PlaneShift
Gameplay => General Discussion => Topic started by: Under the moon on December 25, 2006, 08:25:12 am
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Some of the new animations for the female ynnwn seemed very annoying to me, such as the 'sneeze' for obvious reasons, and the 'greet' because it looks more like a rude gesture. After a few renames, and the problem looks much better to me.
What you have to do is switch the names of the fynnwn_idle_var1 and fynnwn_greet files. This gives the lady and occasional itch on her nose, and a full blown bow for a greeting.
This does not, however, help with the street corner hooker idle pose.
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probably not the correct place to put this but as well as agreeing with UtM would it be possible for the greet message to be sent only to the targeted player instead of a general broadcast?
Whenever a newcomer joins a group of friends a whole stream of greet messages fill the chat window which for me is a minor disruption to following a conversation/rp
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I feel the opposite lanser
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I, for one, do not understand the greet command. When I walk up to people to talk to them, I don't wave at them, I just start talking. Perhaps I will stick out my hand to shake, although I am not big on that either, but the only time I will wave at people is if they are leaving( by ship or other vehicle) or if I see them from afar and have little intention of getting close enough to talk to them. If I see them from afar and I want to talk to them I will do more than a simple wave, gesticulating madly to get their attention. Some people like it so it is not a big deal to me but that is what I think.
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I feel the opposite lanser
so do you meant that a whole stream of
x greets a
x greets b
x greets c
x greets d
a greets x
b greets x
c greets x
d greets x
is not a distraction?
and for me its worse when one just happens to be near such a group but not part of it especially when it is as easy to walk up and using a / me command
x bows in greeting to a, b ,c and d
but I feel that the easiest option is to send it to just the targeted player
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thats the whole my point, i want to see greetings of other people.
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Hmmmmm.... This may be wandering into wishlist territory, but it seems as if there may be need of a momentary Greet text window in the chat tab that is separate from the normal chat.
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No way. Overcomplicating much? (http://img222.imageshack.us/img222/5071/wutnocu4.gif)
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Sorry Nikodemus I can't see any reason why you would want to see the greets of people behind you, in the next room or as in the tavern upstairs
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Then why bother hearing anything done by those people, and so rewrite the entire chat system? :P
I like seeing greets. They are more official /me's, and they're attached to an emote. Go into any game with emotes and you'll see the text. What we should be encouraging is just greeting everyone instead of ten individual people one after another.
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Sorry Nikodemus I can't see any reason why you would want to see the greets of people behind you, in the next room or as in the tavern upstairs
I regard /greet as a catch-all for any form of greeting, be it verbal or non-verbal. May even be OOC (in fact, I prefer to /me IC greetings), and I feel that /greet is less disruptive if used sparingly. I don't recall being particularly bothered by /greet storms, but I avoid the plaza, anyway. However, I think that a special tab, or temporary (pop-over) in the chat window would end up being more annoying than them. Also, greeting everyone if there are more than about three people to greet is a good idea, and will come naturally, since individually targetting people gets tiring fast.
Regarding the animations: to me it looked like puking, but sneezing fits even better. :) I think I know what it is meant to be, maybe it's just a bit overzealous. I'll check how the swapping changes things some time, anyway.
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It does not matter. No code changes are asked for. It was just a simple thing to make something look better to me, and I thought I would share. No one has to use it or even consider it.
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and I didn't suggest a rewrite of the chat system, just rerouting a personal greeting text only to the person targeted al la NPC conversations. so forget I mentioned it
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Sorry Nikodemus I can't see any reason why you would want to see the greets of people behind you, in the next room or as in the tavern upstairs
I'm thinking about poeple next to me.
Really, if you are going to propose something, you should come out with all its sides, advantages and disadvantages.
Right now it looks like you don't like something so you show how bad it is, while forgetting about the bright sides. Not that hard to come out with advantages, but you are avoiding them like fire^^. So don't be suprised if i go the other way.
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@nikodemus i made a suggestion and explained my reasoning behind it, you entire reasoning was "I like it" so unless you have something constructive to say Instead of having a dig at me then I have nothing more to add.
