PlaneShift

Gameplay => Wish list => Topic started by: emeraldfool on January 03, 2007, 04:03:42 am

Title: Renaming Items
Post by: emeraldfool on January 03, 2007, 04:03:42 am
I did a few searches, and I know this has been mentioned a bit in passing (though the most recent I could find was about 3 years ago :P), but I was thinking it would be interesting if player's could re-name and re-describe items, maybe by using a specific 'nametag' item on it, or paying an NPC to do it for you, or simply having the option to name/describe what you've crafted (as suggested before).

The main reason I think this would be interesting is so that players could create their own individual weapons or quest items for RP purposes, or whatever else: Guilds could have their own special rings or armour, or RP objects like unattainable glyphs or broken bottles or a glass eyeball could be made and used on the spot...
Title: Re: Renaming Items
Post by: Garile on January 03, 2007, 08:20:32 am
Sounds a bit to easy to fool a newb with that kind of editing.

However being able to add your own comments in the buddylist for example would be interesting. Different idea though I suppose ;)
Title: Re: Renaming Items
Post by: Narure on January 03, 2007, 02:02:14 pm
*changes the name of his 'worn dagger' to 'heavy iron dagger'* woo so much fun.
Title: Re: Renaming Items
Post by: drah on January 03, 2007, 02:07:55 pm
Well.. you could just include a note with the item so that people know it's been renamed.

Like forcing "(RP)" in front of the chosen name of the item.

I've been wanting to rename things for the same reason.. and not for the purposes of fooling people but just so that an item is unique for a given RP.
Title: Re: Renaming Items
Post by: Narure on January 03, 2007, 02:21:14 pm
But then all it takes is someone else to change an item to that name and the item is no longer unique, makes things very open to people who want to greif rps by making a bazillion coppies of an item.
Title: Re: Renaming Items
Post by: Jeraphon on January 03, 2007, 03:33:21 pm
It also sounds like a whole new can of worms for the moderators. We have rules in place for naming your characters, now the moderators would have to look at every renamed item to see that it fits the world, so we don't get people naming their sword "lightsaber" or "Baretta 9mm" or "Hattori Hanzo sword" or "Bad motherf$#@er sword."
Title: Re: Renaming Items
Post by: bilbous on January 03, 2007, 05:41:32 pm
There could be some kind of automated ceremonial process at a shrine or in a temple that would have to be undertaken in order to process the name change. That way the gm's interaction would be mostly limited to the period during which the devs work on the filtering system to get it right.

What I envision is something like you take your sword to the special npc priest you pay him x number of circles and he mumbojumbos over it for a while before handing it back to you. In the background from the technical perspective the name candidate is processed through a database search to ensure uniqueness as well as an appropriateness filter to ensure context. The whole process could take up to a week depending on whether it requires human vetting for context or not. I could see there being a daily report of item consecration candidates where gm's are encouraged to pass judgement on 5 a day. There could be a list of generic descriptors which would pass through the system with no need for human consideration.
What this would do is allow for ephemeral RP items with short duration to be quickly generated for events as well as a more involved process which would allow for long term personification of particular equipment. Items proferred for consecration with completely inappropriate designations would be forfeit to the gods and all fees non-refundable in any event. Thus gms could choose one of: acceptable, almost acceptable and unacceptable. Acceptable would allow the process to complete successfully. Almost acceptable would return the item but not the fee with some godly indication as to what must be changed to make it acceptable. Unacceptable would fail with item and fee not being returned and possibly some negative consequences applied to the character from the gods (-1 charisma for a period, etc).
Title: Re: Renaming Items
Post by: Garile on January 03, 2007, 05:55:29 pm
Sounds like a lot of troulbe for the little it would add in my opinion. I mean personalizing of armor? how would others see a name unless you are going to trade with them? Not worth the work it would add to the devs. A GM being able to chagnge name that way for GM arranged events might be a good idea though.
Title: Re: Renaming Items
Post by: bilbous on January 03, 2007, 06:00:23 pm
It would have the additional benefit of being a currency drain for the "Vain and the Valorous"
Title: Re: Renaming Items
Post by: zanzibar on January 09, 2007, 08:11:46 am
*changes the name of his 'worn dagger' to 'heavy iron dagger'* woo so much fun.


It would actually be "You see a worn dagger called 'heavy iron dagger'".

