PlaneShift
Gameplay => General Discussion => Topic started by: Garile on April 27, 2007, 01:38:02 am
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Godmodding is a major problem. Countless threads have named it as one of the most annoying thing that people can do to eachother in this roleplaying game. Now most annoying might be a bit of an overkill but it's the most annoying thing for sure that happens a lot.
Now I have been wondering should we report obvious RPs? Would this have any use? question one ofcourse would be what the GMs would do with them. Do they have any rules on godmodding? Should they have them?
Personally I feel we shouldn't have to call in GMs everytime someone has some questionable RP, but I do feel that godmodding should be something that GMs should take actions against if people keep doing it after several warnings. Specially if there is no question that it's godmodding and/or against the setting as I have seen often.
Why do you ask? Just ignore that person? Thats easier said then done. Becuase if you ignore the person you need to ignore his RP. If you ignore his RP you also have to ignore the people when they are RPing with that person. Now if I walk in and those people are already RPing with that person I might not like it, but its tolerable, but I personally hate that I would have to leave or refuse to respon to that person when he walks in to a group I'm RPing with, becuase that other person keeps godmodding and is ignoring all warnings.
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Godmodding. Something to report to a GM?
no.
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Godmodding is not fun :thumbdown:
IMHO If someone wants to RP with me and start godmodding... I'll warn him and if he keep godmodding, I'll just step out, and walk away.
Ignoring godmodders is a god way to avoid such behavior.
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Roleplaying quality improves better when it is promoted and supported, not when it is enforced.
Also the line between what is and what is not godmodding, sometimes is very blurry, meaning that any enforcement of it may lead to intense griefing as ambiguous interpretations may be found.
Just as an example, there is this thread (http://hydlaa.com/smf/index.php?topic=28112.0)(it is an example, you shouldn't continue the dead discussion about its content here) where a certain fact was strongly(and uselessly) argued about on whether it was godmodding or not. I think that asking GMs to interfere on roleplays based on each one's definition about "godmodding" would definitively cause some big trouble.
There is only one solution, it lies in the community. If all those real godmodders(I mean people who fight like "DBZ sayajins" with godlike magical powers, etc) are completely put into ostracism, they will either change their ways, or leave.
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Under current rules we can do nothing to stop godmodding all I can suggest is you make it clear OOCly that you consider it so and avoid continued rp with the person/s involved.
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Use the /ignore command. Ostracize that "roleplayer" until he or she decides to stick to some common sense rules. Roleplaying is very much like a tacit agreement among the players, so if you don't agree, state it clearly and just walk away.
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Use the /ignore command. Ostracize that "roleplayer" until he or she decides to stick to some common sense rules.
I don't know much about the /ignore command but, how can you tell if a person is acting normal if you're ignoring him?
Under current rules we can do nothing to stop godmodding all I can suggest is you make it clear OOCly that you consider it so and avoid continued rp with the person/s involved.
I agree, the day before yesterday (if I'm correct), I walk to a group of people outside Kada's I greet Dallara (I didn't know that there were two 'demons among the group, with power of 'sucking evil and energy out of someone, another one was coughing up blood)
Afters Socks asked what was going on [he was kinda worried about the blood coughing] Then out of nowhere Dallara and Socks are grabbed by their throats and their energie was being sucked out... ??? I was like WTF? in OOC but they kept going... Socks tried to challenge on of them [Cause hey, I just think that sucking energy out isn't that a good Idea] Then I get the OOC response that it is an RP to kill someone else and I just SHOULD play along ??? well we kinda fled we both didn't know crap what was going on
Then suddenly :sorcerer: Server crash ^^ A nice way to get on with an alt and don't mind them any more
From that day on, I gave Socks the ability to tilts his head and walk around things neither him or me can understand ;)
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Roleplaying quality improves better when it is promoted and supported, not when it is enforced.
I disagree. If there are no concequenses to misbehaving a group who keeps RPing something that is obviously godmodding makes it that others start leaning towards it aswell. The community ofcourse should be the first to try and handle it, but the question wasn't if a GM should do something every time, but if someone keeps doing it multible times.
It's also not without precedent becuase things like Dwarves Bane for example were told they couldn't continue becuase what they did was against the setting. Godmodding is in almost all cases against the setting aswell. Specially if it goes as far that you would need to report it to a GM.
