PlaneShift

Gameplay => Guilds Forum => Topic started by: bilbous on April 01, 2007, 05:31:04 am

Title: Guild cheat sheets
Post by: bilbous on April 01, 2007, 05:31:04 am
Ok which guild has the best quest/crafting cheat sheets? I want to know which guild I should attach an alt character to in order to have access to this information as bilbous is a loner and will never join a guild. Why should I be prevented from getting this info just because I won't join a guild? I am sick of being bypassed by newcomers who join a guild and have the world laid out for them.

AAAAHHHHHHRRRRRGGGGHHHHHH!  ;) Ah the  heck with it I'll just create a legion of alts and join as many guilds as I can.
Title: Re: Guild cheat sheets
Post by: The Wandering Djinn on April 01, 2007, 06:31:25 am
Game Masters Guild. Hands down... no contest :P
Title: Re: Guild cheat sheets
Post by: bilbous on April 01, 2007, 06:38:54 am
not the settings team guild?
Title: Re: Guild cheat sheets
Post by: Nikodemus on April 01, 2007, 10:01:22 am
lol, and now, tell me someone there is nothing wrong in spoilers as long as they arent public^^
Title: Re: Guild cheat sheets
Post by: zanzibar on April 01, 2007, 10:35:30 am
lol, and now, tell me someone there is nothing wrong in spoilers as long as they arent public^^

What does this even mean?
Title: Re: Guild cheat sheets
Post by: Nikodemus on April 01, 2007, 10:44:33 am
A respose to those who think otherwise? Why do you think? Or maybe i messed up grammar there?
Title: Re: Guild cheat sheets
Post by: LARAGORN on April 01, 2007, 01:11:56 pm
To end the silly spoiler thingy, I will post a full list of Quests and the correct 'phrases' to solve them all later today :)
Title: Re: Guild cheat sheets
Post by: neko kyouran on April 01, 2007, 01:47:44 pm
and, assuming that isn't a joke, well, you may find yourself in a world of hurt if you do.  :)
Title: Re: Guild cheat sheets
Post by: LARAGORN on April 01, 2007, 02:00:01 pm
We are tired of the heavy handed oppression of our freedom of speech. We must unite ! We must get this information to the masses !

There is no purpose what so ever to keep this from people, it is unthinkable to let people try and work these silly Quests out on their own.

PEOPLE OF PLANESHIFT JOIN ME TO END THIS INJUSTICE !!!
Title: Re: Guild cheat sheets
Post by: Zan on April 01, 2007, 02:05:54 pm
You don't have to join a guild for this information ... just leave one hundred million tria, divided in ten bags of ten million tria worth of circles each, behind the Laanx statue by midnight tomorrow.

All secrets will be revealed to you then.
Title: Re: Guild cheat sheets
Post by: Caarrie on April 01, 2007, 02:10:03 pm
not the settings team guild?

The devs are in the gm guild
Title: Re: Guild cheat sheets
Post by: Nikodemus on April 01, 2007, 02:44:42 pm
why, let Laragorn do it. At least we will have equal chances playing PS^^ seriously ;P
Title: Re: Guild cheat sheets
Post by: bilbous on April 01, 2007, 06:01:03 pm
The devs are in the gm guild

But do they tell everything they know to their less enlightened guild-mates....? :-X
Title: Re: Guild cheat sheets
Post by: Nikodemus on April 01, 2007, 06:11:30 pm
But do they tell everything they know to their less enlightened guild-mates....? :-X
Have you heard of ranks? ;P
Title: Re: Guild cheat sheets
Post by: bilbous on April 01, 2007, 06:15:01 pm
Yes but I have also heard of cabals within cabals....
Title: Re: Guild cheat sheets
Post by: Donari Tyndale on April 01, 2007, 07:39:18 pm
If you are looking for the solution to quests, or any kind of bugs to abuse, go to www.ps-quests.com, disable your firewall and enter "OK" when prompted ;)
Title: Re: Guild cheat sheets
Post by: Nikodemus on April 01, 2007, 07:43:14 pm
Don, tahts borked! o.O *drunk*
Title: Re: Guild cheat sheets
Post by: lordraleigh on April 03, 2007, 10:30:24 am
If you're looking to join "guilds" mainly to have access to "cheat sheets"(it sounds weird speaking "cheat sheets" :P) then you're simply on the wrong way. Ask some older players around too, some of them will help you as many don't see giving the guess words for NPCs as a spoiler.
Now on giving the amounts for crafting things. Well, most games have manuals explaining in detail their systems, so my guess is that it's quite an oxymoron to claim it's spoiling. Anything that doesn't spoil fun(is there any fun on guessing words to make NPCs understand you?) isn't a spoiler in my opinion.

