PlaneShift

Gameplay => Wish list => Topic started by: Ice_Stovo on April 15, 2007, 12:02:41 pm

Title: Groups
Post by: Ice_Stovo on April 15, 2007, 12:02:41 pm
I don't think that current usage of the groups is good. They can be used mainly like some in-game IRC channels and that is a lot OOC. So i have some ideas (again, please don't kill me)
  - You can be grouped only with player who are in the same location, it should prevent the chatroom usage of groups. For example when some players remain in different location than the rest of group for longer that 5 minutes he will be kicked from the group imidiatly with displayed message like "You get lost from other members of your group".
  - When you are groupped with player who have certian privilegies (like winch access) the group is able to use them too (Just imagine wealthy merchant travelling across Yliakum with his guards and suddenly he need to use the winch to get to another level. And now his guards are not able to guard him anymore because they haven't done some quest. It is unrealistic a lot)
  - Group should be used for musicians (I am currently working on a huge music related wish including by myself composed music and instrument models)
 
Title: Re: Groups
Post by: Narure on April 15, 2007, 01:30:07 pm
Group chat will always be OOC unless its for whispering becuase otherwise they should use main chat, just some things group chat is good for that your diea would kinda killl are, organising events where a big rabble of people are talkign and you want somewhere quiet to talk and if its a rather large events you might be opposite ends of the first level and guild meetings where only the higher ups are talking but also are far appart. I doubt the restricted area thing will happen because then every average joe would be able to get in if they tagged along behind a merchant. If you turn up to a party with a friend and your name is on the list, you get in, they don't. Group chat could be used for musicians, just as it can be used for fighters, crafters, miners, buchers, bakers, and candle stick makers. I dont see what you are wishing there.

 ::)
Title: Re: Groups
Post by: Socius Rockus on April 15, 2007, 02:44:00 pm
X-/ my example was less depressing
:sweatdrop: Not everything is to compare with a party and gets the same result  ;)
Title: Alright guys, whats the plan?
Post by: Earl_Listbard on April 16, 2007, 06:49:51 pm
Alrighty guys, my idea pretains to groups so I didn't want to make another thread as this one was already here!

In group I believe each group member should have an action to target a npc or player, and put a target on it that is seen by all the group members, this would come in handy on 2 vs 2 fights as to say "Hey guys lets focus on him, without having to type it, so in the middle of battle you just click a shortcut key and bam your target now has a little sign or something above his head that shows the others in the group "focus on this guy!"

This would also help in guild wars, but I think it would mostly be used for small skirmishes like 2 vs 2 or 3 vs 3 etc etc

so lets hear some ideas on this?
Title: Re: Groups
Post by: Socius Rockus on April 16, 2007, 09:39:09 pm
 :thumbup: Good Idea, Guild wars style  ;)
Hey! why don't we put in the potions of crtl+click your helth bar to scream what your heatlh is, ect. ect. with the other option of value in combat  :innocent:
Title: Re: Groups
Post by: Raleigh on April 16, 2007, 09:50:48 pm
Here's more, if we could have a "commander" or something, "groups" could work as squads then and orders could be issued through predefined sets. And I don't think things should follow up with the rest of MMOGs, specially for the options of a game clearly focused on PvP and on its natural flaws.

"Form a Phalanx! Raise your Shields" - Boosts Defense for the whole group, but reduces mobility and can only attack if attacked first

"Move into Wedge formation" - This one is good for offense, specially for fast characters, not sure what penalty should come from it

"Move into line formation" - Default for archers

"Charge!" - Boosts significantly attack power of the group, but reduces their defense significantly as well

"Scatter" - Good when stones are raining from catapults or when area effect damage spells are being used against your group, as they are more effective against tightly formed groupings.

