PlaneShift

Gameplay => Guilds Forum => Topic started by: Under the moon on March 10, 2007, 06:58:06 am

Title: The Sheeples return [guild]
Post by: Under the moon on March 10, 2007, 06:58:06 am
The Sheeples (formerly known as The Sheeple Foundation)

The following is all OOC. None of it actually happened, since the Sheeple 'guild' does not actually exist In-Character ingame. It is just there for your entertainment. Be sure to read THE SHEEPLE RULES OF ROLEPALY at the end so you completely understand what a Sheeple is and does.


Arnigus Faymore waddles up to the fountain and clears his throat. Rawth and Tawth (had to change their names) stride up beside him, their crisscrossed chest belts fairly bristling with small knife hilts. A crowd begins to gather. Arnigus puffs out his chest importantly, and begins to speak grandly.

“Hear ye, my  good fellows and madams! I have news of the most excellent sort. After much time gone, the Sheeple Fou….”

A shrill scream is heard from the crowd.

“Er… I mean the Sheeples have returned. We had to drop the last word that starts with ‘F’ due to several of our members being afraid of long words starting with the letter ‘f’. Pardon for the confusion.”

A loud sigh of relief is heard from several places in the crowd.

“Now, this group I speak of is not a guild as you would normally think. It is more of a badge distinguishing us from the rest of the populace.”

Someone faints in the crowd.

“Oh…pardon. If you are afraid of badges, you don’t actually wear one. I should have said that straight away. It is all right, my friend. Someone please wake him up.”  Arnigus rubs his hands together and looks out over the crowd. “Now, time for the business at hand. We need new vict…er…volunteers. Step right up and put you name to this paper.”

Arnigus waits with a proud expression on his face…

Yes, in fact, this is a real group using the guild system as a label. And yes, it is very serious, even though it may come off as a joke at first. This is a guild of Alts (or non-main characters). or you can make a main out of Sheeple as well. Your call.

The GOAL:
As the Sheeple motto states, “Not everyone can be a hero.”  The Sheeples are an RP semi-event organization. If you see a Sheeple, you know -something- is going to happen. The following is why:

This guild is where those who are non-heroes reside. We are the weak, the meek, and the downtrodden. Evil thrives in the presence of the Sheeples. Lawbreakers lurk in the shadows at their every step. Bullies get rich off their lunch money. If you need to play any of these parts, then the Sheeples are your target.

So, I have listed how bad characters deal with the Sheeples, so how about the good? Well, to go back the Sheeple motto, but with a twist, “A hero can not be a hero with nothing to protect.” We, the Sheeples, will gladly fill that role. If you hear a Sheeple screaming in the night, it is your job to come running to our aid. Please do so.




The HISTORY:

There is no history. The Sheeple guild is a badge that states that your character abides by Sheeple Rules of Roleplay. Sheeples are regular folks who may not even know each other in-character. If you see the Sheeple guild name, assume you are seeing someone who looks either a) weak b) afraid c) someone who looks about to get into trouble.



THE SHEEPLE RULES OF ROLEPLAY  (SROR):

These are rules in the works, and some will be changed, or added to. I ask that all players who consider themselves good RPers try to play a Sheeple at least once. Anyone who talks to me personally about their character may get bumped up to a higher 'rank' with their own 'title'. Anyone above Unknown may invite others to the guild. Yes, this is a mass-recruiting guild. But if you look at our purpose…we need the numbers.

Rule 1: The Sheeple 'guild' does not exist! You will never say IC "I am a member of the Sheeple guild." This is an OOC 'sign' to tell people that you, the player, follow a certain set of roleplaying guidelines. Put this as the first thing in your description:

[OOC- I am a Sheeple, and follow the Sheeple Rules of Roleplay (SROR). More info at the end of my description.]

