PlaneShift

Gameplay => General Discussion => Topic started by: Aletheian on November 17, 2006, 11:04:55 am

Title: Gold vs. Steel
Post by: Aletheian on November 17, 2006, 11:04:55 am
So here is my beef:
If Planeshift is another reality separate from ours why is there such a high payout for Gold? In the land of PS Gold is essentially useless. The only real use for mining Gold is not to make anything of value in PS but to bring in lots of tria. In the reality of Planeshift shouldn't iron ore and coal be worth substantially more? Or at least have gold worth substantially less. It seems useless to mine iron and coal for hours to make stock for and get maybe 10k when you can spend that time mining gold and making at least triple that. If we are striving to make an in game economy it seems that the npc's set values for items are counter productive. In the reality of PS iron and coal are in demand but the npc's don't support that ultimately hurting the role playing experience because it just doesn't make sense in game unless you choose to ignore these discrepancies. I hope this makes a little sense it's late and I'm tired because I just leveled up my casting skills and learned about the economic injustices built into planeshift towards the casting population. :P
Title: Re: Gold vs. Steel
Post by: Hadfael on November 17, 2006, 11:33:17 am
I never went to the other parts of Yliakum. I don't know what they are using gold for and how rare it is. But Gold circles have to be made somewhere before they fill miners pockets.
Title: Re: Gold vs. Steel
Post by: miadon on November 17, 2006, 12:12:06 pm
Also the chances of a Miner also being a Blacksmith is rather low.

A miner would be spending his whole career mining and selling his ores on to merchants who would then sell it on to blacksmiths.
Title: Re: Gold vs. Steel
Post by: Nikodemus on November 17, 2006, 12:52:08 pm
Would you believe that in medieval times salt was valued equally as gold ?
conclussion:
It all depends how rare is the resource when its price is set on the market. How rare it is on the market, not in the nature.
As far as i remember the prices, iron is 3 and gold is 6 what doesn't make gold that rare.
But the fact is economy in PS is really unbalanced. There are at least two sources.
One is the fighting and looting where way too many things are killed and looted. Here the biggest problem is masively looting swords and other metal equpment from NPCs like gladiators or rogues.
Second are the prices offered by NPC merchants, which are too high, unbalanced to each other and making PCs to sell their gear and other inventory pieces to the NPCs, because it is not worth selling to PCs, what brings concluccio that they ma be not needed at all wha should give them value of 0 tria.
Title: Re: Gold vs. Steel
Post by: Eagel on November 17, 2006, 01:50:49 pm
Would you believe that in medieval times salt was valued equally as gold ?
:thumbup: As said by Nicodemus, salt was used for food conservation, thats its importance and that's the reason for the high price for salt.... besides, refrigerators were created many years laters... :P

Also I must to say that in medieval times an alchemist used many others minerals trying to make gold... iron, lead, zinc, etc... because gold was a rare metal, and the first thing that an alchemist was trying was to transform others minerals into gold. Think about Philosopher's Stone... that mystical stone that changes everything into gold.

*Edit* in RL: Gold as Diamonds and precious stones, becomes importants and high valuables for men because our vanity... Gold has little cientific uses compared to necklaces, rings... and diamonds too being the hardest stone off all... We're doomed... Mmmuuhahahah  :devil:
Title: Re: Gold vs. Steel
Post by: neko kyouran on November 17, 2006, 02:18:12 pm
*Edit* in RL: Gold as Diamonds and precious stones, becomes importants and high valuables for men because our vanity... Gold has little cientific uses compared to necklaces, rings... and diamonds too being the hardest stone off all... We're doomed... Mmmuuhahahah  :devil:

