PlaneShift

Gameplay => Guilds Forum => Topic started by: Sangwa on February 04, 2007, 07:14:15 pm

Title: [Guild] Imperial Guard
Post by: Sangwa on February 04, 2007, 07:14:15 pm
(http://img150.imageshack.us/img150/2428/impiredm8.jpg)

Introduction
The Empire's dedication to the martial fields has been stern and objective over the times. Draklar and Setill, former Warlords of the Dark Empire, left for us to inherit a set of examples in leadership, tactic and skill.
Even today the Empire holds true to its military functions, through the Imperial Guard, a Guild created to protect the Dark Empire's brethren and their ambitions.

Structure
The Imperial Guard has a solid structure, in order to allow a competent commandeering of its units.
After surpassing a trial phase as recruits, members are designated to occupy active ranks, each with its specific purpose, as you will soon see below.
Leadership within this Guild is determined by Imperial Title, some ranks even requiring a certain tier of command from their occupiers. The Imperial Guard assumes itself as a Company of the Dark Empire's Army, being divided into Platoons, and Squads.


Uniforms & Insignia
Order within the Imperial Guard is vital. Members on duty must be plainly visible as being such, since their actions and will become the Imperial Guard's.
To this extent Imperial Guards are given uniforms, adorned at the chest with insignia that distinguish ranks.


Ranks
Recruits: This rank belongs to those who wish to join the Imperial Guard, but have yet to prove themselves as capable officers.

Mercenaries: These members are not imperialists, therefore forfeiting any leadership within the guild. Their trainning and sustenance is guaranteed by the Empire, as well as luxuries for successful missions.

Enforcers: These valued officers sustain the front lines and take part in any issues requiring close combat intervention.

Artillery: Adepts at ranged combat, Artillery units are expected to provoke casualties on the opposers' side before they have a chance to strike back.

Supplymen: Responsible for supportive chores such as healing, repairing and the transport of supplies, men designated to this task force tend to mobility and tactical issues. Usually a temporary duty for all but the leading multi-guilded individuals within.

Scouts: These agents are required to earn information about the terrain and the opposing force. They must be fast, stealthy and durable individuals. In this rank it is common to witness the presence of both multi-guilded stable members and Shadow Force temporary volunteers.

Tacticians: To occupy this rank one requires the the title of Commander or above. Tacticians, as their name indicates, have the duty of planning out strategies, and controlling the positions of their fellow Imperial Guards.

Special Guard: To occupy this rank one requires the title of Captain or above. The Special Guard is a special task force, its members usually multi-guilded so that they can be present at other Imperial activities in order to protect them. Their leadership and outstanding battle skills make them versatile units, expected to succeed in the most complex of situations.


Discipline & Trainning
Those who are charged with the duty of watching over the Empire's safety must possess a flawless discipline. They must be steady to offer their superiors, or their subordinates, the best of their abilities.
Members are assigned their duties, or freetime, by a Tactician or the highest titled amongst them. These duties usually consist in the following: Patrolling and Trainning.
Those assigned to Patrol duties are expected to walk around in squads, with their weapons close by and their senses keen on their leader's orders.
Recruits and Imperial Guards are trainned daily, from the start of their career to the end of their lives. Besides the regular physical and skill trainnings they are kept on edge with battle drills, marching and duels. They must also be familiar with the Way Of Steel (http://psdarkempire.19.forumer.com/viewtopic.php?t=135).



Council of Tactics
The Imperial Guard is ran by a Council, headed by the Tacticians. Methods, objectives, trainning and tactical issues are the most common topics discussed at this Council.



Join the Effort
The Imperial Guard allows success to all who join it. Visit the Imperial Guard's recruition tent (http://psdarkempire.19.forumer.com/viewtopic.php?t=158) to know how to begin your successful career.
Title: Re: [Guild] Imperial Guard
Post by: Parallo on February 04, 2007, 08:14:11 pm
Long live the Empire! This guild has looked great for so long but it looks so much better still when it is all put together like that.
Title: Re: [Guild] Imperial Guard
Post by: Sangwa on February 04, 2007, 10:39:14 pm
Hehe, yes, we've made a good job. I've edited the thread to add a link to the Way Of Steel (http://psdarkempire.19.forumer.com/viewtopic.php?t=135).
Title: Re: [Guild] Imperial Guard
Post by: ThomPhoenix on February 04, 2007, 10:52:04 pm
Well done as usual, Sanwa!
Title: Re: [Guild] Imperial Guard
Post by: Garile on February 05, 2007, 01:23:48 am
*Smiles*

All four subguilds have been accounted for. Good to see it's all working out great  \\o//
Title: Re: [Guild] Imperial Guard
Post by: Sangwa on February 05, 2007, 03:02:09 am
Hehe, our objectives are close to being met. The Scholars are almost established ingame, and we just need some good members for this one. Then a new saga will begin!
Title: Re: [Guild] Imperial Guard
Post by: Ecuetas on February 07, 2007, 07:41:23 pm
Hail to the Empire. We truly have come a long way in just months of time. This will be interesting to see further ambitions
Title: Re: [Guild] Imperial Guard
Post by: Parallo on February 07, 2007, 07:44:40 pm
Its been bubbling under the surface for a long time actually. I'm sure the idea of spanning out like this came to Sangwa long before we did.
Title: Re: [Guild] Imperial Guard
Post by: Sangwa on February 08, 2007, 02:13:06 am
Hehe, who cares about the past? All that matters is that the Empire is better than it ever was. We're close to finishing this chapter of the Dark Empire and starting a new one. As soon as we fully implement this guild and the Imperial Scholars, things will start getting even better.

