PlaneShift

Fan Area => Fan Art => Topic started by: Mithodin on May 13, 2007, 12:55:03 am

Title: The Stone Labyrinths
Post by: Mithodin on May 13, 2007, 12:55:03 am
Greetings,
some time ago i had a lot of time and drew this maze (http://planeshift.eu/~mithodin/labyrinth.jpg), which i thought would be big enough to be the legendary stone labyrith. If you like it i can make a 3d-version of it,  i already did a part but it really needs some time to do it all... so i wanted to ask before i spend so much time for making something without use...
Title: Re: The Stone Labyrinths
Post by: Farren Kutter on May 13, 2007, 12:57:57 am
holy shite! that is a big complicated maze o.O
Title: Re: The Stone Labyrinths
Post by: Raleigh on May 13, 2007, 01:01:36 am
Just one thing: I don't think the Stone Labyrinths are literally  "labyrinths (http://en.wikipedia.org/wiki/Labyrinth)" like those ones created by Daedalus.
Title: Re: The Stone Labyrinths
Post by: Farren Kutter on May 13, 2007, 01:03:03 am
More like a gigantic..... anthill or something.
Title: Re: The Stone Labyrinths
Post by: Hilon on May 13, 2007, 01:47:16 am
And people complain that they can't find their way out of the Death Realm?   ;D
Title: Re: The Stone Labyrinths
Post by: Quitarias on May 13, 2007, 10:46:43 am
Actualy the labyrinths were made by wandering dwarves.The system of caves was a means of geting to a better place not to trap people in there.
Or it was sculpted naturaly(the setings gave two posible origins).In which case it would be pretty much like an FRIGIN GIAGANTIC anthill.Maybe try drawing it in floors and with less patern.Somewhat like a huge building carved by bugs(i sugest butterflies :p) or something.
Still i gota say your patient.....Or insane.Drawing that big of a maze would drive anyone nuts.
Heh....I get boored halfway through most characters and throw them out.That maze might have lasted 10 mins with me before disposal.
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 13, 2007, 11:29:24 am
Ok... maybe i will make something different, more fitting the description in the settings. It's just i didn't draw this one especially for ps...
I think i will do something like natural caves and some ways made by the dwarfs to get on faster.
*Mithodin puts away his keyboard and takes out a piece of paper and a pencil*

And Quitarias: I prefer insane ;-)
Title: Re: The Stone Labyrinths
Post by: Quitarias on May 13, 2007, 12:22:08 pm
yeh me too....Beeing insane is a good excuse to act however the f*ck you feel like.

PS:Remember to make some caves natural and some artificial.Sortof mix both origins together.
And make a big entrance cause im guessing the doors are big.
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 13, 2007, 12:29:48 pm
Here we go...
This (http://planeshift.eu/~mithodin/newmaze_1.jpg) is a first try of what it could be like... i started with the caves, then connected them with some wide ways (that would be the ones the dwarfs made) and a lot of small ones that would be the natural ones. I think the dwarfs just widened the existing ways choosing the fastest way to get from one cave to the other. The black dots would be pits to other levels (i think i'm going to make 3 or 4). However this is just a first try. Please let me know what you think of it.
some ways are a bit palish... but they are there :-)
Title: Re: The Stone Labyrinths
Post by: dying_inside on May 13, 2007, 02:24:49 pm
/me And as Boaal wandered through the labrynth he came across many a skeleton, previously an adventurer gone to conquer, but simply got lost. As Boaal was. he wandered on ponering how long it would take him to end up somthing like that.
Title: Re: The Stone Labyrinths
Post by: rast on May 13, 2007, 02:31:02 pm
Looks more natural than the first one (less straight lines :)), but it still looks a bit too much like something designed to trap people in.
Even so, your patience is commendable (best word i could think of)

Another thing, try saving the file format as ".jpg" . That way it is quicker to look at - as bmp that image took about 5 mins to load XD
Title: Re: The Stone Labyrinths
Post by: Jeraphon on May 14, 2007, 05:08:39 am
When thinking about the construction of the Stone Labyrinths, remember that they in fact surround Yliakum on all sides - there are seven sets of Bronze Doors on the first level. Also keep in mind that eventually one path will lead out, to Kadaikos. Naturally you can't be expected to craft a maze that large so that might be good for the first portion of it, but you'll want to make sections that allow for further expansion by their removal (rockslides, obstructions, etc.)
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 14, 2007, 06:54:02 am
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When thinking about the construction of the Stone Labyrinths, remember that they in fact surround Yliakum on all sides - there are seven sets of Bronze Doors on the first level. Also keep in mind that eventually one path will lead out, to Kadaikos.
Is there any information about the diameter of yliakum or the distance to kaidakos? I think i will make an overview and then work on with the labyrinth...
Quote
Looks more natural than the first one (less straight lines  :) ), but it still looks a bit too much like something designed to trap people in.
I think the natural ways maybe could be washed out by submontane rivers or something... and the dwarf widened the ways they found to be the shortest from one cave to the other... maybe in the caves there could be (deserted) outposts or something
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Another thing, try saving the file format as ".jpg" .
ok i did (link is updated)
Title: Re: The Stone Labyrinths
Post by: Quitarias on May 14, 2007, 01:56:08 pm
Heres an idea:
1)Find out in which level the dwarves entered Yliakum and in which they entered the main land.It might not be the same one.
1.1)Draw the level of Yliakum around which they entered.
2)Draw the exit to Yliakum on the level where they got into the main lands with artificial tunels and make one tunnel branch off and become a whole system of natural caves.
3)Draw the dwarf tunnels with less random turning and more branching out every bit of distance.To cover the most ground.
4)Draw places for temporary stop for the dwarves since they had to stop and rest eventualy.
5)Draw wtih clearer colours (I could barely see the map in most places)
Title: Re: The Stone Labyrinths
Post by: Jeraphon on May 14, 2007, 04:34:09 pm
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Is there any information about the diameter of yliakum or the distance to kaidakos?