Eagel, most the connectors on your motherboard are gold.  gold is a highly useful conductor.  makes for great contact between pins and chips and all those nifty little thingies that make the computer go.  theres actually a business market for melting down old computer parts for the gold and other materials in them. 
Title: Re: Gold vs. Steel
Post by: Eagel on November 17, 2006, 02:40:35 pm
@Neko Kyoruan: yes... that's I was saying... and besides gold won't corrode like copper
I was trying to say that is more "important" a gold ring, than a circuit conductor... it's more important an accessorie than science or technology... but, forget it... I was trying to be ironic... it's hard... I can't be like zanzibar!!  :'( (No offends zans!!! :sweatdrop:)
Title: Re: Gold vs. Steel
Post by: Under the moon on November 17, 2006, 04:31:55 pm
In a world such as PS, salt would be worth -far- more than gold, which I have pointed out before to the Devs. It is the only way to preserve food in that day and age. It is also needed to make weapons and tools. Salt is needed to survive. Without salt, we die. Now ask the big question. Where does this salt come from?

The only logical answer is the Stone Labyrinths, deep in some sort of barren salt bog or flats of a dried up, underground saltwater sea.

The economy should be based on salt, not gold. This is the way it was in many anchient cultures. Gold in those days was just rather useless. Rarity and how hord it is to get is was makes a stock worth anything. Gold is neither in PS.
Title: Re: Gold vs. Steel
Post by: Hadfael on November 17, 2006, 04:40:07 pm
Rarity **and** qualities are both important.
Bananas are rare in PS and they are not the base of the economy, because they don't last enough in your pocket.
Let the rain fall on your salt purse and you are poor...that's the value of gold, it lasts. And the alliage of a Tria seems to last even longer.
Gold doesn't alter with time can he melted, crafted, chiseled, unlike babanas. A golden babana will last forever. A salted one is lost forever.
Title: Re: Gold vs. Steel
Post by: Kerol on November 17, 2006, 04:57:02 pm
I think you should read this (http://www.planeshift.it/setting_economy.html).

And
Quote
It is the only way to preserve food in that day and age.
is not true.
See this (http://en.wikipedia.org/wiki/Food_preservation#Methods) for details.
Title: Re: Gold vs. Steel
Post by: Choren on November 17, 2006, 04:58:36 pm
Also gold is what your money is based off of.  Gold I think connecdets froces of migic better then the other metiles like it dose with the things in your computer.  Such as the quest to get your feimlet, where you need a gold ring and 10 demaons.

Title: Re: Gold vs. Steel
Post by: Under the moon on November 17, 2006, 05:16:37 pm
Hadfael, you are an idiot.

Is the money in your pocket made of the gold it is based on? When you invest in the stock markets, do you have an actual chunk of the concrete the company is made out of? No. Learn about economics before you toss your inane dribble at me. What an economy is BASED on does not mean that is what the money is MADE out of. If your economy was based on bananas, you would not hand out bananas at the market like some fool. You wold have coins that were worth so many bananas. Does the original banana last? No, but you can exchange your coin for an equal banana later. In some games and books I have seen, water is the base of the economy, and coins were worth so many barrels a peice. Why? Because water was rare.

Anything can be used as a base for money. Land, food, salt, gems, water, materials, trees, shells, oils, or even services. Our own world has seen all of these as the base of money. Gold is just what most of us use now.

*edit* Look at the movie Waterworld. The three most common and cheap materials we have nowdays are what the economy is based on. Water, dirt, and paper.
Title: Re: Gold vs. Steel
Post by: Karyuu on November 17, 2006, 06:13:26 pm
Under the moon, chill out when you post, or don't post.
Title: Re: Gold vs. Steel
Post by: Mariana on November 17, 2006, 06:47:45 pm
Hadfael: I take your comment as : choosing a durable material as base for money is best.

