PlaneShift

Support => Complaint Department => Topic started by: bilbous on April 06, 2007, 09:17:40 pm

Title: Dlayo
Post by: bilbous on April 06, 2007, 09:17:40 pm
What is with the dlayo gladiator now? 280 damage, 321 damage, a little excessive isn't it?
Title: Re: Dlayo
Post by: neko kyouran on April 06, 2007, 11:20:18 pm
wha.
Title: Re: Dlayo
Post by: bilbous on April 06, 2007, 11:26:34 pm
Dlayo Gladiator resides in the pvp room now and today he was a one-hit killing machine who took many hits to defeat. I do not know what level of armor skill it takes to survive one of his swings but I don't got it  ;D
Title: Re: Dlayo
Post by: neko kyouran on April 06, 2007, 11:27:01 pm
group with other players.
Title: Re: Dlayo
Post by: bilbous on April 06, 2007, 11:28:45 pm
Here is some cheese to go with my whine:

Shoot him from the stands ;)
Title: Re: Dlayo
Post by: Xillix Queen of Fools on April 07, 2007, 01:39:12 am
indeed you could also speak with him :D. I had hoped people might group to defeat :D
Title: Re: Dlayo
Post by: zanzibar on April 07, 2007, 02:45:19 am
Oh no, it's almost as if he has the stats of a regular powerleveller!  Life is so unfair. :'(
Title: Re: Dlayo
Post by: bilbous on April 07, 2007, 02:52:29 am
Ah had not considered the possibility speech might have been added to his repertoire.
Title: Re: Dlayo
Post by: zanzibar on April 07, 2007, 03:06:11 am
Ah had not considered the possibility speech might have been added to his repertoire.

Been there for months, since just after he was added to the game.  When he was added the first thing I tried doing was talk to him.  Lo and behold...
Title: Re: Dlayo
Post by: bilbous on April 07, 2007, 03:24:05 am
Any of the glads and such can respond minimally, mostly they have nothing to say. I assumed Xillix meant he now has something to say.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on April 07, 2007, 07:41:00 am
and i do i added significantly, alas nothing i do is substantial enough for some, but this guy talks now. Long term goals include greater intelligence for every npc. How to accomplish this?

Manhours.
Title: Re: Dlayo
Post by: bilbous on April 07, 2007, 09:01:29 am
I do not ever mean to minimize the developers accomplishments as I have a little bit of programming experience and dabbled briefly with computer ai and a project of this size is no mean feat for a hobby project. Coding takes a lot of time unless you are slapping together some crummy VB file tool where all you do is take predefined widgets and slap them in a window. debugging takes longer. At the same time I tend to say what I am thinking and do not always take the time to be diplomatic or even possibly think things through.

I tried to have a chat with him earlier and did not get much more out of him than 'Gladiators are da bomb and mercenaries are da bums.' Of course he was hung up on a corner trying to get at someone who was long gone and that might have kept him from being more verbose. I did not try very long so I'm sure he had more to say if I had come upon the right keywords.

I'm not sure but I think the way to defeat him in a group is take turns shooting him otherwise he is likely to kill at least one and maybe more before he is taken down. With fast and strong weapons it might be possible single handed, indeed I killed him several times a couple days ago but it is my impression he has more hits now or more defense. I am not yet maxed out so that may be a factor too.

Thank you for the responses to that which was not just gratuitous noise in this and other threads.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on April 09, 2007, 05:25:27 pm
at this point i would take mulehours rabbithours or cowhours.

The Dlayo hardly spoke at all before and now he does. I do not feel bad that the Dlayo is as strong as some players. More game balace will make this less of an issue in the future, for now he is just intended to occupy those who have no one to duel. Is it a bad thing that there is an npc that is actually a challenge to the hardest hitters? Thank you however for calling attention to it, it may stop people from unknowingly challenging him and griefing about it later.
Title: Re: Dlayo
Post by: Mordaan on April 09, 2007, 05:37:29 pm
Ah, that explains why he was able to wreak such havoc when being lured into the plaza a few days ago.
Title: Re: Dlayo
Post by: Earl_Listbard on April 09, 2007, 06:53:23 pm
In regards to the Dlayo I think his current strength is suitable, really shows him as the top gladiator, and its realistic, gladiators are supposed to be elite fighters after all... Though my annoyance comes from after I unloaded a ton of fireballs and then slashed him up a bit, I only got 2 pps a fish, and seven trias... I think since the Dlayo is the top gladiator, it should give much more pps and better loot. Currently its pp and loot is equivilant to a common glad. It would be nicer to make tougher npcs more desireable.


Good work none the less!
Title: Re: Dlayo
Post by: John80sk on April 10, 2007, 01:02:07 am
meh, he's not really that much of a challenge from what I've seen, needs more hp.

