PlaneShift

Gameplay => Wish list => Topic started by: Spinnacre on May 10, 2007, 06:30:55 pm

Title: The walls of the city
Post by: Spinnacre on May 10, 2007, 06:30:55 pm
I though that people should be able to climb up a small staircase to get to the top of the walls of the city, there could be a whole small decked place along a bit of the walls where there could be lots of NPCs and other cool things. You could put the staircase/steps in a concealed, hidden place so it won't be bussing with newbies. :)

Thanks in advance for all your ideas/comments
Title: Re: The walls of the city
Post by: Illyria on May 10, 2007, 07:10:03 pm
A secret No Newbie area... how original  :whistling:
Title: Re: The walls of the city
Post by: LARAGORN on May 10, 2007, 07:48:25 pm
You can get on the walls already ;) Looks like the secret is working :P
Title: Re: The walls of the city
Post by: One and only tanner on May 10, 2007, 07:56:10 pm
eeh that wall was brill for hide n seek lol no one could find me... \\o// ;D
Title: Re: The walls of the city
Post by: Eagel on May 10, 2007, 08:19:43 pm
Being a simple tester/player (not GM), you can access almost any place in game
(including walls, hills, rooftop, trees, ultics, bottom of waterfall, waterwheel...) There're some 'secret' paths to reach places like the hill behind the windowless tower and the trees in the road to Magic Shop...

The only place I couldn't reach so far is the tower at the Laanx Temple  :(
Title: Re: The walls of the city
Post by: Nikodemus on May 10, 2007, 09:28:36 pm
but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
Title: Re: The walls of the city
Post by: Illyria on May 10, 2007, 10:05:06 pm
but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?
Title: Re: The walls of the city
Post by: LARAGORN on May 10, 2007, 10:27:37 pm
I dont think they spent the thousands of hours building the walls cause they look perty. It is definatly a defencive structure.
Title: Re: The walls of the city
Post by: Raleigh on May 11, 2007, 04:29:11 am
but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?

Orcs are piece of cake compared to what lies in the depths of the stone labyrinths.
Title: Re: The walls of the city
Post by: Illyria on May 11, 2007, 09:39:20 am
but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?

Orcs are piece of cake compared to what lies in the depths of the stone labyrinths.
Sure, that's why the BD fortress is So "well" Guarded :P
Title: Re: The walls of the city
Post by: dying_inside on May 12, 2007, 10:40:52 am
but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?

Orcs are piece of cake compared to what lies in the depths of the stone labyrinths.
Sure, that's why the BD fortress is So "well" Guarded :P

Well everyone keeps insisting that  cities spend a decent amount of time  fightig of monsters and invasions, infestations and such. Hence the walls in Hydlaa.
In referance to the bronze doors, i;d say if I was basing  monster behaviour off of ingame things, then  you dont need a wall. Jst watch them jump off the waterfall.
Title: Re: The walls of the city
Post by: Feline Prince on May 12, 2007, 10:50:09 am
GM event monster attack from the labyrinths for the world. Please.
Title: Re: The walls of the city
Post by: Ralleyon on May 13, 2007, 09:00:32 pm
Happened before, I'm sure it won't be the last event of that sort ;)
Title: Re: The walls of the city
Post by: Feline Prince on May 13, 2007, 09:26:57 pm
If you mean the ulbers, wasnt that laanx who spawned them? Not a grand parade of all monsters from the bronze doors :P Give the worriors a chance to head them off before they get to the city.
Title: Re: The walls of the city
Post by: zanzibar on May 15, 2007, 08:41:52 am
but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.

If your character isn't emplyed by the city as a guard...

Maybe some NPCs should be moved to the walls for decoration, regardless of whether or not players can get up there?



I imagine that once the code is there for it, NPCs will spawn outside of the city and then run along a path which will lead them to the interior if they aren't stopped.
Title: Re: The walls of the city
Post by: Raleigh on May 15, 2007, 02:22:51 pm
A locked door below the wall somewhere, with a staircase inside that leads to above, so you either need the key for it(by being a guard or an "influent" friend of the captain of the guards), or you you could "acquire" such key by from a guard's pocket, or you could pick the lock as well, if you dare.
Title: Re: The walls of the city
Post by: Quitarias on May 15, 2007, 05:58:56 pm



I imagine that once the code is there for it, NPCs will spawn outside of the city and then run along a path which will lead them to the interior if they aren't stopped.
[/quote]

That would be awesome.But even better if a certain ammount of the same tribe NPC's spawn then they head to the city.Sortof make it look like the trepors ran out of food and headed to the city for dinner.