Under the moon: You are right, except the first phrase, unless you define idiot as person with ideas :P in which case you are completely right.
Title: Re: Gold vs. Steel
Post by: Nikodemus on November 17, 2006, 08:34:06 pm
I think UtM is so harsh because he care so much. It can be really frustrating, when you play a game like PS, with all this what it is supposed to be and the reality is often different, because of the people. I sometimes loose my nerves too.
UtM seems to know more about economy than for example Hadfael. I poorly know the polish names for terms and when it comes about english terms... with  no dictionary... Economy isn't easy and you really should study it a bit before you say someone is wrong.
Even if i'm restricted i try, coz i know a bit

As for Hadfael theory. The important thing i would say about bananas, so not that they don't last long, but that they aren't necessary and you can as well eat an apple ;)
And salt may be the most expensive thing, even if the rain may make you to loose it. But it isn't good for currency because of this reason. what doesnt mean it can't be worth very a lot.
Like UtM said. We can't live with no salt. In Africa people die because of its lack.
Although i think that Talad and Laanx creating Yliakum did not make it resource lacking, because some of them are really important for the life to exist.
Yliakum is more than a stalactite and i believe creation of world in it was far more complex than any of us think.
Title: Re: Gold vs. Steel
Post by: Stonn on November 17, 2006, 09:39:20 pm
I've had this issue of the Yliakum economy on my mind for awhile now. When a looted sword sells for 150K-500k tria, and people buy two, somthing is off IMO. Granted, that's for some of the best weapons in the game, but those figures are absurd given the table shown in the PS economy link. I didn't play PS when platinum was in game, but holy Talad, I can't even imagine what the inflation was like back then. I won't argue what gold or plat or salt should be worth in the stalagtite, but I think gold is just too easy to obtain.

Let me get away from the market value of looted weapons. When the option is to spend hours (days, weeks?) to kill at the minimum 20 rats (more realistically 30-50) and go through the hassle of selling the hides and parts for you first short sword, or spend a fraction of the time to go dig one gold ore and sell it at the same shop you get the sword, the choice is obvious. Granted, exp awarded is different and you have to get the pickaxe and mining skill blah blah, but my point is, everyone ends up a miner, or they are frustratingly poor vs the common citizen of Yliakum in their beginning stages.

I think gold should be made much much much much much much much much MUCH[/b] harder to mine. Show me a player in PS who isn't a high-level killing/looting machine that doesn't have a gold-dust covered pickaxe in their bag and I'll change my tune. Every gold ore dug out of the ground should be a big deal. Right now, it's a mundane task like searching vending machines for spare change.
Title: Re: Gold vs. Steel
Post by: Kelod on November 17, 2006, 10:05:39 pm
I also agree that the economy is unbalanced.  I remember a few weeks ago when someone shouted in auction that they were buying steel stock so I offered them one for 4k tria thinking that was a fair price.  About 5 people chewed me out saying I was trying to rip off a new guy.  I was thinking that mining the 10 ore for a steel stock plus the levels of training required and time that it takes made it AT LEAST worth the equivalent of 10 gold ore (2400 tria).  They said the norm was 500 - 1000 tria... ridiculous.
Title: Re: Gold vs. Steel
Post by: neko kyouran on November 17, 2006, 11:15:19 pm
I remember the days when it were just a handful of miners. Change a little number in the database from 2 to 240 and look what happens.   :whistling:
Title: Re: Gold vs. Steel
Post by: Nikodemus on November 17, 2006, 11:43:07 pm
Kelod, how much you spent on your training doesn't matter at all. The prices are set not by what you need, but what everybody need. If they tell you 500-1000 tria, it is because someone else sell with such price and it is profitable. So i suppose it is something wrong with you rather with the price.
From other side i played with no crafting at all and i can't be even sure if gold ore is still worth 6 tria. What you say about 2,4k tria or 500-1000 sounds ridiculus to me.
Although even if, i still thing killing gladiators is best source of tria. And it is what is completly unexplanable and what is breaking economy.
Title: Re: Gold vs. Steel
Post by: Under the moon on November 18, 2006, 01:09:19 am
Just as a side note, it seems none of the coins used in the game are actually made of gold, but some are made out of steel.
Title: Re: Gold vs. Steel
Post by: Stonn on November 18, 2006, 02:34:07 am
Kelod, how much you spent on your training doesn't matter at all. The prices are set not by what you need, but what everybody need. If they tell you 500-1000 tria, it is because someone else sell with such price and it is profitable. So i suppose it is something wrong with you rather with the price. From other side i played with no crafting at all and i can't be even sure if gold ore is still worth 6 tria. What you say about 2,4k tria or 500-1000 sounds ridiculus to me.