But, that isn't a good reason to look for "guilds", as it's entirely OOC, and you may easily leave the "guild" after you get access to the cheat sheets, making it pretty much of a trick to get access to information. Hopping off between "guilds" in the OOC search of cheat sheets(Not sure on which IC pretext one could have for it) will IC make your character distrusted by all "guilds" around.

If you are looking for the solution to quests, or any kind of bugs to abuse, go to www.ps-quests.com, disable your firewall and enter "OK" when prompted ;)

Post your IP address here and turn on Windows XP remote assistance and you will get it! :P
Title: Re: Guild cheat sheets
Post by: LARAGORN on April 03, 2007, 02:44:11 pm
A rouge spy would go from guild to guild just to obtain information. An individual with short term memory, would also switch guilds often as they forget who they are allied with. Lots of IC possibileties ;)
Title: Re: Guild cheat sheets
Post by: bilbous on April 03, 2007, 05:01:21 pm
It was mostly an empty threat. I do not really intend to join any guild. It is too much trouble building alts to the point where they might be acceptable, just to let them languish once they have served their purpose. I have one character in a mostly inactive guild and I briefly flirted with working another in to some other. I suppose the thread could as easily have belonged to the complaint department.

Title: Re: Guild cheat sheets
Post by: Araye on April 03, 2007, 06:45:21 pm
Our guild has many quest walkthroughs.  BUT we encourage members to actually try and solve the quests on their own or as a team before using the walkthroughs.  It is our opinion that the quests were developed as an enhancement to the fun of playing PS and not there just to be solved for advancement's sake.  We feel the walkthrough saves the more advanced players' time.  This way they don't have to hand hold a new player's when solving "Harnquist needs and apple" and the new player is not left scratching their head either.

Just my thoughts,

Araye

NOTE: we need a spell check   ;D
Title: Re: Guild cheat sheets
Post by: bilbous on April 03, 2007, 07:09:38 pm
I actually prefer to do that too but I get frustrated fairly quickly if the first 6-10 phrasings do not work. Also one thing I have noticed is that npc's stack the quests so if you have multiple quests involving the same npc you have to finish the one he thinks is on top before he will respond to any of the other prompts. This might not hold in all cases but it seems to in many.
Title: Re: Guild cheat sheets
Post by: Draklar on April 09, 2007, 11:48:38 am
bilbous: You do have to realise however, that by choosing the path of a freelancer, you must accept certain state of affairs that you may, or may not consider benefitial to you, personally.

Guilds provide advantages to those who join them. No doubt, this should be a well known fact. Now what has to be underlined is that asides creating a close-knit community, bound to follow same pre-determined aims, guilds also make it possible for their new members to progress with a speed proportional to the power of the given organisation. This is just something you have to accept when deciding to remain unaligned. It is also something that should be accepted by the community in general. Some guilds will have a better organisation, some will have it worse. Likewise, some might grant advantages greatly surpassing those offered by other organisations. It's just something that should be accepted, rather than scorned. The latter more often than not will be simply a sign of jealousy.
Now let me ask you something. In the most extreme case, would you really expect the Explorers guild to hide the vital information, which could otherwise help their members to explore new areas, thus far hidden from them by a chain of required quests? In my personal opinion that wouldn't really suit a highly esteemed role-playing guild. They can, of course, hide the information and expect their members to find it by themselves, thus proving to be worthy of promotion, but I don't think this stands as the only solution they should be allowed to partake.

You can consider this to be an unfair advantage, but looking at the entire matter from historical point of view, what else could be thought about the craftsmen guilds, which monopolised the market? In time, as more Planeshift features will be brought into the sunlight, guilds will be given more possibilities to outdo others. Economical and military power will be the center of interest for many organisations and it isn't very likely that an unaligned crafsman will constitute a good deal of competition for the members of the well-established guilds.

You have to ask yourself if you are ready for this. If you find the advantages provided by the guilds disturbing even now, you might want to reconsider putting your individuality above benefits of guild membership. With time it will become even harder to put up with the growing forces, whilst pleas taken to the forums most likely will remain unanswered.

The opportunities are meant to be equal and I believe they are. The problem is opportunity alone isn't enough to bestow you with a complete success. You are bound to make moves, which will help you to progress. There's no point in getting angry at people, who simply take advantage of this opportunity in different way than you do.
Title: Re: Guild cheat sheets
Post by: Shangreloo on April 09, 2007, 03:10:32 pm
Our guild has many quest walkthroughs.  BUT we encourage members to actually try and solve the quests on their own or as a team before using the walkthroughs.  It is our opinion that the quests were developed as an enhancement to the fun of playing PS and not there just to be solved for advancement's sake.  We feel the walkthrough saves the more advanced players' time.  This way they don't have to hand hold a new player's when solving "Harnquist needs and apple" and the new player is not left scratching their head either.

