PlaneShift

Gameplay => Wish list => Topic started by: Under the moon on November 22, 2006, 05:18:12 pm

Title: /die <message>
Post by: Under the moon on November 22, 2006, 05:18:12 pm
<player> has killed himself!

That does not leave a lot of leaway for roleplaying a non-combat, non-falling, or non-suicide death. While talking to some folks about replacing the text with a simple "has died", a better solution was suggested.

/die <message>

In use, the default message would be the same if you typed nothing, such as exiting IRC. But if you add your own message, that would be displayed instead. Let's take our friend Boon. Boon is eating some pie on this day. This is what others could see.

Boon takes a large bite of the pie. (/me)
Boon says: As I was sayi... (/say)
Boon grabs his throat suddenly and starts to turn blue. (/me)
*no one knows how to help*
Boon falls to the floor and chokes to death. (/die <message>)
Title: Re: /die <message>
Post by: Parallo on November 22, 2006, 05:20:11 pm
Brilliant! I think thats a definate.
Dosen't sound to hard to implement either. :thumbup:
Title: Re: /die <message>
Post by: AryHann on November 22, 2006, 05:23:38 pm
Oh, I actually like it a lot. However, I am just afraid of what kind of sentences might pop up... :-p
Title: Re: /die <message>
Post by: Under the moon on November 22, 2006, 05:25:36 pm
True, I had thought of that, but you can't prevent that in /say or /shout either. No sense in limitting everyone because of what a few silly people might do.

As most RPers do it now, they /me *dies somehow*  then /die.  The "kills himself" is a large mood breaker in this case. Once there are penalties for dying, and the DR is harder to get out of, I don't think you would have to worry about so much silliness.
Title: Re: /die <message>
Post by: Colinb on November 23, 2006, 04:17:34 am
That would be useful... Very useful especialy when doing events and assasinations happen. Better than Player                .
I would appreciate if that was done.
Title: Re: /die <message>
Post by: zanzibar on November 23, 2006, 08:37:12 am
Who are you to say that no one knows how to help? :|   It seems like what you're really wishing for are more ways to die and not a simple adjustment to the /die command.  I'll admit that your wish would make certain things in the game better and more possible.  It would be fun.  But I also see it opening a door to certain abuses.

Then again, the idiots who would abuse it will just abuse the other commands anyway, so what the heck.
Title: Re: /die <message>
Post by: Datruth on November 23, 2006, 11:46:49 am
<player> has killed himself!

That does not leave a lot of leaway for roleplaying a non-combat, non-falling, or non-suicide death. While talking to some folks about replacing the text with a simple "has died", a better solution was suggested.

/die <message>

In use, the default message would be the same if you typed nothing, such as exiting IRC. But if you add your own message, that would be displayed instead. Let's take our friend Boon. Boon is eating some pie on this day. This is what others could see.

Boon takes a large bite of the pie. (/me)
Boon says: As I was sayi... (/say)
Boon grabs his throat suddenly and starts to turn blue. (/me)
*no one knows how to help*
Boon falls to the floor and chokes to death. (/die <message>)

Superb Idea, wonderfull.

This should be implemented if nothing else is. Would really help RP.

~~Datruth
Title: Re: /die <message>
Post by: Quitarias on November 23, 2006, 05:06:58 pm
actualy you can do just about the same thing with a shortcut
/say "i have a dagger in my face"  :-[
/die  :innocent:
sure there still is the killed himself mesage but i should sufice till they make the stuff you said here
Title: Re: /die <message>
Post by: zanzibar on November 23, 2006, 11:27:41 pm
Here's something simpler.

Change it so that the /die message reads "Moony has died." instead of "Moony has killed himself.".  Won't that work better?
Title: Re: /die <message>
Post by: LARAGORN on November 24, 2006, 05:49:15 am
Here's something simpler.

Change it so that the /die message reads "Moony has died." instead of "Moony has killed himself.".  Won't that work better?

