PlaneShift

Support => Complaint Department => Topic started by: Lange on May 02, 2007, 11:38:34 am

Title: Hogging of the Furnace
Post by: Lange on May 02, 2007, 11:38:34 am
HI,

I want to make a remark about people that are hogging the Furnace. They are putting all there ore in the slots so that other melters cannot use them anymore.
If you address them to have less in there they will say that if they can do it then they can use it.
I can agree with this statement if you are alone at the furnace. But not if there are many people like to melt something.
Also it is very irritating when you try to make stock. You need 2 slots for them..:-( I have made dust a few times because it took me to long to find a free space and click on Combine. So I needed to go back mining again.

I want to also make a suggestion to solve this, so this post should belong on the complaints and Wish list.
The following thing we can do about this is have not more then 4 slots available for a melter. this should be more then enough for melting or training. You can stack Ore anyway so there would not be a problem.

I hope you can see the point I am making here and we all can enjoy the game even more.

Title: Re: Hogging of the Furnace
Post by: zanzibar on May 02, 2007, 01:14:21 pm
While your complaint has been made before, I think it's good to hear something like this multiple times because it proves that there's a real problem.

I don't know what the devs can do about it except to add more furnaces to the game.  Maybe they'll come up with a creative solution.  What I can tell you though is that there are less crowded furnaces in the Ojaveda map.  Another idea is to simply come back to the Hydlaa furnace when there are fewer players around.  Otherwise, you just have to beat them at their own game.
Title: Re: Hogging of the Furnace
Post by: Lange on May 02, 2007, 03:43:05 pm
Hi Zanzibar,

Yes I have been thinking of Oja. But if I need to run from BD to oja with gold. Well it is not worth the time anymore to melt.
I think the devs can easily create a maximum of 4 slots per user. And I have been thinking of doing the same as they are doing. Only that would make me a very BAD player. And I enjoy the game because most player are just friendly, only the ones who are only thinking of themselves ( maybe they live in their own world and alone) make it difficult to play nice.
I will keep trying not to be like them but maybe if I have to.......naaaaa then I will find a first person shooter game and kill everyone .That is their style.

Title: Re: Hogging of the Furnace
Post by: steuben on May 02, 2007, 03:55:46 pm
in my experiece anybody who says that it is a simple change, is really asking for something long, difficult and inherently complex. but, if you are willing to code up the patch for it...
Title: Re: Hogging of the Furnace
Post by: miadon on May 02, 2007, 04:02:26 pm
Like real life there is a thing in PS called supply and demand. In this case there are just far to many smelters\forgers in a small area, so one solution is to roleplay a different job it can even involve skills that are not implemented yet.

Altough a feeling I get from your post is you are "playing" the game rather than "roleplaying" it.
Title: Re: Hogging of the Furnace
Post by: zanzibar on May 02, 2007, 05:15:06 pm
Like real life there is a thing in PS called supply and demand. In this case there are just far to many smelters\forgers in a small area, so one solution is to roleplay a different job it can even involve skills that are not implemented yet.

Altough a feeling I get from your post is you are "playing" the game rather than "roleplaying" it.


This isn't about supply and demand.  It's about the means of production.

We are all "playing" the game.
Title: Re: Hogging of the Furnace
Post by: Socius Rockus on May 02, 2007, 06:43:13 pm
Why would a person need more then 2 slots anyway? I know I don't know a lot of crafting But i did try it some time. If I'm correct you can 'stack' you ores up to about a pile of ten right? I think melting 20 Ores at a time is enough. So I would say it's just Plain RUDE if you are using more then 2 slots, greedy sons of trepors!

*Note: If I'm NOT correct, ignore me  :P
Title: Re: Hogging of the Furnace
Post by: LigH on May 02, 2007, 06:56:40 pm
Why is it so valuable at all to melt gold?

I see people selling gold ore for 400 tria per piece, while NPCs buy gold for 240 - and those buying it for 400 seem to do that happily. Even at such a price, they seem to get Richie rich ... or what? What is the point of such an excessive metallurgy? What do people need such amounts of money for?

Platinum was removed because of ruining the economy ... great solution. Looks like people found a circumvention to still get more of something they don't really need, than they can spend. Who wants to be a millionaire? And -- why?

