PlaneShift
Gameplay => General Discussion => Topic started by: globokilla on June 19, 2007, 06:21:21 am
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i am a big polotician and i wonder if politics will be more involved with the game
i wan to no :detective: :surrender: :detective:
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If I'm not mistaken, Planehift is designed to support more casual characters. High positions in government will be probably out of one's reach. I could be way off with this one though.
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If I'm not mistaken, Planehift is designed to support more casual characters. High positions in government will be probably out of one's reach. I could be way off with this one though.
You mean, Planeshift gameplay is supposed to become a fantasy MMORPG version of "The Sims"? ::|
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Do most MMORPGs allow your characters to reach high government positions? If not, are they SIM versions?
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Do most MMORPGs allow your characters to reach high government positions? If not, are they SIM versions?
This is not what I was referring about. What I was mentioning is that this "Supposed to be casual people". Casual as being normal, everyday life people with their daily routines, just like in the Sims. Instead of wannabe heroes, great fighters and leaders making their way through glory, like in any interesting RPG besides comedy ones.
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If I'm not mistaken, Planehift is designed to support more casual characters. High positions in government will be probably out of one's reach. I could be way off with this one though.
You mean, Planeshift gameplay is supposed to become a fantasy MMORPG version of "The Sims"? ::|
Planeshift is an online version of RPG games.
As far as RPG games go, Game Masters communities usually discourage the new GMs from granting their players with great importance in the world. There are good reasons for this.
This is not what I was referring about. What I was mentioning is that this "Supposed to be casual people". Casual as being normal, everyday life people with their daily routines, just like in the Sims. Instead of wannabe heroes, great fighters and leaders making their way through glory, like in any interesting RPG besides comedy ones.
Do the folks in Sims have to deal with invasions from various creatures and put up with the ones which already settled in the Yliakum? In here casual people are actually expected to have some fighting skills. That is what the setting says. Great heroes? Probably no. At least if what I heard is right, Talad aims for players to role-play "people", not invincible fighters.
First time I hear player character reaching fame and glory is actually interesting though. All experienced players and Game Masters I met think it's actually quite the contrary.
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Do the folks in Sims have to deal with invasions from various creatures and put up with the ones which already settled in the Yliakum? In here casual people are actually expected to have some fighting skills. That is what the setting says. Great heroes? Probably no. At least if what I heard is right, Talad aims for players to role-play "people", not invincible fighters.
First time I hear player character reaching fame and glory is actually interesting though. All experienced players and Game Masters I met think it's actually quite the contrary.
I said wannabe heroes that will be met lots of risks, because without risks it becomes a bit monotonous, don't you think? Once and if these people reach their goal, it's usually time to make new characters and start all over again. The long and risky road to power is what is interesting, not the fact of already being powerful, and it should be based on a multitude of quests instead of grinding mobs as well. There should be opportunities to people cross this "road", but after it was crossed, things should change to encourage them to stop right there(or perhaps even force them to do so) instead of griefing people with the "Evil Lord of Doom" or alike. For those who seek to play as people that already are powerful, there are the "Empire-building" strategy games, where it's all seamless and there is no griefing because you don't exerce your power over real players, except when you are in war with them. "Reaching fame and glory" usually only happens at the ending of single player RPGs, because after it, it becomes as dull as being "normal" people because the challenge vanishes.
Of course we could extend this more, giving people opportunities to corner markets and become rich and influent through businesses, competing with many other businessmen as well. Challenge does not need to be based on warfare.
And lastly, a "detective" path could open even more intesting perspectives, so I am definitively against possibilites being restricted to a "casual" person that occasionally have to fend some creatures and then return to routine. Of course all should start as "normal" people, but should have the chances of going beyond that. Either on business or warfare among other perspectives.
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This is already finding its place ingame. Through questing you can raise your character's "social status" and for example be allowed into the Winch. Something casual people can strive for, no?
Once and if these people reach their goal, it's usually time to make new characters and start all over again.
Oh yes, and this is certainly going to happen. In a community which is so fast to flame people for supporting character wipes. Right...
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i am a big polotician
I think everyone here is :offtopic:, after all this thread is about polotics, and not politics. Polotics must be a group of persons, as they can actually be involved in something.
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Correct me if i am wrong....I thought that polotics is the Machiavellian art of wearing a polo shirt without appearing conspicuous among a group of business-suited politicians or is it the game that will be included in version 2.0.0.0.0 when mounts will be introduced... Heck.. enlighten me... My Yliakumish is not so good...
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There are two reasons to play a fantasy RPG game where one actually roleplays in my eyes.
1. To explore this fantasy world and my own character.
2. To influence this world with my roleplaying. Does this have to mean a hero character that has statues in every city that matters? No but it would mean having jobs and make decicions that do make a difference on what other people will encounter when they are exploring the world. Being one of the people who would be a small small part of building Yliakum is one of the interests in roleplaying in PS I think.
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If done with a proper system, I do not see why players could not become even the Octarchs themselves.
It is all about checks and balances.