PlaneShift
Gameplay => General Discussion => Topic started by: Thasa on March 01, 2007, 07:22:28 am
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Just a quick question. It says on the races page for Lemur:
max 8th rank for weapons and armors
Would make sense for heavy armors. However, seems rather silly that a race who is primarily focused on magic and probably wears robes and other light armor most of the time, cannot master them beyond the 8th rank?
Weapons limitation is also understandable for heavy weapons. However, if a staff is ever obtainable in the game, it's probably something Lemur would master as well.
How likely is the removal of this limitation, if it's mentioned to the dev team?
This isn't a complaint. If this is set in stone for Lemur, doesn't matter, I'll just use a different race, which can master the robes or any light armor. ;)
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Reading through the Lemur description:
[...] Until two or three months of age, their children have an almost transparent skin that reveals the underlying capillary circulation. Their body is neither very robust nor resistant. [...] Lemur women, graceful and ethereal creatures, are amongst the most beautiful of Yliakum: male lemurs are equally beautiful but lack in masculine features like muscle.
So they are a very fragile race, definitely not folks to engage in direct combat. Even wearing light armor would fatigue them after a certain amount of time, considering their delicate structure. Often expensive materials like velvet, brocade, damask or fine linen is used for Lemur clothing, and they do not like to encumber themselves.
*edit*
People roleplaying Lemurs, pay attention to this! :)
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I wonder if Xachas will have limitations for physically enduring skills as well, they also seem to be the "more brains the brawns" types.
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Just how robust and muscled does one have to be to wear the robes made out of "velvet, brocade, damask or fine linen"? Are the robes not included into the Light Armor category?
By the way, the only Lemur you meet in the game wears the robes. :)
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I do not think robes will fall into light armor. It is likely to be a separate "Clothing" category.
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Not sure, but perhaps a lemur could be capable of becoming some kind of fencer though and not have the limitation on light thrusting weapons like rapiers(Fencers rarely used armor, but instead relied on reflexes and agility to parry, dodge and block attacks).
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I wonder if Xachas will have limitations for physically enduring skills as well, they also seem to be the "more brains the brawns" types.
Nope. It says this for Xacha:
No restrictions on skills
So, I don't think so. It doesn't say that Xacha are weak, just that they lean more towards magic.
Xacha is my next choice for my character, who is primarily a magic user. Too bad for Lemur, the Infravision sounded interesting. :)
==edit==
I do not think robes will fall into light armor. It is likely to be a separate "Clothing" category.
This is what the game says about Light Armor skill:
Cloth, Hide and Leather
Are robes not a cloth?
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As a Lemur, you shouldn't be fighting in a way that requires armor of any sort. If you are, I will personally come and denounce you on behalf of the entire Lemurian race. We're above that sort of barbarism. If you can't find a way to do away with your antagonist more gracefully, then perhaps you should be off running a culinary establishment somewhere...
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Are robes not a cloth?
Truth be told that confuses me. I would not include any clothing in an "armor" skill personally - it doesn't make sense to me to train how to use a casual garment. By that same standard, everything the character models have on by default would be considered light armor and they would all get an automatic light armor boost upon creation, if they are wearing something. Ultimately, I would interpret the in-game description to mean that some armor may have cloth parts - just as it may have parts made of hide and leather.
I wouldn't consider a summer-time dress as an armor piece - I doubt you would either ;) I believe robes fall in the same category.
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Perhaps the armour made from cloth refers to things like padded vests and similar type of clothing which offers some minimal protection .... there are some other types but the names escape me at the moment.
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Does this mean that unlike said before there will be different maxes among races? Does this mean enkies for example will be limited in how far they can train magic?
Would seem fair to me and definately makes chosing a race more then just looking at the pictures ;)
PS: rank 8? Hope that is refering to something else then the rank 8 we have now when training skills, becuase that would really makes me question how they even survived as a race ;)
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So if one had a horde of Lemurs (See The Teller of Tales under stories), one might have them useless almost. (Which i did)
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Lemurs useless? Oh, just wait till Phinehas sees that! ;D
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Oooh. I almost fergot Phinehas was back. Deary me. :o oh well. He probably wont read it :-X
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He probably would have and he definatly will after he reads this.
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The Mongols and ancient Chinese used silk as an "armour" because if the wearer is struck with an arrow, the silk does not tear but wraps around the arrow head. Although it does not prevent the arrow entering the flesh, it reduces tearing of the flesh and allows the arrow to be (relatively) easily removed without causing further injury, because the barbed arrow head cannot dig in. So cloth CAN be used as armour. (There are no ranged weapons yet of course ;D)
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Aaahh found it - a gambeson
a padded defensive jacket, worn as armour separately
produced with a sewing technique called quilting. Usually constructed of linen or wool, the stuffing varied, and could be for example scrap cloth or horse hair
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Oooh. I almost fergot Phinehas was back. Deary me. :o oh well. He probably wont read it :-X
Lol, Phiny already posted. On the same page you did :P
As a Lemur, you shouldn't be fighting in a way that requires armor of any sort. If you are, I will personally come and denounce you on behalf of the entire Lemurian race. We're above that sort of barbarism. If you can't find a way to do away with your antagonist more gracefully, then perhaps you should be off running a culinary establishment somewhere...
That's a very stereotypical view of Lemurs. I know at least one who's quite the inelegant psychopath :P
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I know at least one who's quite the inelegant psychopath :P
Tell us who so that we may denounce him.
