PlaneShift

Gameplay => Wish list => Topic started by: Allive on February 21, 2007, 12:28:04 am

Title: improvement to magic system
Post by: Allive on February 21, 2007, 12:28:04 am
ok here gose at current the magic is system aint that great anyone can admit that surely. but hey we know we know your defence its pre-alpha but none the less heres something that could make it better. so we all train we all kill we all gain experience so why dont our spells ? well lets say you had a spell as well as training to improve realm of spell you can cast why not have a system that improves how strong the spell is or even what the spell is. ok bare with me say meteor in this case this may be your favorite spell is meteor you cast this spell more than others. Should you get better with this spell should it take less time to cast ? should it take less mana to cast ? should it be stronger ? or perhaps it could change ? should it do all the above ?well here gose.

System 1: This system like all others allows the spell to gain exp or rather the player to gain experience with said spell. the more you use it the less manna it takes to cast and the faster it casts allowing for you to become stronger in this way and to reserve more manna and ultimately cast it more times.

System 2: say again same spell  meteor you use it more often than others you dont take less time to cast or less manna but instead of tthe spell takeing 15 hp outta someone the more it gains exp the more dmg it causes upto a maximum of say 200 % giveing it a total of 30 hp each cast.

System 3: Again meteor it gains experience and it slwly evolves through many lvls to its ultimate form perhaps takeing longer to cast and more manna. But the spell eveolves from say one metoer into lots of meteors being now an area affect spell causeing many meteors to fall those getting hit for proper dmg and ppl standing around them getting hit for splash dmg.

you could go for a combinations of all or a few of them something to think over.
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 12:30:32 am
Your Way training determines how long it takes to cast a spell, and how powerful it'll be. If you just cast that one spell, it's still in the Red Way, and you perform the way you cast that like all the other Red Way spells, so they would all have a lower cast time and higher attack power.
Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 12:35:44 am
no it dosent cause currently the system now would still be in place and you would still have your lvls systm like it is now this is connected to only one spell at a time giveing more variaty to spells and hopefully bringing player prefrances to play into it more instead of everyone running around with max lvl of a certian way and say meteor may as well keep it same. you could have two max lvl red way users with the meteor glyph yet one could have this area affect one and the other not makeing them infact the more powerfull wizard in that spell.
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 12:39:51 am
Why have Ways, then? Ways are elements, basically, but your system pretty much removes them, pretty much making spells more dis-organized.

If you train in that element, you're a master in all of the spells in that Way.
Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 12:43:23 am
well the ways even now basicaly just decide what realm of spell you can cast and in all my ways i never stopped that you would still have to train to lvl 20 to cast a relm 2 spell just above and beyond that that relm 2 spell can evolve. i never said anything about ripping the ways system away just an extension on top of it something to make it better more fun. and logicaly thinking about it if you cast a spell a fair amount would you not think you would get better at doing it ?
Title: Re: improvement to magic system
Post by: Gharan on February 21, 2007, 12:45:06 am
Surely that's what the stats are though "training", surely a glyph can only be so powerful no matter how many times it's cast.
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 12:46:14 am
But here's what I'm getting at - you cast all of the spells in that Way the same as you do the other spells in that Way (you know, the red light that shines around you before it casts?). So, even though you're casting Meteor, you're casting it the same you do the other spells in that way, so you would also gain experience with casting those.
Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 12:49:11 am
the point is though especialy with the first 2 systems is that you are as strong as you can get now a spell that was maybe hard for you to cast at one point would become easier the more you used it yes ? it would need as much focus or drain you as much ? this would be reflected in manna. or for the fact that a spell might not drain you as much would mean you can in fact make it stronger the point is the more you cast a spell the less effect its going to have on the caster in the way it drains him.
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 12:51:30 am
When you start off on Red Way, you can't automatically cast Meteor, you need to train it to cast that. You could say, that after training one of those spells enough, you learn an advanced spell and have no use for the other one. I'm not sure if this has to do with what you're saying or not, since it's hard for me to understand what you're saying.
Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 12:51:53 am
yes but thats also visual graphics if you notice all spells for red way have the same light from the ground but do they do all the same thing now there still independant glyphs of there own accord my systems just exploit that like i said hopefully makeiung the system more intuative and giveing each player a greater individuality.

