PlaneShift
Gameplay => Wish list => Topic started by: MortisNoctem on February 25, 2007, 01:18:48 am
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Well it is jsut somehting that I think would make the game a bit better..
Various training arenas but not to work as tutorials, areas where:
1 - In the first arena, you could battle "Dummies" (big bags of sand possibly shaped like humanoids) that wouldn't attack you (for a very limited time of course) in order to gain the very 1st or the very first few progression points, and there should also be some sort of trainer that would train the basics (STR, DEX, WILL, INT) until theese reached a certain level, the player could leave this zone any time he wants
2 - From this point on I'm assuming the players after the first arena have played for quite some time and now they can choose specific such as "training houses", for example, The House of Crafters, or, The House of Thieves, or even, The House of Mages/Paladins/Necromancers/etc.., of course in theese homes you could not find training dummies, but a small group of NPCs that teach skills related to a specific class and sell items for that class, and possibly some quests as well.
Just a small ideia.. ::)
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It's not fun to have everything centralized and basically have the game decide on how you make your way through the world.
I don't like it.
It would be funny to have some "human-looking sand bags" though, like in the tutorial of GuildWars. You would only be able to use it to train to level 1 or something, of course.
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It seems something that would work more in other games - RYL, for example. PlaneShift is not so much oriented in something like this.
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It's not fun to have everything centralized and basically have the game decide on how you make your way through the world.
I don't like it.
I never said that yu would have to be somehow pledged to a House, besides they would not be all int he same town, some of them could not even be in towns, it woudl a place were players woudl travell to learn certain skills and buy certain items. and the basic arena is just a place for newcommers to earn some progression poins (a very few amount really like 2 or 3) and learn how to talk to NPCs (it would avoi the "Help me I cant get a quest, how do I ask?etc.."). But I'm jsut brainstorming here..If people dont like it then people dont like it :)
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How is this different from our current situation with trainers? What is the exact difference and exact benefit? :]
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How is this different from our current situation with trainers? What is the exact difference and exact benefit? :]
Well come to think of it, it could be easier just to give players a map of the cities, or install a mini map system. Because I was really thinking of something that would make it easier for players to obtain certain specific skills and items, because it can be hard to find a trainer in a town and once you realized that the skill you want to train is not available in any trainer in that town and you have to walk all that distance...
Anyway, there would also be the benefit of the 1st arena actually working like a self-learning centre for newcommer players in order to help them learn how the game runs. :)
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A map system is already in the works and nearly completed :) Players will have to create their own maps, however - no automap systems. And traveling isn't all that bad. It can lead you to discover new places, see new things. It's worse to have everything cluttered together, where there is no reason to explore.
Ideas for "Newbie Islands" and various newbie tutorials have been suggested in the past.