Our virtual society splits more and more: Those who get their fun in plastering their footsteps with coins - and those who realise that they can enjoy the life in Yliakum instead.
Title: Re: Hogging of the Furnace
Post by: Wired_Crawler on May 02, 2007, 08:09:01 pm
I don't know what the devs can do about it except to add more furnaces to the game.

Quote from: history.txt
*** 2006-11-29 by Keith Fulton
- Implemented the basic server support for instancing.  Every character and item in
 the game now has a 4th coordinate, usually called worldInstance, which is used in
 calculation of proxlists.  Only entities which share instances can see each other
 on proxlists, which means only those appear on one's client or in chat broadcasts,
 etc.

More was addedd since then to the code... I doubt it was added to support sharing of furnaces, but I think it can be used for that purpose.
Title: Re: Hogging of the Furnace
Post by: Dallara on May 02, 2007, 10:19:58 pm
Why is it so valuable at all to melt gold?

I see people selling gold ore for 400 tria per piece, while NPCs buy gold for 240 - and those buying it for 400 seem to do that happily. Even at such a price, they seem to get Richie rich ... or what? What is the point of such an excessive metallurgy? What do people need such amounts of money for?

Platinum was removed because of ruining the economy ... great solution. Looks like people found a circumvention to still get more of something they don't really need, than they can spend. Who wants to be a millionaire? And -- why?

Our virtual society splits more and more: Those who get their fun in plastering their footsteps with coins - and those who realise that they can enjoy the life in Yliakum instead.

Sure as DR right you are!
Title: Re: Hogging of the Furnace
Post by: zanzibar on May 02, 2007, 10:43:42 pm
Why is it so valuable at all to melt gold?

I see people selling gold ore for 400 tria per piece, while NPCs buy gold for 240 - and those buying it for 400 seem to do that happily. Even at such a price, they seem to get Richie rich ... or what? What is the point of such an excessive metallurgy? What do people need such amounts of money for?

Platinum was removed because of ruining the economy ... great solution. Looks like people found a circumvention to still get more of something they don't really need, than they can spend. Who wants to be a millionaire? And -- why?

Our virtual society splits more and more: Those who get their fun in plastering their footsteps with coins - and those who realise that they can enjoy the life in Yliakum instead.

Dude, you do understand anything about real life economics?  When the government needs money, it prints it.  It creates wealth out of nothing.  So mining gold isn't so different!  But in Planeshift, money disapears.  Money you give to an NPC for training does not return to the economy.  It's just gone.  Poof!  Nada!  So there needs to be an influx of money from somewhere.  If gold becomes too valuable, the devs can reduce the cost easily enough.
Title: Re: Hogging of the Furnace
Post by: ThomPhoenix on May 02, 2007, 11:04:39 pm
Dude, do you understand anything about real life economics? The government creates money out of nothing, not wealth.
LigH is right though. Supply and demand. It's not realistic that the NPCs continuously demand such big quantities of gold stock. As the supply is so big, the prices should drop. You're wrong about the money too. Currently when you buy something from an NPC he gets x amount of trias. This money doesn't disappear because you get it back when you sell something to the same NPC. Of course more stuff is sold to the NPC than bought from them, this means that realistically there should be deflation. The amount of trias lowers so you should be able to buy more with a tria. This doesn't happen either, though.

In short, Planeshift has no proper economy to speak of. Deal with it.
Title: Re: Hogging of the Furnace
Post by: zanzibar on May 03, 2007, 12:05:21 am
Capital can be wealth once you turn it into investments or government bonds.  You are correct though, thanks for correcting my slip.  I still don't see access to furnaces as an issue of supply and demand though and I think bringing economics into this discussion misses the point.
Title: Re: Hogging of the Furnace
Post by: ThomPhoenix on May 03, 2007, 12:35:26 am
Yes, I was talking about the gold production, not the furnaces. There probably won't be more furnaces than the ones already there, except for ones in new cities, because Harnquist has only 2 hands. I expect buyable furnaces for players though.
Title: Re: Hogging of the Furnace
Post by: Under the moon on May 03, 2007, 12:46:13 am
Hmmm.

Delete Harn's as a usable furnace (unless you get in real good with him, and possibly become his apprentice). Add a -large- public foundry/smithy (something the size of the temple would be realistic). It is silly to think a businessman and smith such as Harn would let any nobody walk in and use his coal, tools, and furnace in direct competition to him.
Title: Re: Hogging of the Furnace
Post by: zanzibar on May 03, 2007, 12:58:20 am
Hmmm.

