PlaneShift
Support => Complaint Department => Topic started by: Heyok on March 08, 2007, 04:00:30 am
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So, i've been playing for while, and i've been comparing the skills system with other games' skill systems, and i think that this skill system, which is a great idea, has one big flaw. The skill points are to hard to get.
In DND,(Dungeons and Dragons), the system gives you very few skill points, which you can only get when you gain a level, but one is enough to raise a skill by one. the Attributes, like speed, strength, endurance, etc. are upgraded seperatly, keeping the main stats from blasting up at the lower levels (you have to get to 4th level to first change one of these.) Combat stats (like swords, armor )automatically level up. This is a system i find quite enjoyable.
IN World of Warcraft, if i have read the news right, the stats go up automatically based on your class. This though, is not the mundane skill leveling i look forward to.
The idea of seperate skill points (How you get enough PP hten you have to practice the skill.) is great. i would very much liek you to keep this idea. But, the Value or the abundancy of the PP have to increase. also, the place ment fo attributes and skills in the same group leaves many wonderign whether to put points into skills or attributes.maybe a seperate grouping for the attributes would work.
That's about the only complaint i have about the game, Thank you for hearing (reading?) me out
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Not sure if this is as much a complaint as a wish for the wish list.
This has been discussed many times and, though I'm not adding anything to the actual idea, I'd advise you to mosey on down to the wish list thread and search for the other threads about it.
There you'll be able to talk to others about the system and maybe even learn from their own ideas that they have already posted.
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Well, personally i consider this a complaint because i'm really whining about how long it's been taking me to level up. :-X
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Heh, fair enough.
All the same, the wish list has a few threads about the skill system. You may want to read them.
(this is written in :) not >:| just because it can be misinterpreted.)
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So, i've been playing for while, and i've been comparing the skills system with other games' skill systems, and i think that this skill system, which is a great idea, has one big flaw. The skill points are to hard to get.
Actually, PP aren't that hard to get in abundance once you're a decent skill in combat... the problem is that it's hard to get to that skill, and PPs are hard to get any other way.
For instance, just to put it in perspective, if I were to kill higher level monsters for an hour, I'd probably have 1000 to 2000 PP by the end of it.
Do that all day, and that's 8000 to 16000 PP, which is a LOT of PP.
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Speaking of PP, Quests should give more PP, for the time it takes to do them compared to fighting monsters.