"Be discrete" - Everyone on "stealth mode", useful for some situations

Of course whether everyone would obey or not, that would rely on the group cohesion and on the relations between them, perhaps a message "x issue an order of y, will you obey it?" could come, or something less invasive perhaps. But... I think I've been playing too many RTSes  :whistling:

Anyway it would be great to see such tactical stuff implemented, even if Soontm
Title: Re: Groups
Post by: Earl_Listbard on April 16, 2007, 10:15:52 pm
:thumbup: Good Idea, Guild wars style  ;)
Hey! why don't we put in the potions of crtl+click your helth bar to scream what your heatlh is, ect. ect. with the other option of value in combat  :innocent:

I never suggested the health, buddy. Though whats wrong with a good idea? All of a sudden its wrong because another mmorpg used it?  :o

Raleigh, I don't think the whole general idea is what would be most needed, though on that train of thought maybe the group leader could initiate targets, but I don't think a bonus for certian commands is nessasary..  gets a bit too rts tbs -ish
Title: Re: Groups
Post by: Socius Rockus on April 16, 2007, 10:42:22 pm
:thumbup: Good Idea, Guild wars style  ;)
Hey! why don't we put in the potions of crtl+click your helth bar to scream what your heatlh is, ect. ect. with the other option of value in combat  :innocent:

I never suggested the health, buddy. Though whats wrong with a good idea? All of a sudden its wrong because another mmorpg used it?  :o

Raleigh, I don't think the whole general idea is what would be most needed, though on that train of thought maybe the group leader could initiate targets, but I don't think a bonus for certian commands is nessasary..  gets a bit too rts tbs -ish

 :o Why does anyone think i'm sarcastic all the time!?
Title: Re: Groups
Post by: Raleigh on April 16, 2007, 11:03:29 pm
Raleigh, I don't think the whole general idea is what would be most needed, though on that train of thought maybe the group leader could initiate targets, but I don't think a bonus for certian commands is nessasary..  gets a bit too rts tbs -ish

Yes, but if the combat itself will be entirely based on character skills, having a tactical edge of it would make things more interesting and challenging than just "sit and watch your lvl 25 character kill another lvl 25 character because you got a lucky dice roll".
Title: Re: Groups
Post by: zanzibar on April 19, 2007, 08:08:13 pm
I love the idea of taking group chats out of the game.  They can be fun, but let's face it... you might as well just use IRC!  They're entirely OOC, and people abuse them to have private conversations in public places.  Too often I see a group of ten people near Harnquist who are obviously engaged in a group chat.  If you're in a large group and you're having a discussion in a highly public place, how dare you stipulate that others cannot hear what you're saying?  What's even worse is the audacity people have in becoming offended if others ask what they're talking about.

So yes, you have my vote in taking group chats out of the game! \\o//
Title: Re: Groups
Post by: Vengeance on April 19, 2007, 08:20:44 pm
People...

a) Say there is too much spam in the /say and /shout channels
b) Say we should take out private comms like /group.

which is it?  :-)

The argument about why /group chat should not be private should apply to /guild, /tell and many others too I'm sure.  Be careful what you wish for.  In any MMO, not everything is IC.

Title: Re: Groups
Post by: zanzibar on April 19, 2007, 08:43:19 pm
I thought Planeshift was supposed to be different?  Isn't that the reason many of us are here?
Title: Re: Groups
Post by: Earl_Listbard on April 19, 2007, 08:56:16 pm
Looking at the details I'd have to agree, that group 'chat' is ooc... but grouping to attack the same unit is not really.
Title: Re: Groups
Post by: zanzibar on April 19, 2007, 09:02:58 pm
Looking at the details I'd have to agree, that group 'chat' is ooc... but grouping to attack the same unit is not really.

Right.  Keep groups, get rid of group chats.

If people weren't treating group chat as IC, I wouldn't have as much of a problem with it.  But people are abusing it, just like people abuse /tell to have supposedly in character chats between characters on different maps.  Just a couple of days ago some guy started sending me profanities from the death realm after he attacked me and lost.  When I told him that he was acting inappropriately, he said it was in character.  Yeah.  Right.  If your character is telepathic or if you're communicating with some sort of spiritual force like Hagarath or whatever, then that's different, but most of the time it's just silly... that, or it's people trying to get away with things by pretending it's IC.
Title: Re: Groups
Post by: Narure on April 19, 2007, 09:07:41 pm
People...

a) Say there is too much spam in the /say and /shout channels
b) Say we should take out private comms like /group.

which is it?  :-)

The argument about why /group chat should not be private should apply to /guild, /tell and many others too I'm sure.  Be careful what you wish for.  In any MMO, not everything is IC.