I RP a metallurgist myself, and as it stands there really is no way to "make a living" out of the skill by being a steel stock manufacturer. A labor of love, it is. Even charging 1000 tria for two basic stocks intended for a quest that gets a book worth a couple hundred tria upon resale is messed up I think. I too tried to rationalize extreme prices for standard stock comparing it to time I could spend mining gold, but those two shouldn't even be related, again, in my opinion. I know that that guy who wants to buy steel that equates to two hours of my Mining 20 and Metallurgy 10 time can go out with his new mining skill and do so after five minutes of jabbing a hotkey in the gold mine.

One might argue you could hire someone to mine for you, saving time. Well, that's romantic to think of, but at what, 200ish tria per ore? They will immediately head to the gold mines if you offer less. I know. I've tried. So 10 ores, about 2000 tria to obtain, to sell for hundreds in stock form, or face public jeering for trying to make a profit. Again, this wouldn't be an issue if mining gold was considerably more difficult than mining iron ore. As it is, it's a perfect setup to ensure all blacksmiths will always have to make their own stocks. Nobody wants to do time consuming, mindless tasks like mining and smelting when it results in no meaningful exp or pps, an object that is worth nothing in and of itself, only to watch someone else turn it into a cool weapon that sells for thousands. Might as well have made blacksmith and metallurgy one skill after all. Even if metallurgy skill advances, it will not change the process of how stocks and 240tria gold ore are obtained, and the lopsided reward/effort issue at hand. People will just move onto smelting gold ore into stocks worth 10 times more and never look back at that steel phase of their careers.

Quote
...Although even if, i still thing killing gladiators is best source of tria. And it is what is completly unexplanable and what is breaking economy.

If I understand what you've said correctly, then I have to disagree. I think putting yourself out in battle to potentially face your death should be rewarded with spoils of war like valuable weapons worth thousands. I think the problem is not the loot, but that there are ways to do battle and not face death and still get super loot. Then you get campers complaining about apples and then getting iron axes and sw whatevers from the same 1pp weaponless Enki mercenary or a gutless Kran gladiator. I know people will hate this, but make the good loot come from tough brigands that could flay the ordinary swordsman and not from silly rogues standing on barrels. When you get a weapon so good (and valuable) you can't even use it, your life should have been on the line for that prize. Can't say that's been the case for this non-fighting Kran.
Title: Re: Gold vs. Steel
Post by: bilbous on November 18, 2006, 03:48:57 am
I would like to add one thing I find most peculiar and that is if you are smelting for the purpose of selling the result to npc's it is far more profitable to sell 10 ingots than it is to sell one stock. At least it was the last time I did any smelting.
Title: Re: Gold vs. Steel
Post by: Hadfael on November 18, 2006, 04:47:40 am
Circles are made of gold.

And IRL in the real economy (a field in wish I admit to be a complete idiot) Fort Knox is know to store the US stocks of bananas.
The truffe (a mushroom) values more than gold for the same weight. The value of an item|ore|material established on a supply/demand market can not be the base of an economy.
May Salt be very valuable (as vital IRL...this not being proven in PS) If you assume it's found in the stone labyrinths, the supply will vary other time depending on the threats in this area.
But being an idiot, this was only my 1 steel coin thought. I keep my search for valuable bananas...see you around.
Title: Re: Gold vs. Steel
Post by: Einnol on November 18, 2006, 07:33:50 pm
I would like to add one thing I find most peculiar and that is if you are smelting for the purpose of selling the result to npc's it is far more profitable to sell 10 ingots than it is to sell one stock. At least it was the last time I did any smelting.

