PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Akumoto on December 03, 2006, 04:56:56 pm
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I just started today and im so lost.......im sorry if this post is off topic but im in the main town and I have exactly no idea where to start or what to do i've have followed some the begginer guide of how to speak, walk etc. but thats about it thanks in advance.
~Akumoto
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You can do whatever you want to do, just build up your characters ideas, personanlity and goals and just roleplay it :)
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The best advice I could give is just to talk to other people (in character of course), you will soon learn how things work. good luck and welcome to the game :)
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We have this nifty section here: http://hydlaa.com/smf/index.php?board=53.0
Lots of good reading material there. Should help you out a bit. :) Welcome! Have fun. Enjoy.
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Greetings!, my first question is what your race is, that can be a major factor. Secondly, may I suggest you find a way of earning some trias (money)... AS it is a nessesity.
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Greetings!, my first question is what your race is, that can be a major factor. Secondly, may I suggest you find a way of earning some trias (money)... AS it is a nessesity.
Earning money is not necessary. There have been many character which people have had fun with without ever killing anything or making money.
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if you enjoy roleplaying learn the extensive history and find a niche in that history, players who flesh out the world and fill needed roles are welcomed.
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oh, yes! just roleplay, just talk with the others and admire the landscape....this is so fun...[\irony]
listen mate, like you, i just started to play, nobody here will help you...the typical answer from the help channel is "find out by yourself, is more fun".
anyway, even though i've been just playing for 2 days, my advice is: 1. Go and kill some rats to get some tails and eyes. You will find rats on the sewer behind the bar (near the place you appear when you come from the deth realm).
2. When you have collected some tails and eyes, go and sell them. They sell for $4 each. You can sell them at one npc in the arena. Go inside the building, and climb the steps that elad to the outter ring. the npc is behind a counter.
3. When you have collected $200 go and get yourself a weapon. You can get a sword for that cash. The npc that sell the weapons is near the big square in town. Just walk around the square and you will find a lot of people around the weapon dealer chap.
4. When you got the sword, go back to sewers and kill golbers. loot their ears, they sell for a nicer price than rat tails (at the same npc).
After you have got some nice amount of cash, then you can start to enjoy the game.
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oh, yes! just roleplay, just talk with the others and admire the landscape....this is so fun...[\irony]
listen mate, like you, i just started to play, nobody here will help you...the typical answer from the help channel is "find out by yourself, is more fun".
anyway, even though i've been just playing for 2 days, my advice is: 1. Go and kill some rats to get some tails and eyes. You will find rats on the sewer behind the bar (near the place you appear when you come from the deth realm).
2. When you have collected some tails and eyes, go and sell them. They sell for $4 each. You can sell them at one npc in the arena. Go inside the building, and climb the steps that elad to the outter ring. the npc is behind a counter.
3. When you have collected $200 go and get yourself a weapon. You can get a sword for that cash. The npc that sell the weapons is near the big square in town. Just walk around the square and you will find a lot of people around the weapon dealer chap.
4. When you got the sword, go back to sewers and kill golbers. loot their ears, they sell for a nicer price than rat tails (at the same npc).
After you have got some nice amount of cash, then you can start to enjoy the game.
The unit of money is the tria, not the dollar.
People will help you, but they won't give you quest solutions.
Swords are only good if you have skills in swords.
Many people enjoy the game without killing anything or making any money.
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oh, yes! just roleplay, just talk with the others and admire the landscape....this is so fun...[\irony]
listen mate, like you, i just started to play, nobody here will help you...the typical answer from the help channel is "find out by yourself, is more fun".
Well, the help channel is the wrong place to ask questions like that. Talk to your fellow players, ask them for advice, you'll find out that the statement "nobody here will help you" is plainly wrong. If you had tried to roleplay and talk to others you might have found that out.
anyway, even though i've been just playing for 2 days, my advice is: 1. Go and kill some rats to get some tails and eyes. You will find rats on the sewer behind the bar (near the place you appear when you come from the deth realm).