But I'm not Moony  :P
Title: Re: /die <message>
Post by: AryHann on November 24, 2006, 07:22:33 am
We will see what it is best. I don't think it is going to take a long time neither to implement one way, nor another.

Post modified with permission to keep the thread on-topic. --Karyuu[/size]
Title: Re: /die <message>
Post by: Datruth on November 24, 2006, 04:44:33 pm
We will see what it is best. I don't think it is going to take a long time neither to implement one way, nor another.

Post modified with permission to keep the thread on-topic. --Karyuu[/size]

I think we know which is better.... i mean there is no need to be a centrist on this issue.

One says, X has Died.

The other says, X has suicided.

If the Latter occurs, and the person HAS NOT suicided, that makes a clear mistake, and ruins Roleplaying.

But with the Former, There is no room for mistakes, the death isn't specified, so you can Roleplay why you died.

Geez, why can't more people take a Stand nowadays, Everyone's a Centrist.

~~Datruth
Title: Re: /die <message>
Post by: AryHann on November 24, 2006, 04:53:13 pm
Datruth, when I was speaking about the "two ways" I meant what actually Zanzibar suggested as alternative to what Under The Moon has suggested instead.

Title: Re: /die <message>
Post by: zanzibar on November 24, 2006, 05:07:43 pm
A /die command is a suicide according to the game mechanics though.
Title: Re: /die <message>
Post by: LARAGORN on November 24, 2006, 05:38:21 pm
The other says, X has suicided.
~~Datruth

Is that even a word ?
Is it not 'comitted suicide' ?

I do think the 'has died' term is much better and universal.
Title: Re: /die <message>
Post by: Under the moon on November 24, 2006, 10:45:13 pm
Hmmm. I have to wonder how it could be suicide. How, exactly, did one kill one's self? I can /die with an empty character. It is actually quite hard to kill yourself if you do not have anything to kill yourself with. Think about it.

And, as I stated in my original post, I had suggested the "has died" phrasing, but found the /die <message> someone else suggested more appealing from an RP point of view. The default should be "has died", but the option to add in the reason for death would be nice without adding in a separate /me.
Title: Re: /die <message>
Post by: zanzibar on November 24, 2006, 10:56:44 pm
Really though, the /die command exists as a solution to certain bugs and problems that you can encounter in game.  Its primary function is not as a tool for roleplaying, anymore than the old /spawn command was.

I understand the problem, and I use /die as a tool for roleplaying quite often.  But it's an awkward situation because of the reason the command is in the game.

I really think that the best solution would be to change the message to "xxxx has died."  That way, you can precede it with a /me or /my command.  It would work because you aren't dead until you die, and after you die you won't be saying or doing much of anything.
Title: Re: /die <message>
Post by: Karyuu on November 24, 2006, 10:59:37 pm
I really think that the best solution would be to change the message to "xxxx has died."  That way, you can precede it with a /me or /my command.

I second this. It's the simplest and I think most effective answer when it comes to RP freedom.
Title: Re: /die <message>
Post by: Ralleyon on November 25, 2006, 09:52:26 am
Acually I second UtM's idea... I feel it offers more RP opportunities. Just my two cents.
Title: Re: /die <message>
Post by: LARAGORN on November 25, 2006, 01:46:31 pm
The 'has died' seems to be the favored term here, and I agree with Karyuu in regards to the RP freedom it holds.

so I third the 'Has died'
Title: Re: /die <message>
Post by: Einnol on November 25, 2006, 05:40:49 pm
I think the simple 'has died' message would also be the best wording for the default message upon '/die' and it should only require editing a few words to implement.  But, I still do like the idea of being able to supply an optional alternate message as well in cases where an RP'ed death might benefit from a better explanation of something that happened 'at the moment of death' or in the brief moments immediately after death.
Title: Re: /die <message>
Post by: Proglin on November 25, 2006, 09:48:43 pm
Im with Einnol here.
Title: Re: /die <message>
Post by: zanzibar on November 25, 2006, 10:11:15 pm
You always have the option of using /me or /my before /die.:)
Title: Re: /die <message>
Post by: LARAGORN on November 26, 2006, 05:55:17 am
I think the simple 'has died' message would also be the best wording for the default message upon '/die' and it should only require editing a few words to implement.  But, I still do like the idea of being able to supply an optional alternate message as well in cases where an RP'ed death might benefit from a better explanation of something that happened 'at the moment of death' or in the brief moments immediately after death.