Heck, it is more profitable to sell raw iron ore than it is to sell stocks, (iron or steel) at least as far as selling them to Harnquist anyway.  Iron and steel stocks should be worth a little more than twice what they are now for it to make any sense to manufacture them.  But, even at the current "rip-off" price for the stock, I wonder how Harnquist makes a profit crafting and selling weapons.  Seems to me that the income he gets from training is to make up for the losses incurred in his weapon business.   ;D

But, these are all just issues of balancing which will be corrected in time, hopefully.  In the meantime, all we can do is poke it with a big stick and wait it out as we go thru the cycle of features, bug fixes, and balancing.
Title: Re: Gold vs. Steel
Post by: Under the moon on November 18, 2006, 08:29:43 pm
Please stop stating your opinions as fact. You obviously do not understand how the system of currency works. Money is based on the barter system. As in the barter system, it is not at a constant value with what you can trade it for. Gold is no exception. Gold in not a constant in our own system, as its value goes up and down. This makes the money worth more and less. The fact that gold is the base of today’s system makes no difference. Money based on a variable base stock will go up and down, and does. There is NO stock in existence that has a set and unchanging value.

Despite what you -think-, salt was used extensively as a base of economies in ancient, and not so ancient times. It is used TO THIS DAY as the base of currency in some African countries, and even used as money itself. Gold, silver, and copper may have been the metal of choice for making higher valued coins eventually, but their actual -worth- was originally BASED on salt.

Quote
Marco Polo writes about salt as if it were a treasure as precious as gold.... "KAIN-du is a Chinese pro  vince...where the money or currency they make use of, is thus prepared: their gold is formed into small rods and being cut to certain lengths , passes according to its weight without any stamp......This is their greater money. The smaller [money] is of the following description...".in this country there are salt springs from which they manufacture salt by boiling it in small pans. When the water has boiled for an hour it becomes a kind of paste which is formed into cakes of the value of twopence each. These, flat on the lower, and convex on the upper side, are placed upon hot tiles near a fire in order to dry and harden. On these latter species of money , the stamp of the Grand Khan is impressed, and cannot be impressed by any other than its own officers. When these are carried to little frequented parts they obtain a 'saggio' of gold for sixty, fifty or even forty salt cakes....the further removed from the towns....."

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The early Romans used salt as money, (salarium = salt money or salt rations) though this practice was short lived.

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In ancient times salt was so valuable that it was used for money. In fact our modern word salary is derived from it. The Latin word salarium means “salt money” and referred to the allowance of salt that was paid to Roman soldiers. Even today in some parts of the world salt is one of the most prized commodities.

Quote
Early trade routes and many of the first roads were established for transporting salt. Many ancient civilizations levied taxes on salt. Salt was considered so precious that it was traded ounce for ounce for gold. In ancient China, coins were made of salt. In the Mediterranean regions, salt cakes were used as money. Ancient cities such as Genoa, Pisa, and Venice became salt market centers.

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The worth of Sodium Chloride, or "common salt", as it became known, as an exchanged value for other essential commodities, such as food, fuel, luxuries or slaves, has a yet to be determined, important role in state finances and in the origin of money.

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Metal was not the only material used as a barter money. Salt was also frequently mentioned as an important, such commodity, particularly as a topic of fundamental personal consequence when related to individual income...

Quote
Once introduced and accepted, the weight of a coin , was confirmed by setting a stamp or a 'hallmark' [a salt mark ; 'hal' Greek: salt] upon every coin to relieve one from the trouble of check weighing it. The stamp impressed upon the coin, was an indication of quality and finally a guarantee of the value it represented. It was a similar concept, to the stamps impressed on salt cakes, and still used in this century, in central Africa as a means of payment . It initially related specifically to the coin's weight and probably to an equivalent weight of salt, rather than to its intrinsic value. Roman accounting began with copper coins, and gold was introduced only 100 years after the death of Alexander. Thus the choice of the material used only became a matter of availability and longetivity.

