PlaneShift

Gameplay => Wish list => Topic started by: bilbous on April 15, 2007, 06:43:52 pm

Title: Cut & Paste
Post by: bilbous on April 15, 2007, 06:43:52 pm
The topic just about says it all. However to go into detail, I would like to be able to cut and paste any text I find in the game into any text entry box. It could be simple, it could be complicated but it should be possible. For example I would like to copy npc quest dialogue into my quest note screen. Also I would like to cut and paste within the chat form so that I can repeat something someone else says without retyping it. I would like to paste into the chat window text copied from item descriptions so that, for example if I am exploring a new area with a party I can answer "what is it?" with the exact description should I be the one to examine an object without have in to type it in. I would like to be able to copy into an outside application such as a notepad, email compose window or browser window to facilitate reporting bugs.

I am positive this is a fairly obvious wish but I do not recall having seen it recently so I hope you will forgive me for making it.
Title: Re: Cut & Paste
Post by: Caarrie on April 15, 2007, 06:47:25 pm
This is being worked on already but will be a while before it makes it ingame
Title: projects status page: was Re: Cut & Paste
Post by: bilbous on April 15, 2007, 07:00:47 pm
Hmm this brings up another point that maybe belongs in its own thread but is there a web-page which lists projects in development and their status which we could check before posting superfluous wishes? It would be nice if it also had a link to pm ideas for the projects to the team leader,though perhaps this forum would be generally better for that purpose.
Title: Re: Cut & Paste
Post by: ThomPhoenix on April 15, 2007, 07:52:34 pm
The person making the cut & paste code is not on the PS team, you can ask around in #planeshift-build though ;)
Title: Re: Cut & Paste
Post by: Karyuu on April 15, 2007, 08:25:57 pm
The only place you will see anything on code changes in PS is the change log :) Otherwise, we don't reveal what we are working on, or what we will be working on.

Sekrit stuffs.
Title: Re: Cut & Paste
Post by: bilbous on April 15, 2007, 08:36:30 pm
Is that related to Sanskit stuffs?
Title: Re: Cut & Paste
Post by: Raleigh on April 15, 2007, 10:39:03 pm
Is that related to Sanskit stuffs?

What kind of question is this? Nope this means that everything about PS Development is:

(http://www.dba-oracle.com/images/topsecret.gif)

Also, remember that people who ask too many questions tend to disappear.

We are watching you.  :P
Title: Re: Cut & Paste
Post by: bilbous on April 15, 2007, 11:14:55 pm
A joke question, of course, but putting everything in sanskrit would allow it to be published fairly safely  ;D

I think this thread is done.
Title: Re: Cut & Paste
Post by: Ice_Stovo on April 16, 2007, 12:42:25 pm
I don't like the idea, it should includes many posting of links or other not-ingame stuff. if you want to mark sth from npc dialogoues use logs
Title: Re: Cut & Paste
Post by: bilbous on April 16, 2007, 05:22:28 pm
Why should I have to root through my file system to move text from one place in the game to another place in the game? Where do I even find the item/place descriptions in the log? I think you may have misunderstood what I was asking for.
Title: Re: Cut & Paste
Post by: eldoth_terevan on April 16, 2007, 05:38:27 pm
Copying and pasting within the client itself would be one thing, and it would be nice. Allowing for universal copy and paste functionality opens the door for all kinds of problems... I say no to allowing outside strings of text coming into the client.
Title: Re: Cut & Paste
Post by: bilbous on April 16, 2007, 05:50:48 pm
I actually don't see a big problem with that. Sure it makes it easier to post links, large chunks of text but if someone is sufficiently motivated there is nothing preventing them from setting up shortcuts to achieve the same purpose or writing anything they want other than the chat filter. Those people are easily /ignored. Also having such functionality would help with events, GM and otherwise, as you could write your setup dialog off-line and not have to manually enter it while people are waiting to hear it. There is nothing to me duller than standing around waiting for someone to finish typing that to which I am supposed to pay attention.
Title: Re: Cut & Paste
Post by: Induane on April 16, 2007, 06:25:00 pm
Some people also write stories out of game, then come ingame to do story telling which is great.  Unfortunately they have to painstakingly retype the whole thing to tell the story, which seems stupid.  Universal copy/paste would be a welcome feature in my book.
Title: Re: Cut & Paste
Post by: Earl_Listbard on April 16, 2007, 06:43:39 pm
Agreed, i've been in a few guilds, (after deciding I wasn't a guild-ey sort) and what i've noticed is that when you join they say hi how are ya etc etc, and then give you a link to their page, forums, rules, etc. Now for someone more experianced with the use of these forums they could easily search the guild and get these links, however, perhaps someone newer to planeshift may find it a pain in the arse to look back, and forth, and back, and forth. (I've seen guilds with very weird urls too. so it can get hairy.)

