PlaneShift
Gameplay => General Discussion => Topic started by: Talad on March 26, 2007, 12:20:41 am
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(news taken from main site)
2007.03.26
Thanks to the efforts of the setting team, we finally reached the mark of 100 quests present in game!! They range from simple fetch and carry, to complex ones including riddles, combat and travelling. This large base of quests will allow us to focus on improving the dialogue and quest system.
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\o/ The more of them, the more fun i will have completing them, once we won't need the special skill we need if we wan't the NPCs to understand us ;P
Of course it would be good if it happened sooner than later ;D
Congratulations
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Great, thats a pretty impressive milestone, Congratulations are in order for the settings team then, well done and thank you very much for all the hard work. I have done some quests over the last month or so and actually enjoyed the time spent doing them :)
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lol does this mean the quests in the bd area are now regettable or no?
CONGRATZ DEV TEAM!
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"NPC chat system changed for much better" would be a much better new.
Quality > Quantity
But that my friends, is coming soon(TM)
For all we can do is to play guess-words in 100 different ways!
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There are a lot of people on the forums lately saying that many quests are far easier with NPC communication than they expected :) Are you sure your information is up-to-date, LR? It would be a shame if you were going off of what you experienced several months ago.
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Wow there must be alot of new quests in-game, there was 80 one or two weeks ago and now there's 100. :thumbup:
Guess i've got alot more running to do. :lol:
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Congrats, and well done!...well except for the phrasing issues. ;)
As a regular quester, I have had much fun doing them. Thanks to all the devs for their hard work, particularly to Xillix. \\o//
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Indeed, congratulations to everyone who ever made a quest for Planeshift or worked on them!
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Excellent work, not only on the quests but also on the whole NPC interaction approach .. it's improving nicely.
Now I hope the next step is finally fixing that overlapping quest issue. It isn't much fun if you make a trip to the Bronze Doors, gather some tasks there and then eventually find out you have to discard half of the tasks because they involve the same NPCs.
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Sounds good. However, I'd prefer having the current notoriously broken quests either fixed or disabled :thumbdown:
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This is definantly a marking point in ps history, kudos to the dev team and all who contributed. :)