It'll certainly take some time though, as we require good members to join.
Title: Re: [Guild] Imperial Guard
Post by: Garile on February 08, 2007, 05:21:24 am
hmm well wanting good members sometimes means not taking the shortcuts, but in the end you should get something even better in return ;)
Title: Re: [Guild] Imperial Guard
Post by: Sangwa on March 02, 2007, 04:05:05 pm
I've added the Imperial Guard's logo to the first topic. I think it look awesome. Thank you Jekkar.
Title: Re: [Guild] Imperial Guard
Post by: Gharan on March 02, 2007, 04:07:32 pm
Quote
I've added the Imperial Guard's logo to the first topic. I think it look awesome. Thank you Jekkar.

Agreed, nice work.  :thumbup:
Title: Re: [Guild] Imperial Guard
Post by: Garile on March 04, 2007, 04:33:16 am
I love it aswell. To bad we can't force the guards to all use spears ;)
Title: Re: [Guild] Imperial Guard
Post by: Phinehas on March 04, 2007, 04:46:43 am
Oh but we can...
Title: Re: [Guild] Imperial Guard
Post by: Garile on March 04, 2007, 04:59:11 am
*laughs*

I somehow feel we should atleast wait untill the spears are actually ingame before starting to force them. There are limits even to my evilness.  :devil: :devil:
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on March 04, 2007, 05:12:57 am
There are limits even to my evilness.  :devil: :devil:

I hope not! :P

Disclaimer: That's a joke, not saying the Empire is evil.

Added to which, I don't think spears will take too too long to implement.
Title: Re: [Guild] Imperial Guard
Post by: lordraleigh on March 04, 2007, 05:15:30 am
Pikemen were the main defensive line of any medieval army, most guards used halberds or pikes as melee weapons. Of course having a shield like the greek hoplites would be important when arrows started raining down. As this military "guild" seems to be a defensive force mostly, it is logical that it should focus on such types of weapons for melee soldiers. Also here is a small reference for mercenaries:

http://en.wikipedia.org/wiki/Swiss_Mercenaries (http://en.wikipedia.org/wiki/Swiss_Mercenaries)

Now away from seriousness...

I love it aswell. To bad we can't force the guards to all use spears ;)

Force the Imperial Guard (http://en.wikipedia.org/wiki/Imperial_Guard_%28Warhammer_40%2C000%29) to use spears? Are you serious?

It would be a huge step backwards to do so after all the technological advances that happened (http://upload.wikimedia.org/wikipedia/en/9/9b/WH40k_DoW_IG_Lasguns.jpg)

And of course something that should not be forgotten: Darth Empire (http://en.wikipedia.org/wiki/Dark_Empire) :P
/me sees Nurahk with some elite stormtroopers closing his position and runs

Disclaimer: As previously stated this is a joke, as if we start seriously nitpicking most guilds will have at least one or two OOC references
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on March 04, 2007, 05:19:44 am
I would never call the Imperial guard an army though. :P

And long live references to Warhammer :P
Title: Re: [Guild] Imperial Guard
Post by: Garile on March 04, 2007, 05:34:58 am
You gotta love the referance to Star Wars. Even if it has been used how many times?
Title: Re: [Guild] Imperial Guard
Post by: Sangwa on March 05, 2007, 01:29:51 am
Swords and shields for our Imperial Guard. Hwnae's working on them already :P.
Title: Re: [Guild] Imperial Guard
Post by: vedrit on April 09, 2007, 10:45:44 pm
ooo
can I join?
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on April 10, 2007, 12:14:35 am
Follow the link in the first post, Vedrit.
Title: Re: [Guild] Imperial Guard
Post by: Socius Rockus on April 10, 2007, 10:44:12 am
No offense but the name...  :whistling: I knew it sounded familiar...
As in here (http://en.wikipedia.org/wiki/Imperial_Guard_%28Warhammer_40%2C000%29), here (http://en.wikipedia.org/wiki/Imperial_Guard_%28comics%29) and although it's called Imperial watch here (http://www.elderscrolls.com/games/oblivion_overview.htm) it still sounds like:
Archmage? Mages Council? Arcane University? And I thought PS's Dark Brotherhood was a TES rip-off.
Oh! and don't forget the French! (http://en.wikipedia.org/wiki/Imperial_Guard)
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on April 10, 2007, 11:01:54 am
I'm slightly sorry to say it, Socius, because so many of your posts have been worth reading a couple times over, your last post was completely useless.

If it guards an Empire it is likely to be called the Imperial Guard.
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on April 10, 2007, 11:03:02 am
No offense but the name...  :whistling: I knew it sounded familiar...
As in here (http://en.wikipedia.org/wiki/Imperial_Guard_%28Warhammer_40%2C000%29), here (http://en.wikipedia.org/wiki/Imperial_Guard_%28comics%29) and although it's called Imperial watch here (http://www.elderscrolls.com/games/oblivion_overview.htm) it still sounds like:
Archmage? Mages Council? Arcane University? And I thought PS's Dark Brotherhood was a TES rip-off.
Oh! and don't forget the French! (http://en.wikipedia.org/wiki/Imperial_Guard)

I'm lucky nobody searched for "Black Sun (http://en.wikipedia.org/wiki/Black_Sun)" in Wikipedia(Disclaimer: The Link is just a joke. It has nothing to do with the organization)...

If we search for every single bit of Guild Name and such, we will always find OOC references, many of those the guild creators weren't even aware of. But the names "Imperial" and "Guard", among other adjectives of military and geopolitical meanings, are expected to have such references(not that this is bad for RPing, we're supposed to leave these things aside). That's why I avoided the "Republican Guard (http://en.wikipedia.org/wiki/Iraqi_Republican_Guard)" as one of the ideas for naming the "Black Militia"( Black Guard (http://en.wikipedia.org/wiki/Black_Guards) or Black Army (http://en.wikipedia.org/wiki/Black_Army) wouldn't work as well). But unless we invent neologisms, we can't escape completely from such things. So, in my sincere opinion, pointing and complaining about OOC refences is pointless for most cases except for things like "Blade Runners" or "The Matrix".
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on April 10, 2007, 11:08:41 am
Thank you, Raleigh, I've been searching hard and long for something we agree on ;)  I'm happy I've found something
Title: Re: [Guild] Imperial Guard
Post by: Socius Rockus on April 10, 2007, 11:09:52 am
I'm slightly sorry to say it, Socius, because so many of your posts have been worth reading a couple times over, your last post was completely useless.