Where you come out of DR depends on what race you are. Some start at the smithy, for example. But no better place than there to talk to fellow players and ask for advice and directions.
Cheers,
- Finira -
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oh, yes! just roleplay, just talk with the others and admire the landscape....this is so fun...[\irony]
listen mate, like you, i just started to play, nobody here will help you...the typical answer from the help channel is "find out by yourself, is more fun".
anyway, even though i've been just playing for 2 days, my advice is: 1. Go and kill some rats to get some tails and eyes. You will find rats on the sewer behind the bar (near the place you appear when you come from the deth realm).
2. When you have collected some tails and eyes, go and sell them. They sell for $4 each. You can sell them at one npc in the arena. Go inside the building, and climb the steps that elad to the outter ring. the npc is behind a counter.
3. When you have collected $200 go and get yourself a weapon. You can get a sword for that cash. The npc that sell the weapons is near the big square in town. Just walk around the square and you will find a lot of people around the weapon dealer chap.
4. When you got the sword, go back to sewers and kill golbers. loot their ears, they sell for a nicer price than rat tails (at the same npc).
After you have got some nice amount of cash, then you can start to enjoy the game.
I think I can actually say that this is one of the most horrible attitudes I have seen on these forums. If this is what the community is becoming I shall take leave.
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So, you're going to leave because one idiot doesn't get the point of this game?
Applauds to you then...
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If this is the trend of the new players. If I continualy must put up with it on the ever increasing scale that I have seen it.
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You could like....ignore them.
Or make fun of them.
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Oh I make fun of them but it becomes a mind numbing task when you do it day in and day out. I feel no better than a powerlever when all I'm doing is fruitlessly increacing the number of noobs I've humiliated.
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I would just like to add...
There are moments when trying to figure something out just gets to your wits end.
For example, the death realm is not the easiest place to navigate on your first venture through. You gotta admit that it is not THAT easy to just walk through to the exit and call it good. Ok there might be some genuses out there who when from point A to B without any problem. So koodos for you, but my concern are with the people who aren't so quick to discover just how this place works.
I have spent some time just hanging out in the death realm to help guide some new visitors through. They are quite greatful however there have been about a handful so far (this is my third day here) that have just up and quit because of continously falling off ledges or frustrated from not knowing which way to go. Not to mention the lag can creep in right at the wrong moment sending an unexpected new-comer plumiting to their death to only have to restart the maze again.
I'm not saying to make it simple, or a breeze, because I understand it's purpose but come on, atleast throw them a bone and give some clues as what or where to go. I hope this is taken into consideration since dying is more than likely an enevitable experience for all and it might break many a player.
Just a thought~
Lyc
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Oh I make fun of them but it becomes a mind numbing task when you do it day in and day out.
You can take a break sometimes and let other people do it.
I feel no better than a powerlever when all I'm doing is fruitlessly increacing the number of noobs I've humiliated.
See it as educating.
@ Lyciss:
I only scarcely guide people through the DR because they are so stupid that it's pretty much always useless.
I once met this guy who was stuck in there.
So I volunteer to help him.
He was grateful.
So he follows me to the end of the DR.
Then right on the very end on the last stairs before the skull he thinks it would be fun to run...
Run.
On a stairs.
A stairs on a dangerous ledge.
...
So he died and I did not go back to get him again.
And about making the DR easier or giving clues:
No, death isn't supposed to be fun. It's supposed to be hard and annoying, only the best of the best are supposed to be able to "survive" death.
Giving all kinds of clues goes against that idea.
The DR will only get bigger and bigger.
In the future you might have to do several quests before you can return to the living.
By the way, what's more annoying; lose experience, levels and equipment or a walk through some dark place?
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I would just like to add...
There are moments when trying to figure something out just gets to your wits end.
For example, the death realm is not the easiest place to navigate on your first venture through. You gotta admit that it is not THAT easy to just walk through to the exit and call it good. Ok there might be some genuses out there who when from point A to B without any problem. So koodos for you, but my concern are with the people who aren't so quick to discover just how this place works.
