PlaneShift

Gameplay => Wish list => Topic started by: Eliogar on January 04, 2007, 11:43:23 pm

Title: Charater Customization for already made charaters
Post by: Eliogar on January 04, 2007, 11:43:23 pm
I have an idea for customization. How bout have a little shop like in RuneScape where you go to customize your charater? But u can not change species. And for the players who made charaters before the charater customization, can go to the shop and customize there charater for free, and for free only one time. Does this sound good?
Title: Re: Charater Customization for already made charaters
Post by: neko kyouran on January 04, 2007, 11:58:51 pm
At one point in time, thre was someone in Akkaio that sold hair dye.  Upon use it changed your characters hair texture to a different color.

Then that disappeared.  Don't know why.
Title: Re: Charater Customization for already made charaters
Post by: Parallo on January 05, 2007, 04:28:23 pm
An appearence shop? Seems a tad off. "Oh yes I'd like that nose and, hmmm, That pair of eyes please." Very RP...
Title: Re: Charater Customization for already made charaters
Post by: ThomPhoenix on January 05, 2007, 04:41:10 pm
There will be customization in the meaning of paint and clothing, and of course you will be able to train your body.
You might even age a bit later on.
But for the rest: live with your looks!

Hey, almost like in real life!
Title: Re: Charater Customization for already made charaters
Post by: bilbous on January 05, 2007, 04:55:51 pm
I guess that means that illusionary magic is unknown in the realm or that if there is an appearance changing spell developed it will make everyone who casts it look the same (limited variability).
Title: Re: Charater Customization for already made charaters
Post by: ThomPhoenix on January 05, 2007, 05:00:44 pm
Well, in that way you can make up spells for everything.
By the way, a proper wizard doesn't care about petty, mortal things as looks.
Title: Re: Charater Customization for already made charaters
Post by: bilbous on January 05, 2007, 05:07:19 pm
No, but he might like to go incognito if he was particularly well known. I do realise though that what is possible in an unlimited system such as imagination is not always practical in a limited system such as a game.

Possibly there could eventually be a disguise shop which made everyone look like charlie chaplin...
Title: Re: Charater Customization for already made charaters
Post by: Pizzasgood on January 05, 2007, 06:01:37 pm
In Mary Stalwart's Merlin Trilogy, Merlin was also a master of disguise, one of his more "mortal" aspects that was often mistaken for magic.
Title: Re: Charater Customization for already made charaters
Post by: Parallo on January 05, 2007, 06:04:51 pm
As I recently discovered all magic comes from Glyphs*. Why would there be a glyph that allowed you to change you appearence?

*Thanks Thom :P

Title: Re: Charater Customization for already made charaters
Post by: ThomPhoenix on January 05, 2007, 06:13:51 pm
The glyphs are made by Talad, he makes them if he wants us to be able to do something.
So the better question is: why would Talad want us to be able to change appearances?
Title: Re: Charater Customization for already made charaters
Post by: bilbous on January 05, 2007, 06:16:36 pm
why wouldn't there be? perhaps it would be made from fool's gold. Just because magic comes from glyphs
Code: [Select]
glyph
One entry found for glyph.
Main Entry: glyph
Pronunciation: 'glif
Function: noun
Etymology: Greek glyphE carved work, from glyphein to carve -- more at CLEAVE
1 : an ornamental vertical groove especially in a Doric frieze
2 : a symbolic figure or a character (as in the Mayan system of writing) usually incised or carved in relief
3 : a symbol (as a curved arrow on a road sign) that conveys information nonverbally
- glyph·ic /'gli-fik/ adjective
(m-w.com) doesn't restrict the possibilities of their functionality.

Perhaps so his minions could go among Laanx's followers without being recognised?
Title: Re: Charater Customization for already made charaters
Post by: Parallo on January 05, 2007, 06:18:08 pm
But why would a Laanx follower look different to a Talad follower? Or a better question based of the last, Why would Talad want us to fire magical arrows at each other?
Title: Re: Charater Customization for already made charaters
Post by: Pizzasgood on January 05, 2007, 06:35:43 pm
I thought the glyph was the source of power, not the spell itself.  The spells are more like recipies, with glyphs as ingredients.  Otherwise it's like saying tomatoes exist for the pizza, or eggs for pancakes.  In reality, pizza and pancakes use things that can be used for something completely different.  In fact, the egg is (or is supposed to be) a baby chicken.  Instead, we use it for pancakes and house decorations during a certain month of fun.

That's just my take though.
Title: Re: Charater Customization for already made charaters
Post by: ThomPhoenix on January 05, 2007, 06:38:30 pm
Parallo, Self-defense ;)

And yes Pizzasgood, the glyph is the source of the spell, thus it determines what spells you can cast with it.

From the settings:

Quote
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it "Hydlaa", the name of the most powerful glyph, that Vodùl had revealed to Laanx and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the Glyphs.
The glyphs are made for survival, I don't think that includes changing your facial structure.
Title: Re: Charater Customization for already made charaters
Post by: bilbous on January 05, 2007, 07:35:18 pm
There is a bit of a disconnect there. V revealed to L the most powerful Glyph before T ever made a glyph therefor Talad cannot be the only source of Glyphs.