If it guards an Empire it is likely to be called the Imperial Guard.
;) Read it again, I, again I, thought it was a rather funny post. And totally not assaulting (AS I remember correctly, I said something like no offense), if it did meant anything it would have been something like: "See, the Great minded of the world had the same thoughts. I should really go to humor class don't I? *sighs* I'll try to stop trying to be funny  :'(
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on April 10, 2007, 11:12:25 am
It seems I've cause more offense than I meant to, Socius :)
I merely meant to state that, thought the "Imperial Guard" as a name has, perhaps, been overused.  You can surely see that the reason behind it's use is, for lack of words, quite innocent.  What else would you have us call it? :)
Title: Re: [Guild] Imperial Guard
Post by: Socius Rockus on April 10, 2007, 11:21:59 am
Just the way you wanted, again I thought it was funny like an ehmm.... >.> I hope this is and existing word <.< "reference joke"
Someone sais something then I reply "Hey that reminds me of..." or "Hmm sounds familiar"
 :innocent: I won't do it again, unless you're going to wear dragon armor (http://oblivion.gamewikis.org/wiki/Imperial_Dragon_Armor_%28armor%29)
another name, well... I would be laughing if it were 'Warhearts carrying giant teeth picks all for the sake of protecting the empire and some other folks'  ;D
 :sweatdrop: I'll shut up now
Title: Re: [Guild] Imperial Guard
Post by: Draklar on April 10, 2007, 11:46:12 am
I have to disagree with Nurahk as to whether that (now far away) post of yours was actually useless.
Socius Rockus:
While the naming correlation might (and most likely should) question our originality as far as this field goes, I don't think this stands as a serious drawback on our part. In fact, I believe it makes the guild name all the more functional.

The former links you provided obviously don't hold much importance, seeing as names of those products are based on historical organisations to start with. The latter however is something I'd like to focus on a bit more. If we are to supply the wikipedia links, this (http://en.wikipedia.org/wiki/Imperial_Guard_of_Japan), along with the French organisation you pointed out, should be given the most interest. Function of our Imperial Guard is very similar to that of those past organisations and I believe for this reason, lack of naming originality is by all means justified. The name was used many times throughout the course of human history and I don't see a reason why it shouldn't be used again. It's not as much a name tightly connected with a single force, but rather a title that stood as a functional description. Similar case can be found in the actual historical guilds. We can assume there were many gatherings holding a name of the "Carpenters Guild" and should a guild by that name appear in Yliakum, its lack of naming originality will be overcasted by the fact it's more of a functional title to start with.
Furthermore, the Imperial Guard name provides a quick explanation as to what's the function of the guild itself, which in my opinion should stand as the utmost priority in the "professional" guild naming. The function will be all the more obvious for those, who have some basic historical knowledge about those organisations, and I think that's always a nice plus.

I also like the correlation with the Japanese organisation, which works quite nicely with the "Warlord" rank we already had around for quite a while.


P.S. You misspelled "Enkidukais" in your personal text.
Title: Re: [Guild] Imperial Guard
Post by: Garon on April 13, 2007, 04:25:33 am
(AS I remember correctly, I said something like no offense)

Well, no offense always makes everything better.  Always.  If I went up to someone on the street and insinuated that I'd been with their wife/girlfriend last night, and then said "no offense", I'm sure it would keep even one of the more hot tempered of people from beating me up.  Sure.  Yeah.  No offense, of course :)  (Just a pet peeve of mine...)

Other then that.... looks interesting.  The logo is quite good, I will say that.  Perhaps Garon will finally have found a job (after all, I've been unemployed for quite a while.... a change of scene would make sense, and he'd be the type to jump at the chance for a stable job).  What's the pay?
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on April 13, 2007, 04:35:07 am
(AS I remember correctly, I said something like no offense)

Well, no offense always makes everything better.  Always.  If I went up to someone on the street and insinuated that I'd been with their wife/girlfriend last night, and then said "no offense", I'm sure it would keep even one of the more hot tempered of people from beating me up.  Sure.  Yeah.  No offense, of course :)  (Just a pet peeve of mine...)

Other then that.... looks interesting.  The logo is quite good, I will say that.  Perhaps Garon will finally have found a job (after all, I've been unemployed for quite a while.... a change of scene would make sense, and he'd be the type to jump at the chance for a stable job).  What's the pay?

Perhaps there is no payment besides "the honor of serving the Empire" :P

I won't make an counter-offer here, because... I doubt Garon would like to see a dozens of leaflets and propaganda that will fill the Black Militia halls... and the usual rhetoric speeches about "freedom", etc...  :whistling:

PS: Of course this is a joke, it doesn't and won't work that way.

But I don't think mercenaries will have the same chance of "going up in the ranks" than loyalists. If X offers $ to A, but Y offers $$ to A in exchange of betraying X and turning to Y, if A is a mercenary, A will do it.

Title: Re: [Guild] Imperial Guard
Post by: Draklar on April 13, 2007, 07:14:28 am
Even a thief has a certain set of rules that he will aim to never break, simply out of respect for his own job and himself as a sentient being. I don't expect any less from a mercenary.
It is but an obvious outcome of unjust actions, that mercenary who decides to betray his employer, will have his reputation severely damaged. I don't suppose I have to explain what it means for a mercenary to have a negative reputation bound to his name? Suffice to say, he should start looking for another job.