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...in the Middle Ages they also minted coins which were issued for services done or goods delivered to the town for the purchase and sale of their salt. The coins were also chartered as legal currency for duty payments and tolls on the local roads, bridges and gates. They became known as the 'coins' of Halle or 'Heller' money , derived from an old German word for salt - 'Halle' . Because of its local purchasing power, this currency was highly rated in most German markets, although its value frequently changed according to supply and demand.

Quote
Although the historical links with the metal trade are clearly evident, salt has not been used as money in the sense that is generally accepted or understood today. Perhaps anlaysing the historical connection and its evolution would help us to appreciate the role of money in modern economies. Clearly the ability to monopolise the supply of salt compared with the other critical physiological necessaties of life eg; water to drink, air to breathe and proteins to eat, gave any party the authority to control this means of exchange

To break it down in simple terms a unit of money is worth nothing in itself until a governing body says it is worth a certain unit of something else. Even in medieval times, that second unit was often salt. Fact.

Do I say to make coins out of salt? No. You inferred that on your own. The gem system in use now is fine. But it should not be based on the value of gold. Gold is not rare in the least in PS, so makes a bad base for  currency. It would be better, AND more unique in a game that touts itself on its uniqueness, if the unit money was based on was salt, or even square units of land. See this link: http://www.investopedia.com/articles/basics/03/061303.asp

And it is uncertain to me if the Circle is actually made out of gold. It is described as “golden”, not gold. Golden in this form may just indicate it’s color, not what it is made of. This is further supported by the description of the other coins.

The "Hexa" has a value of 10 Tria; it's made of another crystal mineral, light blue in color, and has the shape of a hexagon. The red "Octa" is worth 50 Tria, or 5 Hexa. The golden "Circle" is worth 250 Tria, or 25 Hexa.

In face of how they are described, I am forced to assume the ‘golden’ circle is not made of gold, but an alloy like the others that happens to be gold in color. Not to mention that Silver coins are worth more than the Circle.

You want to argue with me, you had better bring more than your opinions to the table.
Title: Re: Gold vs. Steel
Post by: Gentar on November 18, 2006, 09:07:27 pm
if anything i think that gold is far too easy to mine for the payout. Its the ore you mine when your first learning so ti shouldnt be worth much at all. Back when it sold for 8 or something may have been a little low but what its at now is ridiculous. I say the introduction of ores such as tin and copper could be added for beginners mining and gold ore should be far more difficult. Even better would be the introduction of original Planeshift-thought up ores. Im sure that all of the things ive mentioned are already in plan to be implmented so there isnt much point in stating the case.
Title: Re: Gold vs. Steel
Post by: Kelod on November 19, 2006, 10:25:43 am
Kelod, how much you spent on your training doesn't matter at all. The prices are set not by what you need, but what everybody need. If they tell you 500-1000 tria, it is because someone else sell with such price and it is profitable. So i suppose it is something wrong with you rather with the price.
From other side i played with no crafting at all and i can't be even sure if gold ore is still worth 6 tria. What you say about 2,4k tria or 500-1000 sounds ridiculus to me.
Although even if, i still thing killing gladiators is best source of tria. And it is what is completly unexplanable and what is breaking economy.

Gold ore sells for 240 tria a piece... 10 gold ore is 2400... it takes 10 ore to make 1 stock, therefore it should be worth atleast 2400 tria

Another thing... there is something wrong with me because I have an opinion?!
Title: Re: Gold vs. Steel
Post by: Nikodemus on November 19, 2006, 01:41:15 pm
Gold ore sells for 240 tria a piece... 10 gold ore is 2400... it takes 10 ore to make 1 stock, therefore it should be worth atleast 2400 tria

Another thing... there is something wrong with me because I have an opinion?!
Not what i wrote ;P And to add, if there is something wrong with you, it is you did not explained the problem from the very base, like you forgot to mention ore price. ;) And there is no reason to get angry. It is no offence at all, because othewise i would have to offed eveyone on earth, including me ;>

But when these prices are like that at NPCs, I understand what you mean that something is broken.