*edit*

suno you have basicaly nailed it on system three thats what im getting at you get to the realm needed to cast meteor then after you have learned enough about that spell it changes to an advanced version with maybe area affects or greater dmg being delt or even status affects allong with it.

and about you not being able to cast meteor to begin with i know this that is way the way lvl system is still needed for you to train that way through the current system to the lvl required for that realm.
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 01:01:47 am
Really, as you train Red Way, you learn more "focus" as I like to call it. There's no difference in the way these spells are casted, just when you "focus" more, you get a stronger and more effective spell. That's the longer cast time for meteor. You can't really shorten your focus or it won't work, unless you train enough in your red way to remove the focus time on all of your spells.
Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 01:05:46 am
ok easy way to explain this let me think ever played final fantasy 7 ok you know how spells materia grows in that game the more you use the stronger spells you get now think about adding that into the cirrect system we have without rmoveing anything. the lvl system we have now will be active cause of the fact you still have to train to higher lvls to cast higher relms but after your at the realm for a certian spell a system close to final fantasy 7 kicks in.
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 01:09:39 am
Ok, but how is this system better exactly? There's no point in training one spell to be better than the others, when you can train the Way and be adept in all the spells related to that Way.
Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 01:15:27 am
like i said you may like one spell better than the others it give more of a individual spell and allows for more interesting things to be done pluss the benefit for full mages to cause some very real very painfull casting. i mean isnt it fair that if you use on spell more than the rest you should be rewarded with the ability for it to do more dmg or have othere affects ect ?
Title: Re: improvement to magic system
Post by: Suno_Regin on February 21, 2007, 01:17:30 am
Well, this has probably been suggested before anyway. Wait for someone else to post, they'll give you another reason why not to have this system.
Title: Re: improvement to magic system
Post by: lordraleigh on February 21, 2007, 02:13:41 am
The way you learn the a certain way won't make difference on whether you use one or another spell.

Spells aren't like swords. With swords, if you practice only with rapiers you will become better with them. But all spells work based on the same techniques, and require the same procedures, just with the change of gestures, magic words or whatever trigger is used for it in PS(Unless clearly stated otherwise on the Settings).

There's a difference between the skills for using a rapier and on the ones for using  a broadsword

There's no difference on the skills needed to cast a flame spell or a meteor(Except the latter requires a better development of the same skill used by both)

Title: Re: improvement to magic system
Post by: Allive on February 21, 2007, 04:06:41 am
ah well tou yourr last comment you see you have just proven what i have said say red way is the rapier now swordman usualy have there own sword that they feell comfortable with right ? well in saying tht if they had the rapier i.e red way in this and there custom rapier i.e meteor then the more they practice with it the better they are with it and more things they can do with said rapier. however give them another rapier that has a change of feture or something that they arent use to and they aint as affective this just adding wieght to my idea. no you also said they wouldnt be effective with say a broad sword that correct witch would be say brown way they would have to train to use a broadsword in this case brown way. they would also again most likely get the feal for a single sword thus again allowing him to do more. and again given a different broad sword would propably feel out fo place again so he wouldnt be as affective.
Title: Re: improvement to magic system
Post by: cyber on April 25, 2007, 09:15:46 am
ok call this necroing but it was on page 5 and i started from the back and well i like what he is saying like you said once you have meteror there is no reason for you to cast any other spell so what the heck? this is going to the ONE-Spell-to-rule-them-all style magic and that is not what ps is about
Title: Re: improvement to magic system
Post by: Donari Tyndale on April 25, 2007, 03:53:58 pm
Oh, there is a reason. It is called time. Flame Burst is far more effective since meteor requires much more time to cast.
Title: Re: improvement to magic system
Post by: Wodaj on April 27, 2007, 08:30:31 am
[I'd say allive has a great, but very basic, idea. There is so much that could be done and it would be more interesting to have your single favorite spell advance farther, I may be able to type well or not but I can type certain things better than others, tis the same area of skill isn't it?(this to be a differing possibility/metaphor thingy to the rapier/broadswords one.)

[There are probably loads of ways this idea could be a successful and FAIR idea but you haven't quite gotten it yet Allive. ( :sleeping: It's 3am atm and it's not actaully Wodaj but his twin Modnar.) Actaully another idea could be that the spell is customisable to the caster for their purpose, for example, a person may choose speed and sacrifice power or vice-versa or simply change the way the spell looks when cast. (Though of course any of what I've just suggested would probably mean either a lot of tinkering or a much later stage of the game.)]