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Umm wtf is godmodding? :-)
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Someone explained to me: "God modding is telling me what will happen, not what may happen." - In other words: Dictating a roleplay.
A blatantly obvious example: Someone you play with tells you that he makes you a will-less follower, and you have to obey his commands from now (as it happened in some "vampirism" activity). Obvious example, as I said ...
Somewhere between accidental and harmless, instead, was a scene when I was accused of god modding when I told someone I would (due to quite obvious advantage in physical strength) grab his hands on his back and push him out of the tavern (as a result of ignoring common rules and disturbing others by ignorance and megalomaniacal statements - as happened with Dermorian Lords)...
The borders are thin, accusing is easy, definitions are rare.
I'd prefer to cooperate in a roleplay (at least from the OOC point of view). The most dangerous evil characters are not automatically the invincible ones!
A warning to those who plan to play a supernatural character: Pushing yourself into the center of attention may result in appearing in the center of a void!
A note to those who are now afraid of roleplaying: Good roleplayers can accept mistakes, show tolerance, and guide you carefully. You will be learning as long as you are acting - take it as chance.
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Godmodding:
Rping to have power over things you do not have or to RP to have abilities you do not have.
But the godmodding I feel should be reportable to a GM shouldn't be the "He pushed me out of the tavern and didn't give me a chance to respond" but "He summoned a specter from the Deathrealm to torment my soul and then kick me out of the tavern as I was helpless"
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/me takes of your head and decides to use it as a vass for pwetty flowers.
that's godmodding.
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/me summons a huge demon from the death realm than can kill anybody.
That would also be godmodding
/me reads your mind and knows you will betray him.
That is also godmodding.
In any way claiming to have powers which you should not have and which decrease the enjoyment of those RPing with you.
/me kills you with a knife.
Would be twinking...which is also bad.
That's how I understand it anyways.
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I think there is a difference between
1) Godmodding = giving your fellow roleplayers no chance to react or change your intentions. Dominating an RP.
and
2) Godmodding = ignoring or filling the settings in at your leisure to create skills, abilities, characters or environments which are under your control alone.
The first is always wrong, the second is very dangerous and can go wrong easily.
Personally I'm of the opinion that we shouldn't fully ban the second definition of godmodding because it would kill creativity and originality. But it's very hard to draw the line between what is a creative addition to the game and what is bending the rules to overpower oneself at the cost of others. That latter should be frowned upon and avoided at all costs.
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So what is the opinion you hold if someone is mob lynched by 5 people. More often than not they will either godmod out of it or walk away from the RP just because it doesnt favour their character. In this case the person god modding isnt the assulting but the defending. Does it make a difference?
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Sounds incredibly stupid to me. I'd say </ignore godmodder> and move on.
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So what is the opinion you hold if someone is mob lynched by 5 people. More often than not they will either godmod out of it or walk away from the RP just because it doesnt favour their character. In this case the person god modding isnt the assulting but the defending. Does it make a difference?
I've lost count of the number of times I've ambushed or raided places (or seen others doing it) only to find those being assaulted fail to act realistically and almost always god-mod out of it. It's at the point where the only way to do this successfully is to arrange it with the victims beforehand.
I'm not saying people should fight or get drawn into the confrontation, but if you're obviously outnumbered and 'outgunned'.. why stand around? ... just run away, like most people would in that situation.
The last "fun" like this that I observed involved 2 enkidukais. Both were unphased by being outnumbered 6-2, one of them was throwing daggers and dictating the consequences of their throws... AND dictating the surroundings and environment (just to deny the other party their non-battle related roleplay). - I immediately countered this by providing the items being denied by using actual in-game resources that could be used as props to counter the godmodding.
The other enkidukai then told the 6 assailants that THEIR RP was bad!! - After watching his accomplice double godmod, and knowing this person is somewhat respected, I just laughed.
This is why I barely bother with confrontations any more. I like RP, but confrontational RP (which would unfortunately be commonplace in my character's line of work) often ends up devolving into nonsense unless it's planned in advance between both parties.
