PlaneShift

Gameplay => General Discussion => Topic started by: peeg on November 23, 2006, 09:18:12 am

Title: Changelog for .17?
Post by: peeg on November 23, 2006, 09:18:12 am
Heya!
Is there a changelog for .17 anywhere - but the CVS history?
Normally the devs posted it together with the announcement of a new version on the mainpage, but not this time.
Any hints?

Greetings
Title: Re: Changelog for .17?
Post by: Karyuu on November 23, 2006, 09:20:17 am
We're rushing and leaving things on the backburner for too long..! Expect to hear something later today :)
Title: Re: Changelog for .17?
Post by: peeg on November 23, 2006, 09:24:39 am
You're a whirlwind  \\o//
Thanks Karyuu!
Title: Re: Changelog for .17?
Post by: The Wandering Djinn on November 25, 2006, 10:29:46 am

The main PlaneShift Website was updated recently and now has a summary of what went into 0.3.017

http://www.planeshift.it/main_01.html

 :flowers:

Title: Re: Changelog for .17?
Post by: Peacer on November 27, 2006, 08:22:32 am
Quote
Engine:
- Improvements to minigames

nice, maybe some modifications would be nice, chose between predefined game rules by the game mechs, or just like it was in .16 where you can create as much as you  want :D.

Quote
- Improvements to NPCs AI, they are now able to explore, search and identify resources, finally harvest.

hmm, so harnquist is able to mine now?

Quote
- Fixed crafted item quality
- Partial rewrite of crafting functionalities, will be easier to manage/expand for us
- Fixed few bugs on NPC movement

always room for improvements, well done :)

Quote
- Upgraded the cal3d animation engine to version 0.11
- Upgraded the crystalspace 3d rendering engine to 1.0

Maybe this is why I can't log on without crashing?

Quote
- Usage of the new particle system
- Fixed char selection screen to display equipped items
- Added button to Glyph window for spell research
- Added capability to manage area spells
- Added Active magic window


Can't wait to see it :)
Quote
- Containers can now hold glyphs without disrupting casting

containers? Sacks?

Quote
Art:
- added new animations for female ynnwn
- added new monsters variations
- added helms for all races (except ynnwn male)
- added new Kran animations
- upgraded particle effects for the new system (still to tweak)

sooo, does the fynnwn still headbang?, does elves look like punkers when wearing a helmet?
Title: Re: Changelog for .17?
Post by: AryHann on November 27, 2006, 09:59:38 am
Peacer, what kind of crash do you get when loading the game?

About the glyphs: containers, sacks, chests, whatever it is defined as container according to the game mechanics.

Title: Re: Changelog for .17?
Post by: Peacer on November 27, 2006, 11:10:04 am
Peacer, what kind of crash do you get when loading the game?

About the glyphs: containers, sacks, chests, whatever it is defined as container according to the game mechanics.



Layersegmentfailure, I can post a complete terminal log. But it won't help much as layersegmentfailure is the only information I get about the crash.
Title: Re: Changelog for .17?
Post by: AryHann on November 27, 2006, 11:15:45 am
I would prefer to get a dump file, if you use Windows, otherwise the bt if you are using Linux (check this thread http://hydlaa.com/smf/index.php?topic=26465.0)
Title: Re: Changelog for .17?
Post by: Peacer on November 27, 2006, 11:50:56 am
I would prefer to get a dump file, if you use Windows, otherwise the bt if you are using Linux (check this thread http://hydlaa.com/smf/index.php?topic=26465.0)

Using linux, checking (I'll edit later.)

edit:

I do have some updates for the box, I will update when I get home but I don't remember seeing anything from Nvidia :/ maybe I should apt-get a bit