PlaneShift

Fan Area => Fan Art => Topic started by: Gentar on May 23, 2007, 01:47:07 am

Title: Lookit what Gentar made with Maya
Post by: Gentar on May 23, 2007, 01:47:07 am
This was my first experience with maya and, for the most part, modeling in general. It is a dwarven forge.
 
(http://img407.imageshack.us/img407/5128/dwarvenforgejp5.jpg)
Title: Re: Lookit what Gentar made with Maya
Post by: Karyuu on May 23, 2007, 01:56:22 am
Holy crap, dude (http://img147.imageshack.us/img147/6632/grinby0.gif) We need to get you modeling for PS, stat.

How do you like Maya? I hear it's ridiculously simpler to UV map / texture there than in max.
Title: Re: Lookit what Gentar made with Maya
Post by: Bastiq on May 23, 2007, 09:52:08 am
Really nice work! However i think those tables could look a little more worn out. Keep up the good work!
Title: Re: Lookit what Gentar made with Maya
Post by: rast on May 23, 2007, 07:55:27 pm
wow :)

very nice, keep it up,
rast
Title: Re: Lookit what Gentar made with Maya
Post by: Proglin on May 24, 2007, 11:48:08 am
Ye know....

I really hate it when people make stuff that looks better then mine on their first attempt.

Keep it up though....


I like da drool!  \\o//
Title: Re: Lookit what Gentar made with Maya
Post by: Suvok on May 24, 2007, 01:50:24 pm
Holy crap, dude
Took the words out of my mouth.

Wow. I've been trying to work out Maya for ages now and I've never come even close to anything remotely like that. Using Maya controls, I can't even understand how you managed to do that.
Title: Re: Lookit what Gentar made with Maya
Post by: Raleigh on May 25, 2007, 05:25:21 am
Reminds me  that perhaps I should try some mapping myself again, using another tool that I find easier to use myself(UnrealED), and about it, quite well done for a first try. I don't know why all the 3d modelling software that I tried seem so clumsy to me(or perhaps I am clumsy to use them), I think I can do better even with an old mapping tool for Duke Nukem 3D.  ???

Of course I doubt I would do anything at all without textures ready for use...
Title: Re: Lookit what Gentar made with Maya
Post by: Elvicat on May 26, 2007, 01:29:59 pm
Reminds me  that perhaps I should try some mapping myself again, using another tool that I find easier to use myself(UnrealED), and about it, quite well done for a first try. I don't know why all the 3d modelling software that I tried seem so clumsy to me(or perhaps I am clumsy to use them), I think I can do better even with an old mapping tool for Duke Nukem 3D.  ???

Of course I doubt I would do anything at all without textures ready for use...

hehe maybe go for a quake editor ;) remember the map i made for quake that was inspired by ps?

and a very nice pic Gentar very nice  :D
Title: Re: Lookit what Gentar made with Maya
Post by: ThomPhoenix on May 27, 2007, 12:31:53 am
That scene looks terrific Gentar, well done!
Title: Re: Lookit what Gentar made with Maya
Post by: pKrime on May 28, 2007, 11:20:05 am
Indeed very good, Gentar! I think the sword should have more specular, but it's just a detail, and in the end you're the artist and can make what you want!
Title: Re: Lookit what Gentar made with Maya
Post by: Rhok on May 28, 2007, 08:43:07 pm
how many years of school do you need to do that? because i cant take another 4 years of uni....  good work man
Title: Re: Lookit what Gentar made with Maya
Post by: Eliseth on May 30, 2007, 11:38:21 am
pffft, you people call THAT good? Honestly my 5yo cousin could do a better job. I expected more from you Gentar and... and... well... I'm going to cry now  :'(

fine... I SUPPOSE it looks somewhat good... *sigh* ok fine... AWESOME FRICKING JOB DUDE! You make it seem easy.  \\o//
Title: Re: Lookit what Gentar made with Maya
Post by: Farren Kutter on June 02, 2007, 06:49:59 am
As I was reading that I was thinking about hunting you down and unmercifully murdering you.
Title: Re: Lookit what Gentar made with Maya
Post by: ArcaneFalcon on June 17, 2007, 11:25:01 pm
I don't know about that. Perhaps I just haven't used mayas uv mapping tools enough, but I find them clunkier than max's. The whole cut uv's/unwrap thing is a nice idea, but it just doesn't work as predictably as simple planar mapping. Plus, if you use turbo unwrap for max instead of the stock unwrap uvw it really makes max's tools pretty bearable.

As for the modeling, it looks pretty nice Gentar. Could use some piles of junk and tools on the wall to add some more interest. Maybe try getting some sort of structural stuff in the ceiling too, instead of just flat tiles. Looks good though, I like the forge setup.