I agree totaly with you here. I think the 'has died' change, is an easy one and can be done almost imediatly, and would improve alot of RP situations alone. The option aspect can be discussed and I think decissions need to be made on what is the best way to implement it and what the options there are.
Title: Re: /die <message>
Post by: Under the moon on November 26, 2006, 05:07:15 pm
I would be happy with either way, but would not mind the option of the added message. As I said before, this would be prone to some 'abuses' at first, but once actual penalties for dying are put into place and the DR is not so easy to get out of, then you will not see so many 'suicides' just to take a shortcut.

/die right now is offten used to unstick the unstickable, which is wrong. In a short off topic, this is what I would do to fix that until the code is advanced enough that you can't get stuck anymore. Add in 'spawnpoints' on a grid for each area, so many units apart, or set at key points. If you are stuck, and unstick will not work, then use a /reset type of command that selects the nearest reset spawn and moves you there. Clumsy, yes, but better than dying or calling a GM.
Title: Re: /die <message>
Post by: Beliy on November 26, 2006, 05:20:35 pm
Split the difference? It could be set so that /die by itself  results in "FooBar has died," whereas '/die of a massive dagger wound to the face' results in "FooBar has died of a massive dagger wound to the face."
Title: Re: /die <message>
Post by: Datruth on November 27, 2006, 02:21:23 am
Now all we need is a Dev who can implement this.

Again, it shouldn't be hard to implement.

Maybe someone could poke the higher ups into putting this on their todo list?

~~Datruth
Title: Re: /die <message>
Post by: Karyuu on November 27, 2006, 02:39:24 am
Message changed from "[NAME] has killed himself" to "[NAME] has died!" by Xordan. Three cheers! The change will be seen with a future client update.
Title: Re: /die <message>
Post by: Gharan on November 27, 2006, 02:41:31 am
 \\o// Nice!! Thanks Xordan
Title: Re: /die <message>
Post by: Malfini on November 27, 2006, 02:55:10 am
/die right now is often used to unstick the unstickable, which is wrong. In a short off topic, this is what I would do to fix that until the code is advanced enough that you can't get stuck anymore. Add in 'spawnpoints' on a grid for each area, so many units apart, or set at key points.

I personally like your idea Under the moon. However to expect the code to ever become so advanced that people can't get stuck anymore is in my opinion far too optimistic. I think it is more realistic for it become much rarer for characters to become stuck, but extremely complex games like this can never be completely void of bugs. :)
Title: Re: /die <message>
Post by: zanzibar on November 27, 2006, 03:00:35 am
/me has mastered the jedi mind trick.
Title: Re: /die <message>
Post by: Datruth on November 27, 2006, 10:29:52 am
Yay it's been Changed!!!! :thumbup:
Title: Re: /die <message>
Post by: Peacer on November 27, 2006, 11:14:41 am
Message changed from "[NAME] has killed himself" to "[NAME] has died!" by Xordan. Three cheers! The change will be seen with a future client update.