Personally, I don't like the idea.  I think it's playing God.  I'm all for special in game items, but I strongly believe that such items should be produced by the mechanics of the game and they shouldn't simply come out of thin air.
Title: Re: Renaming Items
Post by: Narure on January 09, 2007, 09:19:20 pm
Well if a RP GM team was made making special items could be one of their powers.
Title: Re: Renaming Items
Post by: zanzibar on January 09, 2007, 09:29:24 pm
Well if a RP GM team was made making special items could be one of their powers.


We had such a team at one point.   That said, if they started doing things like that, then people would complain about favouritism etcetera.  No, it needs to be done through the mechanics of the game.
Title: Re: Renaming Items
Post by: Suno_Regin on January 09, 2007, 09:42:06 pm
There could be some kind of automated ceremonial process at a shrine or in a temple that would have to be undertaken in order to process the name change. That way the gm's interaction would be mostly limited to the period during which the devs work on the filtering system to get it right.

What I envision is something like you take your sword to the special npc priest you pay him x number of circles and he mumbojumbos over it for a while before handing it back to you. In the background from the technical perspective the name candidate is processed through a database search to ensure uniqueness as well as an appropriateness filter to ensure context. The whole process could take up to a week depending on whether it requires human vetting for context or not. I could see there being a daily report of item consecration candidates where gm's are encouraged to pass judgement on 5 a day. There could be a list of generic descriptors which would pass through the system with no need for human consideration.
What this would do is allow for ephemeral RP items with short duration to be quickly generated for events as well as a more involved process which would allow for long term personification of particular equipment. Items proferred for consecration with completely inappropriate designations would be forfeit to the gods and all fees non-refundable in any event. Thus gms could choose one of: acceptable, almost acceptable and unacceptable. Acceptable would allow the process to complete successfully. Almost acceptable would return the item but not the fee with some godly indication as to what must be changed to make it acceptable. Unacceptable would fail with item and fee not being returned and possibly some negative consequences applied to the character from the gods (-1 charisma for a period, etc).

You've gotta be kidding me...renaming weapons is basically giving it a nickname. Why in the hell would you have a huge ceremony just to call your weapon Fido or something? There's nothing magical about giving it a new name...
Title: Re: Renaming Items
Post by: emeraldfool on January 09, 2007, 11:12:32 pm
Yeah, a 'Heavy iron Dagger' that has slash 1, speed 1 :P

Most people who are that gullible wouldn't know the difference between a good weapon and a bad weapon anyway.


I'm just saying it would be way cooler if you could give out 'Promotional Flyers' or pamphlets which have information on your guild or what items you're selling, or if you could rename a 'mug' to an 'Ojaveda scotch-on-the-rocks' while playing bartender, or rename a rat's eyeball to "X's Magic Eyeball", or whatever else you might drop or hand over during an RP.

It just ruins it when your RP-objects are either invisible, weightless objects (and thusly OOC), or the closest, cheapest in-game object you could find.

Not to mention how much fun you could have with item descriptions - secret messages, ascii maps and whatnot...
Title: Re: Renaming Items
Post by: zanzibar on January 09, 2007, 11:13:55 pm
You do realize that you're god moding?
Title: Re: Renaming Items
Post by: emeraldfool on January 09, 2007, 11:48:19 pm
You do realize that you're god moding?

No, I don't.

I probably don't have to ask, but please explain  :P
Title: Re: Renaming Items
Post by: zanzibar on January 09, 2007, 11:55:00 pm
You do realize that you're god moding?

No, I don't.

I probably don't have to ask, but please explain  :P


You want the ability to create any item at any time, regardless of the game mechanics.

Of course, it's to facilitate your roleplaying, but I don't see how you can ignore the problems stuff like that has the potential to create.
Title: Re: Renaming Items
Post by: Nikodemus on January 10, 2007, 12:03:43 am
This topic is not about changing item name, but about adding additional information, besides the basic which is already present.

EDIT: i wasn't very precise. Well, in fact this topic may be about anything. But the valid wish is to add description, not change. Devs won't agree on changing already present descriptions, by players as they wish.
Title: Re: Renaming Items
Post by: emeraldfool on January 10, 2007, 12:17:16 am
This topic is not about changing item name, but about adding additional information, besides the basic which is already present.

EDIT: i wasn't very precise. Well, in fact this topic may be about anything. But the valid wish is to add description, not change. Devs won't agree on changing already present descriptions, by players as they wish.

