PlaneShift

Gameplay => Wish list => Topic started by: Gyerfry Stoemsaber on February 21, 2007, 02:23:35 pm

Title: fall breaking
Post by: Gyerfry Stoemsaber on February 21, 2007, 02:23:35 pm
I had an idea that maybe t would be a good idea to have a fall breaking skill? The higher it is, the ess damage you get when you fall (of course, you'll DEFINATLY die after as fall of 50 metres, unless you're a kylos and you glide your way down) Enkidukais would have a racial bonus in this skill, since cats alway land on their feet.
Title: Re: fall breaking
Post by: emeraldfool on February 21, 2007, 04:13:14 pm
I think it should just be an inherent effect of agility or something like that...

Or maybe a skill that effects both jump-height and fall-damage...
Title: Re: fall breaking
Post by: Zan on February 21, 2007, 07:34:47 pm
Something like the "climbing skill (tm)" that lets you climb steep cliffs without falling perhaps?

Already exists and is even present in the in-game skill list.
Title: Re: fall breaking
Post by: Karyuu on February 21, 2007, 07:36:04 pm
How exactly does a "fall-breaking skill" work?
Title: Re: fall breaking
Post by: Parallo on February 21, 2007, 07:47:09 pm
Kind of like how acrobatics works in the Edlar Scrolls.
Title: Re: fall breaking
Post by: Allive on February 21, 2007, 08:14:15 pm
hmm that skill is also heavily linked to agility and is called acrobatics witch dosent just breake your fall but allows you to jump higher and some other abilities i fail to see how that would add to ps. especialy seing as how we will eventualy be able to train end higher and train body deveolpment giveing us yet more hp.
Title: Re: fall breaking
Post by: emeraldfool on February 21, 2007, 10:46:29 pm
What about jump height? I find it odd that dwarves can jump just as high as enkis and such. It seems like one should have a higher jumping skill than the other...

And having an uber-high jump skill and being able to jump onto houses would be so cool...
Title: Re: fall breaking
Post by: Gyerfry Stoemsaber on February 21, 2007, 11:03:39 pm
Yeah, it would be cool. How it works is the damage you get when you fall at the hight, minus your fall breaking bonus, so that way, if you're trained to and on your feet, theres less chance of dying. As for jumping, I think a good idea is if you jump down 3 metres, there will be no penalty, but the health loss begins after 3 metres, though like I said, enkis have a bonus in fall breaking (I think they would) and maybe there can also be a jumping skill, the higher it is, the higher you can jump? (it couldn't go up too high though.)
Title: Re: fall breaking
Post by: Karyuu on February 22, 2007, 05:30:29 am
Personally I see another skill for you to train as unnecessary, especially when we have Agility, Body Development, and Climbing.
Title: Re: fall breaking
Post by: joshua6021 on February 22, 2007, 02:56:31 pm
I think it should just be an inherent effect of agility or something like that...

Or maybe a skill that effects both jump-height and fall-damage...
I agree with emerald, but for sure I would love to see something done about 2 foot high death falls
Title: Re: fall breaking
Post by: dying_inside on February 22, 2007, 11:39:19 pm
I think that should be an extension of agility. like a isde effect. The higher your agility the  more chance you have to land "correctly".
Title: Re: fall breaking
Post by: lordraleigh on February 22, 2007, 11:41:21 pm
Personally I see another skill for you to train as unnecessary, especially when we have Agility, Body Development, and Climbing.

What will be Klyros gliding capabilities based on then once they are implemented?
Title: Re: fall breaking
Post by: Karyuu on February 23, 2007, 03:01:22 am
Isn't it too early for anyone to answer that definitively? My guesses are Agility, Strength, and Endurance.
Title: Re: fall breaking
Post by: Xordan on February 23, 2007, 03:03:53 am
You guess correctly. I have thought about having a flight skill, but there's no real need. It would be a bit like people having a walk skill and a run skill really, as 'flight' (gliding really) comes naturally to Klyros.
Title: Re: fall breaking
Post by: Zan on February 23, 2007, 05:41:21 pm
I agree with emerald, but for sure I would love to see something done about 2 foot high death falls

I think it's safe to consider those to be bugs. Fall damage is being worked on heavily in the last week so there are quite a few bugs in it now.