PlaneShift

Gameplay => Wish list => Topic started by: Vrin on November 21, 2006, 05:10:21 am

Title: mob drops
Post by: Vrin on November 21, 2006, 05:10:21 am
I would like to see enemy npc's dropping armor like they do weapons.
Title: Re: mob drops
Post by: Karyuu on November 21, 2006, 05:32:59 am
I would like people to read Wishlist Rules and take them into consideration when they are making suggestions for the game here :] I'm not locking this, but I'll be here waiting for you to make up for this first post with an explanation and a show of logic.
Title: character or mob.
Post by: Vrin on November 21, 2006, 06:35:02 am
ok scratch that, what about this then giving the players the option of either logging on with there character or monster.  That way if they log in as a monster they could if they choose group of with others and raid towns or just go after people in the wilds. 
Title: Re: mob drops
Post by: Karyuu on November 21, 2006, 06:38:21 am
Well, as you are supposed to play PlaneShift for the roleplay and not consider it "another PvP game," I don't think that idea will work out too well. It sounds like a fun thing to do maybe once or twice, but I don't think that logging in with an NPC monster model is going to captivate too many people for an extended period of time. There's no deep story, personality, or behavior that you can create there that has the chance of being as rich as a PC race.
Title: Re: mob drops
Post by: Vrin on November 21, 2006, 06:41:49 am
Well, as you are supposed to play PlaneShift for the roleplay and not consider it "another PvP game," I don't think that idea will work out too well. It sounds like a fun thing to do maybe once or twice, but I don't think that logging in with an NPC monster model is going to captivate too many people for an extended period of time. There's no deep story, personality, or behavior that you can create there that has the chance of being as rich as a PC race.

ok, but for the RP factor say if 'Narcis the necromancer' wants to raise an army of undead and send the legion into Hydlaa or oja  or even BD is there a way a person can do that in game, or will that person need to talk to Developers and GMs.  There is one thing to say it but there is another to see it.
Title: Re: mob drops
Post by: Karyuu on November 21, 2006, 06:44:32 am
Summon spells will be available in the future, and something of this sort may be possible when that happens :] Right now though the devs and GMs aren't likely to produce hordes of monsters for every player that asks, unless a player event has been approved (contact the GM team if you have an idea you'd like to discuss).
Title: Re: mob drops
Post by: Quitarias on November 24, 2006, 07:20:20 am
an explanation to Vrin's post could be the fact that rouges maybe wear armor under their clothes the stronger ones should at least have leather armor can i ask if anyone who is a meele fighter would go fight with only some rags on him no because that would be insane hopefully im making sense here

<EDIT>typos
Title: Re: mob drops
Post by: Nikodemus on November 24, 2006, 12:28:40 pm
The rogues and other humanoid NPCs should also have similiar amount of HP, compared to what players has ;)
Further, each of them should be different, like players are, coz in the game terms they and we are just people.
But, yech, the game needs few more things before it will really mkae sense.
Title: Re: mob drops
Post by: Datruth on November 24, 2006, 04:47:41 pm
Well, as you are supposed to play PlaneShift for the roleplay and not consider it "another PvP game," I don't think that idea will work out too well. It sounds like a fun thing to do maybe once or twice, but I don't think that logging in with an NPC monster model is going to captivate too many people for an extended period of time. There's no deep story, personality, or behavior that you can create there that has the chance of being as rich as a PC race.

That's Raceism lol ;D

Lol, but actually that seems like a fun idea.

I like People loggin in as Monsters, and having their own Monster areas to talk and RP.

Then a battlefield where people can go and fight.

It seem really fun actually.

I'd love to be an Ulber.

~~Datruth
Title: Re: mob drops
Post by: Nikodemus on November 24, 2006, 05:56:42 pm
I'd love to be an Ulber.

~~Datruth
And i can't believe that people would actually RP the way they should being a monster. Also, calling it a monster is completly missleading and tells a bit about the poeple who use this term.
I suppose first what you would do is kill some people around, or invade Hydlaa, while i suppose it doesnt fit at all Ulbernaut.
Title: Re: mob drops
Post by: Quitarias on November 24, 2006, 07:16:15 pm
this kind of reminds me of a game called Savage there is a people race and a beast race and i thought that if i could get an eternal server for RP it would be cool it realy does open some areas for RP and basicaly having a server for mass PvP would be good and make PS a more round game because admit sometimes you just want to go around and kill everyone you see :devil:
Title: Re: mob drops
Post by: Karyuu on November 24, 2006, 07:23:59 pm
having a server for mass PvP would be good and make PS a more round game because admit sometimes you just want to go around and kill everyone you see :devil:

(http://img245.imageshack.us/img245/8841/hmmmqo2.gif) You are very badly missing the point of this project.
Title: Re: mob drops
Post by: Nikodemus on November 24, 2006, 07:26:07 pm
I admit that...
In fact i want to have server where people RP with sense and that i want to mass kill and ban all people who miss this point. And my list has just grown longer a bit.
Yeah, i admit that.