PlaneShift
Gameplay => General Discussion => Topic started by: Vengeance on February 01, 2007, 12:43:43 am
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I am about to start handing out a bunch of tasks to engine team prospects and I'd like to know what the community feels are the most annoying (small) bugs in the game. They need to be kinda small problems, because new programmers and new volunteers don't know the engine code very well yet, so I need things that are actually achievable. Submit your ideas here for this list, or agree with others so I can tell which are the most important.
Ones with Bugtracker urls will get extra consideration. :-)
Thanks,
Vengeance
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Number-freaking-one has got to be NPC-communication. It's unbelievably OOC and it's almost impossible to complete a quest without asking for specific phrases OOCly anyway.
I know it's not strictly a bug, but I'd consider it one, 'cause it bugs the hell outta me, and almost anyone embarking on a new quest. Would it be so hard to suspend the whole thing temporarily and stick in the usual 'multiple-choice answer' thing, or even cut out all the keyword-phrases and change it to yes/no answers?
I doubt it'd be too hard to simply detect someone has a certain quest, and have the involved NPCs react accordingly on first contact, instead of playing a 2-hour guessing game...
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They need to be kinda small problems, because new programmers and new volunteers don't know the engine code very well yet, so I need things that are actually achievable.
"Redo NPC communication" isn't quite what Venge had in mind. The system is still a work in progress, and in the long run it makes more sense to make this system usable than to write a new system as a "stand in".
That said, the thing that annoys me the most in PS isn't really something that would be done by new developers. It's the non-matching skyboxes at warping portals between maps. Messes with my OCD need for everything to line up nicely :P
josePhoenix
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dont think its engine related but, fix the lighting in oja? It lacks effects of daytime\nightime. its just static.
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I'm sure it can't be that hard. For one, you already know the precise cause of the bug, and so you can start bypassing code immediately...
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Fix the lighting on the Mac version.
Fix fenkis' shoulders to have them attach properly.
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Just a suggestion to start with please explain to us what is part of what the engine team does so we dont list bugs for other teams to fix.
[I am not sure any of these bugs listed by others are for the engine team]
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not necessarily a bug: make a sit animation for all the character models
others:
colors bug---get checkerboard coloring on somethings once in a while
tavern sewer entrance --- pisses me off all the time when i try to walk out and end up falling into oblivion
lag --- sry had to put it on here :P
crash when cast spells --- i heard this just may be the nividia graphics cards....but fact remains i dont think it has happened to me a while ago and thought maybe could revert something back so this doesn't happend. Extremely frustrating
hair color --- i think it may just be me and if it is tell me how i can fix it...on my screen, everyone's hair is the same color except those such as dermorians who's character model's hair only comes in black. Each time i log in people's hair is a different color. Sometimes everyone will have red hair, sometimes blond, sometimes gray. Last time everyone had brown hair on my screen. not a big problem tho...but gets annoying once in a while.
Need more spells --- especially azure and blue way because they only have 1 each. OH...wait...how did that get in here?? ::)
That's all that i can think of right now...
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Have a few:
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1311&pos=0
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1951&pos=6
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1952&pos=7
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Hatchets are too powerful.
If in mouselook and you get disconnected, you have to battle with the pointer to kind of throw it at the confirmation button on the notification window because the pointer is stuck in the center of the screen.
Particle problems in the Temple and the Tavern cause my client to disconnect. Particle free maps for those areas would be nice.
There are various quest items which are weapons or pieces of armour, but they can't be equipped.
Character models for the fenkis are mixed up. The wrong arms on the wrong bodies etc.
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Hi,
I am quite new to this forum, but since i saw this thread, i could not resist.
OK, there is this serious issue with cloning various items within a sack, I won't post the URL , it is a well known bug though. If you do not know which i have in mind please send me a PM, just do not want noobs trying it out. If I should be honest with you, this should be fixed immidiately.
This would be what i propose for a small bug.
(sorry for bad grammar, i am not a native speaker)
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I don't know if it's "engine" related but sometimes Guild message of the day will get cut in half after server crash, is this a bug? If so it's one of my top choices any others would be dueling related but there's so many and I couldn't find any on bugtracker but it was my first time browsing through.
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shorty13: Vengeance said small bugs. Okay? ;)
My list:
The bugs related to sacks/inventory:
Containers don't refresh after failed stacking (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2016&pos=3)
Items in containers can exceed item limit. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2018&pos=5)
Container window needs to be resizeable/bigger, or: scrolling while dragging stacks (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2019&pos=6)
Everytime you move something to another slot in a container, the inventory window comes to the front (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=607&pos=5)
Items can't be switched from hand to inventory anymore when carrying too much weight (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2168&pos=15)
Items of same kind sometimes don't stack. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2215&pos=2)
Some issues with menus:
Can't reset graphics options
(http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1882&pos=7)You can't always scroll the descriptions of skills in the skills window. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2312)
Guildwindow put to front when member joins guild (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2020&pos=29)
Magic:
Spell can be cast when not in spellbook (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2169&pos=16)
Serious Exploit: Cloning Glyphs (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2252&pos=15)
Some other ones:
Of course the issues with the Fenki models (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2203&pos=11)
Message: "You're not participating in an event right now" when opening Quest window. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2296&pos=22)
Relighting doesn't always work, it can crash during the lighting process. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2311)
/awardexp can't handle large numbers. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2036&pos=9)
Hardcoded guild rules (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2078&pos=10)
And the one that Gharan mentioned:
Guild MotD cuts off (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1772&pos=0)
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ThomPhoenix is the winner.