This isn't to say a mercenary is going to have chances in tier-advancing proportional to those of other members. No, he will not find himself occupying higher (namely leadership) positions. But in truth, what would be the point of the other state of affairs? Mercenaries aren't full-fledged imperialists, while their function more often than not, isn't going to require an official command over other members. The hierarchy of the Dark Empire is meant to provide functional solutions in running the guilds that remain under its command. What follows, the purpose of our hierarchy isn't focused around making it possible for the members to get promoted in no time. There's much more depth in there. Occupying higher tiers burdens with much more responsibility and for this reason standing as one of the officers has both its advantages and disadvantages. We, as the Dark Empire, realise this fact, and therefore it is our job to explain the same to the aspirants, preferably by showing them how the Empire works.
Now, if someone wishes to advance, and at the same time shows quite a bit of skill in leadership, rather than remaining a mercenary, he should look into advancing as an imperialist, which may be achieved by changing the direction of his function/rank development. I see no problem in there.

As to the payment itself, as has been already explained, we guarantee training and sustenance. What the training will look like, that's partially explained under the Way of Steel link. For mercenaries, standing successful in what they do isn't going to remain unrewarded. The reward however will be rather based on our current economy and possibilities provided by Planeshift itself.
Title: Re: [Guild] Imperial Guard
Post by: Garon on April 13, 2007, 10:40:16 pm
But I don't think mercenaries will have the same chance of "going up in the ranks" than loyalists. If X offers $ to A, but Y offers $$ to A in exchange of betraying X and turning to Y, if A is a mercenary, A will do it.

The problem with that is that then mercenary A will be out of a job for good:  because although he gets $$ instead of the $ that he agreed on with X, perspective employers Z, Q, N, and K are never going to hire him after word gets out of his having betrayed his employer, so the mercenary is giving up on the agreed upon $ that he could have gotten from those 4:  which adds up to $ from Z, plus $$$$ later, which is a lot more then $$.  Only a shortsighted mercenary would betray their employer for any reason, unless they could retire immediately after (and disappear, in case said employer has friends or relatives who will go after said mercenary).

Hmm.... interesting.  Of course, Garon may or may not join, we'll see.
Title: Re: [Guild] Imperial Guard
Post by: Zan on April 14, 2007, 12:17:23 pm
If Garon is only out for $ I'm not sure if his services will be needed at this moment within the Empire. Mercenaries are usually hired when there is work for them. Currently the Imperial Guard is mostly in need of loyal, steady men and women.

Of course stopping by and dropping your name can never hurt ... in case there should be a need for hired forces in the future.
Title: Re: [Guild] Imperial Guard
Post by: Garile on May 07, 2007, 01:05:49 am
*scratches her ear and wonders if she even knows who Zan is in the empire.*
Title: Re: [Guild] Imperial Guard
Post by: Parallo on May 09, 2007, 06:12:28 pm
Classified. Sorry Garile :P
Title: Re: [Guild] Imperial Guard
Post by: Flint on May 09, 2007, 09:08:05 pm
I take it you guys dont have anything against PS noobs joining as soon as they (finally) get the new client do you? Since the server is down, all I've been doing is reading the forums, and so far the Empire is the guild I'm interested in the most.
Title: Re: [Guild] Imperial Guard
Post by: Garile on May 09, 2007, 10:44:56 pm
We have nothing against new people aslong as they are willing to learn :)

We were all new to PS at one point and see how well some of us turned out *giggles*
Title: Re: [Guild] Imperial Guard
Post by: Flint on May 09, 2007, 11:09:36 pm
All I've been able to do these past few days is learn.  x]
So course I'm willing.
Title: Re: [Guild] Imperial Guard
Post by: Vexonee on May 10, 2007, 06:56:45 am
Looking forward to seeing you in the game.   :)
Title: Re: [Guild] Imperial Guard
Post by: Zan on May 10, 2007, 09:32:55 pm
You're quite welcome, several Imperial Forces have already taken new players up in their ranks and we've rarely had to regret it.

Feel free to make an appearance on the forums (http://psdarkempire.19.forumer.com/index.php?sid=42dbefb8ada8904344695248df1eaa44) in the meanwhile.
Title: Re: [Guild] Imperial Guard
Post by: Ecuetas on May 15, 2007, 10:46:13 am
Oh Sangwa... from what I hear you have been forming an Empire to dominate. Yes I may have been gone for 4-5 months now... but one thing you should know of me... I'm a very quick learner. Lay your arms down in attempting to control Yliakum. Or I swear to you this day and this eve, for your act of treason I shall act another act of treason. From a former Imperialist to his former Chancellor. I will destroy the Empire if you continue to destroy my friends. I give you my word... I will destroy you in a single Day.... Should you continue this act... Then I challenge your champion 2 weeks from now... If you do not reply in email... Then I shell consider it a submission. And you will have already lost!!!! Sangwa I have basically dropped off the map... But I am still here... I still have ears. You have been mistreating my friends and the people of Yliakum. I'm afraid you've left me with no choice. Answer my challenge or lay down your arms. Either way... You've already lost!!! CHALLENGE AND SEE IT BE PROVEN!! I DARE YOU!!!!!!!!!!!!!!!!!
Title: Re: [Guild] Imperial Guard
Post by: Parallo on May 15, 2007, 10:54:28 am
You should change your signature.

And whats with the hostility?
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on May 15, 2007, 10:58:19 am
Ecuetas.  We took you in when you were new.  We helped you grow.  You went through some hard times (Admitedly IRL hard times) and insulted and threatened Imperials.  Still, we took pity and tried to help you.  Then you continued to get drunk and insult Imperials.  All the same, because Sangwa and I insisted on helping you, you were merely put on probation.

