PlaneShift

Gameplay => General Discussion => Topic started by: Suvok on July 04, 2007, 09:22:32 pm

Title: Glyphs - How much do we really know?
Post by: Suvok on July 04, 2007, 09:22:32 pm
How much do we really know about glyphs? By nature, they are supposed to be mysterious shapes formed by the god Talad. Because of this, we do not know much about them. However, simple things can be assatained from simple experimentation. Here's a few questions of mine.

1. What happens if you swallow a glyph?

2. Can you break a glyph? If so, what happens?

3. Can you combine glyphs that do not naturally mix? If so, what happens?

4. What happens if a purification goes wrong?

5. If, halfway through conjuring a spell, you throw the glyph away, what happens?

6. Can you melt a glyph? If so, what properties does the liquid have?

There are a few bizzare questions. Now, with the hyperactive imagination that the PS community is famous for, they should star a healthy discussion. Or it'll be a flop and last 4 posts.

Maybe the settings team can provide insight too.
Title: Re: Glyphs - How much do we really know?
Post by: Karyuu on July 04, 2007, 09:26:41 pm
Quote
Glyphs are usually present on a material, like a stone or wood. It's like any other magical item, it can be destroyed only with magic, and it causes major destruction all around.
Title: Re: Glyphs - How much do we really know?
Post by: dying_inside on July 05, 2007, 12:31:15 am
1. What happens if you swallow a glyph?
Depends on the glyph. But  at the very basic level you get some broken teeth, possible splinters and a hell of a stomach ache.
The glyphs magic will cause any other effects.

2. Can you break a glyph? If so, what happens?
With magic. Destruction happens.

3. Can you combine glyphs that do not naturally mix? If so, what happens?
Uuhm, I shouldnt think so. 

4. What happens if a purification goes wrong?
You get glyph that does the wrong spell.....
 That or it just doesnt work.

5. If, halfway through conjuring a spell, you throw the glyph away, what happens?
You get a failed spell.

6. Can you melt a glyph? If so, what properties does the liquid have?
If you did, it would be magivcally melted. And the liquid would burn through anything it touched as  again its suppose to be destructive.

These are my thoughts. 
Title: Re: Glyphs - How much do we really know?
Post by: One and only tanner on July 05, 2007, 01:56:41 am
does certen magic chose a certen item eg red way with objects conected with fire like rocks from a volcano or brown way things to do with nature like a stick or a rock or do they just go with anything
Title: Re: Glyphs - How much do we really know?
Post by: svuun on July 05, 2007, 08:50:31 pm
1. What happens if you swallow a glyph?

True story:  So I was sitting around near the smithing table in close proximity to Harnquist.  Someone who thought of themself as mysterious walked over and muttered something unintelligible to me.  I say thought of herself as mysterious because she was clothed in a dark cloak.  To me it was more standoffish in a gothic-I-Listen-exclusively-to-the-Cure sort of way.  But anyways I ask her to repeat what she just said.

"Pssst, care to buy a glyph?", she lifts her cloak to reveal a bright, piercingly white glyph.

Looked like an energy glyph of which I already had so I told her, "Sorry mysterious merchant wannabe, I have one and do not care for a second."

"Psst, its not your mother's energy glyph.  This will make you feel so good... maaaan."

"What do you mean?"

She looks around nervously, "come with me."

I follow her to the temple of Laanx, motivated only by curiosity and guided by her strange body odour.  Clearly she could not afford a bath nor invest in feminine hygiene products.  If business is that slow, by the power of Talad, I will help her smell nicer.

Finally we settle to the second floor and she continues, "This energy glyph you swallow and it works its magic from the INSIDE."

"What swallow it?  You be crazy merchant woman that smells foul.  Alright, how much?"

"200 trias."

"Sold."

After the exchange, I found a dark corner on the first floor and sat down.  The so called energy glyph in one hand and a bottle of red potion in the other.  I popped the glyph and followed it with the red potion and well.. I waited.  I waited for an hour and to my disgust, nothing!  That is till I started to get up and wow did it hit me hard.  An acute sense of euphoria overcame me and I was "feeling good, maaaaaan."

