PlaneShift
Gameplay => Newbie Help (Start Here) => Topic started by: Oakin on December 14, 2006, 07:03:26 pm
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I've played for a week now, and i've observed a few things that makes newbie life very hard. So, here's a couple of tips:
1: Do not use weapons or armor,not even the cheapest, even if you have saved up enough money for it and have the appropriate skills to use it. You can do just as well barehanded, or almost as well.
This should enable you to save up some trias, which you will need for training. Rats and other weak mobs won't yield much more than you can spend on training, which is another reason not to spend on items at first. Those items will, when used, decay over time and you will find yourself paying lots of money just maintaining them.
2: Try to roleplay. Even if you think you're not very good at it, everyone else will appreciate your effort. It will be a much more rewarding game experience for all, if we atleast try.
3: Join a guild. You may think this game is about killing tough monsters, growing in power and wealth and becoming famous for being the baddest dorf in town. But really, its about the people you meet, who might become your friends (or your foes). There are many other games outthere who offers monsters and illustrious ways to beat them. But this game has a uniqe blend of people that you won't find anywhere else. Come on out and meet us :)
I'm sure there are planty of people who will disagree with this, especially #1. These tips comes from personal experience, and yours might be completely different, or there are much better ways to go about this and I simply haven't been around here long enough to know. Whatever the case, i'd be happy to see respons to this.
/poke you ingame
Oakin Sixtoes
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What's your 'melee' skill? That could explain why you think weapons are unimportant ;)
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3: Join a guild. You may think this game is about killing tough monsters, growing in power and wealth and becoming famous for being the baddest dorf in town. But really, its about the people you meet, who might become your friends (or your foes). There are many other games outthere who offers monsters and illustrious ways to beat them. But this game has a uniqe blend of people that you won't find anywhere else. Come on out and meet us :)
Don't be in too big a hurry to join a guild. When joining a guild, it is important to make sure it is the right kind of guild for you as a player as well as for your character. Who knows, your character might be the sort who is not interested in guilds. And you don't have to be in a guild with someone to be friends with them. My character has several close friends that are in a different guild, and a few that aren't in a guild at all. Some of these friendships predate his guild ties. Other than that, your advice seems sound.
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Hi there, Oakin! Welcome to Planeshift and the forums.
Very nice to see you like it here and are already giving hints to others, even after one week!
Hope you are here to stay and see it all evolve.
When I was a newb, weapon decay didn't exist, so I can't say much about whether or not weapons are worth to use in the beginning. Later on you'll need them though.
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1: Do not use weapons or armor,not even the cheapest, even if you have saved up enough money for it and have the appropriate skills to use it. You can do just as well barehanded, or almost as well.
This should enable you to save up some trias, which you will need for training. Rats and other weak mobs won't yield much more than you can spend on training, which is another reason not to spend on items at first. Those items will, when used, decay over time and you will find yourself paying lots of money just maintaining them.
ooc--ehehe im gonna try out this copy and paste quote thing :P
1: i agree with emerald fool. ive only been playing the game since june and i started out with swords though i was a fool adn never trained my strength/agility or swords skill...adn tehn i realized how nice training can be :P ahahha but now im working on my melee skill and im at level 12 or so but my hit is still 20 or under...so i wouldnt necessarily recommend it for levelers as a beginning tool, it takes longer to earn pp points when youre still an amateur at melee and seeing how long it takes to actually get the pp points to train for melee (you know from rats and clackers and gobbles)...i would personally suggest working on a blade of some kind first so that if you are low on playing time and want to level itll be easier to gain pp points that you can use on your melee...i dunnos just how i see it, im not a huge powerleveler or an rper...i like ot find a nice balance of the two..not so i cna wave it in someones facce but because it makes me feel strong, and thats what im into.
2: Try to roleplay. Even if you think you're not very good at it, everyone else will appreciate your effort. It will be a much more rewarding game experience for all, if we atleast try.
2:im not a very good roleplayer simply because, i cant sustain interest. i like to chit chat sometimes and to know things about people (im as curious as a fenki :P) but when it come to ingame events...my mind is to loose to play a big part in it. but i do recommend rping every once in awhile, even if your more of a fighter. a) becuase as ive taked to people and gotten to know them, their knowledge has helped me out hugggggely...like if im looking for a trainer in hydlaa i can ask around the plaza for help adn if that doesnt work /tell a friend (i usally use Gharin or Einnol, but whatever works ;)) and ask them for help. b) having skill in rp (i mean skills as in not using leet...omg! or lol! or "im a newbie, this game roxks now what do i do?") can really improve the actual game experience :D
3: Join a guild. You may think this game is about killing tough monsters, growing in power and wealth and becoming famous for being the baddest dorf in town. But really, its about the people you meet, who might become your friends (or your foes). There are many other games outthere who offers monsters and illustrious ways to beat them. But this game has a uniqe blend of people that you won't find anywhere else. Come on out and meet us :)
3: to each their own. i personally am not a huge fan of newbie guilds (nothing against em, whatever works for youse...i jsut couldnt be in one), but i suppose they are a good introduction for newcomers to the game, and those that arent especially "good" at rp jsut yet. My reccomendations are to wait for a guild that FEELS right to you, and wants you for you an not jsut as a number. if you find one that FEELS right soon in the game than YAY! ahahah i love my guild personally, even though it sucks to not be able to have anyone but a fenki in it...but it creates a sisterhood among us, and i like the feel of that.