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I never understood the '/greet' thing. If someone 'greets' you, does that mean you pretend you've gone through the greeting process, or do you go on to a verbal greeting, or continue like nothing happened... it's just confusing.
I usually ignore it and go on to greet them 'manually'.
It just seems too OOC for everyone to stand there waving to each other at pointblank range like eejits...
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hmm well I guess it depends how you look at it. Greetings in many cultures are a lot more formal then in the "western" one.
Perhaps in Yliakum it is found inpolite not to greet someone with a bow or something similar before starting to talk with them.
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Or perhaps it's an option...
What? A feature that's not meant to be used as often as possible....No wai!
If you want to wave, greet. If you want to jump into a conversation, go right ahead.
The "x greets a" is just to bring attention to the fact that somebody is waving at you. That way you don't have to do /greet and then /me waves at x.
I look forward to seeing the next inconsequential topic pop up :)
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Ok, I think this is a bit off topic. :) Anyway, back on topic, how do you edit it to be this way? Is the file you use in the planeshift folder? ???
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Ok, I think this is a bit off topic. :) Anyway, back on topic, how do you edit it to be this way? Is the file you use in the planeshift folder? ???
I think I speak for most of us when I say 'EH?!?!?!'
I have no idea what you are actually asking :sleeping:
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The idle animation is a lot less frequent than it used to be, I believe, so there isn't any real reason to switch the files aside from preference.
Find fynnwn_idle_var1 and fynnwn_greet inside the fynnwn folder within characters.zip, which in turn is located in the art folder of your main PS directory. Rename one to the other, and voila.
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D'oh, Karyuu shows how much more intuitive than me she is ;D
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OK, I looked at the character file,(It's not a .zip on a Mac, as zip files on a mac are files, not folders) and there is no file by that name. ???
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Are you sure? I definitely see fynnwn_idle_var1.CAF and fynnwn_greet.CAF. Can you run a search for these files?
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welll, I dont use a mac and dont know how the directory structure works, but Characters.zip is a file on windows aswell. ART is the folder it is in, the other folders are compressed within the zip file.
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I do have those caf files, but they automaticaly open in Quicktime Player. lol. If I open them in text edit I get something like this:
´G°æòô?C?«=}~3º‰Ñ?2? Àìæ!9??”Ù°æ ""?‹tÃ=s31ºÁ„Ñ?ë???Nìæ6R??Õñ¢æ®™*?P?–=Ë.ºæ„Ñ?{œ?Õ?íæ(h??A1£æ033?Î?‘=?Æ,ºì„Ñ?<¶?çjíæ©z??Çø£æ?ª;?D‡ÿ= ~*ºe„Ñ?ìÅ? íæsä??VD§æ@DD?¢r‹=
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There is no need to open them at all. Just rename them - so fynnwn_idle_var1.CAF becomes fynnwn_greet.CAF, and visa versa.
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Erm, it didn't work. I still scratch my nose at people when I greet them, and bow for no reason aproximately(sp?) every 10 seconds. ??? Do you have to do it in the characters 2 file?
EDIT: I did it in both characters and characters 2 file, and it still didn't work.
Edit 2: Oops, char. 2 is a file I created accidentaly.
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Are you absolutely positive you've copied the names perfectly? Check the original filenames if you can, making sure of capitalisation and any invisible spaces you can't see at the start or end of the filename.
D'oh, Karyuu shows how much more intuitive than me she is ;D
No, she shows how much more attention she pays to the original topic's subject :P
It's one of those menial jobs they give to the people whom the other devs are afraid of...
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In fact, there isn't need to rename files. You can simply open up the appropriate .cal3d file in a text editor and change things there. This is changing one file instead of two in this case, and nicer to do in all cases.
Regardless of what you do, you need to save the .zip afterwards, and restart PS so it loads the new configuration. If it isn't able to read the files (which would be the case if you didn't get the spelling / name correct), then it would either crash or not do the animation. In no case will it find it if it's even just slightly misspelt. If you accidentally created a copy, maybe you edited the wrong file or somesuch? Possibly you copied it inside the .zip instead of renaming, and / or the folder names inside are wrong? The system is pretty unforgiving.
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Save the .zip? how do you do that?