What transpired afterwards was more or less a blur but I do remember staring at the purple lights and petting someone's groeffel for a very long time and of course dancing whilst profusely sweating.  I drank alot of red potions to maintain my energy but eventually i must have worn out.  Tired but wide awake I went outside the temple looking for the merchant woman to procure some more, but alas she was gone. 

I asked others around harnquist if they had energy glyphs like the one I had and they looked at me in horror.  "Begone wretch, we don't need your kind here in the city."
"Up yours", I thought to myself. "Its my life and I can do what I want."

Unfortunately I couldn't do what I wanted without the glyph, so i rented a comfortable bed at the nearby inn and slept for 2 and half days.

Lesson being, one should try everything once.  If it becomes a bad habit, it will surely haunt you.  As you can see, I'm still an upstanding citizen and do not abuse glyphs for purposes other than magic.  Unless of course your bowel movements are a little too regular after getting sick, I highly recommend an energy glyph to slow things down.  but i'm sure one can find more natural supplements to deal with that.

Title: Re: Glyphs - How much do we really know?
Post by: One and only tanner on July 06, 2007, 03:21:54 am
i don't know about a dark clocked woman but the nice people in the white coats are here to help you with your...problem....
Title: Re: Glyphs - How much do we really know?
Post by: Zan on July 06, 2007, 09:36:57 am
If I remember correctly the settings say that glyphs can appear on any natural object like a stone, a stick, a leaf, etc. They're 'tatoos' that grant this object magical powers and make it rather indestructive. Now I'm sure you can imagine the consequences of swallowing random objects, add to that that a glyph can't be digested but only destroyed by magic and you'll get yourself a nasty constipation at the very least ... a painful boweltwisting death more likely :P

You can try to combine glyphs that don't naturally mix, experimenting mages do it all the time ... just don't be surprised if the mixture reacts violently and blows up in your face.

Whenever a mage loses their glyph, throws it away or whatever .. they lose the magic they can conjure with it so throwing a glyph a way halfway through a spell will cancel that spell's effect immediately.

Melting a glyph would definitely not be possible without magic and even then ... I think it would simply destroy the glyph.

Have you read the magic guide (http://www.planeshift.it/guide/en/guide-magic.html) yet?
Title: Re: Glyphs - How much do we really know?
Post by: Suvok on July 06, 2007, 10:28:47 am
Have you read the magic guide (http://www.planeshift.it/guide/en/guide-magic.html) yet?

I might of...  :whistling:
Not that there is a section dedicated to 'Glyphs as a Side Plate'.

@svuun
Err..OK. Looks like I'll need to put a new question in. Can you, by magical means, smoke a glyph?


So, thats my questions blown out of the window so far.

But obviously, in order to know that a glyph can be destroyed by magic, we should know how to destory it.
So what magic do we use to destroy glyphs?

And, if you were to smash an axe down on a glyph. Would it break your axe? Or would it just sit there and repell your axe?
Title: Re: Glyphs - How much do we really know?
Post by: Zan on July 06, 2007, 11:36:18 am
What I find myself really wondering is that if there is a critter wandering around with a glyph on it's hide ... is that creature invincible to anything but glyph destroying magic? Or is only the small patch of hide indestructable? Elaborating on that line of thought .. what if a person manages to be born with glyphs on their body?
/me gets ready for a whole new line of godlike characters being created
Title: Re: Glyphs - How much do we really know?
Post by: Nikodemus on July 06, 2007, 12:23:40 pm
It has been alredy discussed  Zan ;) How do you imagine a glyph on a fur? especially when it gets changed over seasons. Skin is growing as the creature is, more hairs grow. Assumtion was that glyphs don't grow. Would be painfull, but i suppose would provide good armor.
Title: Re: Glyphs - How much do we really know?
Post by: Duraza on July 06, 2007, 01:20:48 pm
What I find myself really wondering is that if there is a critter wandering around with a glyph on it's hide ... is that creature invincible to anything but glyph destroying magic? Or is only the small patch of hide indestructable? Elaborating on that line of thought .. what if a person manages to be born with glyphs on their body?
/me gets ready for a whole new line of godlike characters being created

Sadly they couldn't be godlike even if it worked for the fact that glyphs can be destroyed by magic. That means the person could be destroyed by magic too so its pretty pointless.