Of course this isn't nearly as major of a reason as what induane brought out... Just a minior annoyance.
Title: Re: Cut & Paste
Post by: LARAGORN on April 16, 2007, 07:24:55 pm
I think this would a god send to any story teller or event host. Instead of the way people have to do it now; type everything out ahead of time, before you even start anything so you can scroll up to find the text you have entered, but if your system or client crashes, all is lost, the same for server probs. All the work is gone and everything is put on hold untill you re-enter everything.

The same rules would apply to prevent spammers, a simple /report, or a message to a GM.
Title: Re: Cut & Paste
Post by: drah on April 16, 2007, 07:28:41 pm
Eldoreth.. if someone wants to use copy/paste to be abusive, they could use a macro-app or use something like the Windows 'SendKeys' API, it wouldn't necessarily be a big problem.

I think any chat-output from the client should be truncated at a certain size (1-2kb maybe?) (I'm pretty sure that PS already has a maximum size for chat, etc. though - otherwise it'd be far too easy for a malicious user to become a pain)

Well... Induane hit the nail on the head.

And it's being worked on... so... yay! :)
Title: Re: Cut & Paste
Post by: eldoth_terevan on April 16, 2007, 09:03:51 pm
Just wanted to be clear. The ideas are good from a user standpoint. However, allowing for paste from anywhere directly into the client may sound simple, but it is not. It is actually rather complex. There is a lot of possible data that could be submitted into the client, and passed around then within the client and possibly back to the server. The amount of work that would have to go into testing this would be substantial in order to avoid exploits and hacks. Besides, when I want to get data into the client now, like guild or story information, I just edit the shortcuts in the XML directly prior to going in game.
Title: Re: Cut & Paste
Post by: Raleigh on April 16, 2007, 11:06:03 pm
Just wanted to be clear. The ideas are good from a user standpoint. However, allowing for paste from anywhere directly into the client may sound simple, but it is not. It is actually rather complex. There is a lot of possible data that could be submitted into the client, and passed around then within the client and possibly back to the server. The amount of work that would have to go into testing this would be substantial in order to avoid exploits and hacks. Besides, when I want to get data into the client now, like guild or story information, I just edit the shortcuts in the XML directly prior to going in game.

I don't remember of playing any computer game that had cut and paste as a feature, 'cept if you think MS Paint is a game...

Although this is a good idea, realistically I think it's a dead end(and probably a development nightmare too), or it would be commonplace in commercial games.
Title: Re: Cut & Paste
Post by: Earl_Listbard on April 17, 2007, 12:06:19 am
Maybe we're just smarter then commercial developers ;D
Title: Re: Cut & Paste
Post by: Narure on April 17, 2007, 06:37:24 pm
Commercial developers are a tad more concerned about people advertising other products ingame.
Title: Re: Cut & Paste
Post by: Induane on April 17, 2007, 07:15:54 pm
I've been following the development of the copy/paste code and I can definately say its complex.  Linux and windows are working though they still need optimization work, plus some of the code has to go into the CS tree too so getting it all working has been tough. OSX support is in the works too but also not finished.  One issue is that the person who was working on it used to have CVS access for it but no longer does, and so there is no guarantee that the copy/paste code will even be accepted :(  I bet if enough people really wanted it though it might make a difference.
Title: Re: Cut & Paste
Post by: Raleigh on April 18, 2007, 04:13:24 am
I've been following the development of the copy/paste code and I can definately say its complex.  Linux and windows are working though they still need optimization work, plus some of the code has to go into the CS tree too so getting it all working has been tough. OSX support is in the works too but also not finished.  One issue is that the person who was working on it used to have CVS access for it but no longer does, and so there is no guarantee that the copy/paste code will even be accepted :(  I bet if enough people really wanted it though it might make a difference.

