PlaneShift
Support => Complaint Department => Topic started by: Illysia on June 07, 2007, 02:36:21 am
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Physical Traits
Humanoids with feline features, the Enkidukai are smaller than humans... They are from 1.60 m to 1.70 m tall.
It is rather disconcerting to see enkis and especially fenkis in relationship to the other races. I really think the models should be scaled down to more closely match the description on the races page. Afterall the the Kran and Ynnwn seem to be the only races taller than the Enki. :lol:
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Very easy to change - a matter of switching a number in their .cal3d files. As soon as our Settings team nods in approval, it can be considered done.
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Very easy to change - a matter of switching a number in their .cal3d files. As soon as our Settings team nods in approval, it can be considered done.
*nods in approval*
Xillix, ball's in your court.
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I see no reason it should not be so. Go for it Karyuu.
I do await the "hey my character looks wimpy" complaint.
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Ohhh yea!! We could start a whole new thread for that one!!
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I rechecked the files, and the Enkidukai male is already smaller than the Ylian. Perhaps you were comparing it to the Dermorian model? Just to make sure, open up the Ylian cal3d, and at the very bottom make sure that the <scale value="1.05"/>. For the Enki male, it should be 0.98. The female is at 1.14 by default, which I agree is rather high - change it to 1.07 and see if you like that better.
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How does this look? (http://img356.imageshack.us/img356/9362/shot740wg6.th.jpg) (http://img356.imageshack.us/img356/9362/shot740wg6.jpg)
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looks good to me.
now if you can get all the current models together for a height comparison. :)
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\\o// Yeah shorter I'm even more cutier
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Demorian: 1.05
Enki female: 1.07
Enki male: 0.98
Klyros Male: 1
Kran: 0.024
Dwarf Female: 1
Dwarf Male: 0.92
Ylian Male: 1.05
Ynnwn Male: 1
Ynnwn Female: 1
Now, I'm not sure if your can compare the scales. Because the Kran is defiantly not a midget in the game.
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The scaling is done on the model that is exported from the 3D application it was made in. If an artist created a model that's too big, we scale it down in the final .cal3d file. It's not a means of comparing the actual height of the models.
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*gasp* I'll be... petit! Oh well, it makes the settings correct, that's what matters (and it does look cuter...), as long as no one starts "dwarf jumping" with fenkis instead...
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;D The change has already happened. It's just so subtle most people haven'y noticed it. :thumbup:
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There's no way it could have - such a thing can only occur in updates, as it's not a server-side change.
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Wont be able to change the height in character creation anyway? In which case it doesn't REALLY matter what height the characters are for testing purposes.
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Customizable height scaling won't be in the game any time soon, unfortunately. So right now the height should be an average instead of an extreme, one way or the other.
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There's no way it could have - such a thing can only occur in updates, as it's not a server-side change.
To say this is the case it's hard to tell when I login in the fenkis look shorter. Fenkis are shorter than the males when I login and before they were taller. ??? Odd....
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Did you edit your cal3d file and rezip the characters.zip? If you did that then you have the change now but only you see it
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Customizable height scaling won't be in the game any time soon, unfortunately. So right now the height should be an average instead of an extreme, one way or the other.
Is that because it simply not on the task list? We added it to PT already only because its an extremely simple thing to do. As for the gui side just as simple slider with sane constraints works fine.
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Oh wow, seriously? I remember Talad exploring ways to scale our NPC models for young/grown versions, but evidently it was too complicated..? I'd love to know how you guys did it :) That'd be really cool.
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Well, instead of making the scale of a model "hard" like in the cal3d file, you make it a string that's sent with character info, just like race, haircolor, armour. The string passes the right scale on to the engine, just like the cal3d value does it right now upon load time.
Just guessing ;)
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I don't think thats how its handled in PT. Its dynamic, as you can drag the slider and watch him grow and shrink in real time.
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But that slider works only during character creation, not after you created your character, right?