Put this at the end:

[[OOC- Sheeples are often the victims of Evildoing, such as robberies, muggings, kidnappings, scams, and general badguyness. If you wish to do these acts on this or other Sheeples, you MUST fully understand the SROR and abide by it. If you need more info, ask about the Sheeple Rules of Roleplay ingame book, or go to the forum and look at the Sheeple thread to read them in detail.]]

2: All Sheeples must have one -and only one- ridiculous fear. This is to add a little amusement to your character. Examples are: fear of the color blue, fear of open doors, fear of frilly pink umbrellas, fear of long words starting with the letter ‘F’, etc. Arnigus has a terrible fear of puppets, as a personal example. Bring this fear out once in a while, but do not overuse it. You can have the normal fears as well, such as the fear of spiders, creatures, the dark, and dying.

3: Never try to become the center of an ongoing RP. As a Sheeple, it is your job to add to RPs, not take them over. You are the walk-on in the movie, the unnamed person in the book, the extra in StarTrek, the hero's plucky sidekick.

4: Set your PvP to 'ask every time', but you must accept ALL well roleplayed duels (attacks) if the person knows the SROR. Then you must run away as fast as you can, if you can, if that is what your character would do. We are not in the market of being something to kill all the time. That is the job of Mobs. If someone is going to attack you, they had better have a good RP reason. “I am evil” is not a good reason.

5: If you are killed by another player in a well played out RP, your Sheeple character can be gone. Delete it and make another, if you wish. This is where making friends with heroes comes in handy. You do not HAVE to delete your character if you do not want to, and can come back to life. All Sheeples will be traumatized by dying, though, so keep that in mind. We don't like to be killed. Please don't make a drama out of it, though.

6: You can make your description as detailed as you want, but I recommend keeping it simple and basic. Don't be afrade to make it somewhat amusing. Never give your history out in your description, and delete all Character Creation items as soon as you can. If I see a Sheeple with Father: Blacksmith, I will have to thump you.

7: You can give points, but they don’t really mean anything right now. Perhaps they will later. Reasons for giving points would be for outstanding roleplaying. Reasons to detract would be 'cheating' by setting yourself up to be 'robbed' by people you know just to give them some money, or having a 'bad' description (see rule 6)

8: You can invite anyone you what to be a Sheeple, but only if they ask first, and have a new character (or a relatively unleveled alt that fits the Sheeple stype) . The Sheeples are a guild of alts for the most part, not main characters. Make very sure anyone who asks has read this thread.

9: You may not train fighting as a Sheeple as a general rule. Your base stats are you max stats. Mining, crafting, cooking and such are allowed. The exception to this rule is if you want to play a terrible fighter. Then some training in combat is allowed.

10: You may leave the Sheeples any time you like.

11: Sheeples may be assigned ‘missions’ that will put them in danger. These will be announced wherever people may be, and payments for services may be given out. (ask me about Sheeple funding)

12: I don't run the guild, just set up the rules. Do as you wish, and invite others who you deem worthy to create a character (or use one of their spare mules) to be a Sheeple. Spend as much or little time as a Sheeple as you like. This is meant to be fun, even when running for your life. :D

13: I do reserve the right to boot people out of the guild who do not follow the above rules.

14: Sheeples do not know each other until they meet. They also know nothing about the guild, as it does not exist IC.



BAD GUYS WHO WANT TO INTERACT WITH THE SHEEPLES RULES (BGWWTIWTSR)

1: These rules are for NON Sheeples. If you commit a crime on a Sheeple where it is seen, your character will be punished in the ways listed. If the Sheeple can identify you, you will be fined. If you kill a Sheeple, and refuse to follow through with the RP, the Sheeple comes back to life, and your pathetic ‘RP’ never happened. Anyone who knowingly attacks, robs, or does bad things to a Sheeple, then refuses to follow through with the RP will be shunned and ignored by all other Sheeples, and your name will go on a list of the Shunned. We will not forgive or forget after a week. All fines will be paid to the Sheeples. Fines and punishments are listed at the end of this post.