Just my thoughts,

Araye

NOTE: we need a spell check   ;D

If posting qust walkthroughs on a guild website is considered acceptable, then it should also be accpetable in forums. After all, the guild is  accepted as following the rules of the game.. and yet posting walktrhoughs is considered "spoiling" the game. If posting walkthroughs for  guild members helps to enhance the fun of the game for newcomers and saves oldbies the hassle of helping newcomers.. Ok.. so I'm confused as to why it ok for some to post walkthroughs, but not for others to post them.

And yes, some guild walkthroughs (those for The Enlightened, for example) are available to non-guild-members, one just has to know the right person.  :innocent:

So, again, the question: Is posting a quest walkthrough a spoiler.. or isn't it.
Title: Re: Guild cheat sheets
Post by: bilbous on April 09, 2007, 04:00:49 pm
@Draklar I could just flit my way from guild to guild, try to achieve dominance in each, quit if unsuccessful and disband if successful. Hmm what else....

Oh guild halls can be raided by thieves in the night should I try cracking your website? Guild members can be kidnapped and tortured for their secrets, would you go along with such a RolePlay? Would it get me access to the knowledge I want?

In a lesser way some guilders are more greedy than others and might be bribed but I don't really see anything of value I could offer in game terms and I am not likely to offer someone cold hard (real) cash.

Part of my problem with guilds is that the guild channels of every game I've been a guild member in including PS tend to be full of kids talking trash which there is nothing wrong with if you are a kid who likes talking trash. Before you get all huffy and say X guild is not like that there is no guarantee that your guilds chatter will not be equally annoying to me though you are discussing 16th century poetry and how it relates to PS.

Call me ancient or stuffy or whatever but silence is GOLDEN and seeing that guild tab a winkin and a blinkin makes me nod happy. There is too much blinking on the chat window as it is, you won't often find me in a group either.
Title: Re: Guild cheat sheets
Post by: Draklar on April 09, 2007, 04:51:11 pm
I cannot speak for other guilds, but as far as Dark Empire goes, I'm sure quite a few members would be more than happy to arrange kidnapping-related role-play events. Given they would remain on civilized level, of course. Cracking website is out of question and it's saddening that you bring this up, actually. Myself, not being around here for quite a while, I don't know whether the state of role-play in the community is on such a low level that people lack the ability to coopearate in creation of a more colourful world, but I do hope your remark was merely a singled out outburst caused by a severe frustration and that it doesn't represent your general approach to creative solutions, or anyone else's for that matter.

I see what your problem with guilds is, but none the less it's your decision to remain a freelancer. To be straightforward - You don't like the way things are in guilds? Tough luck. Apparently that's how the community is. As far as this matter goes, you can do very little besides trying to constitute a model for others to follow, but quite frankly I don't think posting egocentric complains will work in that direction. Instead try to cool down, and once you do that, try to work things out with other people.
If you are a crafter, there's very little you can do, that's true. But unaligned crafters never had it easy. Most had to join bigger guilds sooner or later; Whether they liked it or not.
If you are some sort of a rogue, like I said, try to find people who will be willing to arrange some interesting role-play; Agree on certain rules and should you stand victorious, you might get the information you wanted.
To make things even more interesting if you are a crafter, try to hire a rogue, who will do all the dirty work for you. I suppose there are many possibilities :)

Shangreloo: Mining locations are considered to be game spoilers. Do you think mining guilds should restrain from disclosing such information to their members?
1) Rules on spoilers refer to official forums.
2) They do include comment to use your common sense.
Title: Re: Guild cheat sheets
Post by: bilbous on April 09, 2007, 05:38:26 pm
The cracking comment was not meant to be taken as a serious possibility, that is where the guild "papers" are so that is what it would take to steal them.

Perhaps when guild halls are in game there will be some game way to gain unauthorized access to them and outside websites can be banned, all your guild game related information must* remain in game, any outside pages with  quest information or mining locations, etc. being forbidden. Plot and plan all you want on your web-pages but no spoilers.

As it stands now I could easily make a password protected site put all the spoilers I want on it and use the username\password combination user:pass. With that figleaf I could claim it is a password protected site so that I am not violating the terms of usage. Perhaps I might need to create one more account (to make 5) and create a guild, let us call it "The Spoilers" and make my password protected site its forum.

As far as I am concerned this thread was pretty much dead until you resurrected it, there has been more time between your initial post and the previous one than between my first post and the one previous to your first post. Calling me egocentric, even if it is true, and telling me to get over it is kind of insulting when you decided to pick at the scab.

It would have been nice to know before I broke the tax quest that: getting the assurance notes and delivering them one at a time -- would break it. That appears to be the case and wasn't even what caused my initial post. I hope if that is considered a spoiler it is allowed to remain as fair warning to others who have not attempted this quest.

Just thought I'd update about the quest. The other way to finish it still works if you have broken the above method. You might miss out on some intermediate reward, I don't know, but you can move it from the uncompleted to the completed quest list and receive the final reward from the protagonist.