That is easiy solved have it appear both in the group tab and the main tab, Most people use /tell properly for whispering. You dont have to Rp with those that try to over tells because you can hit /ignore. Guild chat from my expericane tends to alwasy be ooc.
Title: Re: Groups
Post by: Draklar on April 19, 2007, 09:41:07 pm
I thought Planeshift was supposed to be different?  Isn't that the reason many of us are here?
Personally I'm here for the community, not originality provided by the game. There may be features I don't particularly like and there may be those that I'll praise the devs for. All the same I won't deny there may be people who will cherish Planeshift for every single feature implemented and every single bug fixed.
However, community itself is what many of us perceive to be the high point of Planeshift. Other MMOs may have more features and in general be actually complete, but they usually fail when it comes to the community they attempt to build. As such, I don't think it would be a good move for Planeshift to remove features that deal with communication between the players. We could just as well dump tells, guildchats and everything else that may appear to have out of character nature and leave only the purely in character channels for people to communicate in. This however, brings two major drawbacks:
1) Risk of people taking out of character chat into in character channels arises.
2) We may experience hardships in maintaining relations between one another.
The IRC argument doesn't stand as well, due to the fact not all players (or even their small friction) actually uses it. It's also inconvenient to be forced to use two different aplications for communicating with people. Especially when some people may experience problems multitasking, if one of the apps is in fact Planeshift. Moreover, Planeshift doesn't provide constant breath-taking in character events. If there's no out of character channel for people to use from time to time, they will simply get bored. And what's the point of playing a game that bores you?
Of course, this may not be the case for you, zanzibar, and you may find all the enjoyment you wish to find even without using out of character channels, but not everyone are like you. And I believe it would be for the common good of our community if we'd simply acknowledge those little differences in how different people approach the common game we play.
Using group channel to maintain in character conversations may appear to be improper, that's true, but let's not judge the entire feature based on just some people who misuse it, shall we? Especially when it's not really damaging. If people want to keep certain things to themselves, just let them. There are probably 100-200 other people online you can communicate with. And if it really bothers you, maybe try talking with them? That is, via tells of course. Then if they persist on doing what they do, why do you want to role-play with them in the first place?

And this is pointed at quite a few people in this thread I guess: Why do you insist on making Planeshift so role-playing prudent? Back when I just began my experience with Planeshift we weren't really all that strict about role-playing. We didn't frown upon strange names, we didn't frown upon out of character discussions taking place in the shout channel. And guess what? We didn't die. I really like how things developed since then however and I really enjoy the rise of role-playing level we had over the last years. But let's not get over the top, turning Planeshift into some sort of a bizzare society where upon connecting to the game, you're not allowed to be anything more beyond the character you created. It's just not healthy.
Title: Re: Groups
Post by: zanzibar on April 19, 2007, 10:10:55 pm
I use OOC channels, but I try not to misuse them.

And this is pointed at quite a few people in this thread I guess: Why do you insist on making Planeshift so role-playing prudent? Back when I just began my experience with Planeshift we weren't really all that strict about role-playing. We didn't frown upon strange names, we didn't frown upon out of character discussions taking place in the shout channel. And guess what? We didn't die. I really like how things developed since then however and I really enjoy the rise of role-playing level we had over the last years. But let's not get over the top, turning Planeshift into some sort of a bizzare society where upon connecting to the game, you're not allowed to be anything more beyond the character you created. It's just not healthy.
Such sweeing generalizations are difficult to address and easily misinterpreted.  Giving specific examples would be better.
Title: Re: Groups
Post by: LARAGORN on April 20, 2007, 06:03:37 am
Perhaps you could enlighten this group with a definition of 'sweeing'.
Title: Re: Groups
Post by: zanzibar on April 20, 2007, 12:44:34 pm
Perhaps you could enlighten this group with a definition of 'sweeing'.

I'll get back to you on that but first I have to p.
Title: Re: Groups
Post by: LARAGORN on April 20, 2007, 12:57:57 pm
(http://i68.photobucket.com/albums/i10/LARAGORN/smileys/rofl.gif)