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I rule.
:P
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tavern sewer entrance --- pisses me off all the time when i try to walk out and end up falling into oblivion
I like this one. At this stage in the game we shouldn't have a bug that causes you to fall off the end of the world and die because you walked up some stairs. I think once this one is fixed, everyone will breathe a sigh of relief.
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there will be much rejoicin when that glitch is fixed. but the sigh, won't be from relief. it is from the fresh air they're now in.
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1. Being able to quit via the keyboard controls:
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2314
2. Implement "Destroy" button to delete items from the inventory
3. Implement picking up stacked items from the ground, selecting the amount. (exactly how we do to pick up from the inventory for example)
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tavern sewer entrance --- pisses me off all the time when i try to walk out and end up falling into oblivion
about that glitch, a while ago (as in, maybe up to a few years), some one round here posted a suggestion for fixing that. Something along the lines of moving the connecting map portal locations a little lower to over lap or something like that. They said it should fx the problem with the stairs in the windowless tower too. When I get time I'll try to find that post again.
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I got one.
We can strafe, but it so slow, that noone os really using it. I suppose it is so slow on purpose, but...
If we walk forward and press shift, we run, maybe the same for strafing? When you strafe fast, this basically means you are bouncing on your legs, maybe animation will come to this once. There are monkeys on madagascar, which do it all the time ;P when on the ground.
So...
1. make strafing + shift a fast strafing
2. A key which we can set and which will switch from walk mode to run mode, and going with the analogy, while in the run mode, pressing shift + key for movng in given direction, we walk.
This sounds like a wishlish, but we had once the point 2. so it may be as well bug fix ;P
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about that glitch, a while ago (as in, maybe up to a few years), some one round here posted a suggestion for fixing that. Something along the lines of moving the connecting map portal locations a little lower to over lap or something like that. They said it should fx the problem with the stairs in the windowless tower too. When I get time I'll try to find that post again.
And it did fix the stairs in the tower and the well in the temple. I think it was not possible to solve the similar sewer problem though.
Now some of the bugs I would not mind seeing fixed:
- All container bugs ThomP mentioned (although it would have been nice not to mention that duplicating one perhaps :) )
- Some bugs with stamina and repairing (see f.e. 'No stamina loss on /repair' (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2163&pos=9), even when running (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2124&pos=26), when you should not repair anyway (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1955&pos=3), but you should be able when sitting (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2231&pos=20)). I spent some time looking at these, but either it is known and left as it is(some code is already there), or it is because of badly designed character modes.
- Bugs related to movement modes (which DaveG was planning to change someday :) ), resulting amongst others in stopping when running across regions (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1921&pos=2) and standing up after a screenshot (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1909&pos=0)
- The weather working. Having played a bit with it myself I know how beautifull it could be if it did not cause problems for others :)
- Spell bugs, such as not being able to loot when using freeze or weakness (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=985&pos=14)
- Getting stuck in strafe (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1964&pos=1) (and possibly other movements)
- Properly lighted maps. How can similar scenery in one map look good and in others (bronze doors) be completely black (if you do not relight)
- Ralleyon wants to be able to quit with a key (I think you can make a shortcut), I just like to be able to quit without having to wait 15 minutes before all 500+ Mb are freed or killing the process :)
- An annoying one: quests getting stuck when mixed up. Especially with the chained quests now (which I really like), it may be needed to discard one quest to get on with another because both use the same npc somewhere.
- It would be nice if pets would not cause problems, so they can stay for longer than five minutes a day
A probably database related thing ( not for coding or not possible for prospects perhaps, but I will mention it anyway):
- I wanted to mention many bugs about NPC typos and such here, but it seems Acraig found some time for those recently :)
- Balancing some things a bit (f.e., repair times of some swords (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2290&pos=29))
That should keep some people busy for a bit ;)
edit: Cleaned it up a bit now that I know how to do links properly :)
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Small bug that no one notices. Outgoing chat filter does nothing.