2: One good way to get back in the good graces of the Sheeples after violating rule 1 will be to actually create a Sheeple character and play it well.

3: If a player wants to attack a Sheeple, and knows what the Sheeple are, he/she must first /tell the Sheeple that they agree to the rules. If someone does not know the Sheeple rules, point them to the forums, and this thread. If they refuse, and are still trying to ply their evil on you, then assume the RP is harmless, and ignore the player. Log out if you have to.

4: Anyone who is about to attack a Sheeple must have auto-accept ON. The Sheeple may attack first to test this… then run.

5: People will come after you for committing a crime. You may not log off to escape. You must keep auto-accept ON or accept every challenge from pursuers within the Capture Window (see below). You will not be killed (this will be seen as another crime). There will not be a trial (if you did it, you did it. No need for the hassle of a trial.).

6: Good NPCs are safe areas. Any crimes you try to commit will be ignored.

7: Sheeples will generally 'carry' 500 to 1000 tria with them. It is up to the Sheeple to decide how much to give you, and if they are holding back. They will never give more than 1000.



The RANKS:

The ranks are simple. There are no ranks.

1> Unknown. These are new Sheeples that are not yet known OOC to the others. Spend your time as an unknown getting people to know you. Better yet, get them to like you. They will have more reason to protect you when Johnny Darkly comes calling. Stay in large groups of people if you can.

>>All ranks after this can invite new victims and give points. You can get a 'title' if you show exceptional roleplaying skills. I will remove titles from those who go inactive with their Sheeple (not logging in for a month).

9> Banker. This is Arnigus himself. Just a banker. This is my character.

That is about it for now. To be improved.
Don’t be an average coward. Be a Sheeple.

FINES AND PUNISHMENTS

These are in flux, and will be adjusted as needed. If you have suggestions for Crimes and Punishments, PM me or post here. Some of them may seem extreme, but these are our characters and our rules for allowing these actions. They only apply if you can be identified and captured.

People who commit crimes against the Sheeples are NOT to be killed. If using the combat system, knock them down and 'arrest' them, then take them to the nearest guard. You do not have to assault to arrest, and can do it peacefully through roleplaying. The capturing player may then collect any fines or impose punishments (RP that the guard did it.). Fines will then be transferred to a Sheeple character, and any capturing fees will be given to the players.

Every crime will have a 'Capture window', or time after the crime when the character can still be captured and made to pay the fine.

Assault (beating a Sheeple up, but not knocking them down): Capture window- 1 day. Fine: 1000 tria OR apologize to the Sheeple. Punishment: Not allowed in taverns for two hours. Reward for capture: 100 tria.

Bullying (beating up a Sheeple again, or more than once): CW- 2 days. Fine: 1000 tria for each instance, AND apologize to the Sheeple. Punishment: Not allowed in taverns for two hours per instance (2 ->4 ->6, etc). Reward: 100 tria per instance.

Brutal assault (knocking down): CW - 4 days. Fine 3000 tria. Punishment: Banished from the closest city for a day (may pass through OOC) or killing rats for an hour (public service). Reward: 500 tria.

Kidnapping: CW- One week after the Sheeple is let go.

Robbery (give me your money or else): CW- One week. Fine: Return all money, and pay 8,000 tria. Punishment: Banished from the closest city for 1 day OR killing rats for two hours. Reward: 2000 tria.

Mugging (knock down, then rob): CW- one week. Fine: Return all money, and pay 10,000 tria. Banished to the Bronze Doors for a day. Reward: 3000 tria.

Murder: CW- no limit. Fine: 20,000 tria. Banished from all cities for a week. Reward: 10,000 tria. (plus any bounties anyone may place.)

Killing spree (more than one Sheeple in a week): CW- no limit. Fine: 20,000 tria per instance. Banished to the DR for a week (until there is a prison.) Reward: 10,000 tria per instance.