Facts:
gold is too common for its price
game is not yet developed enough and it lacks areas where gold may be used

Possible solutions:
-very limited amount of gold mines, mines managed by a third party which don't let too many people dig it. Probably the owning company, which hire miners. (probably under some PS very custom rules)
-develop prospecting skill (along with some needed tools or not) and make most miners to look for the resourcess randomly hidden on some areas. This way amount of digged ores may be balanced.
Title: Re: Gold vs. Steel
Post by: Under the moon on November 19, 2006, 04:04:39 pm
I am of the mind that main mines should be owned by either guilds (player or NPC) or the government. There could be a system of politics and power to decide what guild has the rights to what mines for how long. The guild in charge would then have the rights to limit, charge, or even ban others from using their mine. The mines would have to be kept up, for fear of cave-ns. Things like this would give guilds and actual purpose, which they do not right now. Now, panhandling the rivers is a different story, as the rights to rivers is free.

As for making the mines themselves, could that not be done with a simple 'building' like Kadas with portals (or whatever they are called) to enter, and set it in the side of a hill? Duplicate that fifty times, and vary the mine contents and amounts, and you then have an entire system of mines with much more realism that we have now.

Ah yes, and it has been confirmed to me that Circles are made out of a gold colored gem, not gold itself. So all the gold must be stockpiled somewhere.
Title: Re: Gold vs. Steel
Post by: Kerol on November 19, 2006, 06:38:18 pm
I feel a little bit ignored.

I SAID PLEASE READ  THIS (http://www.planeshift.it/setting_economy.html).

And as you are supposedly all too dumb to click a link I will have to quote.

Quote
Currency

Trading is mainly done with coins, though barter and credit letters are also available. A currency mint on the second level produces coins for all of Yliakum. Since it's a closed society, the minters only have two jobs: repair broken coins and replace the ones that leave the city or get lost somehow.

Trias

"Trias" are the best coins and the main currency. They are made of alloy, metals, or crystals that are resistant to corrosion and oxidation, which allows the Nolthrirs to take them under water, increasing their worth as a cross-race currency. The crystal mineral can easily be found in the mines and is transparent or light green in color. Magically forging the crystals produces a perfect triangle with rounded-off edges. Coins made out of steel are worth much less (1/10 of a Tria), which makes them more popular among the poor.

Other Coins

The "Hexa" has a value of 10 Tria; it's made of another crystal mineral, light blue in color, and has the shape of a hexagon. The red "Octa" is worth 50 Tria, or 5 Hexa. The golden "Circle" is worth 250 Tria, or 25 Hexa.

I like to point out the "golden".
I other news (http://www.planeshift.it/razynn.htm) (<- this is also a link):
Quote
However, their unusual blood gives them a harmful sensitivity to precious metals. They prefer not to use gold, silver or platinum coins: contact with such metals provokes a skin rash.
.

Thank you for your attention. You now may continue to argue.


Edit:
Oh, and as you probably won't get what I wanted to say:
Some coins actually contain gold. But it doesn't matter how precious the materials are themselves as they are minted MAGICALLY - which is about the same as printing paper money that is supposed not to be fakeable as well. And this said, it DOESN'T really matter what materials tria are made of as they are made in a way that makes them precious by the PROCESS and NOT the material.
Title: Re: Gold vs. Steel
Post by: Coneitic on November 19, 2006, 08:03:54 pm
everyone should stop comparing Ps economics to the real life.... ps is a world of creatures not just human beings. salt may have been vital to us in real life but maybe not in the ps world especially to creatures. an example would be alligators. they store their meat till it is rotten and then eat it. perhaps people in PS need rotten food rather than food in good shape. now i do not know much about economics (mainly becaues i dont care) but it seems this arguement keeps going back and forth to how things worked in the real world. why not stop arguing about that and just go by how the world is. the dev's made gold the main source of money so thats whats used. i do agree that it is way to easy to get gold. but if we picked a material that was super hard to get, most would be poor and you couldnt have different classes of people. and thats truely what makes up an economy.
Title: Re: Gold vs. Steel
Post by: Nikodemus on November 19, 2006, 08:16:02 pm
everyone should stop comparing Ps economics to the real life....
You know, there are some universal laws for each world^^...
now i do not know much about economics (mainly becaues i dont care)
... The fact you don't care about what is happening around you don't mean it is non-existant. And thats just silly to comment on something you don't understand

