PlaneShift

Gameplay => Wish list => Topic started by: Eagel on April 02, 2007, 03:58:25 pm

Title: making a fire
Post by: Eagel on April 02, 2007, 03:58:25 pm
Hi, I've done a quick search inside the wish list, so...
I was reading Ice_Stovo wish about stamina... but then was named to get packed somewhere when you are tired.

This wish 'Making a fire' should include some new items and a new skill.
Item.
wood
flint and silex stones to start a fire
Skill
making fire

To make fire you have to have a good Intelligence level.
You have to train 'Making Fire' with a trainer that can teach you the basics
The more you train, faster you get the fire and less wood you need.

Stones should be obtained by a quest (or a series of quests, like the access to the winch)
Wood should be grabed from the trees or ground around (like apples) [I see apples fall from trees, so it could use the same mechanism]
Fire could have a time value to disappear - like some spells. But this time should be a little longer  :sweatdrop:

I don't know much about mechanisms in game, but could be like this: get wood, get the book of fire in your mind and one stone in each hand, and you can start trying to make fire. As I said, more training, less time and wood spent.

Beasts could be attracted to the fire (like the nearness of a players do) and incite them to target a player and attack.

Well.... now the why.
Because ITs fun making fire outdoors, and camping... A fire makes you 'stay' in a place.
Now the guilds could have meetings and reunions in the wilderness, embraced by the heat of a good fire.
You can see when a player is camping outdoor because the fire... or see the lights and start investigating.
I think would improve the roleplay... I personally love the fire at Kada's but it's a little lonely when nobody is around. :'(
I can't think another good reason than RP.

What do you think?
Title: Re: making a fire
Post by: bilbous on April 02, 2007, 05:22:23 pm
Since there is optics in the game you could theoretically focus light to generate heat although with the crystal providing the light it might be more like trying to focus a light bulb than the sun and thus not be possible. All the same I would probably just flame burst a stack of kindling to start a fire. I think just about anyone can do that as long as they have a glyph and acquire one level of training.
Title: Re: making a fire
Post by: Zan on April 02, 2007, 06:04:16 pm
I'd love to be able to make fire in different ways. I'd also love to see this expanded to be able to set up an encampment.

There should be ways to do this with getting the right items, retrieving these items are of course skill dependent. Wood will be gotten by a woodcutting skills and stones are either found or mined. Flint is just dry grass and can be found by anyone. There could also be engineered items which can be carried and used repeatedly, fireboxes for example. Lastly wood should be able to be lighted by torches and magically created flames as well.

I wouldn't go and create a firemaking skills, first of all because it is a very basic skill and secondly because we can't go and create seperate skills for any action. There isn't a mug holding skill or writing skill either. Those things are expected to be common knowledge for all Yliakum inhabitants.

What I would like to see was a survival skill that affects things like finding food in the wilds, gathering materials and setting up camps as well as making fire. It's one general skill for a group of actions and calculations that determine how well someone can fend for themselves without needing others out in the wilds.


Title: Re: making a fire
Post by: zanzibar on April 02, 2007, 07:53:40 pm
You should be able to cast fire magic on the wood as a short cut.:)
Title: Re: making a fire
Post by: Earl_Listbard on April 02, 2007, 07:54:47 pm
I like this idea, it would also give some use for those small axes you can buy from harnquist or trasok.
Title: Re: making a fire
Post by: Ice_Stovo on April 02, 2007, 08:25:11 pm
I think it will be quite difficult, even CrystalSpace supports even dynamic lighting sources, PlaneShift's last release is not able even to make dropped shadows (I know it was added to CVS some time ago). To be able to create another lighting source in-game it will need to consume a lot of CPU in current state of game (Is this the reasom why torches are still not ingame?)
Title: Re: making a fire
Post by: Eagel on April 02, 2007, 10:32:13 pm
To be able to create another lighting source in-game it will need to consume a lot of CPU in current state of game
Good point... I didn't notice that.
Correcting myself... it could be just an animated fire, not a lighting source.