No, I created this thread, and I'm saying I want a way to have custom RP items. If not by renaming normal ones, then by simply choosing from a special NPC shop that has 'blank' items of every item-model in the game, which you can re-name upon purchase.

Besides, If you engrave your ring of familiar with your name on it, there should be a permanent engraving on that ring if somebody else picks it up. It's not realistic otherwise.


I'm sure theres ways to minimize the problems.
Even still, scammers seem fairly rare in PS, and complete and utter idiots even moreso.

If nothing else, a massive red message could appear at the top of the item description that says "Custom Player-Made Item; Should not be purchased".
Title: Re: Renaming Items
Post by: Karyuu on January 10, 2007, 03:08:11 am
I just don't think it'd be worth adding one more thing for GMs to moderate. When there's this much freedom, there's definitely misuse of it. And we get enough problems keeping up with player and pet names (http://img245.imageshack.us/img245/8841/hmmmqo2.gif)

Something as simple as engraving your character's name onto an item can be done later via the crafting system. Complete, full, and open item renaming however is just unleashing something I'm going to be worried about.
Title: Re: Renaming Items
Post by: emeraldfool on January 10, 2007, 06:48:59 pm
Karyuu, I have two words for you: Nazis. :P
Title: Re: Renaming Items
Post by: zanzibar on January 10, 2007, 10:42:36 pm
I'm of two minds.  I agree with Karyuu that it gives people one more thing to abuse.  Also, if you just find an item on the ground in the middle of nowhere, how will you know what its name is?

A more simple example would be to rename a sac to "Sac called "Magic Jewels" in order to support a roleplaying event.  Here's the problem:  It's still just a sac as far as the game mechanics are concerned.  You're just pretending that it's something else out of convenience.  So why not just rely on suspension of disbelief 100%?  Tell the person you're giving it to that the sac does indeed contain magic jewels.  If they're a good roleplayer, they'll go along with it without needing the item to be renamed.

At the same time, I think that it could be a fun and useful feature.
Title: Re: Renaming Items
Post by: Nikodemus on January 11, 2007, 12:25:50 am
Why do you (teh plural form^^(its really weird thing in english you sometimes cant know)) need to need a custom name for a sack while RPing? Can't you just pretend it is this? Simply because you need a proof, while showing it to others.
But there is a problem. Any person may call an item exactly the same way as your given item. So there is no point in custom name for an item, because such an item has exactly the same meaning as item without custom name. You have no proof eighter way. So things may be really the way they are now. Unless you have poor memory and you need different names to remember what this thing is, only i can't see why you need to rename instead of add player made description which should be reed instantly, by any RPer finding such a item. Only don't expect you can make claymore from a dagger. All descriptions, which don't change the provided by game mehanics item, but extend it in valid way is ok. Other variations aren't ok at all. If you don't agree, you don't need 3D enviroment or game mehanics at all, but a GM.
Title: Re: Renaming Items
Post by: zanzibar on January 11, 2007, 04:13:24 am
Why do you (teh plural form^^(its really weird thing in english you sometimes cant know)) need to need a custom name for a sack while RPing? Can't you just pretend it is this? Simply because you need a proof, while showing it to others.

This is what I'm saying.
Title: Re: Renaming Items
Post by: Suno_Regin on January 11, 2007, 04:28:26 am
Sigh...so I guess I won't be able to name my swords something unique. Sure, leave it to the retards to change a crappy item into some gold weapon of gendownage, but more the reason to make personalized weapon icons instead of daggers all sharing the same invintory icon, so people can tell the difference.
Title: Re: Renaming Items
Post by: Datruth on January 11, 2007, 04:35:43 am
Sigh...so I guess I won't be able to name my swords something unique. Sure, leave it to the retards to change a crappy item into some gold weapon of gendownage, but more the reason to make personalized weapon icons instead of daggers all sharing the same invintory icon, so people can tell the difference.

Dude Suno, i'd like nothing more to do that, but i have priorities.

My first one is, : Make another home city for another Race, preferably Dwarves.
Or just make another area.

I'd love Personalized items and stuff like that.... but it's not a priority , it's really not that fun or important.
What is fun, is another city to explore with NPC's, quests, and areas.