However could you carve the glyph into your skin? Wounds that are really deep usually tend to leave a permanent mark and what if it was shapped like a glyph. Thats one way of keeping it from disappearing.
Title: Re: Glyphs - How much do we really know?
Post by: neko kyouran on July 06, 2007, 01:33:31 pm
http://hydlaa.com/smf/index.php?topic=26652.0

just simply carving a symbol into something does not constitute making a glyph.
Title: Re: Glyphs - How much do we really know?
Post by: Duraza on July 06, 2007, 01:50:36 pm
Oh darn there goes my idea. I guess its better i know now than trying to use it   ;D
Another question then.
How about if you cut your arm open really deep, threw some glyphs inside then had someone use life infusion to seal the wound. Would you no longer be able to use the glyphs? Or could the fact that your still touching the glyphs (in an odd way) and know that they are there allow you to use them regardless?
Title: Re: Glyphs - How much do we really know?
Post by: Nikodemus on July 06, 2007, 02:28:38 pm
If you plan suicide, sounds like a terribly compliated way.
Title: Re: Glyphs - How much do we really know?
Post by: Suvok on July 06, 2007, 07:30:34 pm
Other than the fact that you would probably die from some kind of infection, yeah, you're still touching it so I suppose it counts.

It has been alredy discussed  Zan ;) How do you imagine a glyph on a fur? especially when it gets changed over seasons. Skin is growing as the creature is, more hairs grow. Assumtion was that glyphs don't grow. Would be painfull, but i suppose would provide good armor.

So...theoretically...creatures do get born with glyphs but grow out of it? So you could get an indestructible newborn rat for a couple of weeks?
Title: Re: Glyphs - How much do we really know?
Post by: neko kyouran on July 07, 2007, 02:18:43 am
So you could get an indestructible newborn rat for a couple of weeks?

 :offtopic:

that happens every time the npc client takes a dive....  :whistling:
Title: Re: Glyphs - How much do we really know?
Post by: Duraza on July 07, 2007, 08:52:19 pm
If you plan suicide, sounds like a terribly compliated way.

Doesn't sound suicidal to me. Complicated yes but it could work (unless I bleed to death). ;D Suicide is purposly blowing 100 glyphs up at the same time while holding them all. And its terribly complicated too.  :P

Oh another question. I believe I read somewhere that glyphs occur randomly in nature and mages usually find them then put them on the glyph stones. I'm guessing thats to make them easier to handle but is it possible to wield the glyph without doing that work? As in if I find a leaf with the glyph markings on it can I use the spell by just using the leaf?
Title: Re: Glyphs - How much do we really know?
Post by: Suvok on July 08, 2007, 01:36:17 pm
Looks like it. I suppose that would be easier to stuff into your arm.
Title: Re: Glyphs - How much do we really know?
Post by: Zan on July 08, 2007, 02:38:56 pm
I'm guessing that maybe with the exception of Kran all species on Yliakum have a normal functioning immune system ... so sewing up foreign bodies into your flesh will give you a very bad case of immune rejection and is a good way to get yourself killed :P

Also, where did you read the part about having to put glyphs on stones to make them work? I always thought they could appear on anything natural and are not (easily) transferred. The glyph is the symbol but the carrier can be anything. So by my knowledge having a glyph on a leaf with you, requires you touching the leaf to use magic.
Title: Re: Glyphs - How much do we really know?
Post by: Duraza on July 08, 2007, 09:28:31 pm
Also, where did you read the part about having to put glyphs on stones to make them work? I always thought they could appear on anything natural and are not (easily) transferred. The glyph is the symbol but the carrier can be anything. So by my knowledge having a glyph on a leaf with you, requires you touching the leaf to use magic.

No see I was confused about it. I know that the glyphs we usually use are on stone/wood and are transfered from something in nature. I just didn't know whether you could use the "natural glyph" as well. Thanks  ;)
Title: Re: Glyphs - How much do we really know?
Post by: Raleigh on July 08, 2007, 10:04:01 pm
Using glyphs as implants (http://en.wikipedia.org/wiki/Cyberware) to augment your capabilities beyond the natural limits?