Arnigus and Harkin (who left the game a while ago), by Kang_holion
(http://img126.echo.cx/img126/3964/arnigusfaymorandharkin3zp.jpg)
Title: Re: The Sheeples return [guild]
Post by: Phinehas on March 10, 2007, 07:54:37 am
A strapping young lad, fair-haired and blue-eyed, walks up to Arnigus. "Sir, I'd like to join your worthy organization. You see, I'm afraid of..." He looks around quickly and leans in, whispering, "... being afraid." He steps back then with a satisfied look on his face, but bumps into a passer-by. "Whoa, careful there Sir, you almost scared me." A look of terror appears on his face... "Scared me... was I afraid? I think I was... Ah! I was afraid!" He begins screaming, louder and louder as his fear intensifies, "Ah! I was afraid! Ah, I'm afraid right now! HELP ME!! AAAAHHH!!! I'M AFRAID!!! AAAAAAAAAAAHHHH!!!" And he promptly passes out.
Title: Re: The Sheeples return [guild]
Post by: Gharan on March 10, 2007, 09:20:31 am
Finally!!! A guild not wanting to be heroes or trying to run Hydlaa's economy and probably the first mass recruiting guild that i've ever wanted to join. Just one ooc rule I think you should add Utm and that's about asking people who there "main" char is. I'll definitely be joining I want to see how this pans out long term.
/me heads to character creation.
Title: Re: The Sheeples return [guild]
Post by: Idoru on March 10, 2007, 10:40:46 am
What a bizzarre idea, but an amusing one :)

Quote
The  SHEEPLE RULES OF ROLEPLAY  (SSOR):

Shouldnt that be SROR?
Title: Re: The Sheeples return [guild]
Post by: Phinehas on March 10, 2007, 10:41:26 am
There's really no need, since the Sheeples won't be a particularly politically active organization...

As for :finally..." you're probably too "young" to realize, but it's actually "finally again..."
Title: Re: The Sheeples return [guild]
Post by: Zan on March 10, 2007, 01:48:04 pm
Bout time!

*starts thinking up a character for this*


A skinny dwarf dressed in rags, holding an old dented shield over his head, looks out over the Plaza from the Iron Temple entrance for a moment. He hears Arnigus' words and ponders for a few moments, then he glances up at the sky and winces. A moment later the dwarf has disappeared back into the temple.


Grente is definitely going to be interested in joining the Sheeples.

Now about the Sheeples F ... *stops talking just in time* There's only one thing I have to remark really and that's your advancement system. I love the idea but the timespans you use seem to be a bit short for me. This is a guild of Alts so surviving for a week won't be that hard if the characters only come online a few times a week. Also basically what you're implying is that non-heroic characters have an extremely short lifespan in Yliakum :P Personally I'd say that scared, careful people have a much longer lifespan than the brave/brainless hero who goes charging at every sight of a battle. Not having these characters return from the Death Realm is something I definitely agree with though and I plan on keeping my dwarf down there if he dies of a good RP reason. ;D
Title: Re: The Sheeples return [guild]
Post by: emeraldfool on March 10, 2007, 02:09:31 pm
Hmm, I was wondering why there weren't more humourous guilds around.

Just wondering though, but what's the deal as far as IC-wise? I mean, would 'The Sheeples' be considered an actual in-game entity that characters might discuss, or is it a humourous OOC label?

The reason I'm not sure is because the premise of having an 'alt-only, coward's guild' doesn't seem all that IC :P
Title: Re: The Sheeples return [guild]
Post by: Narure on March 10, 2007, 04:18:45 pm
I thought the idea was that its a group of people that dont care about their character being kicked around by the baddies hence why the goodies need to protect them... you know.. its called fun  :D
Title: Re: The Sheeples return [guild]
Post by: Under the moon on March 10, 2007, 06:05:36 pm
As I stated, everything is in flux mode right now.

Phinehas, I love you, man.

