PlaneShift

Gameplay => General Discussion => Topic started by: madrebel on March 10, 2003, 02:33:50 am

Title: gotta clean up the controls
Post by: madrebel on March 10, 2003, 02:33:50 am
before this game has any shot you have to clean up the controls.

yes, im aware, this is ONLY a tech demo. so i think it should be outlined now.

switching from arrow keys to turn side to side and wasd to strafe is just lame. Should have the ability to \'steer\' with the mouse and move with the keyboard.

the game looks pretty damn nice though, runs like a pig but im sure that will get fixed along the way.
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Post by: Kiern on March 10, 2003, 03:02:43 am
You say you know they will change it, so what is the point in posting this?
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Post by: madrebel on March 10, 2003, 03:37:58 am
no i didnt say i KNOW they will change it. but im saying that this should absolutely be a big TODO that gets done within the next release.

IMO anyways.
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Post by: Monocle on March 10, 2003, 04:57:44 am
I\'d say they should fix the crazy ram problem first.  This game should not have a minimum req. of 400mb of ram.  The graphix are good, but not that good.  
Somebody suggested view distance as the problem(sorry can\'t rememeber the name).  Devs, could this be the problem?  There is no draw in at all.  
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Post by: madrebel on March 10, 2003, 05:06:49 am
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Originally posted by Monocle
I\'d say they should fix the crazy ram problem first.  This game should not have a minimum req. of 400mb of ram.  The graphix are good, but not that good.  
Somebody suggested view distance as the problem(sorry can\'t rememeber the name).  Devs, could this be the problem?  There is no draw in at all.  
well, you gotta understand something first. the game as well as the engine its built on are very beta. performance improvements wont happen over night, itll be a long process im sure.

but without controls you cant have combat hehe

but yeah, the loading or objects is a bit odd. For instance in the middle of the square in front of the big orange tower. when my back is turned to the tower i have no lag. as i start to turn towards the tower it lags pretty bad, feels like its trying to load the whole building plus interiors. it just feels like its trying to to do much.
Title: how much ram?
Post by: Daccat on March 10, 2003, 08:46:09 am
I dont know what all this 400mb required to run is all about i have 256mb ddr and it runs great
(well great compared to what ive read about other ppls performance)
and i would agree with madrebel that is feels as if its loading more than is needed (or the models are too complex)
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Post by: kyp14 on March 12, 2003, 11:53:27 am
If they change the controls they should make em like a shooter W walks forward S backpeddals A strafes right D strafes Left + the mouse should act like it does in all good FPS and if you want to use the cursor to accses the menu you press some other key

Kyp14
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Post by: Jessyn on March 12, 2003, 06:12:10 pm
would it be possible to allow for customized controls, stored on people\'s local client.  I am thinking that would solve most of this thread\'s issues(except the RAM thing) in one swell foop.

Jessyn
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Post by: Vengeance on March 13, 2003, 04:24:58 am
wasd for strafing and freelook using \\ already exist.

You can already remap your keys in the keys.xml file.

Any questions?  :-)
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Post by: Quaduce on March 13, 2003, 05:29:27 am
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Originally posted by Vengeance
wasd for strafing and freelook using \\ already exist.

You can already remap your keys in the keys.xml file.

Any questions?  :-)


thats great info  :D

But hopefully it will be changed into a menu later on that you can change in game. (although i imagine it will be, but i figure any comment that will inhance the game iw worth saying)
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Post by: Shaded on March 13, 2003, 09:29:25 pm
hey, if we r talking about controls, then never in hell i want such crappy shooter ones. the only real system is a  custom setting and please when doing such a setting remember those who have a joystick or strategic commander or a 5 button mouse... *but the xml file is also quite handy...
but how to tell it that walk is right mouse and numlock toggels running on off?
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Post by: Monocle on March 13, 2003, 09:36:36 pm
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well, you gotta understand something first. the game as well as the engine its built on are very beta. performance improvements wont happen over night, itll be a long process im sure.
but without controls you cant have combat hehe


Controls don\'t matter if you can\'t play.
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Post by: Jessyn on March 13, 2003, 09:44:32 pm
i\'d been wondering what that xml file was for, but i didn\'t have the system resources free to opn notepad(yet i can run PS) my comp is NOT ok.

Jessyn
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Post by: Monocle on March 13, 2003, 09:46:40 pm
It cuts out a certain amount of the map to make the game run better.  
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Post by: Ravette on March 13, 2003, 10:07:01 pm
Nah, it doesn\'t cut out part of the game to make it run better. Jessyn was talking about the keys.xml file. Which of course is used to change the key configuration.  :)
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Post by: Monocle on March 13, 2003, 10:40:01 pm
whoopsy daisey, i thought she meant something else.
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Post by: kyp14 on March 14, 2003, 07:53:26 am
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hey, if we r talking about controls, then never in hell i want such crappy shooter ones. the only real system is a custom setting and please when doing such a setting remember those who have a joystick or strategic commander or a 5 button mouse... *but the xml file is also quite handy...
 ?(

Shaded may I ask why the hell would you wan\'t to you\'se a game command or joystick with an RPG, First person shooter controls work just fine with em go play Morrowind for the proof