~~Datruth
Title: Re: Renaming Items
Post by: zanzibar on January 11, 2007, 04:40:41 am
Sigh...so I guess I won't be able to name my swords something unique. Sure, leave it to the retards to change a crappy item into some gold weapon of gendownage, but more the reason to make personalized weapon icons instead of daggers all sharing the same invintory icon, so people can tell the difference.


Beyond the logistics of it - like the abuse Karyuu is concerned with - you're still god moding.  It's like making a fresh character and then making the claim that you're the most powerful warrior in the universe.  It can be fun, and harmless, and good for RP - but it's outside the settings and outside the game mechanics and there's a whole slew of problems that goes along with that.  We can't all be dungeon masters.  At some point, we just have to play the game Luca has made as he's made it.

That said, I think Planeshift would be boring if people didn't treat it as a platform to RP with.  But there's this duality going on which has dangers implicit to it.
Title: Re: Renaming Items
Post by: bilbous on January 11, 2007, 06:15:45 am
So what was wrong with my idea about consecrating items in the temple through an npc character other than it requires implimentation sometime around soontm? Here (http://hydlaa.com/smf/index.php?topic=27048.msg305683#msg305683) if you missed it.
Title: Re: Renaming Items
Post by: zanzibar on January 11, 2007, 06:43:47 am
So what was wrong with my idea about consecrating items in the temple through an npc character other than it requires implimentation sometime around soontm? Here (http://hydlaa.com/smf/index.php?topic=27048.msg305683#msg305683) if you missed it.

Maybe you missed Suno's response:

You've gotta be kidding me...renaming weapons is basically giving it a nickname. Why in the hell would you have a huge ceremony just to call your weapon Fido or something? There's nothing magical about giving it a new name...
Title: Re: Renaming Items
Post by: bilbous on January 11, 2007, 04:40:20 pm
But you see giving a nickname to a weapon requires no support from the game system, you just start calling it something. If you want to merely engrave it perhaps such a skill could be added to the repetoir of a jeweler or master smith but there would be nothing to prevent offensive or merely out of context engravings. I was under the impression an actual change was desired. Some method of uniquely identifying a particular item without actually changing the essence of the item. How many cheesy wannabe blues players call their guitar Lucille? How many go to the trouble of actually having it inscribed?

I doubt that Stormbringer (Elric of Melnebone's sword) was just called that, rather it was written in runes upon it and was the name of the actual demon bound into it. The same goes for Bilbo's Sting or Strider's whatever the heck it was called in Lord of the Rings. Certainly in Saberhagens "Book of Swords" and "Lost Swords" series this was the case.

Perhaps this is why there is such difficulty, the basic concept was unclear. Just because I call my chair Rudy doesn't mean anybody else can know that just by looking at it. You want to give your weapons a nickname go right ahead, you want a method which changes the item in the database extraordinary methods ought to be required.

By the way. it would take some skill to engrave a weapon without altering its durability or balance. It would pretty much have to be taken into account before it was crafted. I doubt it is something all smiths would master.
Title: Re: Renaming Items
Post by: Suno_Regin on January 11, 2007, 09:15:46 pm
Sigh...so I guess I won't be able to name my swords something unique. Sure, leave it to the retards to change a crappy item into some gold weapon of gendownage, but more the reason to make personalized weapon icons instead of daggers all sharing the same invintory icon, so people can tell the difference.


Beyond the logistics of it - like the abuse Karyuu is concerned with - you're still god moding.  It's like making a fresh character and then making the claim that you're the most powerful warrior in the universe.  It can be fun, and harmless, and good for RP - but it's outside the settings and outside the game mechanics and there's a whole slew of problems that goes along with that.  We can't all be dungeon masters.  At some point, we just have to play the game Luca has made as he's made it.

That said, I think Planeshift would be boring if people didn't treat it as a platform to RP with.  But there's this duality going on which has dangers implicit to it.

Who said ANYTHING about that? I just want to name my weapon, and not actually change it's title from Iron Dagger to Steel Dagger, I mean actually NAME it. Like...name a sword to Bloodmill, or something.
Title: Re: Renaming Items
Post by: zanzibar on January 11, 2007, 09:58:12 pm
But you see giving a nickname to a weapon requires no support from the game system, you just start calling it something.

Yup.  And if someone happens to find your sword, they won't know that it has a fancy name unless it's engraved on it.