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Wow, lots of feedback - excellent! I think i should clarify a couple of things.
Emeraldfool : What's your 'melee' skill? That could explain why you think weapons are unimportant
My melee skill is 0, swords 3. I'm a dwarf with good strength and stamina but that's about it.
I did this: Bought 2 Steel Falchions From Harnquist, only saw a slight increase in damage/time when fighting same mobs as earlier. Sold them, bought short swords, same deal. Bought leather chest, legs, boots, arms (i have light armor 2 ) , saw a more noticeable decrease in damage taken. And the only reason i was able to try this out, is that someone gave me money. The mobs i am able to kill: rats, gobbles and the odd fanatic does not pay near enough to even consider doing this. And by the time i had made enough for a little more equipment, everything i had was more than halfway down in quality. Calcklaer either kill me or get me down to 20%, thus making it more profitable to kill rats. My point is that it pretty hard to make a living just by fighting. Perhaps the low lvl weapons and armor could be made more sturdy or cheaper. Or maybe I am doing something ( or everything) wrong ?
Oakin Sixtoes
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Wow, lots of feedback - excellent! I think i should clarify a couple of things.
Emeraldfool : What's your 'melee' skill? That could explain why you think weapons are unimportant
My melee skill is 0, swords 3. I'm a dwarf with good strength and stamina but that's about it.
I did this: Bought 2 Steel Falchions From Harnquist, only saw a slight increase in damage/time when fighting same mobs as earlier. Sold them, bought short swords, same deal. Bought leather chest, legs, boots, arms (i have light armor 2 ) , saw a more noticeable decrease in damage taken. And the only reason i was able to try this out, is that someone gave me money. The mobs i am able to kill: rats, gobbles and the odd fanatic does not pay near enough to even consider doing this. And by the time i had made enough for a little more equipment, everything i had was more than halfway down in quality. Calcklaer either kill me or get me down to 20%, thus making it more profitable to kill rats. My point is that it pretty hard to make a living just by fighting. Perhaps the low lvl weapons and armor could be made more sturdy or cheaper. Or maybe I am doing something ( or everything) wrong ?
Oakin Sixtoes
Nah, I'm pretty similar, really. I have Knives & Daggers lvl 4, and that's about my only combat skill. I can pwn rats, fanatics and Relioms (sp?) but I have a hard time even fighting Gobbles...
But originally, before I got my two daggers, t'was almost impossible for me to even make a dent in a rat... (with my fists). And my character's pretty strong (90+ strength, at least).
But I RP more than I fight, so It doesn't bother me much...
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So how do you afford repairs on the daggers and training?
I'm well aware that people are maing rediculous amounts of tria when they mine. I'm playing a warrior who's sole interest is to rid the world of any and all spiteful being outthere. He has no interest in mining whatsoever, and i really really have a hard time with the notion of having one character "feed" the other with money. I don't see how that relation could be roleplayed, and i really don't want to. So, i don't have a miner. But what i'm asking is : Is this the economic balance that you were aiming for when designing the game? Or can we expect changes?
How do my fellow gamers feel about these things? Is it fine the way it is?
Oakin Sixtoes
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the game isn't finished, and so the economy is bound to be messed up, so worrying about "oh its to hard to make tria this way" is kind of pointless thing to think about. Also as there will be wipes now and then, its even more reason not to get so worried about it.
Oakin, you say you roleplay a warrior, who rids the world of anything spiteful? So by the sounds of it your-self employed, correct? to be quite frank I don't think a person doing that sought of role would make alot of money. They wouldn't really make money from killing things, as they are not hunters or theif's they would most likely make money from competitions and possible gambling.
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So how do you afford repairs on the daggers and training?
I'm well aware that people are maing rediculous amounts of tria when they mine. I'm playing a warrior who's sole interest is to rid the world of any and all spiteful being outthere. He has no interest in mining whatsoever, and i really really have a hard time with the notion of having one character "feed" the other with money. I don't see how that relation could be roleplayed, and i really don't want to. So, i don't have a miner. But what i'm asking is : Is this the economic balance that you were aiming for when designing the game? Or can we expect changes?
How do my fellow gamers feel about these things? Is it fine the way it is?
Oakin Sixtoes
Well, obviously not. This is alpha, that means not only do they have 7 more yokes (it's 0.3/'Crystal Blue' now) before Beta, but they have the entire Beta-testing phase to work out the kinks and add in even more stuff.
Besides, look at all the job-skills that haven't been implemented yet. I'm sure there's money to be had in 'gem-cutting' or 'glass-blowing' or something.
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They wouldn't really make money from killing things, as they are not hunters or theif's they would most likely make money from competitions and possible gambling.
