PlaneShift
Gameplay => General Discussion => Topic started by: jordanneff on May 21, 2007, 05:41:09 pm
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Hey, I know there are a decent amount of quests, I know there are at least 30 but does someone have the exact numbe or a general ballpark answer of how many there are? (ie: 50-60) Im just curious because so far I've done about 15 and ended up having to discard about 5 because of bugs and/or conflicts with npcs but I hope that won't spoil the questing for me.
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there are over 100 quests ingame
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:o
That's more than I expected to hear haha \\o//
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And what the number of finishable quests???
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I believe all but maybe 3 quests can be completed right now.
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Hmm - would it be considered as a spoiler to tell us which ones that can't be completed atm.??
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as far as i know any listing of quests is a spolier so there will be no list of broken quests.
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as far as i know any listing of quests is a spolier so there will be no list of broken quests.
Well that's stupid. :thumbdown:
I don't know what kind of logic you used when you said that that list would be considered a spoiler. I mean come on. "Wanna meet me ingame, well, get on and go looking, telling you my name would be a spoiler!" It's no spoiler, it's just saving time.
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only in case of you, if you gave a quest, you would giuve it once, maybe few times.
A NPC can give it infinite amount of times. Thats the problem, which normally wouldn't exist ;P and we could agree with you.
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So since the NPC gives the same broken quest hundreds of times, you can't agree with me? ???
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as far as i know any listing of quests is a spolier so there will be no list of broken quests.
So adjust the ban on spoilers to allow such things.
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I don't see a difference between a list of working/not working skills and jobs and a list of working/not working quests so long as all the list of quests includes is if it works or if doesn't work and the name of the quest.
That's just me though.
And not that I'm going to post it openly, but I know of at least one place it has all of that information sumarized up into a very nice list. (but that list alo has some definte spoiler type stuff so no open links I post of it. ;) )
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You can give a list of broken quests while keeping the list of working quests secret.
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If the broken quests are known and logged, why are they allowed to remain in the game? It would be better if those quests could not be started, and best of all, if they were repaired.
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[...] and best of all, if they were repaired.
We don't sit around twiddling our thumbs... :)
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If the broken quests are known and logged, why are they allowed to remain in the game? It would be better if those quests could not be started, and best of all, if they were repaired.
The devs have a policy of not removing things from the game, even if they're broken. They see it as a step backwards.
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The devs have a policy of not removing things from the game, even if they're broken. They see it as a step backwards.
Then it is them and me (can't say about others^^)
You can't really know if someone won't find another issue, we (or you? ;P) are there to test afterall.
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The devs have a policy of not removing things from the game, even if they're broken. They see it as a step backwards.
Then it is them and me (can't say about others^^)
You can't really know if someone won't find another issue, we (or you? ;P) are there to test afterall.
Then what's the point of the testing server?
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To catch release-stopping bugs, and therefore prevent the rollback we had to do with .019.
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I still don't see a reason why we shouldn't be warned about broken quests, especially since quests cannot be dropped and they have a habit of interfering with one another.
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It would seem to me that you should be able to discover that information from sifting the bugtracker and that if you were on the ball you would already know. I do not think this is the place for such a list.
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It would seem to me that you should be able to discover that information from sifting the bugtracker and that if you were on the ball you would already know. I do not think this is the place for such a list.
If the information is already publicly available in the bugtracker then there is no reason why such a list should not be put together and released for the convenience of the average player. The average player does not check the bug tracker as religiously as you claim to do, and I think it's extremely unfair to expect the average player to look through the whole bug tracker for such information, especially when it would be very easy for a single individual to put together a list of broken quests and make it public.