Here's the problem though:  Let's say Suno has a favourite sword which a special name.  It's just a longsword though like any other longsword, except that it's his long sword.  Given a pile of longswords, he should be able to pick his out from the bunch.  But if there's nothing to identify the sword within the game itself, he won't be able to since all the items are identical.
Title: Re: Renaming Items
Post by: Suno_Regin on January 11, 2007, 10:00:02 pm
And how is that godmoding, according to you?

Of course I'll come up with a way to make it unique, either I'll engrave on it, or maybe...just make it stand out somehow. You can find dozens of swords that are diamond-encrusted, ornated, whatever. Those, if they ever get their own look instead of sharing with a normal longsword you can buy from a merchant, will be easy to name and pick out from a pile of other swords.
Title: Re: Renaming Items
Post by: bilbous on January 12, 2007, 06:37:58 am
Well there is one problem I can see if the description field becomes editable similar to characters and that is if someone happens to pick up your sword they could just remove your edit. I agree that a skilled tradesman should be able to mark it in a way more difficult to remove but still think for a permanent effect you will need to call on the gods. With the weapon wear and tear as it is It doesn't seem logical to name a weapon you are actually going to use as it will wear out fairly quickly. One advantage that could be made when consecrating an item in the temple is that it could increase the durability, or rather slow the wear on the item.

I am just wondering when you expect to pile your favorite sword with a bunch of others. I wouldn't do it but it might happen if it got taken from me when i was forced to submit. That could only happen through some roleplay as it would require me to voluntarily hand it over.

I am also wondering what you think should happen to it if it was offered for sale to an npc. There is at the moment no method of buying anything back that is sold to an npc unless it is something they already sell. That is pretty obvious, what isn't is whether changing a description field would prevent an npc from treating it like any other generic weapon. It is likely that anything sold to an npc is destroyed as an object in the databse.
Title: Re: Renaming Items
Post by: zanzibar on January 12, 2007, 07:57:19 am
And how is that godmoding, according to you?

Of course I'll come up with a way to make it unique, either I'll engrave on it, or maybe...just make it stand out somehow. You can find dozens of swords that are diamond-encrusted, ornated, whatever. Those, if they ever get their own look instead of sharing with a normal longsword you can buy from a merchant, will be easy to name and pick out from a pile of other swords.


Just giving your sword a nick name wouldn't be godmoding in my opinion.  My concern is more with people who want to make their own quest items at will to facilitate RP.
Title: Re: Renaming Items
Post by: emeraldfool on January 12, 2007, 01:55:06 pm
There is tonnes of ways one could minimise the abuses.  I'm sure you can think of them yourselves, so I'm not going to go into that.

It can be fun, and harmless, and good for RP - but it's outside the settings and outside the game mechanics and there's a whole slew of problems that goes along with that.  We can't all be dungeon masters.  At some point, we just have to play the game Luca has made as he's made it.

Personally, I think this game is more about RPing rather than relying on game mechanics. Maybe I'm wrong though.

The thing is, when you foster (in some cases force) people to RP in a game, you can't then turn around and be expected to just "play the game Luca has made as he's made it". If that ever became the case, I'd go play WoW or something else with better graphics and better mechanics. The reason I'm here is because I want to be somewhat[/u][/i] of a dungeon master - I want to control my character and his actions and story and to a certain degree his surroundings- in a way that you can't in any other game.

That is, in my mind, the spirit of PS and the thing that separates it from other MMORPGs - thinking and acting and being immersed, rather than killing stuff for loot and 'experience points'.

In that sense, I think being able to make your own notes and flyers and engrave your weapons and create Guild and quest items (and, also, create counterfeits of these items too, if you so wish) should be within our reach. Real people could do those things in real life, after all.


And bare in mind, that everything I'm suggesting could, in fact be done solely through RP, so if your problem is about god-modding, that's already an issue whether or not it's in the game mechanics. I'm just suggesting, for the sake of ease, that we DO include it in the game mechanics, rather than have to write out your intended items' description and /tell it to every person who comes across it over and over again.
Title: Re: Renaming Items
Post by: John80sk on January 13, 2007, 11:20:35 am
I really would like to be able to rename weapons on crafting.

And as far as abuse goes, christ, you might as well remove the chat for that matter.  Lots of people abuse the chat.  Lets do away with it.  Please, if someone names their sword "beretta 9mm" that's fine, I won't buy it, and I would expect other rpers wouldn't either.