PlaneShift

Support => Technical Help: IN GAME bugs (after loading world) => Topic started by: bilbous on February 09, 2007, 08:26:55 am

Title: Path to magic shop mapping disjoint
Post by: bilbous on February 09, 2007, 08:26:55 am
Am I the only one getting a ravine like graphic on the path to the magic shop where it enters the wooded path just outside the gate? Seems a lot worse than it ever was.

 
(http://img501.imageshack.us/img501/5792/shot01re3.th.jpg) (http://img501.imageshack.us/my.php?image=shot01re3.jpg)

Walking along the right side of the bank seems to put you half way up the bank as you cross the threshold.
Title: Re: Path to magic shop mapping disjoint
Post by: NumbSkull on February 09, 2007, 08:45:26 am
i got that once  ::| ...usualy it shoots 20 miles away & i get a view of the underside of several close maps
Title: Re: Path to magic shop mapping disjoint
Post by: lordraleigh on February 09, 2007, 08:46:31 am
I have the same problem when crossed the transition between Hydlaa and Magic Shop forest path. And it always appear
Title: Re: Path to magic shop mapping disjoint
Post by: pedenel on February 09, 2007, 08:48:09 am
No you're not the only one :)

And if I didn't have to use a separate image host service, I'd have posted all the lovely ss I took to prove it :D
Title: Re: Path to magic shop mapping disjoint
Post by: Lanarel on February 09, 2007, 04:52:59 pm
I have exactly what Bilbous shows in the screen shot. THis is completely different from what Numbskull describes, and did not happen before. I is a bit like the character/camera jump occuring in some other sector crossings.
Title: Re: Path to magic shop mapping disjoint
Post by: pedenel on February 10, 2007, 05:35:21 am
What Numbskull describes happens at transitions points of the road when you're zoomed out quite a bit. Happens all the time even pre-update.
Title: Re: Path to magic shop mapping disjoint
Post by: Donari Tyndale on February 10, 2007, 11:50:25 pm
Same bug here....
Title: Re: Path to magic shop mapping disjoint
Post by: Mornox on February 15, 2007, 03:01:37 pm
I wish to confirm what Bilbous reported.  And I have NEVER seen this before a week ago.
Title: Re: Path to magic shop mapping disjoint
Post by: Nilrem on February 15, 2007, 03:24:50 pm
This is since version .18 came out.

On previous versions, there was a little "bug" that would allow characters going below the forest path, using a "hole" at that point.
Someone wanted to solve that, and touched the maps a bit, so they "embedded" better.
Now that hole seems to be gone but... as everyone notices when approaching that area... things got screwed.

I personally don't recall this one reported in the BugTracker and, even if being an evident bug that everyone's aware of it and all, I guess it has to be there. I'll just add it immediately and link to this thread.
It might be related to "misaligned portals" (that would explain the "teleport" to the higher area where the trees are, if you cross it on the border) but this is certainly more than a disaligned portal issue.

As for how it looks, it pretty much depends on the camera mode used, as well as the distance you put the camera from the character, to have different (d)effects. So NumbSkull can as well be referring to the same bug, but he/she has different camera configuration than others. Or moved the camera while being in that "twisted" area, or made zoom in zoom out...

Bug has been reported:
http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2369

Thanks Bilbous, hope you don't mind me having taken this thread title to name the bug.
Title: Re: Path to magic shop mapping disjoint
Post by: Thedrish on February 19, 2007, 07:56:40 am
Got the same problem.
It also makes me die when I walk back toward Hydlaa on the side banks.  ???

So hopefully, this will get solved soon (no, not PS soon) ...