I'm not sure, but the torchs at the entrance of the Laanx Temple, are lighting source?
Title: Re: making a fire
Post by: zanzibar on April 02, 2007, 10:42:09 pm
I'm not sure, but the torchs at the entrance of the Laanx Temple, are lighting source?

Those aren't mobile.
Title: Re: making a fire
Post by: Eagel on April 02, 2007, 10:54:44 pm
Those aren't mobile.
Excuse the wrong english word I choose

Those I refer, and yes... they are mobile. (http://i133.photobucket.com/albums/q50/eagel_ps/fire.png)
I'm not sure if those are a source of light

[EDIT]
Adding to original post...This fire also could be used to cook
[/EDIT]
Title: Re: making a fire
Post by: zanzibar on April 02, 2007, 11:23:57 pm
They are animated, but they are not mobile.  They stay in one place.
Title: Re: making a fire
Post by: Eagel on April 02, 2007, 11:40:21 pm
* Eagel runs when see a fire moving along the Plaza
Anyway... I never said anything about mobile fire, I asked about lighting source because the CPU usage  ::|
Title: Re: making a fire
Post by: Zan on April 03, 2007, 07:05:02 pm
Can we have dwarves called "Campfire" instead then? :P

Seriously, don't think that should be an issue without solution. If it needs be you simply don't treat the campfires as a light source but just a bunch of particles resembling flames, it's at least somewhat realistic. Lighting and shadows have always been screwy in PS anyways.
Title: Re: making a fire
Post by: Myrthe Neyravar on April 03, 2007, 10:43:54 pm
Those I refer, and yes... they are mobile. (http://i133.photobucket.com/albums/q50/eagel_ps/fire.png)

not moving, just a looped animation, like how the characters move slightly when they stand still...
Title: Re: making a fire
Post by: John80sk on April 06, 2007, 10:29:10 am
If your campfires are moving, you're doing something wrong.

Er, anyways, I don't think a firemaking skill is really necessary, it's not hard to light something on fire so long as you have the tools.  It would be nice to be able to do so though, to cook out in the wilderness and such.
Title: Re: making a fire
Post by: natron vox on April 12, 2007, 03:44:19 am
Another use for fires is smoke signals.
If you look in the direction of a fire that’s sending smoke signals words might appear over the fire (or not).

I think that there should be a survival quest where you gather a certain amount of food and water for yourself and build a lean-to or find a cave and survive for 48 game hours.

What did you mean by campfires moveing??
Title: Re: making a fire
Post by: Jeraphon on April 12, 2007, 03:55:08 am
Quote
I think that there should be a survival quest where you gather a certain amount of food and water for yourself and build a lean-to or find a cave and survive for 48 game hours.

I wouldn't be that comfortable forcing a player to be online continuously for that length of time. It's not feasible for casual players.
Title: Re: making a fire
Post by: Eagel on April 12, 2007, 04:08:41 am
So...
The campfire is not mobile (bad use of english.. so I apologize) but the fire is animated.
It wouldn't be a light source, just a sparkling animation like the fire at Laanx Temple... It can be seeing by far places.

You can't move fire, but you can move your camp  :whistling:
Smoke will use a large amount of processor...
Fire can be used to cook, to distil herbs (herbal skill), for alchemy, to baking, for glassbowing... a skill for making fire it can be used for many others...
Title: Re: making a fire
Post by: Narure on April 12, 2007, 12:39:40 pm
Glass blowing on a camp fire? Somehow i think not. Maybe what wood you use would determine what it is best used for as in real life.
Title: Re: making a fire
Post by: Eagel on April 12, 2007, 02:22:08 pm
Glass blowing on a camp fire?
;D hahaha... sorry for that... I was thinking in the skill to make a fire, you can start a fire in a oven or furnace  :lol:
Title: Re: making a fire
Post by: natron vox on April 12, 2007, 08:37:28 pm
I wouldn't be that comfortable forcing a player to be online continuously for that length of time. It's not feasible for casual players.
[/quote]

I didn't mean make them stay on.
But ether it stops when your logged off or (what i was thinking) the timer keeps on going after the player is logged out.

and i did not mean thare was smoke just words or sumthing.
maby that's not a vary good idea  :-\ o well.
Title: Re: making a fire
Post by: Bartholin on April 14, 2007, 07:15:00 am

I didn't mean make them stay on.
But ether it stops when your logged off or (what i was thinking) the timer keeps on going after the player is logged out.

and i did not mean thare was smoke just words or sumthing.
maby that's not a vary good idea  :-\ o well.

maybe not the fire words ;) but def a option to make fire thru means such as magic or flint.. would be cool. It would be real useful and needed infact to make the game a bit more real. Im sure the furnace goes out when its not used (not yet anyway ;) ) when we get alchmey going selecting the right wood to burn could perhapes change the affects of the same ingrediants.