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I know at least one who's quite the inelegant psychopath :P
Tell us who so that we may denounce him.
Vexusssssssssssssssss isssssss not psssychopath!
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I know at least one who's quite the inelegant psychopath :P
Tell us who so that we may denounce him.
Vexusssssssssssssssss isssssss not psssychopath!
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Yes, thank you Lord. :P
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I thought he was a Xacha.
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Why would you think that? I never told you what race he was :P
But this is more than a little irrelevant... :whistling:
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I could've sworn you said that once. Anyway yeah, he should be ashamed.
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No I mean read the story. He hasnt posted after me yet.
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As a Lemur, you shouldn't be fighting in a way that requires armor of any sort.
Well, with that logic, maybe you should be fighting naked?
Proper robes can protect a Lemur against magic attacks. Surely, as a Lemur, you should've known that. :)
If you are, I will personally come and denounce you on behalf of the entire Lemurian race. We're above that sort of barbarism. If you can't find a way to do away with your antagonist more gracefully, then perhaps you should be off running a culinary establishment somewhere...
Apparently, Lemurs are quite easy to upset. But go ahead and "denounce" me. Maybe I'll run my "culinary establishment" by your "villa", so the smoke gets into your windows and forces you to move. :lol:
Truth be told that confuses me. I would not include any clothing in an "armor" skill personally
Armor also has a definition of being a protective covering of any sort (from dictionary.com). Robes can protect against magic attacks and boost stats, for example. Considering that magic is so prevalent in the game, the robes' protection shouldn't be thought of as purely based on physical thickness and toughness or only in terms of melee combat.
Just to give an example, many MMORPGs list robes as "Type - Light Armor (Cloth)".
Priests wearing robes are often referred to as "Men of Cloth", so if the robes are blessed by a deity, they can perhaps offer a spiritual protection.
Having said that, I'm leaning more towards Xacha, since I can master Light Armor, even if it doesn't include robes, which means I can get the penalty to Agility down to zero, and still be able to wear robes (probably as a back item). Now that's a great recipe for a magic user.
And that's my "culinary establishment". ;)
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If you need robes to protect you from magic, then you really shouldn't be fighting. We Lemurs have everything we need up here *taps temple*. If you don't, if you need something beyond your own mind to protect you, if you require some sort of outside protection, then you were not meant to be a Lemur warrior.
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PS: rank 8? Hope that is refering to something else then the rank 8 we have now when training skills, becuase that would really makes me question how they even survived as a race ;)
Perhaps the explanation is that realistically, there wouldn't be a duel every 5 seconds? At least that would explain how all the crafters and merchants and other non-fighters are able to survive... Also, in the Lemur race description there is absolutely nothing that suggests that they are in any way inclined to fight.
Abilities and fields of interest
They have a clever intellect, superior to the other races. The Lemurs are brilliant artist, innate aesthete and researchers of beauty in all its forms.
Seriously, picking a Lemur for fighting seems to be pretty much out of place, even without the armor limit (which likely won't be a hard cap, anyway).
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Seriously, picking a Lemur for fighting seems to be pretty much out of place, even without the armor limit (which likely won't be a hard cap, anyway).
Well, it would be out-of-place. But in a world where pretty much all you can do is fight (or have vastly inferior stats and skills compared to those who do), it isn't that unusual to want even combat proficiency...
'Course all that should change in the future, but with the current mechanics, a dwarf who spends all day fighting in the arena could have max intelligence (through training), and the Lemur who reads books all day and doesn't fight at all would still have his starting INT. And if you claim to be smarter than the guy who never leaves the arena, it's called god-modding :P
So, really, these 'racial disadvantages' should only really be applied after we have the means to compensate for them (e.g. when reading will increase your Lemur's stats and abilities, as an alternative to slaying trepors), to be totally fair to the players...
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Well, it would be out-of-place. But in a world where pretty much all you can do is fight (or have vastly inferior stats and skills compared to those who do), it isn't that unusual to want even combat proficiency...
'Course all that should change in the future, but with the current mechanics, a dwarf who spends all day fighting in the arena could have max intelligence (through training), and the Lemur who reads books all day and doesn't fight at all would still have his starting INT. And if you claim to be smarter than the guy who never leaves the arena, it's called god-modding :P
Yes, it's really a sad state of affairs that on one hand we are supposed to RP, and on the other hand we are also supposed to RP only what we have stat-wise, effectively forcing us to grind in the most OOC way concievable.
So, really, these 'racial disadvantages' should only really be applied after we have the means to compensate for them (e.g. when reading will increase your Lemur's stats and abilities, as an alternative to slaying trepors), to be totally fair to the players...
That's not possible for RP purposes, though, since one obviously can't RP a Lemur melee warrior with heavy armor just because you have to use havy armor and also keep fighting to be able to train what you actually want to RP.
I assume that these limitations won't be put in place in terms of game mechanics for quite a while, but we shouldn't RP something that isn't in the settings, even though it is currently possible by the implementation.
Then again, it's impossible to put in place all dis/advantages at once, so there will be times when the ingame balance is severely skewed. This is one more reason to be wary of calling things godmoding. Clearly one must apply a great deal of thought and common sense to avoid godmoding, and I agree that this can be hard even for advanced RPers, so there often is justification to stick with the actual stats. This shouldn't be applied as blanket restriction, though.