PlaneShift

Gameplay => In-Game Roleplay Events => Topic started by: Irick on May 02, 2007, 05:17:26 pm

Title: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on May 02, 2007, 05:17:26 pm
Bujini-kyuuryuu-toutou-ryu
[shortened to BKTR]

Rules for school Icon and Ranks:


The falling trees symbol is reserved for students directly under the head mansoror [intructer, show status of head instructer by useing high greetings and such in enki i.e. "grrensholy'a mansoror Irick"]

the other icons will consist of your specific instructor's icon, the general school icon, and all instructor icons your line of the school originates from other then the falling trees icon.

the general school icon is two swords with liquid steel trails about to clash over a flowing river.

the ranking system consists of 5 h'oka [claw] ranks, 3 hetakh [sword] ranks and 12 hetakerol [swordsman] levels, 12th hetakerol is only given to those who have given their life in battle [not returning rp] the ranks go like this 5th h'oka, 4th h'oka, 3rd h'oka, 2nd h'oka, 1st h'oka, 3rd hetakh, 2nd hetakh, 1st hetakh, 1st hetakerol, 2nd hetakerol, 3rd hetakerol ect..

the ranks degrade by one full rank per instructor, i.e., if your instructor trained under Irick, when you reach first hetakerol you will still be one rank below a first hetakerol of Irick's class in a school wide gathering.
however, if one of Irick's students comes to a dojo of another instructor, the instructor's highest rank will be considered the highest rank in that hetakero pejaoji [dojo] at the time.
those who train under Irick will reseave scrolls after each rank, Only instructers have a color coded definition of rank.
scrolls will be writen in the school's language and will be useless to anyone under 1st h'oka other then a mark of rank.
after 1st h'oka [3rd hetakh] you will reseave a school blade, wich will have been forged for you when you passed your first rank test, been in the hetakero pejaoji every day you trained,
and you will be allowd to draw after wearing for a [ooc month].

Rules of teaching:


all students can teach the school's arts up to one rank below them. however, that dose not gerentee their student a place in the main school branch. it is a general rule of thumb to wait until you have passed to 1st h'oka until you decide to take on an apprentice or student of the school.

all instructors must make a instructor specific icon.
[post icon description or pic if you made one here as well as the instructor's name]

Rules of tournament:

There will be a minimum of one judge separate from the fight, up to 3 may be used.
[the rules are simple, if one of the judges thinks that a move would not be posable, that move is void and must be redone, if a character decides to make a feint or a hidden attack, i.e., throwing daggers hidden by a flame burst, you must tell the center judge. PvP judges (when we get a PvP instructor) will make sure no potions are used during the duel, or magic at lower belt levels]

Rules regarding relations with the community
Members of any standing in the School should keep an eye out for those new to the lands, the BKTR should help the comunity as well as those actualy within the school. [meaning, if you are in the school, it is praised to help new players, teach them rp, get them started ect. we need to remember that those noobie players will one day replace the current rp leaders if given the chance. i understand it might be not conveniant for a rper to help out all the time, and this is mainly a rp school, but you should give some basic information to those players who can actualy understand the consept of in charicter and out of charicter. even if it is just basic and they mess up from time to time. if they insessently ask for tria in an ooc contex, then it is fine if you just use the general dissmissel "read the website" and hope they might figure out what role playing is.]

Students of this school should help those being harassed, if you fear you are too weak, alert the gaurds.
[i try not to limet alignments in the school, it is equaly open to bouth evil and good rps, so this rule cn be ignored according to your allignment]


this is a first draft, we take suggestions for new rules.

the school is currently accepting new students
[Contact Irick or Hahro to join. or pm me]
http://pswiki.xordan.com/index.php/Enkidukai_Language (http://pswiki.xordan.com/index.php/Enkidukai_Language)
Title: Intructor: Hahro [realy]
Post by: Irick on May 03, 2007, 12:36:23 am
Hahro has been permited to teach up to 1st h'oka:

his Icon is a blue eye with no pupil superimposed on a silver metalic background.
[icon goes here]

[Hahro is just a practice overseeer. his branch is not fully develuped yet, and will not untill he gets older]
[status of the branch here]