Surely though to be able to disguise yourself as a rock when faced with an unbeatable foe would be an appropriate tactic as is to take the form of another type of creature to blend in.

If the truth of the matter is just that there is no interest on the part of the current devs to try and impliment such functionality or that the word from the top is that it will never be included, then please be blunt. Your specious arguments serve only to promote debate over seemingly settled matters. I mean no offense, of course, Thom, I hope you will understand that.
Title: Re: Charater Customization for already made charaters
Post by: Eliogar on January 05, 2007, 07:51:34 pm
what i ment is that when you create your charater you see the customization stuff, like hair, eyes, skin color, ect. and since the players who made there charater before that came out for there modle, i was thinking of a shop that has only thoes features that you see when you create a charater, but you can not shange your spechies. and since there were players that had there charater before that become avalible, they have a free pass to customize. THAT is WHAT I ment.
Title: Re: Charater Customization for already made charaters
Post by: Parallo on January 05, 2007, 07:58:35 pm
Why have a shop as the idea you have put forward is entirely OOC? A shop would be saying that it is IC and with your last post you have renounced the attempts to make it IC so which is it?
Title: Re: Charater Customization for already made charaters
Post by: Karyuu on January 05, 2007, 08:05:23 pm
When we have a ton of customization options, we will have a wipe. That will allow all players to recreate their characters however they wish.
Title: Re: Charater Customization for already made charaters
Post by: Pizzasgood on January 05, 2007, 09:38:38 pm
Laanx people don't look especially different, but they don't look like prominent Talad follower Joe.  Only Joe looks like Joe.  So, Joe disguises himself to look like prominent Laanx follower Larry.  As long as he doesn't run into the real Larry or his close friends, he's golden (or maybe silver is more appropriate for Laanx...).

Also, if you stumble into the stripe clan and you have spots, a spell to change to stripes would definitely count as survival.  Or if you're running from somebody, changing your appearance at all would work.  They're busy looking for the guy with short hair, not Mr. Mullet.  If you change actual facial features, the diguise is even better.

From http://www.planeshift.it/guide/en/guide-magic.html
Quote
its practitioners have a history of being the most innovative of any practitioners of the Ways of Magic
Quote
It's known that many disasters and epidemics were caused by the adepts of this ancient Way, that holds some spells with terrifying effects.
Quote
Wizards discovered that each glyph can create a spell effect and that many glyphs can be combined to obtain greater effects. To simplify casting of spells the glyphs are associated with a concept and wizards combine those concepts to form new spells.

Key words: innovative, epidemics, new spells.  Talad didn't create the spells, but the glyphs.  Whether he actually invented the glyphs is not specified, but if Vodul taught Laanx one, then Talad at least is not the sole inventor.  But creating and inventing are different.  We know he created the glyphs in Ylakium, unless unmentioned powers such as Laanx, Vodul, or the Black Flame also contributed.  Regardless, the glyphs are sources of "spell effects" that can be combined. 
The glyphs can't make just anything, but certain combinations, called spells, do exist.  The recipe of the combination can be discovered and recorded, but the end result of the spell is an indirect result of the magic behind the glyphs, a possibility enabled by the magic's existance.  So when Talad made the glyphs, he didn't get to make spells, just make the ingredients availible.  He could limit which ingredients he gave his people, but it won't stop all of the combinations.  And some of the spells he may have wished them to use one way could be used another.  For example, maybe he wanted them to start fires for cooking or warmth, but it is now used to fight.  A shovel and a chainsaw are not intended to be weapons, but they make darn good ones when used in ways they weren't intended.

Say I go out and invent legos.  I didn't invent the lego t-rex, but I enabled it to be created.  If somebody doesn't provide you with all the pieces, you might not be able to create it.  The legos are the glyphs.  The plastic they're made of is the magic.  But even the magic didn't create the lego t-rex.  It's just another part.

So in short, what I'm saying is that Talad didn't actually create the spells, and his wish to help his people survive doesn't necessarily limit the types of spells available.  Even if he didn't create enough glyphs to do it, there's no reason to believe that the current glyphs are the only ones, just reason to believe that most if not all currently known glyphs come from Talad.  Also, just because a spell doesn't make sense doesn't mean it couldn't be a possible combination.


I'm just arguing from a settings standpoint though, not a game standpoint.  I haven't given much thought at all as to whether appearance changing spells should exist for use.  If they did, I'd say make them temporary, like an "impersonate" spell, or a "turn me to an innocent statue" spell, like Mario's raccoon suite.
Title: Re: Charater Customization for already made charaters
Post by: Eliogar on January 05, 2007, 09:52:18 pm
When we have a ton of customization options, we will have a wipe. That will allow all players to recreate their characters however they wish.

So what you are saying is that we will loose all our stuff, have to re-register, and you cant do as i ask? I mean shoure go ahead and do that, just prepare for a lot of threating letters. and a loss of players, ect. And befor you do that, can you send me all my charater's data, like his father's name, mother's name ect.? My fourm name is my PlaneShift's charater's name.
Title: Re: Charater Customization for already made charaters
Post by: Parallo on January 05, 2007, 10:02:37 pm
What Glyph effects could possibly make up a spell that could change ones appearence?