This would be a strike against efficiency and against the struggle of someone. If a significant amount of work was already putted into this idea, then I think it should go forward and finally Planeshift will have something no other MMORPG has(besides a community where the "RP"  from the acronym has a meaning of course). Shortcutting may do the same thing, but not on the same practical way and ease of use of a "Cut and Paste" function, plus it is more flexible than shortcutting as well.
Title: Re: Cut & Paste
Post by: zanzibar on April 19, 2007, 08:14:13 pm
I think this feature would be very useful, but I also think it would hurt the realism of the game.  In real life, you would hear something once and then you write down what you remember or what you think you heard.  I have to give it a thumbs down for that reason.
Title: Re: Cut & Paste
Post by: bilbous on April 20, 2007, 06:29:29 am
In real life I would ask someone for whom I am doing a complicated or multi-part task to give me a list of what he needs done and expect that if he requires a bunch of items I could give them all at once as might be possible. If they hold a position of superiority they could expect me to write things down, but if they really want it done right they would still give me precise written instructions and go over them with me to be certain I was clear on what was expected. There might be secrecy considerations for not having written instructions but that is besides the point.

This is a game and complete realism cannot ever be attained. I would suggest that this is an ergonomic measure which would enhance game play. Other opinions are no less valid although I may not agree with them.
Title: Re: Cut & Paste
Post by: Draklar on April 20, 2007, 08:57:12 am
I think this would a god send to any story teller or event host. Instead of the way people have to do it now; type everything out ahead of time, before you even start anything so you can scroll up to find the text you have entered, but if your system or client crashes, all is lost, the same for server probs. All the work is gone and everything is put on hold untill you re-enter everything.

The same rules would apply to prevent spammers, a simple /report, or a message to a GM.
Did I understand you correctly? There are people who actually write down enormous chunks of text and push it forth at once? I never came across anything like that. All the storytellers I've seen wrote the tales on the spot sentence after sentence. It allowed better communication between the bard and the listeners, due to them being able to interrupt him at any given moment. And that's actually what I expect from storytelling event. If I've seen someone paste the entire story at once, I'd simply ignore it. It's much more convenient to just go to the forums and read whatever I find there. Then at least my character isn't acting like a mindless zombie "listening" to the story, while there's an ongoing conversation that I won't be aware of beneath the large chunk of text. Now participating in quite a bit of storytelling myself, I wrote everything on the spot. And that was the entire point of it. Then I had a full control over the story-to-environment situation. I could influence the story itself to better fit what was going on around. I would create quite the gatherings when people kept coming into the tavern and stay there lured by the tale. What's the role-playing value of simply pasting the entire text at once or even chunk after chunk? In the latter case you're also telling your story like a machine, unchanged, even though your surroundings would require otherwise.
Title: Re: Cut & Paste
Post by: zanzibar on April 20, 2007, 12:41:28 pm
In real life I would ask someone for whom I am doing a complicated or multi-part task to give me a list of what he needs done and expect that if he requires a bunch of items I could give them all at once as might be possible.

Paper is rare in Planeshift.
Title: Re: Cut & Paste
Post by: eldoth_terevan on April 20, 2007, 01:41:00 pm
Quote
I don't remember of playing any computer game that had cut and paste as a feature, 'cept if you think MS Paint is a game...

I didn't propose this idea. With the amount of typing in PS, I can understand why some would want it. Personally, I don't. The devs have other things to work on.
Title: Re: Cut & Paste
Post by: Induane on April 20, 2007, 06:39:22 pm
Quote
There are people who actually write down enormous chunks of text and push it forth at once? I never came across anything like that. All the storytellers I've seen wrote the tales on the spot sentence after sentence.

I've known people like that... you play more than I do Draklar, and have played longer so I'm surprised you haven't.  Or it could be that you just didn't know that they wrote it out in advance....  Plus even I have done it.  Just because its not quite as involved with story to environment doesn't mean its worse storytelling, just different.  Let those who want the feature use it - its not mandatory :D 
Title: Re: Cut & Paste
Post by: bilbous on April 20, 2007, 06:57:20 pm
I would think that it would be done by preparing bite sized chunks of the story in advance so that you can interpose extemporaneous chatter in between the chunks to respond to questions or comments as needed. If I were to try to tell a story of a couple pages length it could take me half an hour or more real time just in typing if I knew what it was I was saying and possibly more if I was thinking and making it up on the spot. On the other hand it would take no more than five minutes to speak it. Not everyone who plays the game types ninety words a minute and among those who don't their may be valuable contributions to be made that would be otherwise slighted. This also would be a great benefit to the disabled.

As far as paper being limited goes, effectively that is a crock as I can buy 10000 maps to write upon. Perhaps a limit is the intent and you have a theoretical point in that but paper is not the only thing that can be written upon, are you telling me there is no clay or rock that can be inscribed with chisel or magic? Writing was not made possible with the invention of paper, it was just made more convenient.