PlaneShift
Gameplay => Wish list => Topic started by: rtrentc on January 28, 2007, 10:58:53 pm
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As it currently stands the problem is that you cannot repair armor since you cannot wield a suit of armor, but you require that the item to be repaired be in the right hand.
We could use the smiths table to repair items as well as to assemble items. The major disadvantage to this is that it would force players to come back to the smith's table in hydlaa or Oja to repair weapons and armor, but thats not that bad a thing. The other thing is that they would have to place the item to be repaired and the repair kit both into the table then use either the use or the combine icon. Neither of which is very intuitive. Probably requiring a new icon. Repair. Honestly this makes more sense to me than being able to walk around while repairing a weapon without having a workspace. Much less armor. You could implement this and if still needed allow weapsns to be fixed on the fly in the right hand. To some extent I can accept you walking and using a small whetstone on a blade. But to repair armor especially metal (aka medium/heavy) armor you should be using a table. The other advanatage to this is it fixes the repair armor problem without needing a new inventory slot or major recoding of what can and what cannot go into the right hand.
Optionaly what I would like to see is for the area on the inventory next to the right hand to be extended into the space just above the mind giving you a place to put items to be repaired not to be wielded. Of course you couldn't have anything wielded in the right and left hands if your using the item slot for repair, since logically your going to need both hands to repair something. Also this could be the use slot for such things as the anvil. In the case of the use slot, you only need one hand free. The hand not holding the tool being used in conjunction with the item being worked.
What this would do is allow anything to be repaired or used (could also be used for items worked on the anvil) to be held in the right and/or left hand without having to recode what can be wielded and what cannot be wielded. The other advantage to having a repair/use slot is that you could now have a use slot that would be applied to any crafting activity, and you would be able to have your tools in the correct hand. Lets face it, when your working steel on an anvil the hammer is in the right not the left hand. The left hand is just holding the tongs that keep the metal in place while your beating on it.
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I've actually already suggested a very similar thing in the bugtracker ...
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2235&pos=10
It is also not only armor but weapons that we can't equip due to stat restrictions, they can't be repaired either.