Gharan, I had thought about requiring main character names, but then, as Phinehas put, it does not really matter. Any good RP is just lovely. Any bad... well, they get booted from the 'guild'.

Zan, you are likely right, and the timespans were just tossed out there untill a good guage can be found. Then, they will change. Also, I will be adding a way to get out of the DR if you really -want- to badly. Actually, it will be if any hero wants to go get you badly enough. Call it a Sheeple saving quest. Any Sheeple who dies, and is saved by a hero will NOT remember his/her/its death, or being in the DR.

emeraldfool: Humourous, yes, but also very serious. You are required to be on your best RP in the Sheeples. The fears are made to add amusment, but the guild serves a greater purpose. As I stated, IC, the title 'Sheeple' is not an actual guild. It is the observation of -your- character that the Sheeple looks like someone who is a good target for evil, or someone who looks like they need protection for the good. You may call people Sheeples if you like, as it is the same as calling someone weak, helpless, or a coward. Calling a non-sheeple a sheeple may get you beat up, though. ;)

Narure: Oh, we care. We are just looking at it from a different angle. And, yes, it is fun.

*edit* I will try very hard to be in the game for the inviting of victims later today. I hope I see some Sheeples. Poke IRC to see if any sheeples can come into the game if you can't wait that long. :)

Title: Re: The Sheeples return [guild]
Post by: lordraleigh on March 10, 2007, 09:52:11 pm
My main character is a little paranoid, but otherwise she is not afraid of anything.

Now one question:

Would a very schizophrenic(a real nutcase type) character be accepted inside the Sheeple?

*You see a female dermorian kissing a chair and speaking nonsensical babble as if she was talking to the chair, then suddenly she grabs a lump of coal from a small sack and start biting in as if she was trying to eat it*
Title: Re: The Sheeples return [guild]
Post by: Under the moon on March 10, 2007, 11:21:23 pm
Any type of character is ok, but try not to be too extreme in your actions. The Sheeples are meant to be taken seriously, but with a dash of harmless humor.
Title: Re: The Sheeples return [guild]
Post by: Duraza on March 11, 2007, 01:43:38 am
I love this guild idea! it sounds like fun. If I can ever get my internet completely working and start playing planeshift again I'll definately make an alt.

Just one question

So lets say the character I volunteered had an irrational fear of gold. Would that be enough to qualify as a guild member (besides the whole "non-hero" factor)?
Title: Re: The Sheeples return [guild]
Post by: Phinehas on March 11, 2007, 10:21:29 am
Yes, that's enough to qualify as a member.

What needs to be understood is that the Sheeples F. isn't so much a set of strict rules or guidelines, as an idea... a standard, if you will... It's a place of acceptance, for all those, poor, huddled masses of fearing... did I say fear? Why would I say fear? I'm not afraid. Am I? I think I might be... Oh no! NO! NO! NO! NO!

*passes out*
Title: Re: The Sheeples return [guild]
Post by: Under the moon on March 12, 2007, 03:03:44 am
Crimes against the Sheeples will be reported in this thread from now on. We will figure out where to go from there.

Note, only crimes with witnesses other than the sheeple (if said sheeple is killed) will be reported with the names of the criminal. Otherwise, only Sheeple deaths will be given. A Sheeple who lives doe snot have to report a crime if they a 'scared' to. you know how this works. Watch the Godfather if you don't. :)
Title: Re: The Sheeples return [guild]
Post by: Gharan on March 12, 2007, 03:26:59 am
I had a character named Minem in Sheeples who suffered a public death. Is it okay to post what happened without mentioning names or is that for a witness to do?
Title: Re: The Sheeples return [guild]
Post by: Narure on March 12, 2007, 04:50:20 pm
What about crimes comitted by Sheeples? Such as destruction of property? And i would think it is best left up to witnesses to describe a crime if your character is in the death realm.
Title: Re: The Sheeples return [guild]
Post by: Under the moon on March 13, 2007, 12:34:56 am
I would say it is safe to say that if there were witnesses there who are 'good' folks, then the guards would have learned of it somehow. Most players do not know what the Sheeples are yet, so would not think to report the crime here, or ingame. These are meant to be the Guard reports, so should be written as such.