[Hahro is 6 and a half in game, i understand that people are going to claim that this is not possable, and you are free to, but it is not changeing.  ;D
his form will be a bit currupted from "true" form, as he is six, but right now he is the only instructer under Irick. his flaver of the BKTR
focuses a lot on the training of the mind to see the bokken as a sword, not a stick. his students will gain the ability to "cut" with wooden bokkens.
only a kid or a wise man would focuse on this prospect this much ^^
use this post as a templet of what your instructer info should look like when you post]
[ooc info about your charicter or comments about your branch here]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Parallo on May 04, 2007, 01:07:11 pm
[Bujini-kyuuryuu-toutou-ryu? What the hell is that? Dojos? Dans? Is this not all a bit out there and martial artsish in the kind of atypical sort of way that isn't terribly original? Sure you have some fancy names but it looks like they could be substituted with any nuber of real world martial arts names and it would be indistinguishable from a poster for lessons you might see every day in RL.]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Earl_Listbard on May 04, 2007, 01:30:43 pm
[Kudos Irick, I always approved of schools,(instead of guilds) schools of melee, magic, etc etc, good for role play too. I look foward to hearing about this in game.]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on May 04, 2007, 08:17:52 pm
[Bujini-kyuuryuu-toutou-ryu? What the hell is that? Dojos? Dans? Is this not all a bit out there and martial artsish in the kind of atypical sort of way that isn't terribly original? Sure you have some fancy names but it looks like they could be substituted with any nuber of real world martial arts names and it would be indistinguishable from a poster for lessons you might see every day in RL.]

[i chose the name because (a.) it can be translated into two almost parallel opiset meanings and (b.) because most swordsmanship schools have a name instead of just saying "we teach swords" i am borrowing some real life ranking system so i can keep it in perspective, however, if you read into my post you can figure out the ranking symbols are unique to this made up school. i used dojo, because im just so damn used to typing it =P if you can come up with a better word that means a place where a specific martial way is practiced that is not dojo, tell me and ill consider it. dojo just seems to fit the mood i am trying to create in this school. it is highly ritualized, almost to a spiritual level. as for the poster thing, this is not a poster, this is a set of rules that would be available to the public, the poster is on the Hydlaa board and just says they are accepting students. oocly, i have always made it a point to incorporate eastern ideals into my rp, as PS is not culture dependent, though most people rp a knights and dragons sort of culture, if kings and queens and Empires are in character though
not actually part of the "official" ps government schema, i see no reason why a 'shogun', 'samurai' or school of swordsmanship would be any different.

for those with curiosity of the name, one of the translations is the 'quiet old-style clashing of swords school' wich is the general school icon. the other translation is hinted at but im not going to give it out right now ^^]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Parallo on May 05, 2007, 12:33:42 pm
[There are dwarves! Of course its medieval fantasy! I just don't see it fitting. And I don't see eastern style clothes fitting for that matter either. If you need words, make them up. What language is the name in by the way?]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on May 05, 2007, 09:01:34 pm
[There are dwarves! Of course its medieval fantasy! I just don't see it fitting. And I don't see eastern style clothes fitting for that matter either. If you need words, make them up. What language is the name in by the way?]
[i never said it waent midievil, all i said is it wasent culture dependant. im going to ask you nicely to go away and leave my thread to those who actualy want to look at the information and not start a  "who is right who is wrong" discution. i would appresiate that. if you want to depabte the icness of my rp school, don't do it in the rules section, pm me.]



Entervir: 5 h'oka, died wile atempting what he thought was to defend an instructer, presented with an honerary rank of Shinoki.
[it is a made up rank, so don't ask. it is not the highest rank in the school, it is just a way to honor bravory]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Raleigh on May 06, 2007, 12:37:58 am
[ After all this, I have only one comment to say about all the questions pointed here about the "Settings-compliance":

Long Live Eurocentrism!

Even in "Forgotten Realms" there is "Kara-tur"...

]
Title: Re: Rules for bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Farren Kutter on May 06, 2007, 08:45:32 am
Farren has been permited to teach up to 8th Dan:

His symbol is a lush and leafy tree with two swords crossed in front of it.

His students will be regarded as part of the main school and will have all benefits as such.