I do agree with Earl though, harder npc's should give better loot/pp.
Title: Re: Dlayo
Post by: Xillix Queen of Fools on April 10, 2007, 04:32:48 am
i will take that under consideration  ;D
Title: Re: Dlayo
Post by: Gharan on April 10, 2007, 04:52:25 am
A complaint about a strong monster  ??? If you can't handle him group up or run. If he's one of the strongest mobs in the arena then i'm sure he'll have even more HP in the future, i'm sure a strong warrior would have no trouble with him.
Title: Re: Dlayo
Post by: bilbous on April 10, 2007, 06:32:34 am
I was really wondering if he had become bugged somehow and I got my answer, his damage is intentional. All the rest of the thread is gravy (rancid and otherwise.)  ;D
Title: Re: Dlayo
Post by: Xillix Queen of Fools on April 10, 2007, 08:07:05 am
you will find him worthwhile one way or another. complaints resolved?
Title: Re: Dlayo
Post by: bilbous on April 11, 2007, 06:39:32 am
Mollified, anyway. I'm fine with it as is.
Title: Re: Dlayo
Post by: Bartholin on April 13, 2007, 05:57:45 am
complaints resolved?


you kidding? We always have something to complain about. I find it funny how he can kill a lot of players in ps. bout 80% 100% if caught off guard at furnace :D i would not mind him giving slighty more exp though, items.. well i could care less really ;). I would love to see him attack a king tefu though :D think you could arrange it? ;)
Title: Re: Dlayo
Post by: dying_inside on April 13, 2007, 01:22:15 pm
I think the solution is a group offensive.

Damn glad for it too.  I dislike completly solable NPC's all through the game. But yeah if you really want to solo him i guess you could try magicing him from a distance.
But more fun s too be had mob lynching the guy.
Title: Re: Dlayo
Post by: Earl_Listbard on April 13, 2007, 02:37:52 pm
complaints resolved?


you kidding? We always have something to complain about. I find it funny how he can kill a lot of players in ps. bout 80% 100% if caught off guard at furnace :D i would not mind him giving slighty more exp though, items.. well i could care less really ;). I would love to see him attack a king tefu though :D think you could arrange it? ;)

Well the dlayo like most gladiators does not target to attack someone unless you yourself targeted him. Hes what I call a docile npc, they don't attack unless provoked.
Title: Re: Dlayo
Post by: LigH on April 13, 2007, 05:29:09 pm
I do agree with Earl though, harder npc's should give better loot/pp.

In my opinion, the stats/loot relations of the NPCs are discouraging anyway. I never understood how so many people could sell Iron/Silverweave weapons - as if they were not as rare as expected. Do they camp the one and only loot point for days? After 1.5 years in game, I don't even know anymore which NPC drops anything valuable at all. "Fewer" is the only answer I have. So my experienced alts don't know where to spend their thousands of PPs, and my noob alts don't know where to get any in less than a week.
Title: Re: Dlayo
Post by: bilbous on April 13, 2007, 05:45:11 pm
As far as that goes the arena joes are as good as they ever were relatively speaking and it is my impression that the iron/silverweave weapons are more common now they have been dialed back. The thugs under the temple are nearly useless now because a character able to benefit from their relative weakness can no longer survive the trip through the well and while some acrobatics might get you around the wall blocking the exit, it is not easy. There is also the odd bandit-rogue-brigand in the wilderness that drops stuff and some rogues in Oja but you have to be careful as some are exceptionally strong, give no loot or both.

I think the looting has been balanced considerably of late but I have not tried all the lootable mobs lately.
Title: Re: Dlayo
Post by: Piker on April 13, 2007, 06:28:59 pm
Since yesterday (may have been before) the Dlayo has become a great challenge, first npc i've seen that runs, hits hard and blocks well.

Makes for a good challenge, and the loot/pp's are great now. Thanks!

Title: Re: Dlayo
Post by: Earl_Listbard on April 13, 2007, 07:27:02 pm
Whoa now it runs?? didn't notice that! Awesome work dev team! ecspecialy xillix! :D
Title: Re: Dlayo
Post by: Xillix Queen of Fools on April 13, 2007, 08:24:51 pm
Magodra is the saint, I just requested it. Glad to see someone actually happy
Title: Re: Dlayo
Post by: John80sk on April 14, 2007, 03:35:56 am
This is... beyond cool, never had this much fun against an NPC :thumbup:

Just a note, the server has a hard time determining where Dlayo died, so sometimes you have to search around to loot.  Not to bring this achievement down, as it's obvioulsy a giant leap in the right direction :)
Title: Re: Dlayo
Post by: Bartholin on April 14, 2007, 08:24:51 am
Magodra is the saint, I just requested it. Glad to see someone actually happy

 ::| runs you say? I fear no man is safe in the arena.

@Earl_Listbard

The glad does infact kill with out being provoked. Many a person as of late have lured it to the magic house, and the plaza. Having the expected affect of many dead. I having seen this mod agro myself, though maybe not anymore due to the dev changes.
Title: Re: Dlayo
Post by: Zwenze on April 14, 2007, 10:45:37 am
complaints resolved?


you kidding? We always have something to complain about. I find it funny how he can kill a lot of players in ps. bout 80% 100% if caught off guard at furnace :D i would not mind him giving slighty more exp though, items.. well i could care less really ;). I would love to see him attack a king tefu though :D think you could arrange it? ;)

Well the dlayo like most gladiators does not target to attack someone unless you yourself targeted him. Hes what I call a docile npc, they don't attack unless provoked.

Its sufficient to be in a group and a group member provokes. I don tknow if you are safe as non grouped player tough.
Title: Re: Dlayo
Post by: LigH on April 14, 2007, 07:52:01 pm
... so sometimes you have to search around to loot.

Like I always say: Don't search, let search! [ /target next npc ]
Title: Re: Dlayo
Post by: ThomPhoenix on April 14, 2007, 07:56:32 pm
/target next nearest npc ;)
Title: Re: Dlayo
Post by: LigH on April 14, 2007, 09:32:25 pm
Are you sure there is a big difference?  - It could have been fixed...
Title: Re: Dlayo
Post by: bilbous on April 15, 2007, 04:27:05 am
Actually that does not help when the corpse is not where it appears to be, you have to move around hitting your /loot macro until you are close enough to loot.