The diameter of Yliakum is 50 kilometers (approximately 31 miles.) The distance to Kadaikos isn't known, because it's still considered "lost."
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 15, 2007, 09:41:17 pm
And  here's (http://planeshift.eu/~mithodin/Maze_Project/maze_overview.jpg) the next stuff i made... an overview of the labyrinths. The level rises from Yliakum to the entrance on the surface (i think it will be a crater or something similar).
I also thought about the "design" of the canals themselves.
The natural ones (http://planeshift.eu/~mithodin/Maze_Project/natural_canal.jpg) should be a wet enviroment for they were washed out by rivers and there is still water in some areas. Water is dropping from the slab. Light is given by living rocks (http://planeshift.eu/~mithodin/Maze_Project/living_rock.jpg) which glow blue... There are also other creatures like a slimey thing (http://planeshift.eu/~mithodin/Maze_Project/slimey.jpg) similar to a slug but some bigger (about PS-rats size). It hides poisonous stings under the dots on his body.
Another thing is a saurian creature (http://planeshift.eu/~mithodin/Maze_Project/wig-wig.jpg) which hunts in prides of about a hundred members... it has about a normal mouses size so it's harmless alone.
There could also be some overgrown dragonfly (http://planeshift.eu/~mithodin/Maze_Project/flying_somewhat.jpg) and some  undead Klyros Skeletons (http://planeshift.eu/~mithodin/Maze_Project/undead_skeleton.jpg). If thats not enough for you, one more: a creature (http://planeshift.eu/~mithodin/Maze_Project/hiding_creature.jpg) comparable to an octopus. It hides in holes in the wall and grabs its victims with its strong tentacles. All this stuff won't be found in the canals the dwarfs made (http://planeshift.eu/~mithodin/Maze_Project/dwarfen_canal.jpg) because they put some spells on them or something. They also built a system that takes the percolating water into cisterns. I made a little preview (http://planeshift.eu/~mithodin/Maze_Project/0001_0250.avi) of what they could look like ingame (still without textures and stuff, i will update it later).
Please tell me what you think of it, I will beginn doing the real work when you say it's ready to be used...
Title: Re: The Stone Labyrinths
Post by: Raleigh on May 15, 2007, 09:47:40 pm
I find the idea of an undead klyros interesting, and as there are undeads, entirely possible.

But I wouldn't like to see slimes or slimey things, because I saw them many times on console RPGs as the weakest monsters to kill.
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 15, 2007, 09:50:57 pm
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But I wouldn't like to see slimes or slimey thigns, because I saw them many times on console RPGs as the weakest monsters to kill.
Think of the Newbies ingame... they need to kill something as well...
and my "slimey thing" has poisonous stings... may be somewhat stronger than the ones you know...
Title: Re: The Stone Labyrinths
Post by: Karyuu on May 15, 2007, 09:55:15 pm
Mithodin, you should think about both scaling down and rotating your images so that we can see them properly. Don't have anything bigger than 1600 pixels in either dimension, because having to scroll around to look at the entire drawing makes us lose track of the big picture. Also, having to turn our heads sideways doesn't make it any easier ;)

I would really leave level/map design to members on the team, first because it's an enormous project and second because there's a lot of in-depth settings material that cannot yet be revealed to everyone but is necessary for the environment. Our settings also dictate what kind of monsters/NPCs inhabit the world, so you don't exactly have all the freedom in the world to make something up... Especially in a place like the Stone Labyrinth, which is going to be the non-newbie area ever. In the end, we simply cannot accept map contributions at this time.

If you want to contribute something to the game, first make sure that you have a portfolio of your previous work around somewhere so that we can take a look at your work level, and second give us a poke directly, to see what we may really need done.
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 15, 2007, 10:07:43 pm
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If you want to contribute something to the game, first make sure that you have a portfolio of your previous work around somewhere so that we can take a look at your work level, and second give us a poke directly, to see what we may really need done.
I do this stuff not because i want to see it ingame... i do it for fun and to improve my skills in art stuff... if you would find it to be good enough to be ingame- great, but I don't think will be in the next years... i know so little yet about blender and that stuff, so i propabely won't be a big help in your team :-) (i don't even know how to use this uv-mapping stuff...)
Title: Re: The Stone Labyrinths
Post by: Karyuu on May 15, 2007, 10:10:33 pm
I see :) You just wrote something earlier that threw me off:

Please tell me what you think of it, I will beginn doing the real work when you say it's ready to be used...

I still think that working on the Stone Labyrinth is a bad choice when you're just starting out, because there isn't a lot of public material on them yet and because of their massive size. Perhaps you can try out something smaller: a little town or a village would be great.
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 15, 2007, 10:12:59 pm
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Perhaps you can try out something smaller: a little town or a village would be great.
Maybe i will... we'll see, at the moment I'm trying a lot of things with blender...
Title: Re: The Stone Labyrinths
Post by: Raleigh on May 15, 2007, 10:13:34 pm
There are that "Klyros City Project (http://hydlaa.com/smf/index.php?topic=23667.0)" as well, and guilds that create their own 3d and 2d artworks, like the Community of Vaalnor, they tend to be more open about new content.
Title: Re: The Stone Labyrinths
Post by: Mithodin on May 15, 2007, 10:14:56 pm
As I said before, i don't do that stuff to see it ingame... it's training and learning-by doing...