Farren is the ranged weapons and staffs instructor. He is also permitted to handle sword promotions. While his teachings can be taken apart from the main school, they are included in the basic curriculum. [Note: He can teach the use of swords in different combinations (two short sword or sword and shield or two longswords) but it is not within the school that he would be teaching due to the fact that his style is drastically different from that of others. This training should be done on an individual and separate basis upon request.]

[Farren is blind, so his instruction may vary, though he is still more then proficient at teaching. --Irick]
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on May 13, 2007, 05:07:29 am
we are changing the carriculem to include a more ballensed knowlage of fighting. we are looking for experts in their fields to perhaps join the school for instruction. [archery is allowed, as well as other non implemented skills if you have at least a desent knowlage of it ooc. if you think you can teach PvP to an acceptable level, we are looking for an instructer.]

For seporate skills teachers:
your icon should consist of at least one of your weapons or a representation of your path, spetial icons that do not hold to these are allowed,[ but for rp sake it would be better to identify what the person has trained] you will not have to wear a school wide emblem, your students are free to teach, but they may not claim to have mastery of secondary weapons unless you give them the title. secondary weapons will not be ranked exept for learning, intermediate, and mastered, represented by a bronze, silver, and gold patch given upon instructer's whim [bronze learning , silver intermediate, gold mastered.] all students are required to chose at least 2 secondary weapon styles.

Irick teaches Jo staff currently alongside his sword form. All other secondary skills Irick will not teach unless spisificaly requested and qualifyed for [I do not feel i have a good knowlage of other forms to teach even rp styles. but i will try to make something up if the student that requests has a vallid rp reson, or is training to be a replacment or secondary head-instructer]

[allso, i am currently revamping the school to make it more ps spisific. right now it is basic, renaming ranks has been compleated, weapons will not be renamed, because in ps we still see claymores, and sabre. and it would be confuseing and time consuming to think of new names for spisific blades.]
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on May 15, 2007, 09:50:14 pm
[a note, this summer i am going to have the privelage of training under some of the world's best instructers in empty handed and weapons work, i hope that i will be able to pass this oppertunity to my planeshift rp duleing school. untill then i will not teach much grappleing in the rp school]
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on June 10, 2007, 09:34:50 pm
Rp fighting rules:

these are simple


before duel:
during the duel
Title: Magic guide lines
Post by: Irick on July 12, 2007, 09:27:36 pm
[because i still have not heard back from settings on how glyphs work, my guide lines on it will be bare bones. i do not advise using magic yet as the system still needs the information (ahem *nudge nudge settings*) but if you are a mage you need something to do in a duel.









as you can probably tell, this uses far more /roll-ing then i like, but i do not have the information on how glyphs work, so i can not make a judging system for it
in order to make a judging system, i need to know exactly how magic is summoned, have magic behaves when subjected to solids, i.e. if it can be blocked with a weapon and if so are their pentaltys to blocking like this, would it have a chance to destroy the weapon? i really just need to know everything settings knows about glyhs.... and even that may not be enough!
 
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: shorty13 on July 13, 2007, 04:38:08 pm
you must seem to really dislike mages cuz those guidelines suck.  If you are RPing as a high-level mage, then low level spells will just about always cast successfully.  It'd be the high level spells that have a chance at failing.  However, think about it...what would cause a spell to fail?  I think that you'd just lose your physical energy after casting spells instead of such a low chance to hit.  After casting a huge dooms-day spell or soemthing, you'd be too weak to stand up or cast any spells for a period of time.  Remember, with most spells, the spell caster has a chance to miss the target if it is moving, and with projectile spells the target has an additional chance to dodge it.
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Entevir on July 13, 2007, 08:25:40 pm
Remember that the form in which the spells are used in duels isnt the chant,charge,fire type.Its the type where you exert yourself over the top to fire a spell fast enough so your oponent doesent get a window of oportunity.In adition such spell casting is pretty high level even with the simplest of spells because you have a second or less to summon you magic power, shape it and release it at the oponent\use it to defend.
Also taking into acount that the spell rarely is done in a position best for dodging a flury of strikes i would say its safe to assume that the enemy would be able to overwhelm you if they managed to get out of the spells way.Unless it is a defense spell in which case you would put yourself on the proverbial 'high ground' because you could take a bit to breathe and get ready for the ferocious rate of the fight.Ive done a few fights at Iricks school and i can say its a difrent league than the usual RP street fights.Mostly because Irick and most of the players there have at least half decent knowlege on sword fighting and the posible moves to make in combat.
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on July 14, 2007, 12:39:15 am
you must seem to really dislike mages cuz those guidelines suck.  If you are RPing as a high-level mage, then low level spells will just about always cast successfully.  It'd be the high level spells that have a chance at failing.  However, think about it...what would cause a spell to fail?  I think that you'd just lose your physical energy after casting spells instead of such a low chance to hit.  After casting a huge dooms-day spell or soemthing, you'd be too weak to stand up or cast any spells for a period of time.  Remember, with most spells, the spell caster has a chance to miss the target if it is moving, and with projectile spells the target has an additional chance to dodge it.