I have spent some time just hanging out in the death realm to help guide some new visitors through. They are quite greatful however there have been about a handful so far (this is my third day here) that have just up and quit because of continously falling off ledges or frustrated from not knowing which way to go. Not to mention the lag can creep in right at the wrong moment sending an unexpected new-comer plumiting to their death to only have to restart the maze again.
I'm not saying to make it simple, or a breeze, because I understand it's purpose but come on, atleast throw them a bone and give some clues as what or where to go. I hope this is taken into consideration since dying is more than likely an enevitable experience for all and it might break many a player.
Just a thought~
Lyc
Well first we must look at how these people died. If it were a glitch or some such and they fell through the floor fair enough but how many of them go out and say "Ohhhh what big claws you have Mr. Ulbernaught" and procede to for some reason poke this monster? These people I'd doubt would have the sence to navigate the Death Realm... Despite there only being one path and only one confusing bit. Its Darwinism in PS. Natural Selection taking its course. If they are to stupid to last in the land of the living then we should hardly let them back.
Then we must look at this so called "maze." There is a path. If you can't see the path prehaps fiddle around with your brightness or something because it is there. If you can't walk around the corners you can hardly contribute to the game can you? Natural Selection again at work. The ones that can't understand how to play the game leave, the equivilent of death as a by-product of stupidity in RL removing them from the game. The only difference is that here we give you a chance to redeem your self. "Right, pass through this "maze" and try not to be so f'in stupid this time."
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Hehe, now that's the spirit!
In the future it would be possible for someone to die, continue his life in the DR and only figure out how to get back months later.
That because the Death Realm will become much bigger with "life".
Unfortunately that life will mostly consist of people with low IQ as most people won't be stupid enough to die or are smart enough to get out of there asap :P
Heh, survival of the fittest.
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Hehe, now that's the spirit!
I just couldn't resist :P
I take back what I said. Its just been too long since I felt that rush of proving a point adequatly.
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In the future it would be possible for someone to die, continue his life in the DR and only figure out how to get back months later.
That because the Death Realm will become much bigger with "life".
Unfortunately that life will mostly consist of people with low IQ as most people won't be stupid enough to die or are smart enough to get out of there asap :P
Do you call me stupid? :@#\
I have spent years if not centuries (lost count long time ago) in the Death Realm and never left it :P
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Actually, it was borderline one of the dumbest replies I have ever heard...
Eventually you will end up there... You dont know what you can or cant fight, the only way is to try stuff out. But attacking something is not the only way that you can die. You can fall off the smallest ledge and die. One time I was running down the steps in town and died! This was more than likely due to a bug. There was another time when I climbed a ladder in the sewer and when I reached the top I fell and died, which was also due to a bug. The fact of the matter is you will eventually end up in the death realm sooner or later.
There is not just a single spot in the death realm that is challenging to navigate. So don't act all high and mighty. You may have won but you really want to be in a "multiplayer" game with only yourself?
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I was joking, continuing on Parallo's Theory of Evolution statement, hence the :P
There is not just a single spot in the death realm that is challenging to navigate.
Now that I second, must people quit too early though.
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Unfortunately that life will mostly consist of people with low IQ as most people won't be stupid enough to die or are smart enough to get out of there asap
That's what will make death so painful. Personally, I spent hours in the death realm before I found the way out, but I wasn't so much trying to get out as exploring it. I can't wait for the bigger version. Especially if they make the Klyros' wings usable by then.
Besides, making it bigger and harder will bring more significance to death. As it is, I'm sometimes tempted to just die and run through the DR to get home because it's faster. I don't, but the temptation is there.
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Dumbest? Thanks. Your too kind. Eventually you will end up there yes. Like in RL eventually we will die. Why are we so cautious in RL though. Do we approach tigers and bears the same way we do Tefusangs and Ulbernaughts? No. Only the stupid people do. These stupid people die.
