PlaneShift
Gameplay => Wish list => Topic started by: drah on February 21, 2007, 04:07:17 am
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Sometimes people like to bury stuff... like valuables, etc. So I was wondering...
Would it be possible (and would anyone else think it would be worth the effort) to implement a system where a player can /bury an item in the wilderness... and /dig it back up again (or someone else could if they knew the spot).
1) It would make hiding stuff in the wilderness easier as people wouldn't be able to see tiny items from miles away.
2) It could be used in quests, etc.
3) Instead of items cluttering up the game and causing lag, they would not be entities on the map but rather just items in a DB table.. with the table only ever getting hit when someone does either action.
4) People would have a practical way of dealing with excess inventory without creating mules and without cluttering up the map.
There'd still be a risk of people finding your burried loot BUT... It wouldn't be like having a neon sign above it... as it currently is if you try to stash something somewhere.
People also use "/target any" repeatedly as a sort of 'metal-detector' to find stashed loot... with items buried, this wouldn't be possible and the ability to have a stash of some sort becomes a LOT more feasible.
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Sounds cool.
It'd bring about an entire new profession too: If enough people bury their loot - including big Guilds with lots of merchandise - you could make a living as a Treasure Hunter. Scouring the wilderness, hoping to stumble upon the Dark Empire's hidden vault of bounty ;D
Of course, Guilds would then need to hire Guards to guard the vault too, so two new professions are born!
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stumble upon the Dark Empire's hidden vault of bounty ;D
That's why you asked, eh? :P
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Emeraldfool: The point of burying loot in deserted far-away places is that no one who doesn't know where it is can find it, placing a guard next to the place where it's buried isn't really smart :P
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Emeraldfool: The point of burying loot in deserted far-away places is that no one who doesn't know where it is can find it, placing a guard next to the place where it's buried isn't really smart :P
It is if there's people who spend all their time looking for it...
That's what I'd do anyway. No way I'd underestimate how little time means to people who play PS :P
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Well if you bury something and then want to dig it back up you'll have to know exactly what is burried and exactly where it is burried. Since you need to use the right /dig command in the right spot.
I like this idea though, it'd be an interesting addition.
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Well if you bury something and then want to dig it back up you'll have to know exactly what is burried and exactly where it is burried. Since you need to use the right /dig command in the right spot.
I like this idea though, it'd be an interesting addition.
Not before keys or lockpicks are added to unlock any buried treasure chest.
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Well if you bury something and then want to dig it back up you'll have to know exactly what is burried and exactly where it is burried. Since you need to use the right /dig command in the right spot.
no. /dig should be enough. In fact you should only specify what you are going to dig if there are few options.
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yup.. although I'd love it for people to have to specify the loot I've buried, it's only fair that anyone using just "/dig" find my loot if I've buried it within approx a meter of where they are.
Although I'd prefer it not to be like that, it would ultimately be more realistic.
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yup.. although I'd love it for people to have to specify the loot I've buried, it's only fair that anyone using just "/dig" find my loot if I've buried it within approx a meter of where they are.
Although I'd prefer it not to be like that, it would ultimately be more realistic.
Yeah. You dig for something, and if something's there, you find it. There's no 'specifying'.
However it would also be interesting if you could specify the depth, and there was a 'Digging' skill that determines how far down you can dig.
That means the Guild Treasurer should have as high Digging skill as possible, to avoid having any old newbie come along and dig it up. Then only really skilled Treasure Hunters could get to it...
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what the heck is so hard in digging a hole???
If you been digging holes all your life, you will make it faster. But what the heck stops you from digging 10m hole and spending 10 days on it if needed?
If you fear freak with no life digging every m of the ground everywhere, every few days, then come up with something better ;) But i think you already don't have to.
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what the heck is so hard in digging a hole???
If you been digging holes all your life, you will make it faster. But what the heck stops you from digging 10m hole and spending 10 days on it if needed?
If you fear freak with no life digging every m of the ground everywhere, every few days, then come up with something better ;) But i think you already don't have to.
Have you ever dug a 10m hole? It's not just a matter of shoveling dirt. Unless you're 12m tall. Otherwise, you'd be pretty screwed once you get more than 4ms down...
Not to mention that it takes experience to dig a 10m hole with a shovel and not have it cave in before you get the treasure inside...
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The only factor is time, if you have no skill. As I said anyway.... And all you need is motivation. Skill comes with it.
people were making 100m high hills, by bringing the sand. There is no problem to take the sand off the ground, digging 10m in result.
