PlaneShift

Gameplay => Wish list => Topic started by: bilbous on June 14, 2007, 03:28:23 am

Title: Text color options
Post by: bilbous on June 14, 2007, 03:28:23 am
I think it would be very helpful, if possible for the text color option text to match the rgb value set in the input fields and to update as changes are applied. For example the text "Player name color" and the numbers in the fields beside it should be displayed in the color matching the setting so that if the setting is 255,255,255 the text would be white, 255,0,0 would be red and etc. It would also be helpful if the background for the text match that of where it typically occurs.
Title: Re: Text color options
Post by: Bensonor on June 20, 2007, 02:16:51 am
They use a lot of different colors for defualt on the text. i think it would be a little to complicated to matter when it's perfect the way it is.
Title: Re: Text color options
Post by: Entevir on June 20, 2007, 11:56:38 pm
No offense bilbous but that is the most useless sugestion ive heard after farts and burps.I mean seriously what would be the use of it.Other than the typical U|33R |_337 dude sreaming in difrent colours what he is selling.
Give an example of where this would be usefull in roleplay.
Title: Re: Text color options
Post by: Karyuu on June 21, 2007, 12:39:18 am
You did not understand the suggestion, Entevir, and please don't be so hostile when you post. Take a look at this screenshot from the in-game options window:

(http://img146.imageshack.us/img146/9667/0005dc7.gif)

Instead of guessing what color the RGB values make, in that window the text would also turn that color. So if you have shout as purple, the "Shout text color" would show up as purple too. If you have auctions red, "Auction text color" would be red too.
Title: Re: Text color options
Post by: bilbous on June 21, 2007, 01:24:56 am
Thank you for that clarification, it is what I meant. I would go further by suggesting that by using the scrollwheel in one of the number range fields, or by dragging there you could alter the value within the range. Of course, that would be more complicated to code, I think, and need not be implemented at the same time. Both ideas are in the category of "polish," what exists works well enough.