@Eligar:  Here (http://hydlaa.com/smf/index.php?topic=14529.0)'s some food for thought friend.
Title: Re: Charater Customization for already made charaters
Post by: Karyuu on January 05, 2007, 10:18:58 pm
Eliogar, we have had several wipes already - they are a necessary part of developing a game. With new features often comes the need to restructure, rebalance, and redo. An OOC shop that offers "plastic surgery" would be a waste of time when what will hopefully be a last wipe will include the same benefits.

Character creation data is not stored, and it is very likely that the entire creation process will be redone as well. Remembering the names of your character's parents however is something you should be doing as a good roleplayer ;]
Title: Re: Charater Customization for already made charaters
Post by: Pizzasgood on January 05, 2007, 11:21:14 pm
Quote
What Glyph effects could possibly make up a spell that could change ones appearence?
Beats me.  The only glyphs I know anything about are the basic ones at the magic shop.  I haven't done any combination spells either, so I haven't seen how the effects blend to make new things.  But as I understand it, not all glyphs are in yet, and besides, there currently isn't an "impersonate" spell anyway.  Working with what we have in an unfinished game, of course it's probably not possible.  But maybe some new glyphs will be created in the future, such as "Illusion" or "Transfigure", which would be able to accomplish the effects.
Title: Re: Charater Customization for already made charaters
Post by: emeraldfool on January 10, 2007, 12:38:50 am
Well, people just seem to invent their own glyphs it seems. Seeing as how there's meant to be 100s now, it wouldn't be IC if they treacle in slowly, and there's always glyphs which only your character has discovered so far, so I think we can effectively do what we want with magic.

Personally, my first character was a guy named Rayjak, whom was a Xacha who used a Transformation glyph to disguise himself as a Klyros in order to avoid his father and his bounty hunters and escape to Hydlaa.
He's from the 3rd level, so maybe knowledge of the transformation glyph simply hasn't treacled down yet, or maybe only the conditions on the 3rd level can cause it to formulate.
Title: Re: Charater Customization for already made charaters
Post by: Gondric on January 21, 2007, 03:25:02 am
(didnt read it all)
i like the idea but not as big changes as runescape (i think u can change ur gender)
neways tatoos hair colour/ style
Title: Re: Charater Customization for already made charaters
Post by: ThomPhoenix on January 21, 2007, 03:35:19 am
Why would you need magic to change your hair style or colour?
These days tattoos aren't made with magic either...
Title: Re: Charater Customization for already made charaters
Post by: Jeraphon on January 21, 2007, 05:42:07 am
Why would you need magic to change your hair style or colour?
These days tattoos aren't made with magic either...

Also considering there's an NPC in game who sells hair dye...(without giving further info, cause it might be a spoiler.)
Title: Re: Charater Customization for already made charaters
Post by: Garile on January 22, 2007, 03:09:46 am
Quote
the glyph is the source of the spell, thus it determines what spells you can cast with it.

I would say that doesn't seem to be really the correct intepetation of the current glyph system. I mean if glyphs were inscribed with a spell like you say why would there be combination glyph spells?

Combinations like that make sence if you say the glyphs are like ingredients in that glyphs allow you a certain way of energy manipulation and for certain spells you need to manipulate energy in more then one way for it to work.

However I can't see how two glyphs with each a spell would give you a new possible spell if the spells are actually inscribed in them.
Title: Re: Charater Customization for already made charaters
Post by: bilbous on January 22, 2007, 04:13:53 am
I am wondering if there is some mumbo-jumbo involved in spell-casting, verbal and somatic components in D&D terms so that the words and gesture draw out the power from the glyph and shape the effect generated. If this were the case multiple spells could easily be cast from the same glyph and the power from multiple glyphs could also be merged into multi-way spells. Thus a mage who masters only one way would not be able to cast all spells from his way as some that are technically in his way due to it being a major component would require some ability in a minor way.
Title: Re: Charater Customization for already made charaters
Post by: Atomica on January 23, 2007, 12:07:23 am
I am wondering if there is some mumbo-jumbo involved in spell-casting, verbal and somatic components in D&D terms so that the words and gesture draw out the power from the glyph and shape the effect generated. If this were the case multiple spells could easily be cast from the same glyph and the power from multiple glyphs could also be merged into multi-way spells. Thus a mage who masters only one way would not be able to cast all spells from his way as some that are technically in his way due to it being a major component would require some ability in a minor way.

I usually add in my own sound effects :P

But isn't it already like that, with the likes of Rock Fist and such? (Multi-classing Ways)
Title: Re: Charater Customization for already made charaters
Post by: lordraleigh on January 23, 2007, 02:36:00 am
In my opinion, there is only one IC justification for that, related to the current limitations, and to the lack of models and hair, skin and eye colors for certain races but I think that probably we will have to create our characters (http://hydlaa.com/smf/index.php?topic=14529.0)  ( :@#\ ) again instead of using such tool to correct then to their proper appearance once those models and skins are available