[joke]Now it's easier to fool noobs, they can't see in the system tab that they killed themself anymore they actually have to think

and zanzibar you don't think you did it I made you think you thought you did it
Title: Re: /die <message>
Post by: Nyramael on November 27, 2006, 02:19:53 pm
just for the fun of it

Quote from: CVS
*** 2006-11-27 by Michael Gist
- Changed the death message broadcast when killing yourself.
  Players can better specify circumstance in RP with /me and /my.
Title: Re: /die <message>
Post by: Under the moon on November 29, 2006, 02:08:59 am
*bows to Xordan*

It is nice to see my original idea has taken root. Someday, perhaps, the additional message option will find its way in as well. :)

Hey, this is a wishlist after all. *grins, then ponders what Zanzibar used the mind trick to do*
Title: Re: /die <message>
Post by: zanzibar on November 29, 2006, 02:48:56 am
Hey, this is a wishlist after all. *grins, then ponders what Zanzibar used the mind trick to do*

Here's something simpler.

Change it so that the /die message reads "Moony has died." instead of "Moony has killed himself.".  Won't that work better?


mhm
Title: Re: /die <message>
Post by: Under the moon on November 29, 2006, 03:13:26 am
/me just smiles and quotes his post that started this thread.

Quote
While talking to some folks about replacing the text with a simple "has died", a better solution was suggested.

The key to manipulative bargaining is to ask for something twice as big as what you want, then smile and nod when you are talked down to your original wish. You are still young, my apprentice, and have much to learn in the ways of the force.
Title: Re: /die <message>
Post by: Xordan on November 29, 2006, 03:15:53 am
<.< The other key is getting someone to poke me to make such a small change. I haven't read the first page of the thread, or most of the second :P
Title: Re: /die <message>
Post by: Karyuu on November 29, 2006, 03:17:37 am
While talking to some folks about replacing the text with a simple "has died", a better solution was suggested.

I don't really understand what difference it would make. If you can already use a /me or /my before /die, what other benefit is there?
Title: Re: /die <message>
Post by: zanzibar on November 29, 2006, 03:46:31 am
<.< The other key is getting someone to poke me to make such a small change. I haven't read the first page of the thread, or most of the second :P

<3
Title: Re: /die <message>
Post by: neko kyouran on November 29, 2006, 05:02:45 am
 :offtopic: I know, but I couldn't resist.

<.< The other key is getting someone to poke me to make such a small change. I haven't read the first page of the thread, or most of the second :P

Karyuu has Xordan:  a linky (http://www.downunderweb.com/images/Whip%208.jpg)



 :innocent:
Title: Re: /die <message>
Post by: Datruth on November 29, 2006, 11:11:04 am
JUST IN CASE, you are still against this change, here's food for thought:

So what benifit was there to change, "Peacer has killed himself" to "Peacer has Died", the benifit is just that, if you have not killed yourself than there will be a conflict with your Roleplaying.

When people go to die, regardless of the reason, and a person because of his Roleplaying needs to die, The game AUTOMATICALLY assumes, the person has killed himself.

This is a CLEAR error on the part of the game which messes up the flow of our gamplay and roleplay.

Rather, What Xordan has now done is changed it so that the message is NEUTRAL and that people may Roleplay the reason they died beforehand and then when it's time to go, all the system tab does is say that this person has died.

It's quite consistant now, and any contradictions that have occured before are fixed now.

~~Datruth
Title: Re: /die <message>
Post by: Nyramael on November 29, 2006, 01:01:44 pm
according to the CVS log i quoted the next system to be implemented would have something like /die giving "Nyramael has died" and you could also do something like /die /me drinks the poisoned wine and collapses in fits to the ground with blood oozing out of his mouth in sync with the die motion - the system would show "Nyramael drinks the poisoned wine and collapses in fits to the ground with blood oozing out of his mouth" as the character dies.

I suppose the old system would have worked with a seperate /me or /my if the silly /die message wasn't broadcast…
Title: Re: /die <message>
Post by: Karyuu on November 29, 2006, 06:23:52 pm
Why are things being repeated..?

Anyway, Nyramael: I don't think [/die /me] will be possible with the changes Xordan made. However, you can type out your long death description, click on a /die shortcut, and then hit Enter to submit your /me at roughly the same time. No big deal.