Of course everything in PS may be  the way we did not used to in real at all, but it will never be that way. Unless you want to learn how to live and behalve in PS with no base at all^^
Title: Re: Gold vs. Steel
Post by: Under the moon on November 19, 2006, 08:37:36 pm
Ahem. Kerol, do not assume I say anything without something to back it up.

Session Start: Sat Nov 18 13:19:07 2006
[13:19] <Dopplganger (me)> Are the Cicles made out of gold, or are the a gold colored gem or alloy? It makes little sense to have countless Ynnwn running around with large amounts of a coin that gives them a rash.
[14:27] * Connection closed from orwell.freenode.net
[17:19] <Talad> all coins are made of gems
[17:20] <Dopplganger> The Circles are just gold in color then? Than you for your answer, sir.
[17:21] <Talad> yes, a yellow gem

Note the date of that sesson, and the date of my post, please. Then point out exactly where it says any of the coins contain gold. Just the facts, sir. Just the facts.

Dumb: Mute, silent. Of which I am cetainly not.

Economics are an important part of this game as stated in this qoute "We will focus our efforts in the reproduction of a real world with politics, economy..." on this page: http://www.planeshift.it/about.html

I advise everyone to read everything, then ask a few questions before you state assumptions or opinions as fact.
Title: Re: Gold vs. Steel
Post by: Coneitic on November 19, 2006, 08:50:26 pm
well you can tell servers are down... everyones responding quite fast to the forums.

and utm.... i hope your in college.. because you seem to know everything about everything on these forums. maybe you can put that knowledge into something more usefull then ps. im not degrading... complimenting. and niko im not completly ignorant on economics i just dont care for it because the economics that surround my life is me going to work, getting payed to little and never having enough money to buy what i need. that is the economics i see in real life. shouldnt that be the base for ps economics? or should the base be on something thats way more enjoyable to players
Title: Re: Gold vs. Steel
Post by: Stonn on November 19, 2006, 09:01:54 pm
I feel a little bit ignored.

I SAID PLEASE READ  THIS (http://www.planeshift.it/setting_economy.html).

And as you are supposedly all too dumb to click a link I will have to quote...

I feel a bit insulted. Please don't peg some peoples inattention to detail on "all you people." Thanks.
Title: Re: Gold vs. Steel
Post by: Under the moon on November 19, 2006, 09:23:03 pm
Stonn, I took care of that already, and dismissed the points made. :)
Title: Re: Gold vs. Steel
Post by: Stonn on November 19, 2006, 09:36:55 pm
I saw that, but still had to voice my personal feelings. Apologies if I beat the dead horse.

Somewhat back on topic: People were bringing up old gold ore values. 8tria!? Is that right? What was platinum worth when it was ingame? Am I right to assume that the "new" 240tria gold ore is the first attempt to bridge the gap between the old 8tria value and "X"tria platinum of the past? If so, I will just sit on my hands and wait for the new rebalance and get off my make-it-harder-to-get-gold soapbox. I didn't realize that the numbers for gold have changed so drastically. I still stick to my stance it should be harder to mine though heheh :-X
Title: Re: Gold vs. Steel
Post by: Nikodemus on November 19, 2006, 10:55:52 pm
it was 6 for gold, 12 for platinum, 4 for iron and 1 for coal
Title: Re: Gold vs. Steel
Post by: bilbous on November 19, 2006, 11:01:19 pm
Last I saw Platinum it was 360.