PlaneShift

Gameplay => Wish list => Topic started by: denisw on February 08, 2007, 05:05:18 pm

Title: More natural movement
Post by: denisw on February 08, 2007, 05:05:18 pm
I know that the character animations are far away from being finished, but I'd like to give some ideas for possible ways to improve the naturality of the character's movements, a really important issue for a MMORPG oriented towards role-playing like Planeshift:


I'm not experienced in 3d modeling and animation, but I would help to implement this where I can (maybe with the help of good tutorials regarding the topic...).

What do you think?
Title: Re: More natural movement
Post by: Nikodemus on February 08, 2007, 05:57:02 pm
1) Yeah, its is correct approach. While in real it is  abit more complicated, what you described allow for simple coding keeping the realism on highest level. Maybe not exactly easy to code, but much simpler, because what you have to do is one animation only for turning (while the legs are moving) and simple animation for head turning. The legs always move in the same manner, same as head, but the speed may be different. Hmmm, More or less something like this.

2) Nope, strafing is strafing, not walking. Go play some FPSes ;) And yeah, it is too slow in PS and needs animation. In fact two animation, for fast strafing which include jumping ( there are moment when both foots don't touch the ground) and slow strafing when there are moments whe both foots touch the ground and always one of them touch it too. )
Title: Re: More natural movement
Post by: Garris Shrike on February 08, 2007, 08:44:55 pm
Oh, and add it so where running doesnt slide, and ultra fast strafing.. ;D heh that'd be fun.