PlaneShift

Gameplay => Newbie Help (Start Here) => Topic started by: Altrix on March 09, 2003, 08:58:29 pm

Title: Ummmm....hmmmm....
Post by: Altrix on March 09, 2003, 08:58:29 pm
Um, I well. I just joined this community. Let me just say THANK GOD FOR THE PLANESHIFT TEAM. I nEvEr thought aNyOnE would even think of making what the people have always craved: A FFFRRREEE MMORPG that all can enjoy.... or can they? Because I run Mac OS 9.1 and I have no clue whether Planeshift can run on it or is it only Mac OSX???  ?(  Please answer back soon. Peace.
Title:
Post by: azeazezar on March 10, 2003, 09:13:28 pm
wel
i have to say i you should not use caps at non-grammer ways: link wil flame you of his forum

and making a new topic with your first post is a way to make him flame you into a hospital

you are warned
Title:
Post by: Kiern on March 10, 2003, 10:14:53 pm
HI Altrix, i\'m not really sure about the Mac thing, as I don\'t use that stuff...I guess you will see when the Mac release is out :P
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Post by: Chlerval on March 11, 2003, 11:13:01 am
Quote
Originally posted by azeazezar

and making a new topic with your first post is a way to make him flame you into a hospital



Isn\'t this the newbie help forum? If a newbie isn\'t allowed to post here his/her first post, why call it a newbie forum?
Title: A Note from the Mac Developer
Post by: Lightyear on March 11, 2003, 02:36:49 pm
Just so that everyone\'s clear, and nobody\'s unduly surprised:

PlaneShift will require MacOS/X; please don\'t expect it to run under 9, as it just isn\'t going to.

Amongst the reasons are:
 * Solid GL performance in 10.2
 * We need the memory management in current builds; we are not currently \'cheap\' on memory, and you\'re going to need a good hunk of it to run reliably.
 * I am currently in the process of adding support for several extensions which have provided performance improvments on the Mac, and trying to provide some kind of short-term fix for major performance issues until the new CrystalSpace renderer is complete.

Now, having said that, while I\'m not doing an OS 9 port myself, it is theoretically possible to do so.  But OS 9 would be a major piece of work, and that work is currently well outside of our current scope and planned work.  It\'s not going to be a \'just add support for OS 9 API and compile\'; it would be a major undertaking.

For now, and for the forseeable future, you\'ll need OS/X.  Upgrade - it\'s well worth your time.