I mentioned glitches in my relpy although I didn't adress it at all simply because there is not much to say. The death Realm is simple. There is one point that the path is not predictable. Its easy to Navigate if you know how to navigate normaly in open PS spaces. It just takes more acuracy. But I'd say if you looked closer you'd notice that I did not mention Navigation once. I said one spot was confusing.
I highly doubt that I'm the only person with these views but I am one of the minority that will openly admit to them without noob friendly sugar coating. I do doubt very much that I'll be alone in PS.
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Dumbest? Thanks. Your too kind. Eventually you will end up there yes. Like in RL eventually we will die. Why are we so cautious in RL though. Do we approach tigers and bears the same way we do Tefusangs and Ulbernaughts? No. Only the stupid people do. These stupid people die.
You can't really even say that... Is it stupid for people to climb mountains, skydive, surf, join the military? While the first three I just mentioned are hobbies that thrill seekers go after. They say if life did not have thrill seekers, we wouldn't have the type of society that we have because these are the people that take risks. So is it stupid to take risks? If you don't take the risk, you never learn from anything... and yes dying is always the possibility but thats what makes it meaningful to them. The last one, do you call the people who choose to die for their country stupid? If you do I would like you to stand on stage infront of a thousand or so vets and say dying for your country is stupid...
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I can with ease say that dying for ones country is stupid. What makes your(Not you in particular) country better than anyone elses? Joining the military is saying I'll gladly agree that I'll kill people of other nationalites if my government, present or future, weather or not elected by me, chooses that course of action regardless of my own moral stand point. Seems a rediculous idea to me. Of course I wouldn't say it outright to their face. That would make it seem to be an insult. I'm stating common logic. I'm not trying to insult. Climbing mountains, skydiving and surfing aren't very good examples to compare to attacking a bear or a tiger. Look at the probibility of suviving any of them and compare. Now look at the things that kill these people (Leaving aside the few killed by rats.) A Tefusang undoubtedly looks more ferocious than a Tiger. Only an idiot would approach it.
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Climbing mountains, skydiving and surfing aren't very good examples to compare to attacking a bear or a tiger. Look at the probibility of suviving any of them and compare. Now look at the things that kill these people (Leaving aside the few killed by rats.) A Tefusang undoubtedly looks more ferocious than a Tiger. Only an idiot would approach it.
Well just looking at it really doesnt help. I've even used the look function on a few possible targets and one even said, the mob was much stronger than I was, yet I killed it with ease... So you can't judge the mob by it's cover... Better yet, how are you really suppose to know anyways? In real life you would never know if a bear was deadly, its only because you saw them in shows, or heard stories and what not. If you didn't know any better, you would probably approach it...
If you saw a one eyed rat the size of a large dog in real life, would you go up to it? They might be easy to kill in the game but would they be so harmless in real life? My bet goes to a big fat no...
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Evolution has thought us not to. The people that did aproach bears and dangerous animals have died. Unless you are saying that its shows and scary stories that have shaped our race rather than natural selection then I suggest you read up on Darwin. Just like we naturaly recognise the stipes of a bee as a sign of danger we also recognise the huge claws and teeth of a bear or tiger(stripes apply here too) as a warning sign.
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Don't feed the bears.
If you have trouble getting out of the death realm, then never play Daggerfall. You have to escape from huge 3D dungeons that are randomly generated, and the automap is typically unreadable.
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look dr sucks.. we know it.. and is spose to suck.. but try having it appear as black.. UMM.. dr is not the confusing to navigate.. only A spot.. which.. if you took the brain power to look around and observe then youn would know where to go..
once the dr gets bigger.. more and more will beposting the same thing.. WE KNOW DR SUCKS! and sure.. why not.. SOME players have trouble getting to the exit.. after i afixed my comp. and got sent to dr cuz a bug.. i found it rather easy to find the exit.. so so did most others..