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2044
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i agree with NPC typo's espcially the ' character changed into crates in many places - "too far away to loot rogue[]". the [] was a crate but dunno now how to type it ^^ It was in laanx dungeon so i don't know if it was really a rogue [the two down spiral stairs]
and finally adding the marriage icon in the context menu [option is there right to eye icon but no icon of marriage proposal - only window appears when you click it]
as well as adding the icons to swords/items without icons [i don't force you to make new icons, at least add the ones that are available]
fixing some weapons slashes (silverweave axes/swords) and requirements - like the short sword of seduction - it needed will and lowered will - so even when drank potions and have "enough" you ended up in deequipping the sword - shame :P
these should be easy enough for begginer DEVs ^^
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All of the issues with stat raising weapons (probably just a +/- change in their code, although might be something more complex), and the unequipable things as well.
Fix that you can walk off the world in the forest by turning around at the map change from Hydlaa and the Rune Shop/Forest (not the loader point, the place where the lighting changes drastically closer to Hydlaa) and then backing up. The map behind you disappears until you look in that direction, so when you back up there is no map to hit--you instead walk off the map and onto a sort of below space, which allows characters to walk all over where they shouldn't be able to.
Wouldn't mind all the glyphs with over the max requirements to be set to the highest possible in their respective way, so that we as testers could use them without some form of cheating (Meteor, light, etc.)
Make the crafting system not allow for 1000/1000 weapons, and have the max at 300/300 so that we weaponsmakers don't end up selling things to the shop to destroy the item after making it, a huge waste of our time.
Maybe make silverweave weapons perhaps less powerful, although personally I like that there is a weapon better then all the others. Perhaps some sort of middle ground could be reached.
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An annoying one: quests getting stuck when mixed up. Especially with the chained quests now (which I really like), it may be needed to discard one quest to get on with another because both use the same npc somewhere.
I second that one :)
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Don't know if it's been listed or whether it's engine related but i'd like to see the description bug fixed. I still have the results of a tournament on it from a while back and i'd like to change it without crashing, some people say it doesn't crash 'em, but no matter what i try, I crash.
Gharin :)
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Don't know if it's been listed or whether it's engine related but i'd like to see the description bug fixed. I still have the results of a tournament on it from a while back and i'd like to change it without crashing, some people say it doesn't crash 'em, but no matter what i try, I crash.
Gharin :)
I second this one. My description is still the very basic one; I'd like to change it and make it more visually descriptive. After all, you can't tell someone's parents by looking at them, but you can tell if they have a scar on their face, look competent with their weapons or seem to be paying attention to everything around them at once.
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Give Dwarves a neck.
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bug: auto run stops whenever there is a hard map edge... for example the start of the forest path outside of hydllaa
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bug: auto run stops whenever there is a hard map edge... for example the start of the forest path outside of hydllaa
This is because when you enter a map with new coordinates system, the system gets lost and probably stops running.
It is what Stfrn thought when he was trying to fix the mouse run issue, same as you described with auto run. I think he didn't managed to fix it. And at some point he was goned ;s
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bug: auto run stops whenever there is a hard map edge... for example the start of the forest path outside of hydllaa
This is because when you enter a map with new coordinates system, the system gets lost and probably stops running.
It is what Stfrn thought when he was trying to fix the mouse run issue, same as you described with auto run. I think he didn't managed to fix it. And at some point he was goned ;s
Actually it is related to the 'standing up after making a screenshot when sitting' (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1909&pos=0) bug I mentioned before. When crossing a sector border a command is given to stop moving, to solve an old bug where characters would continue running when loading a map (even if no map is loaded at this crossing). In this bugreport, DaveG gives an explanation why this is not as easy to solve as removing that command (although I used it that way on my local server for a while without problems). Maybe someone could have a look at redesigning the system as DaveG suggested.
The map coordinate systems not connecting well is not the cause of the stopping, but of a sideways jump or camera movement (see here (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=1969&pos=4)).
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- If you're pressing the forward key and click anywhere you stop moving. Very annoying when you feel too lazy to press autorun and just want to change message tabs while moving, for instance.
- Stamina drops suddently if you start autorun while getting up fron sitting. (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2043&pos=26) Nasty bug, never want to sit again.
- Some containers not refreshing (http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2015&pos=17) Whenever i use the forge to make coal sludge the sludge stays invisible until until i place a item into the forge or wait for it to melt. In adition it doen't refresh when other people use slots making difficult when the forge is crowded.
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I would like the carrying capacity bug fixed. If you are at your maximum capacity you cannot move things from a sack to your inventory or stack similar items within your inventory. Apparently items on your mouse pointer are counted for weight twice once for overall capacity and again for dropping into a slot/stack. Even if you are at your capacity you should be able to rummage around in your inventory.
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Certain similar items are not stackable. I do not know why, nor do I know what the pattern is. It's possible that this is a known bug. If it is not a known bug, I can give more information.
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Kill the sticky turns at the death realm.
Also, there are places where autorun shuts off. That is an annoying small bug.
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the updater will not update if the client is newer then the mirror. it will have alot of the "don't update!" issues we see after each new version