I am formulating rules for what can be reported if there are witnesses. For now, it will be as follows:

1> If your Sheeple is killed, and there are no witnesses, this is what you can post: <Sheeple name> has gone missing, and was last seen in <this> area.

2> If there are one or two witnesses of unknown alignment, give them a quick /tell asking them if you could use their names as witnesses in the forum report. If they say no, revert to the first rule.

3> If there are three or more witnesses, and you know some of them to be 'good', then I would put: "Witnesses reported <name> as being killed by A <gender race> looking like [description of <killer name>] in <this place>.

Since there is not a good way to tell folks apart yet, we will have to give out the exact names of the criminals to say what they 'look like'.

I will give an actual example:

Guard log:
Victim: Arnigus Faymore
Crime: attempted assault with swords (refused /challenge by jumping away. Unrealistic RP cited)
Location: Harnquist's forge.
Perpetrator: Paxuin the Kran (name was said in public chat)
Witnesses: Ecuetas the Kran, and many others
Fine: No charges brought by Arnigus. Fines dismissed.

Victim's statement (Arnigus): Well, I am not quite sure waht the Kran's issue was, but I think it must have mistaken me for someone else. The Kran seemed very agitated by Goodkran Ecuetas's insistence it put its swords away in a public area. I don't want to cause any trouble here, so I think a warning might be best.

If your character was killed, and there were at least three witnesses but the name was never said:

Guard log:
Victim: Timmy
Crime: assault with knives, and murder (accepted  /challenge based on well played RP) **
Location: The tavern.
Perpetrator: Unknown dwarf. Described as [Cartman]. **1
Witnesses: Anonymous **2
Case: open
Fine: 20,000 Tria. **3

** List the IC crime, and the OOC reason it was accepted/denied

**1. If you read the criminal's description, and is says 'disguised' of some sort, then you may not say the name in the post. If anyone you ask to be a witness knew the name, then you can post the exact name instead of 'unknown'

**2. Unless you asked the players to use their names first

**3. Example fine. We will work on those later.

Now, if your Sheeple is assaulted, but not killed, you do not have to fill out a report unless your character wants to.

Any other witnesses should PM the poster of the report if they want anything added.
Title: Re: The Sheeples return [guild]
Post by: Gharan on March 13, 2007, 01:05:28 am
Guard log:
Victim: Minem (Klyros)
Crime: Death by strangulation (Argument over who broke a bottle escalated to Minem's death)
Location: Just outside the doors of Kada-El's Tavern
Perpetrator: Narure the Enki (name was said in public chat)
Witnesses: Irick the Enki and many others
Fine: To be announced
Title: Re: The Sheeples return [guild]
Post by: Under the moon on March 14, 2007, 11:11:39 pm
Come on, folks, you know you want to make a Sheeple. Ask the folks who are doing it already how much fun it can be.

Just create your Sheeple and ask the first Sheeple you see (or /who sheeple)for an invite OOC, as sheeples do not have to know one another, and the 'guild' does not exist IC.

Remember, Sheeples are part time Alts. Play as little or as much as you like.
Title: Re: The Sheeples return [guild]
Post by: Robinmagus on March 15, 2007, 02:26:25 am
I'm in. Yaaayyyy. I was born a sheeple!  \\o//
Title: Re: The Sheeples return [guild]
Post by: Orgonwukh on April 16, 2008, 07:58:54 pm
The fines you are talking about: How are they related to the Octarch's decree?
What I mean is: If someone is kidnapped, and the perpetrator is identified, do you only have to pay the fine or do you also have to roleplay the consequences (which should be life-time banishment from what I know so far)? Or do you exclude the decree from this roleplay?
Title: Re: The Sheeples return [guild]
Post by: Under the moon on April 16, 2008, 08:52:56 pm
I will be making updates to the rules based on new Settings info. Might take a week or more, though. :)
Title: Re: The Sheeples return [guild]
Post by: SerqFeht on April 16, 2008, 11:31:40 pm
Yes! My guild has not been out to kill everyone or control the economy, but I have always felt there weren't enough civilians running around. I will make a sheeple and contact one of you in-game when I get a chance! Looking forward to helping out! \\o//
Title: Re: The Sheeples return [guild]
Post by: Sangwa on April 17, 2008, 12:19:24 pm
This guild is incredibly strange. It's an OOC attempt to have IC victims? :P