That much you know.

What you do not know:

1) People decided not to join the Empire because of your behavior.
2) I had to work extra hard to keep war at bay, again, because of your behavior.
3) A couple friends of mine who were planning on returning didn't.  I told them that I had a responsibility to deal with your problems so I wouldn't have time.
4) In the end, I took a break from Yliakum because of you.

Many call you noble.  In reality you are nothing more than an ungrateful, betraying, bi-polar, young man with a victim complex.

The Empire does not plan to overthrow the current government and take control.
The Empire never betrayed you.  You were intent on being betrayed and so you made yourself believe you were being betrayed.

You used to have many repectable friends and now you have few.

And it is all, without a doubt, your own fault.  Thank you, goodnight.
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on May 15, 2007, 02:12:45 pm
This discussion and fighting won't solve anything. The problem is much larger than one can expect.

http://www.nickyee.com/daedalus/archives/001543.php?page=7 (http://www.nickyee.com/daedalus/archives/001543.php?page=7)

Quote
To ask whether teenagers are getting “addicted” to online games is a way of not asking why our schools are failing to engage our children. To ask why some people get “addicted” to their fantasy personas is a way of not asking how we expect people to derive life satisfaction from working at Wal-Mart.
- I really liked this phrase, it says it all.

Quote
Creating labels such as “online gaming addiction” gives us the illusion that we’ve identified a new problem in our society instead of talking about the real and chronic problems in the world we live in.

If Real World wasn't so full of crap, people wouldn't go into escapism to forget their problems.
Title: Re: [Guild] Imperial Guard
Post by: Draklar on May 15, 2007, 04:33:46 pm
Give him a break, Nurahk.
This place isn't one to have your frustration let out, nor have you any right to fuel the fire considering for the time being you have absolutely no position in the Empire.
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on May 15, 2007, 05:03:26 pm
After all the offtopicness, and before the inaction leads to a full-fledged flame, I will ask a question about it:

Is there any thinking about adapting some few elements from the notorious U.S. Secret Service (http://en.wikipedia.org/wiki/Secret_Service) to this guild?

As long as there aren't imperialists dressed like Agent Smith of course!  :P
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on May 15, 2007, 08:14:13 pm
Give him a break, Nurahk.
This place isn't one to have your frustration let out, nor have you any right to fuel the fire considering for the time being you have absolutely no position in the Empire.
That's not true at all Draklar.

Keep yourself up to date, I'm still Shadowlord.

And I've no idea, Raleigh, not my guild ;)
Title: Re: [Guild] Imperial Guard
Post by: Zan on May 15, 2007, 08:59:57 pm
If Hwnae gets approved for leading the Imperial Guard, Hwnae will solve this issue in-game and in-character (as it should be).
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on May 15, 2007, 10:12:08 pm
It's up to Sangwa at this point.  And, I'm beginning to worry that this has become an OOC problem for Ecuetas.

But, I agree, not the place.
Title: Re: [Guild] Imperial Guard
Post by: Vexonee on May 16, 2007, 05:44:38 pm
After all the offtopicness, and before the inaction leads to a full-fledged flame, I will ask a question about it:

Is there any thinking about adapting some few elements from the notorious U.S. Secret Service (http://en.wikipedia.org/wiki/Secret_Service) to this guild?

As long as there aren't imperialists dressed like Agent Smith of course!  :P

@Raleigh - Based on reading the link you provided all I can say is....no comment.   :)  *said in an amused tone*

On a more serious note, I agree this is not the place to respond to certain aspects of this thread that should be dealt with IC.  Anyone who wishes to continue this topic with me can find me in game.
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on May 29, 2007, 04:30:33 pm
The Imperial Guard is now fully established in Yliakum, as well as undergoing some structural changes that focus on the advancement, both in rank and class, a system of monthly wages and a law system to fill the Imperial Guard duties in a bit better.

Any who think they would be suited for a job that requires dedication, obedience and teamwork are most welcome to join the Imperial Guard. You'll be learning policing skills as well as military tactics and your tasks will range from patrol and guard duty, hunting down and apprehending criminals to fighting in the front lines of all out war. The Dark Empire provides a solid base in all aspects of Yliakum life and a monthly wage system to pay for at least a portion of your training will come in effect soon.

For those who are interested there are three books from the Imperial library that would be worth reading about the subject:

- The Way of Steel (http://psdarkempire.19.forumer.com/viewtopic.php?t=135)

- Imperial Guard Structure (http://psdarkempire.19.forumer.com/viewtopic.php?t=274)

- Book of Imperial Law (http://psdarkempire.19.forumer.com/viewtopic.php?t=275)

Anyone is welcome to borrow those books and read them through.

( P.S: Before anyone starts whining about the Empire forcing their laws upon anyone and people start panicking even more ... the laws inside the Book of Imperial Law only count for those inside the Dark Empire and those who choose to roleplay with the Dark Empire. We're not going to wander around Hydlaa arresting every 'criminal' we see and interfering in RPs .. only people who roleplay with the Dark Empire are subjected to our laws and can be pestered by our Guard. If you do not want to get involved with our player-run law system, you don't have to. However we won't be accepting attacks against the Dark Empire or their members and then wanting to be above our law. If you harm the Empire it's only fair that you automatically fall under their law system and are considered a criminal by them unless proven otherwise by an Imperial jury. :) )
Title: Re: [Guild] Imperial Guard
Post by: DepthBlade on June 18, 2007, 06:09:50 am
What has once been forgotten will return...
The time for what was once good shall rise again!
Sword, Shield, The Righteous meet no bounds!
The time for clensing is near...I can feel it searing through my veins!