@ topic starter
BUT.. you think we should just makeit a straigh line? make it so easy.. that even a guy with half a brain and add can get to the exit? aint happening.. also.. as another oncxe said.. (or atleast along the lines) "there are no spoliers in life, you wont have anyone telling you how to do everything, and you will in sometime in your life have to think"
its good that you want to help the newers.. (not new comers.. or noobs...) get to the end.. BUT.. they will however have to think for themselfs.. and the game is not that hard to play... more and more of the new players are say "o this game sucks cus its like real life and i have to think for once" meh.. my miny rant is over..
;D :innocent:
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I played daggerfall... Infact the death realm was not completely randomly generated. I discovered that it was a variing of eight maps, once you learned the signs of each of the eight you could immediately tell which one you were in and thus find your way to the exit as simply as going from point A to B.
But that is my point. You learn by taking in information of success and or failures. So how can you expect to know just how dangerous a Tefusang or Ulbernaught can be? You can't without first trying them out in battle. It is only stupid if you die after discovering you were no match for them, yet you try to battle them again with the same failure.
They could have just as easily made a cute pink rabbit nearly impossible to kill. Yet would you say that since it "looks" less threatening since it doesn't have large claws or fangs, that it somehow is defeatable? Your logic makes no sense, that is, if you can call it "logic".
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Wait, how does it not make sense to consider a beast twice your size as dangerous, especially when it possesses some sharp ends? Is it normal behavior to rush at such things blindly?
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Wait, how does it not make sense to consider a beast twice your size as dangerous, especially when it possesses some sharp ends? Is it normal behavior to rush at such things blindly?
Well to a dwarf pretty much everything is twice your size, so I guess all dwarves should steer away from one eyed rats? Is anything ever thought out anymore before it is posted? hmm :detective:
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I'm saying that you should avoid things that look dangerous and that your not sure if you can kill. That is logic and common sence. Your saying that looks don't mean everything with your bunny example. How is that refuting what I said? Unless there are monsters out there that look cute and adorable that are actually vicious. Are there? If there aren't your point is entirely invalid and void. To quote...
Is anything ever thought out anymore before it is posted? hmm
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Well to a dwarf pretty much everything is twice your size, so I guess all dwarves should steer away from one eyed rats? Is anything ever thought out anymore before it is posted? hmm :detective:
Correction, rats are not twice the size of dwarves :] Is anything ever double-checked anymore before it's posted? Tsk tsk. I get the feeling you're approaching this with a mentality that is widely found in other MMORPGs, but steered away from in PlaneShift. "There are NPCs therefore we fight them" is valid in GuildWars, WoW, and Ryzom, but in PlaneShift we think "There are wild animals - I should be careful and perhaps ask others about them." So if your Enkidukai character for example is not unnerved by the first sight of an Ulbernaut and rushes at it with glee and gets killed, I'm going to say "Too bad, tough luck." If your dwarf edges up to someone and asks "What manner of beast is that..?" when pointing at a rat, I'm going to applaud for good RP.
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\\o// thank you karyuu...
edit...
it seems that fewer and fewer think before the act.. OOO.. ulber.. nice pts.. the most in game.. lets attack it.. im sure me.. a new player.. can kill the strongest thing in the game.. (right now)
the topic was about the difficulty of the dr.. which.. if you have ANY sence.. would not have posted such a thing.. since dr is easy to get through... DONT BE LAZY! look around..
edit... ::)
you to ...
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Oh yes! Thank Karyuu but not me? That was the point I raised! Yes I crave attention! :P
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Wait, how does it not make sense to consider a beast twice your size as dangerous, especially when it possesses some sharp ends? Is it normal behavior to rush at such things blindly?
Well to a dwarf pretty much everything is twice your size, so I guess all dwarves should steer away from one eyed rats? Is anything ever thought out anymore before it is posted? hmm :detective:
and by THAT logic... a kran has nothing to fear ;D.. go get them ulbers krans :sweatdrop:
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Sharp ends = bad, bad I say!