I have no idea whats there to explain. Its that plain simple. But yeah, if you lack inteligence, 2m is all you can do.
and damn, can you look what you are quoting? Next time I will make small not really related comments about wild animals and you start arguing how you would raise a house, for instance.
Look what you are quoting or don't quote at all. eh.
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When you think about it, there's not much technique to a lot of skills in PS. Metallurgy, for example, is just sticking ore into a furnace and watching it melt. Armour, is just wearing some armour, it doesn't require technique (at least not techniques that increase the protection of the armour). Mining is just chipping away at rocks and trying to extract ore, not much skill there either.
Digging wouldn't be much difference either. It could effect how quickly you can dig down, how far you can dig down, and the chances of destroying whatever you're trying to dig up with your shovel.
Understand?
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Personally, I like the idea a lot. And I also really like the addition highlighted by our former president:
However it would also be interesting if you could specify the depth, and there was a 'Digging' skill that determines how far down you can dig.
That means the Guild Treasurer should have as high Digging skill as possible, to avoid having any old newbie come along and dig it up. Then only really skilled Treasure Hunters could get to it...
And I had some constructive follow-up commentary, but my train of thought was de-railed, so gimme a minute...
Oh yei! Well I guess it's really just loosely related, but the original idea got me thinking: what if there were all sorts of rare archaeological artifacts, like legendary weapons and items and such, that the level designers started putting in everywhere? Like... I dunno, some dark, powerful, mystical sword buried somewhere underground so deep that one can only get to it if they have a very high hypothetical "digging" skill. That would add another interesting dimension to the game, I think, plus it would call for a lot of fascinating and historical backstory.
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Emerald, what i was trying to say is that digging is natural skill, so simple that only dump people couldn't know how to do it.
Don't put digging holes near metallurgy. Sure that if you look in game, it is as simple as clicking a bit and done. But it is not for your character and since it isn't, why do you wan't to make it the same, while it could reflect better the reality?
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I would be happy with just a chest that could be locked and untouched
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And I would be happy to bash your locked chest with an old claymore to bust it open ;)
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I would be happy to pick your chest lock, loot all the trias on it, bury it back again and go away as if nothing ever happened :whistling:
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Emerald, what i was trying to say is that digging is natural skill, so simple that only dump people couldn't know how to do it.
Don't put digging holes near metallurgy. Sure that if you look in game, it is as simple as clicking a bit and done. But it is not for your character and since it isn't, why do you wan't to make it the same, while it could reflect better the reality?
HEY!! >:( I just happen to be dumb people.
But I think what Emerald was basically saying is that Armor wearing, for instance, is also a simple skill that only dumb people wouldn't know how to do, yet the better you get at strapping on leather, the more damage you can defend against with it.
Real life expansion of this thought: tablating guitar solos. I mean sure, if I wanted to, I COULD sit down and figure out a guitar solo by some crazy shredder, it would just take me about 2 years longer than the 5 minutes it might take my guitar-instructor. But who's gonna put in that 2 years and five minutes? So the better you are at it, the much more likely you are to actually commit the time to do it because that time is far less. So if you wanna dig a whole to China, you'd better believe that no one will ever EVER dig it if it would take them 75 years; it reaches a point where its not a question of how committed you are as a human being, but how committed ANY mere human could ever possibly be.
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Xus... what the fudge are you talking about? :P
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Perhaps high intelligence characters, with some character creation choices, could have an untrainable skill called "self-learning" and some natural propensions to certain skills, dismissing in part(or wholly in some cases) the need of mentors or teachers.
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Sounds cool.
This could probably go hand in hand with map making, and everytime you buried at a location, you could have to option to mark on a personal map where you buried it.
This could be just like standing over a certain area and then pressing "mark" or somthing on a map and "You mark your location on the map".
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When weather is established, it should be that the hole dug is at first very obvious, but as time goes on it's worn away untill you can barely see anything remaining.
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Xus... what the fudge are you talking about? :P
My counselor never quite got me either... :'(
Well what I was basically saying that if you were indeed devoted enough, you could, possibly, dig a hole of any depth you like. However, when they get past a certain depth, and thus level of involvement, it gets to the point where it's so virtually impossible to have that kind of commitment, you can just as well assume that it is literally impossible.
There! Is that a good enough explanation for you, your majesty?! Would you like me to draw parallels to the New American Bible as well?! How bout classic Victorian literature?! HUH?! WHAT NOW?!?!