Your ranks will fall!
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on June 18, 2007, 06:13:59 am
What has once been forgotten will return...
The time for what was once good shall rise again!
Sword, Shield, The Righteous meet no bounds!
The time for clensing is near...I can feel it searing through my veins!

You ranks will fall!

The time for more Imperial P.R. has come again *yawns*

Anyway, if this isn't just a bluff, it's good news, things are pretty boring right now with the semi-utopia Yliakum has become lately. ;)
Title: Re: [Guild] Imperial Guard
Post by: DepthBlade on June 18, 2007, 07:05:12 am
"My life has been forged by war and tragedy, my scars hold meaning that words cannot describe. Thy voice is stronger then any sword my enemy wields..I am DepthBlade a Ynnwn of Yliakum born battle ready, I shall fight "Evil" to the ends of time through death and resurrection...my history is one that shall be remebered through generations to come. These days now are my tales...observe closely.."

http://hydlaa.com/smf/index.php?topic=10345.0

This is no bluff there has never been a bluff only a quest and that is simple for anyone under the banners of darkness
"Your Death is my Quest!" ((Gone for many a year due to personal family problems, but I have returned))
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on June 18, 2007, 07:15:29 am
In other words, you will hunt mercilessly any organization that has "Dark" or "Darkness" on its name?
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on June 18, 2007, 08:29:51 am
...

On one hand:  Hey Depthblade.  How ya been?

On the other:  Considering you're around the dozenth person who has sworn to kill the Empire for absolutely no reason.  You may want to rethink your goals.
I'm personally getting quite annoyed with it.  If it goes on much longer I'll probably just leave PlaneShift, it's not enjoyable, it's not sensible.  It's dumb.
And, considering OOC reasons for it are everywhere but IC reasons are completely lacking, it's terrible RP.
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 18, 2007, 09:40:03 am
Hwnae walks in cursing and grumbling after hearing of this message

"Alright you warmongering fool .. I've had enough of your kind, claiming to be great heroes of the light while they do nothing but starting fights with people minding their own business. Now I'll do Yliakum a favour and rid itself of this conflict."

The Captain steps up to the warmonger and looks him in the eye

"You're a shame to our entire race but ... name the time and place and we'll work this out. Just you and me .. you want to be remembered forever, well here's your chance of slaying an Imperial who you've never even met. If you die I'll show you the respect you deserve for your heroic act, none and leave your broken bones rotting in the wild."

Hwnae steps back and turns away ".. who gives birth to these idiots?"

(Disclaimer: in character post, do not be insulted by Hwnae's harsh reaction and aggressive attitude to characters who blindly call him evil without ever bothering to get to know him :P )
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 18, 2007, 01:12:57 pm
And, considering OOC reasons for it are everywhere but IC reasons are completely lacking, it's terrible RP.
I always thought DepthBlade was a hero wannabe nutcase that would call out a person just for holding a kitchen knife and suspiciously cutting his loaf of bread... in character.
I'm personally getting quite annoyed with it.  If it goes on much longer I'll probably just leave PlaneShift, it's not enjoyable, it's not sensible.  It's dumb.
OR you can treat this situation as a redemption, because that's exactly what you and your Cabali kin made many people feel like in the past ;)

Anyway, heya Depthy o/
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on June 18, 2007, 08:17:12 pm
Hmm, the cabali kin maybe, Draklar.  I've never been accused of driving somebody away from PlaneShift.
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 18, 2007, 08:31:20 pm
No single Cabali was ever accused of this. It was more of a team work on your part.
Just like in this case, isn't that right?

Things like "Concentration Camps for Elves" weren't enjoyable. Not really sensible. And most definitely dumb. But you cherished that stuff anyway, didn't you?
Ah, now I wonder if you ever apologised to Aendar and the rest of the folk. Would do well before actually expecting others to respect your time here (just for the record, I do think people should respect it; it's all about how you see it).
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on June 18, 2007, 09:16:51 pm
Things like "Concentration Camps for Elves" weren't enjoyable. Not really sensible. And most definitely dumb. But you cherished that stuff anyway, didn't you?

     Now I'm really tempted to evoke Godwin's law in stupid(or perhaps not so stupid this time, concentration camps, AHEM!) comparisons again...  I can't resist >o)

     No worries, it's not like the old one, it's about YOU!!(Your character obviously duh!).

     The U.S. accepted many nazi scientists and supposedly spies too after the end of WW2, and the U.S. is and was a democracy, or at least they say so. So if Nurahk supported concentration camps for elves some time ago, I have little doubts he is a "RP nazi" :P

P.S.: And if the Cabal suggested concentration camps in their time, then I don't think I need to say anything else.
Title: Re: [Guild] Imperial Guard
Post by: Vexonee on June 18, 2007, 09:35:41 pm
Vexonee checks the topic name...."[Guild] Imperial Guard".

She then checks the forum..."Guilds Forum".

This thread should be about the Imperial Guard, if anyone wants to RP situations and such, I suggest taking that the appropriate forum or, here is a crazy thought, take it in character.  As for personal jabs back and forth, there is a nifty little thing called a PM...give it a try.

For those of you that forget what this area was designed for I suggest you read the Rules for Guild post.
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on June 18, 2007, 09:44:39 pm
http://psdarkempire.19.forumer.com/viewtopic.php?t=275 (http://psdarkempire.19.forumer.com/viewtopic.php?t=275)

     So, it mentions death penalty. But, does  the Dark Empire have authority to enforce their law over Yliakum's law? Because it says very few crimes are punishable by death, and killing people based in internal organization laws might contradict Yliakum official law, being ironically from its view an illegal act. And isn't there a large risk it giving origin to Kangaroo Courts (http://en.wikipedia.org/wiki/Kangaroo_Court)? Specially due to the fact the official laws of Yliakum aren't yet mentioned properly in the Settings?
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 18, 2007, 09:48:36 pm
Quote
Roleplay of IC conflicts is encouraged
Basically what DepthBlade did (and Hwnae nicely continued).

