PlaneShift
Gameplay => Wish list => Topic started by: Spinnacre on May 10, 2007, 06:30:55 pm
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I though that people should be able to climb up a small staircase to get to the top of the walls of the city, there could be a whole small decked place along a bit of the walls where there could be lots of NPCs and other cool things. You could put the staircase/steps in a concealed, hidden place so it won't be bussing with newbies. :)
Thanks in advance for all your ideas/comments
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A secret No Newbie area... how original :whistling:
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You can get on the walls already ;) Looks like the secret is working :P
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eeh that wall was brill for hide n seek lol no one could find me... \\o// ;D
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Being a simple tester/player (not GM), you can access almost any place in game
(including walls, hills, rooftop, trees, ultics, bottom of waterfall, waterwheel...) There're some 'secret' paths to reach places like the hill behind the windowless tower and the trees in the road to Magic Shop...
The only place I couldn't reach so far is the tower at the Laanx Temple :(
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but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
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but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?
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I dont think they spent the thousands of hours building the walls cause they look perty. It is definatly a defencive structure.
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but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?
Orcs are piece of cake compared to what lies in the depths of the stone labyrinths.
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but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?
Orcs are piece of cake compared to what lies in the depths of the stone labyrinths.
Sure, that's why the BD fortress is So "well" Guarded :P
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but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
But does Hydlaa have a Massive orc army as Nemesis? Should Hydlaa be a huge fortress?
Orcs are piece of cake compared to what lies in the depths of the stone labyrinths.
Sure, that's why the BD fortress is So "well" Guarded :P
Well everyone keeps insisting that cities spend a decent amount of time fightig of monsters and invasions, infestations and such. Hence the walls in Hydlaa.
In referance to the bronze doors, i;d say if I was basing monster behaviour off of ingame things, then you dont need a wall. Jst watch them jump off the waterfall.
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GM event monster attack from the labyrinths for the world. Please.
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Happened before, I'm sure it won't be the last event of that sort ;)
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If you mean the ulbers, wasnt that laanx who spawned them? Not a grand parade of all monsters from the bronze doors :P Give the worriors a chance to head them off before they get to the city.
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but fact is you should be able to get on the walls. Because otherwise, what for are the walls? ;P Soldiers should easly and fast be able to get on the wall, hence some stairs to them.
If your character isn't emplyed by the city as a guard...
Maybe some NPCs should be moved to the walls for decoration, regardless of whether or not players can get up there?
I imagine that once the code is there for it, NPCs will spawn outside of the city and then run along a path which will lead them to the interior if they aren't stopped.
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A locked door below the wall somewhere, with a staircase inside that leads to above, so you either need the key for it(by being a guard or an "influent" friend of the captain of the guards), or you you could "acquire" such key by from a guard's pocket, or you could pick the lock as well, if you dare.
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I imagine that once the code is there for it, NPCs will spawn outside of the city and then run along a path which will lead them to the interior if they aren't stopped.
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That would be awesome.But even better if a certain ammount of the same tribe NPC's spawn then they head to the city.Sortof make it look like the trepors ran out of food and headed to the city for dinner.