Delete Harn's as a usable furnace (unless you get in real good with him, and possibly become his apprentice). Add a -large- public foundry/smithy (something the size of the temple would be realistic). It is silly to think a businessman and smith such as Harn would let any nobody walk in and use his coal, tools, and furnace in direct competition to him.

Maybe there's some sort of law in Hydlaa that says you can't prevent others from using things like furnaces?  Something to do with the public good maybe?  Just brainstorming.
Title: Re: Hogging of the Furnace
Post by: Lange on May 03, 2007, 09:12:10 am
HI,

Thanks for all thinking with me.. I did not mean to brake the economy with my melting, but I just wanted to have my words heared.

Maybe I should rephrase my complaint/question/wishlist:

Can we have max 4 slots per melter at the furnace ( technically possible). (the forge is no problem by the way. The crafters are thinking of other people.)
If yes
How much time will it cost to implement. If this is going to take to long, well do not bother because there are more important things to develop in PS. Getting annoyed by people who do not think of others is a minor thing even if this influence the gameplay or role playing.
Title: Re: Hogging of the Furnace
Post by: ThomPhoenix on May 03, 2007, 07:14:24 pm
It's planned for the future, Under the moon. The Steel Bazaar in Ojaveda is what you want.
Title: Re: Hogging of the Furnace
Post by: Illyria on May 03, 2007, 08:24:29 pm
Hmm, So all these people down by the furnace are self centered money makers with no regards to the 'normal smiths' and other self centered money makers?
 ;D Delete the money, Delete the money!/me gets an  :beta: revelation : Time limits!, not longer that a certain amount of time can one use the furnace in a row, after the limit is passed you must wait a certain amount of time before you can begin again (you ores and stuff will be placed in you inv again so they won't dust :D, and maybe they can make it work so that if your ore was just about to melt you get a little more extra time [exploit!] )
 O--) hope it works out for the normal smiths!
Title: Re: Hogging of the Furnace
Post by: Zwenze on May 03, 2007, 11:56:59 pm
You can melt gold ores in heaps. But player melt it one by one as they get more metalurgy progress -> Easy fix: No metalurgy progress from gold at all :D
Title: Re: Hogging of the Furnace
Post by: zanzibar on May 04, 2007, 12:04:38 am
You can melt gold ores in heaps. But player melt it one by one as they get more metalurgy progress -> Easy fix: No metalurgy progress from gold at all :D

I thought you can only get experience from making stocks?
Title: Re: Hogging of the Furnace
Post by: Caarrie on May 04, 2007, 01:16:50 am
I thought you can only get experience from making stocks?

Depends on what lvl you are if you do or not.
Title: Re: Hogging of the Furnace
Post by: bilbous on May 04, 2007, 06:26:13 am
The way it works now is sort of silly and is what leads to this kind of problem. It makes sense in a way but really I think it would be better if it was somehow limited so that working 10 piles of one unit of material at once gave no more practice than working one pile of 10 units instead of 10 time the practice. It should give diminishing returns so the one pile of 10 or 10 piles of one give 5 times the practice of working one pile of one. I imagine it would not be too easy to code or it might have been done by now. This would certainly ease the problem and would seem more realistic. It might not help though as one crafter could use multiple characters to just increase their production rate.
Title: Re: Hogging of the Furnace
Post by: Mornox on May 07, 2007, 06:18:32 pm
Why is it so valuable at all to melt gold?

I see people selling gold ore for 400 tria per piece, while NPCs buy gold for 240 - and those buying it for 400 seem to do that happily. Even at such a price, they seem to get Richie rich ... or what? What is the point of such an excessive metallurgy? What do people need such amounts of money for?


While I spend a fair bit of time mining and refining gold, I doubt that many would consider me rich.  I'm not wealthy...but my trainers must be so!   Let's see, I'm a devotee of Crystal Way, that cost me 20k to train last week.  So, excellent question, sir...why do these NPCs need such excessive amounts of money?  I'm willing to do tasks for my teachers, as any apprentice should.


And someone earlier in the thread asked why players would need more than 1 furnace slot.  I use more slots (when fewer people at the furnace) because I once experienced the unbridled joy of seeing 10 gold ores turn to slag in an instant.   Now I melt 3 or 4 at a time.  Lesson learned!  And I also agree; there's no desperate hurry here; if the furnace is busy, no one should be using more than a few slots.  Take time, bask in the heat of the furnace.