Personally I apologise for "jabbing", but you're not going to avoid it if DE member(s) will continue to attack people trying to role-play differently than they want them to.
You know I'm with you on this one, but none the less, the Dark Empire ought to show some civil behaviour here as well.


Specially due to the fact the official laws of Yliakum aren't yet mentioned properly in the Settings?
Yliakum laws are fully written out and available in Jayose's library.
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 18, 2007, 11:38:30 pm
http://psdarkempire.19.forumer.com/viewtopic.php?t=275 (http://psdarkempire.19.forumer.com/viewtopic.php?t=275)

     So, it mentions death penalty. But, does  the Dark Empire have authority to enforce their law over Yliakum's law? Because it says very few crimes are punishable by death, and killing people based in internal organization laws might contradict Yliakum official law, being ironically from its view an illegal act. And isn't there a large risk it giving origin to Kangaroo Courts (http://en.wikipedia.org/wiki/Kangaroo_Court)? Specially due to the fact the official laws of Yliakum aren't yet mentioned properly in the Settings?

Since the Imperial Law only involves direct offences by or against Imperials and since there currently is no governmental police system .. oh yes we can ;) It's roleplaying for anyone who wants to get involved and doesn't affect anyone who doesn't want to get involved. There is no reason why we can't have our own internal law system and enforce it on those who have accepted it ... there are many reasons why such an internal law system would add to the realism and immersion of roleplaying situations which the Empire tries to promote. Give it a second of thought and you'll find those reasons. (by the way it took you long enough to try and pick at that one .. expected it much sooner :P)

Draklar, I wasn't aware of that but I'll be looking into that book and probably adapting our Imperial laws to fit more into the settings ... though they will still be Imperial laws and not Yliakum's laws. We leave the enforcement of obeying Yliakum law up to the guards of the government.
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 18, 2007, 11:53:25 pm
Draklar, I wasn't aware of that but I'll be looking into that book and probably adapting our Imperial laws to fit more into the settings ... though they will still be Imperial laws and not Yliakum's laws. We leave the enforcement of obeying Yliakum law up to the guards of the government.
Yeah, it's fairly new book in there I think (two weeks, maybe?). I wouldn't realise it has been added if not for a lucky peek into the guildchat, in fact.
Very impressive, anyway. It should give you some idea as to how the laws should be written out. Though it's always good to read other books to get more ideas about the laws. For example how should Imperialists behave towards the semi-intelligent races? How does the Empire deal with concept of death (Death Realm vs True Death too). Stuff like that anyway.
Title: Re: [Guild] Imperial Guard
Post by: Nurahk on June 19, 2007, 03:01:52 am
How does the Empire deal with concept of death (Death Realm vs True Death too).

Yeah. I noticed that term while reading over Yliakum's Rules.  I didn't have much time so I may just have missed it but, how is "True Death" done?  **pokes Xillix**

Quote
XXXII. Murder is a high crime. One shall never move to put another to death. Too many become lost in the Realm of Death. Anyone caught manufacturing or distributing poisons which cause the permanent death shall be cast into the crystal. Anyone who shall murder another, be they infant or elderly, shall face justice determined by the Octarch of the level on which the murder was committed.

This pretty much rules out the death sentence for Imperial Laws or any guild's law for that matter.

P.S.  Just a quick disclaimer.  If you did your research, Draklar, you'd see I wasn't in the Cabal at that time ;)  Nice try, though.
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 19, 2007, 06:03:47 am
Whether you were officially a Cabali or not doesn't matter so long as you took part in all this, which you did.

Yeah. I noticed that term while reading over Yliakum's Rules.  I didn't have much time so I may just have missed it but, how is "True Death" done?  **pokes Xillix**
By the law enforcement it's done by casting people into the Azure Sun. There are different ways though. Mentioned in other books.
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 19, 2007, 09:10:32 am
Well I've read the Yliakum Law and I'll be modifying the Imperial Law accordingly ... however I was hoping on some more specifics regarding punishment. There is vague mentioning of a true death sentence, imprisonment and fees but nearly no specifics depending on each crime itself.
Title: Re: [Guild] Imperial Guard
Post by: Xordan on June 19, 2007, 09:36:57 am
Things like "Concentration Camps for Elves" weren't enjoyable. Not really sensible. And most definitely dumb. But you cherished that stuff anyway, didn't you?

I'm pretty sure that was Savion's idea and bit of fun, nothing that Nurahk, me, Auran etc. thought up or supported. Unless you have anything handy to show otherwise.
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 19, 2007, 12:13:22 pm
Well I've read the Yliakum Law and I'll be modifying the Imperial Law accordingly ... however I was hoping on some more specifics regarding punishment. There is vague mentioning of a true death sentence, imprisonment and fees but nearly no specifics depending on each crime itself.
I remember True Death was punishment for corruption among politicians, littering (:P) and owning substances that can cause permanent death. I thought there's also some stuff about different crimes and punishments. But I don't know if that's what you mean.
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 19, 2007, 03:25:31 pm
That'd be the vague mentioning, only a few crimes mention a specific punishment and usually among other possibilities. There is no clear guide to which crime is penalized how, yet.
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 19, 2007, 04:08:16 pm
Aha, like that. I'm not sure if that would be possible. Cases would differ, basically. So it could be pretty hard to point out certain crime - punishment situations. Basic, maybe. But you already have that in the book. To get something more detailed, you'd need to write out entire constitution or something. Maybe documents of some past trials would help. But those you wouldn't find in Jayose's ;)
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 19, 2007, 07:13:30 pm
Of course cases differ but there have to be general lines in any half decent law system .. something like the penalty for theft is cutting off a hand, or in modern days it would be two years of jailtime. The circumstances and actual size of the theft itself would either make the punishment increase or decrease.
Title: Re: [Guild] Imperial Guard
Post by: DepthBlade on June 20, 2007, 05:21:03 am
Hwnae walks in cursing and grumbling after hearing of this message

"Alright you warmongering fool .. I've had enough of your kind, claiming to be great heroes of the light while they do nothing but starting fights with people minding their own business. Now I'll do Yliakum a favour and rid itself of this conflict."