/EDIT
Another thing that comes to mind is the fact that if objects become flamable, we might have an arson problem arrive, and as such could lead to a whole new section for the rpers, suchs as for evil persons, or persons that could play firfighters :). COuld become very intresting.
Title: Re: making a fire
Post by: endikai on April 14, 2007, 12:36:18 pm
this would be a good idea for all those smithers and repairers tho to get off topic from this game for a sec, we would have the same problem as runescape (i didn't really like it plaenshift better :P) have to jump over fires or get burnt and have lots of space wasted by burnt out fires and camp sites and hotels that had a gas oven on...
Title: Re: making a fire
Post by: natron vox on April 16, 2007, 04:00:10 am
 Another thing that comes to mind is the fact that if objects become flamable, we might have an arson problem arrive, and as such could lead to a whole new section for the rpers, suchs as for evil persons, or persons that could play firfighters :). COuld become very intresting.
[/quote]

There could be a forest fire or a town burning once or twice every week. :)
Title: Re: making a fire
Post by: zanzibar on April 16, 2007, 12:43:47 pm
Lighting things on fire isn't evil.  It's fun!
Title: Re: making a fire
Post by: Quitarias on April 19, 2007, 02:11:03 pm
Lighting things on fire isn't evil.  It's fun!
Said the litle boy watching Hydlaa burn
Title: Re: making a fire
Post by: Vengeance on April 19, 2007, 06:51:38 pm
I really like the basic idea of making campfires for RP purposes.  I'll think about a good way to do them.  Thanks for the suggestion.
Title: Re: making a fire
Post by: zanzibar on April 19, 2007, 08:05:18 pm
I really like the basic idea of making campfires for RP purposes.  I'll think about a good way to do them.  Thanks for the suggestion.


Would you mind if I drew your attention to this post (http://hydlaa.com/smf/index.php?topic=22595.msg248202#msg248202)?  I think it's relevant to the thread.
Title: Re: making a fire
Post by: Ventissar on September 17, 2007, 05:36:25 am
I would definitely like a wood chopping skill. Different types of wood could burn for different lengths of time. Certain skill would be required to chop longer burning wood. Certain tasks, like smelting, could require wood that burns hotter than campfire pine.
Title: Re: making a fire
Post by: Sheneer Shenele on September 19, 2007, 10:59:19 pm
Flint is just dry grass

no it isn't, its a stone
Title: Re: making a fire
Post by: Xolani on October 02, 2007, 04:25:32 am
Hey I got a neat idea from "Myst the book of Atrius". In the book there are these special stones which are farly rare which give off light. Simular stones or crystals, because in Planeshift crystals can give of light, could be implemented in the game and be rare items. In the book they go dark after a very long time, (perhaps after months) which may be a good idea in the game so after they go dark they become just an ordinary rock. One might even want to make it possible for Alchemists to create them or Mages to put light in the crystals or stones. Just some thoughts and ideas to think about  :)
Title: Re: making a fire
Post by: lurkmost on October 02, 2007, 04:42:27 am
WIth the right fire mechanics going, lightning strikes could be an excellent means of starting a wildfire event.
WIth a fire making skill, do you think that people could make slowtorches and kindle boxes so that people could make a quick fire more easily?

More importantly, the use of fire in hunting.
Given a bit of AI tweaks, herding animals could be spooked by fires and could be persuaded to move away from them.
This could be used to both protect people, but it could also be used by a well organized group of hunters to trap down any prey that might have the tendency to run away. (Future mobs will do that, right?)