There are exceptions, but the majority of the time, with a random sampling of players.. the results are usually disappointing. (and I don't mean disappointing because they won't fight, just that they don't act realistically whether fleeing, fighting or talking their way out of it)
I don't want or expect people to fight, but I do expect them to act with some level of reasoning and to act in accordance with their surroundings and the situation they find themselves in... because ultimately, that's roleplaying.
Still, this has been going on for ages, since before I even played PS... so I don't think there's much that can be done to change it. You just have to be a little bit picky about who you RP with... and who you avoid RPing with... at least, for confrontational roleplay.
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Well thats the main problem. An assailant godmodding is seen as unaceptable. A defendant godmodding is almost common place. Players seem rightious because they are playing the 'good' player in the affair, note the extra 'o'. RP should reflect real life, not the movies. And even in the movies the common people run away leaving the one hero to save the day, but in real life that hero would then die.
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I find it wrong in both positions, you're right though that godmodding from a defensive position is probably even more common than the other way around. People don't want to lose. So I have to agree with Drah, confrontational RP usually ends up in one or both parties being irritated.
My last experience was with a person who allegedly tried to rob someone and was immediately surrounded by a herd of 'heroic' bounty hunters who wanted to cut her head off. Now I'm not going into the fact that killing someone for attempted robbery is pushing it but that person obviously didn't want to die and refused all duel challenges. She should have accepted the consequences instead and either handed herself over to the bloodthirsty mob or at least the city guards.
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Godmodding. Something to report to a GM?
no.
+1
Umm wtf is godmodding? :-)
ROFL XD
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I find it wrong in both positions, you're right though that godmodding from a defensive position is probably even more common than the other way around. People don't want to lose. So I have to agree with Drah, confrontational RP usually ends up in one or both parties being irritated.
My last experience was with a person who allegedly tried to rob someone and was immediately surrounded by a herd of 'heroic' bounty hunters who wanted to cut her head off. Now I'm not going into the fact that killing someone for attempted robbery is pushing it but that person obviously didn't want to die and refused all duel challenges. She should have accepted the consequences instead and either handed herself over to the bloodthirsty mob or at least the city guards.
The consequences of what, exactly? Being accused of something? Does this mean I can accuse anyone I don't like of theivery and then yell at them when they refuse my duel challenge?
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Yes you can. As long as you stay IC.
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Yes you can. As long as you stay IC.
No I can't. It's harassment.
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Exactly, the consequences of being accused. Either you admit your crime, you try to escape and run or you stay calm, go to the authorities and explain everything. Whether she really did try to take something or not doesn't matter that much. By the way ... I said I wasn't going to go into the challengers, which obviously means I didn't fully agree with what they did either. This was just a clear example of defensive godmodding.
I find nothing wrong with refusing duel challenges but only if you chose for an alternative with more RP value.
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Yes you can. As long as you stay IC.
No I can't. It's harassment.
If your reason for disliking them is IC and you act IC then unless they tell you ooc to stop it there is nothing wrong with it. You dont need to worry about hurting peoples characters feelings. Just the people.
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What usually happens is a group of misguided players will surround someone and then all challenge that person at once. When the person declines the challenges (and why shouldn't they decline the challenges?) the chat then fills up with 20 shouts of "X is a coward, omg!!11".
People who protect themselves from abusive actions aren't the godmoders. The godmoders are the people who think they have the right to walk up to anyone anytime and kill them.
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*smiles*
I would say both. The one who RPs as if no swords are pointed at him and simply does the happy happy dance while sticking out his tongue and just walking away and the people wielding swords right in front of guards and don't RP acording to that.
I mean in the end this is a pretty violent society with almost everyone walking around with a sword or axe or daggger and often knowing rather welll how to use it. Being threatened at the plaza I think would be silly most of the time, but on the other hand being threatened in an alley is quite a different matter.
In the end I feel most godmodding is solved with three simple rules
1. Give others a chance. If you see it as a story know it's one you write together.
2. Don't RP abilities that aren't implemented yet unless you are sure they are usable in the setting. Like cooking isn't implemented but it's mentioned so both comon sence and the naming already show our character will be able to learn how to cook. (Can't wait to start making applepie)
3. Allow something bad to happen to your character once in a while. And with bad I don't mean something you planned, but if something happened that you didn't plan on go along with it and don't fret all the time if it might get your character hurt or not.
Wish people followed these rules.