Subliminal advertising, eh Miadon? :P
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They wouldn't really make money from killing things, as they are not hunters or theif's they would most likely make money from competitions and possible gambling.
Subliminal advertising, eh Miadon? :P
SHHHH quiet you
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They wouldn't really make money from killing things, as they are not hunters or theif's they would most likely make money from competitions and possible gambling.
Subliminal advertising, eh Miadon? :P
SHHHH quiet you
So you were that shifty-looking guy standing in Hydlaa Plaza shouting his voice hoarse about tournaments...
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Oakin, you say you roleplay a warrior, who rids the world of anything spiteful? So by the sounds of it your-self employed, correct? to be quite frank I don't think a person doing that sought of role would make alot of money. They wouldn't really make money from killing things, as they are not hunters or theif's they would most likely make money from competitions and possible gambling.
Well there can be bounties paid for criminals brought to justice and varmints exterminated. Then there is usally plenty of battlefield booty for those who survive it. Scavenging battlefields goes on to this very day in the real world. It just isn't talked about much.
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They wouldn't really make money from killing things, as they are not hunters or theif's they would most likely make money from competitions and possible gambling.
Subliminal advertising, eh Miadon? :P
SHHHH quiet you
So you were that shifty-looking guy standing in Hydlaa Plaza shouting his voice hoarse about tournaments...
/me is confused
no that was not me. I am a gambling house owner. I don't deal with any form of fighting.
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Some interesting points have been raised throughout this thread.
I'm not entirely new to the game, having played on three occasions. I tend to revisit from time to time play for several months and then 'dissappear'. Usually this means that when I come back to the game there have been significant changes, so much so that in many ways I am just as much a 'noob' as someone who is new to the game.
Here are some observations about Planeshift that I would like to share.
As far as any RPG that I have played, (online or otherwise), it is certainly unique in that the potential 'scope' for roleplay and character development is really broad. The foundations are being layed at present for what will no doubt become a truly living economy.
Over the last two periods of play the game has grown considerably in terms of world size, availability of crafting skills, and quests. It is notably more stable, and the balance of the game has improved markedly.
Quite incredible really for a game that is being developed by a group of people, in their 'spare time', and is still an 'alpha'.
Now on the real point of this post; as a newcomer it can take quite a while to 'get a start'.
1. When creating your character it would be prudent to pay attention to the choices you make, as in a sense they help to define your character.
2. When in game 'play' the character that you have created. This can be a little daunting, but as mentioned earlier 'attempts' at role playing will be more welcome than none at all. This can be difficult at times particularly when surrounded by those who don't seem to be interested in RP'ing at all.
3. In following this approach you will in time make good friends in game, who will be more than willing to share their wisdom with you. As a result you might likely receive an invite to join a guild.
4. Making money and / or building skills will take time initially, particularly as you begin empty handed. There are however a number of quests, (some quite simple to finish), that will help you start out, and get a feel for role play.
5. Patience and perseverance will be your friends. Both in game and with the game, (bear in mind that it is still in early developmental stages).
I do have some thoughts on the use of weapons at the beginning, if you choose to purchase one, bear in mind that they do depreciate in quality these days.
While it is possible to repair them the actual overall cost in keeping the weapon maintained will, (overtime), be more expensive than purchasing another one. This in itself is can be something of a disincentive, (to me anyway), but it you choose the path of the warrior you will need a weapon eventually.
Purchasing armour early on will be a considerable cost to the newcomer, and while offering protection, will degrade and cannot be repaired, (or so I believe), at present. My suggestion here would be to save your hard earned cash and spend it on training.
Gaining PP for training early on can be difficult also and this I think contributes to the current situation where people 'cue up' for a go at killing npc's. While earning currency is best achieved by mining, and depending on the choices made when creating your character, will most likely need 'training', and of course the purchase of equipment to begin.
There is something of a balance issue here, which I feel contributes to the confusion and frustration that some new players have. As a result you will need to spend quite a bit of time 'out of character' early on. No doubt this will be addressed as the game develops, and the options available continue to expand.
I'll finish my rave for now.
Cheers all, and enjoy the game.
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::| wow...good post
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I just wish that the game mechanics didn't get in the way of TRYING to have a good time playing a game.
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Also as there will be wipes now and then, its even more reason not to get so worried about it.
Besides, look at all the job-skills that haven't been implemented yet. I'm sure there's money to be had in 'gem-cutting' or 'glass-blowing' or something.
Putting these two together for a reason. When WAS the last wipe, anyway? I played this game a while ago, stopped for a while, and came back with my char still intact. Surprising, to say the least. Not that I'll give up on him, but I didn't know what crafts weren't available at the time and decided to pump up my character's skill in glassblowing at creation. It'll be interesting to see what comes first: glassblowing or the wipe. :)
Anyway, back on topic, as far as I can see, all new players need to know a little bit of fighting and a little bit of mining. Want to build up progression points fast? Go to the sewers. Want money to pay for training fast? Go to the mines. Fighters can eventually get enough skill in fighting that they can make their money by killing creatures with expensive loot. Miners can't compensate for the slow rate of progression (yet.)