The Captain steps up to the warmonger and looks him in the eye

"You're a shame to our entire race but ... name the time and place and we'll work this out. Just you and me .. you want to be remembered forever, well here's your chance of slaying an Imperial who you've never even met. If you die I'll show you the respect you deserve for your heroic act, none and leave your broken bones rotting in the wild."

Hwnae steps back and turns away ".. who gives birth to these idiots?"

(Disclaimer: in character post, do not be insulted by Hwnae's harsh reaction and aggressive attitude to characters who blindly call him evil without ever bothering to get to know him :P )


As Hwnae begins to run away, he is suddenly haulted now standing face to face with the one he was so eager to get away from. 

 *Whispers in Hwnae's ear* A hero of light, Oh ho NO Hwnae! Not a hero, a reaper only here to judge your actions with my reactions. You seal your own fate I am only here to carry out your sentence and all those who walk the path of darkness. No words can soften the blow of jagged steel, so don't come before me with your arrogant speech.
Your words mean nothing, your alliagance means EVERYTHING! *Steps out of the way of Hwnae grinning* Draklar still sends his servants to finish the jobs he cannot, perhaps he is still marveling over his love of "Steel".

((;D I don't really get insulted, just use it to my advantage. Hey Dark :P))


Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 20, 2007, 11:04:56 am
(if you really plan on pushing this thin plot forward ... please at least bother to catch up with what happened.)
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 20, 2007, 01:16:11 pm
Of course cases differ but there have to be general lines in any half decent law system .. something like the penalty for theft is cutting off a hand, or in modern days it would be two years of jailtime. The circumstances and actual size of the theft itself would either make the punishment increase or decrease.
It appears a lot is up to the level's Octarch's decision. Makes you wonder if there's any equivalent of Bill of Rights' Eighth Amendment present in Yliakum ;)

And DepthBlade... you pronunce it "STEEL".
Title: Re: [Guild] Imperial Guard
Post by: Zan on June 21, 2007, 11:33:33 am
Eight amendment ... doubt it in a medieval society :P
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on June 21, 2007, 11:42:41 am
The Imperial Guard now has it's own forums, it will not only be a place for the Imperials and guardsmen to gather but also be used for those interested in RPing with us in any way to find extra information and have a way of contacting us OOCly.

http://steelforce.16.forumer.com/index.php
Title: Re: [Guild] Imperial Guard
Post by: Draklar on June 21, 2007, 01:07:40 pm
Eight amendment ... doubt it in a medieval society :P
You'd doubt lack of racism in a medieval society, but the laws clearly state it's illegal in Yliakum (the extreme manifestation of racism anyway) ;)
In real life laws like that had their ups and downs (mostly the latter) all the way until... uhh... 18th or 19th century?
I don't think the case is so simple. Yliakum certainly isn't ruled by a monarchy, anyway.
Title: Re: [Guild] Imperial Guard
Post by: Raleigh on June 22, 2007, 03:56:51 am
Eight amendment ... doubt it in a medieval society :P
You'd doubt lack of racism in a medieval society, but the laws clearly state it's illegal in Yliakum (the extreme manifestation of racism anyway) ;)
In real life laws like that had their ups and downs (mostly the latter) all the way until... uhh... 18th or 19th century?
I don't think the case is so simple. Yliakum certainly isn't ruled by a monarchy, anyway.

    I don't think so, Vigesimi are hereditary and Octarchs are apparently elected by the Vigesimi. So it is not so different from a monarchy as you think, except that some of the Vigesimi come from crafting guilds, giving it a feel of a plutocracy (http://en.wikipedia.org/wiki/Plutocracy) as well, and the "democratic" Vigesimi acclaimed by the people are an exception to the rule.
    Still it's clear it's Yliakum isn't as ruthless and brutal as a medieval feudal land where the only "civil right" was the right to duelling.
Title: Re: [Guild] Imperial Guard
Post by: Lokter Tarvitz on July 04, 2007, 05:57:10 pm
did you know that the name "imperial guard"  has justed been ripped from warhammer 40,000 (40k) >:(
Title: Re: [Guild] Imperial Guard
Post by: Nikodemus on July 04, 2007, 06:11:11 pm
did you know that the name "imperial guard"  has justed been ripped from warhammer 40,000 (40k) >:(
You nick is ripoff
Title: Re: [Guild] Imperial Guard
Post by: Waylander on July 04, 2007, 06:16:57 pm
did you know that the name "imperial guard"  has justed been ripped from warhammer 40,000 (40k) >:(

I'm pretty sure Warmhammer didn't invent Empires or Guards.  And I've got a sneaky suspicion that somebody used "Imperial Guard" before Warhammer and that somebody will use it after this one.

Need I say more?

No?

Okay, good.
Title: Re: [Guild] Imperial Guard
Post by: Hwnae on July 06, 2007, 09:42:51 am
Ah no I didn't know because we ripped it off some book. Empire and Guard are two words we found on some page, forgot which ... we thought it'd be cool to create a guild combining those names and since I figured nobody ever really reads that boring book called the dictionary I didn't think we'd be caught ...

... but hey, you got me! ::)
Title: Re: [Guild] Imperial Guard
Post by: Sangwa on August 10, 2007, 05:43:38 pm
This thread has been locked. Check this thread (http://hydlaa.com/smf/index.php?topic=29592.0) instead.