PlaneShift
Gameplay => Wish list => Topic started by: Illysia on March 10, 2007, 02:56:38 am
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I think that there should be quests that focus on mining instead of finding items, talking to a bunch of NPCs, or fighting. For difficulty sake it would have you bring the NPC a certain amount of different ores, in relatively small proportion for the sake of new people. It would be nice for it give out, maybe, a lot of experience instead of a lot of money since miners can make decent money, and if you just mine it is hard to get PPs. I love to mine and hate fighting but I have to fight just to be able to train in mining. :( Since mining is one of a few non fighting options I think there should be more of an incentive to mine or more of a reward for being a miner.
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You mean like the assignments that blacksmiths ... among others ... could give people?
I suggest you talk to a few more NPCs and ask for work. What you ask for already exists.
As for mining giving out few PP, it is a known issue and needs rebalancing to be on equal foot with combat. This will be fixed in time. ;)
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Hmm, there's at least 3 quests I know of that require raw ores, and more if you count those quests which require you to get ores and melt them into stuff. None of them really give much PP though.
As for mining giving more PP/EXP... I think mining should be the one thing that doesn't give you more skills. It's purpose is to make money, or get you the means to craft items. In other words, the means to get experience. Unlike fighting or crafting, there's nothing that can really be learned from hacking at a rock and collecting what falls out. A 5-year-old could do it...
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There isnt anything to learn from it exept uhm.... How to mine better? And if you think mining is so easy go visit a mine and show them how it is done. :P
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A quest where one need to do the following things to achieve the goal would really be interesting. I may have a character to "fetch" things from people unwilling to share them :devil:
Disable Traps
Lockpick
Pickpocket
Stealth
Steal
Too bad it is COMING SOON(TM) :(
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There isnt anything to learn from it exept uhm.... How to mine better? And if you think mining is so easy go visit a mine and show them how it is done. :P
Tell me, how does one 'mine' better? I've never heard of anyone with a master's degree in 'mining'... :P
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Learn to mine better? I'd think there is plenty to learn. For one, getting good at spotting the raw material amongst the other materials in the ground helps. The more you mine you get a better eye for picking what your looking for out. You also gain more skills with your tool in addition to getting stronger from the exercise. Also, you'll get better at seeing where to strike to get the best blow to the rock, as well as how to position the angle of the blow. In addition there is the overall skill of finding new places to mine when shafts run dry :)
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Learn to mine better? I'd think there is plenty to learn. For one, getting good at spotting the raw material amongst the other materials in the ground helps. The more you mine you get a better eye for picking what your looking for out. You also gain more skills with your tool in addition to getting stronger from the exercise. Also, you'll get better at seeing where to strike to get the best blow to the rock, as well as how to position the angle of the blow. In addition there is the overall skill of finding new places to mine when shafts run dry :)
The first point makes sense, I guess, but it definitely shouldn't account for 15 stages of growth - which require the same PPs as say... 15 stages of sword-training (how can learning all those sword techniques be en par with spotting sparkles in a rock surface?)
The rest of the stuff I'm skeptical about - rock pick maneuvering skills? That may account for the first 3 skill levels, but there's not a whole lot of grey area between getting a lump of something out of the ground and not getting a lump of something out of the ground. I could see strength effecting how well you whack out the ore, but beyond someone just showing you the best way to stand or whatever, I don't see how you could expand it to an 80-stage learning process like you would with Sword-fighting.
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I don't see how you could expand it to an 80-stage learning process like you would with Sword-fighting.
Sure maybe its scale could be lowered a bit so that its not an 80 stage learning process, but there are still things to learn. And its not always as easy as you would think - you need to look at the direction of grain in the rock, look for fissures and weak points, and know about many types of other rock - things like how hard it is, its breaking style - does it break in flat flakes like shale and slate or does it break more randomly like limestone? If you are mining in various places this is especially important because the surrounding rock could be very different. I've done my share of armature geology with my little rock pick, and had some fun with archeology too trying to extract fossiles and the like from rock. Its fun but certainly frustrating. Iron pyrite is a fun thing to mine - looks like gold :D and is commonly found in rock shops but going to a vein of it and getting just the iron pyrite out is pretty tricky.
So... maybe not 80 stages but there is plenty to learn - especially as the mining experience gets more immersive.
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I've only found a few mining quest and they are basically for people just starting out. 100 experience points and 240 tria aren't going do a whole lot of good, at least for me. I mean something a little more substantial something that might even lure fighers in to mines for awhile.
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I think there should be some quest generator. Quests of "Take this and give it to him/her" type should be just simply generated by server. I dont think its impossible to make. Just imagine something like FedEx guild in Yliakum . ;D