EDIT: Thanks for correcting me Entevir!
Title: Re: The Sheeples return [guild]
Post by: Entevir on April 17, 2008, 01:10:35 pm
Incredibly strange in a genious way.

Making a sheeple as soon as i finish this post.Hope i die ridiculously.
Title: Re: The Sheeples return [guild]
Post by: Sangwa on April 17, 2008, 10:12:30 pm
That hasn't picked up because people never spend time with their sheeples. They rather spend time getting at other people's sheeples, I bet!

Under the Moon is reshaping it though. Let's see!
Title: Re: The Sheeples return [guild]
Post by: SerqFeht on April 18, 2008, 12:24:41 am
Question: Where do these fines go? If I get killed and someone gets fined 20,000 for it, and they pay up, where does all that go?

By the way, my entry:

Llams Artxe walks in carefully. An average sized dwarf, he tests his height against everything in the room. Assured that nothing in the room is smaller than him, he relaxes. Until another dwarf walks in...

Can't wait to catch you guys in game!  :thumbup:

eft: I guess I accidentally underlined it. I put in italics now
Title: Re: The Sheeples return [guild]
Post by: Under the moon on April 18, 2008, 03:55:55 am
Any fines would go back into the Sheeples... to be robbed again another day. Or to make events such as the poetry contests. Fines have not been established yet, so don't worry about them.
Title: Re: The Sheeples return [guild]
Post by: Orgonwukh on April 18, 2008, 11:02:29 am
Just a wild idea:
What if the fines would be some kind of out-of-court settlement?
If the perpetrators pay the fine, they don't have to fear further consequences because the victim won't report the crime.

Another wild idea:
Maybe the fines could be paid by doing welfare work, depending on the crime and the perpetrator's skills.
If the perpetrator has a high mining skill, the fine could be paid in ores. If he is a good crafter, the fine could be a high quality sword. This would make future robberies more interesting since the yield would be more various.
Title: Re: The Sheeples return [guild]
Post by: Sangwa on April 18, 2008, 12:35:23 pm
I think the second wild idea is nice.

And I'm getting a Sheeple too!

Some Sheeples were having a reunion at the tavern, but one of them was missing... This one was Zervei Tvis. The others saw him arrive early, but as soon as more than 5 sheeples were around he began sweating and shuffling in his seat. As the tavern filled up with people... and with Zervei's panic; he ran out the door with a serious expression and silly screams.

Does this qualify? I hope so! I'll try to get you in-game.
Title: Re: The Sheeples return [guild]
Post by: Zan on April 18, 2008, 07:29:12 pm
Orgon, get arrested by the Imperial Guard. Imperial law handles your wild ideas as punishments for most regular crimes.
/me apologises to UtM for highjacking his thread

Sheeples rock! ;D

I made one once, a dwarf that was afraid of a piece of the Azure Sun falling down on his head (actually a realistic fear, no?) but sadly never got to meet up with other sheeples or involve himself in any roleplays since he was stuck wandering around inside the temple.
Title: Re: The Sheeples return [guild]
Post by: Under the moon on April 18, 2008, 08:22:17 pm
Thread and rules are updated, as well as a few fines. If you want to be a Sheeple and none are online, look in IRC for me or leave me a PM.