i do not hate mages, i just have no information to use. i wrote these rules up so that magic dose not over power anything else but is still useable. as for the dooms day spell, that is addressed in "committed spells"
i will revise this once i get information i can use.
also, as Entevir pointed out, even simple spells are simi-time consumeing, even if it takes you only a second a cast a spell, your opponet may have time to get a sneaky attack in and you can not be running, i assume because it breaks consntration [can't make a judgeing system for that untill i know] so i just took a number that felt right to represent all those possable distractions and made a dice system for it, which i do not like usealy. i like the fights to be based on more structured thought than a random number. [enviromental stuff will allways have /roll, i will make a judge system for that later on] i hoe by the end of this to have systems for all parts and weapons in game. along with possable weapons, like a stick you pick up from the ground [/roll how meny trees in the area vs an enviromental roll by the judge to determine streanth of the stick, muhahaha!!!]

i will do custom weapon sets, just give me the discription of your weapon or drawing and matirial.
Title: BKTR, Judging system
Post by: Irick on July 18, 2007, 07:24:56 am
Judging Rules:

draft v1.2

these are complicated, and not full in this post. please note that these rules are changing and that so far there are no judges qualified to host a tournament other then myself. i will post a list of qualified judges here as they appear. if you are interested in testing for judge position, please contact me.


The Role of the Judge:


first off is the role of the judge, the judge is the neutral third party in these fights and is essential. the judge also has the responsibility to know all the rules and /roll systems. only the judge may decide to /roll for an environmental factor. the judge may decide if a move is invalid, though the player may challenge the ruling [if you actually have the patience to] by having all parties involved send me the logs of the duel.
if a player finds that a judge may be acting one sided they may request for another if one is online.


Now the basic [non qualified] judge rules:


Before duel



During Duel: 

environmental factor rolls

why it is suggested for a judge to take an OOC form of swordsmenship:
As any swordsman will tell you, when practicing a sword art you learn the "do"s and "don't"s of swordsmenship. these are essential for a judge to be able to properly judge a match. most people in planeshift have seen Hollywood sword fighting films, where every strike is dramatic and over extension is just another form asset. while these look great on screen, they would be useless in a sword duel and would most likely get you killed. it is important that judges know a real sword style, even fencing will do, so that they can mentally be able to judge correct attacks from the hollywood variety.

Speed and reach advantages 
there is really not much i can can do for this, just to say, if some one attacks a longsword with a pair of daggers, he better be locking blades with one of his daggers or he is going to get stuck. and claymore vs... anything, better get the first hit or he is doomed. oh, and that reminds me....

Special weapon cases
{to be continued]


Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Duraza on July 18, 2007, 02:42:47 pm
Wow lots of rules. I'm guessing your school is coming along well  ;)
Title: Re: Bujini-kyuuryuu-toutou-ryu [rp swordsmenship school]
Post by: Irick on July 19, 2007, 02:36:46 am
Minimalist judging rules.


i know all the rules i posted above seem a lot, so i have compiled the true base of judge rules here for quicker games.



rule one: know everything the players might use in a duel.

rule two: exercise common sense on moves, if someone has blocked an overhead strike with a two handed weapon, and the other player stabs with a hidden dagger, the player already blocking can not switch that quickly.

rule three: all hidden moves must be told to you before hand or they do not count.

rule four: committed strikes must be told to you before hand or they do not count.

rule five: keep track of player hits, ten non-committed hits will count as a win.




i hope this will still work and will be easier for players to remember.