      I don't think this game belongs to the cyberpunk genre. :P

      But we have golems, and golems are just fantasy "robots", so it could pass anyway. A mind glyph could work as a Mind-glyph Interface (http://en.wikipedia.org/wiki/Mind-machine_interface) perhaps...  >o)
Title: Re: Glyphs - How much do we really know?
Post by: Duraza on July 10, 2007, 12:22:34 am
Using glyphs as implants (http://en.wikipedia.org/wiki/Cyberware) to augment your capabilities beyond the natural limits?

      I don't think this game belongs to the cyberpunk genre. :P

      But we have golems, and golems are just fantasy "robots", so it could pass anyway. A mind glyph could work as a Mind-glyph Interface (http://en.wikipedia.org/wiki/Mind-machine_interface) perhaps...  >o)

Actually that wasn't exactly what I was thinking  :P Was just curious of what effects it could have.
Title: Re: Glyphs - How much do we really know?
Post by: One and only tanner on July 10, 2007, 02:04:18 am
can't wait for a glyph destroying spell why use offensive spells to kill your foe when you could dotonate there glyphs and blast them into the atmosfear!
Title: Re: Glyphs - How much do we really know?
Post by: Xyitan Nolas on July 10, 2007, 06:31:00 am
can't wait for a glyph destroying spell why use offensive spells to kill your foe when you could dotonate there glyphs and blast them into the atmosfear!

Can't wait? That's too bad. You have to wait for everything. A spell that powerful will take years to come out, especially since there is no "atmosfear" to blast them into.
Title: Re: Glyphs - How much do we really know?
Post by: Iridena on July 10, 2007, 06:52:41 am
 :offtopic:@Raleigh By golems, do you mean krans? Can golems act and think for themselves? I honestly don't know much about golems.
Title: Re: Glyphs - How much do we really know?
Post by: One and only tanner on July 10, 2007, 02:19:28 pm

Can't wait? That's too bad. You have to wait for everything. A spell that powerful will take years to come out, especially since there is no "atmosfear" to blast them into.

why does everyone have the problem which makes them need to comment on my bad spelling  ???
Title: Re: Glyphs - How much do we really know?
Post by: Zan on July 10, 2007, 02:26:44 pm
See it as a learning experience and improve your spelling if it bothers people so much ;)

I say good spellers should make an effort helping people improve their spelling, not discriminate against them. And bad spellers should make an effort wanting to improve their language skills ... if they just ignore it and don't even bother to use a language properly well then they deserve negative comments I guess.
Title: Re: Glyphs - How much do we really know?
Post by: Suvok on July 10, 2007, 06:06:12 pm
I can see it now...

Nuclear Warheads powered by exploding glyphs!
Grenades made from leaves!
Vehicles powered by combusting Glyph rocks!
The whole of Yliakaum engulfed in a Glyph-uclear War!

The Power of the Glyphs is endless...  :devil:
Title: Re: Glyphs - How much do we really know?
Post by: Duraza on July 10, 2007, 06:08:46 pm
Next thing you know people start making random attacks on the citizens by destroying a lot of glyphs and blowing themselves up. I can see the idea of glyph bombs turning into a big rp mess  :o ;D
Title: Re: Glyphs - How much do we really know?
Post by: Raleigh on July 10, 2007, 06:20:53 pm
Grenades made from leaves!

MacGyver (http://uncyclopedia.org/wiki/MacGyver) can do this one, and without any magic at all! ;P

Next thing you know people start making random attacks on the citizens by destroying a lot of glyphs and blowing themselves up. I can see the idea of glyph bombs turning into a big rp mess  :o ;D

      *Laanx fanatic suicidal cultist says: Laanx promised me a paradise with 72 virgins...
      *Laanx fanatic suicidal cultist activates blast glyphs, killing himself and all around him.

      *Eljar Republic Imperialist Invader President says: Yliakum is a fundamentalist country ruled by the dictators named Octarchs, it supports terrorism and threatens our democracy, we must liberate their people with our army of freedom fighters! Minister of propaganda, we must call our people to the cause.

P.S.: I do not intend to turn my guild into a Dubya's (http://uncyclopedia.org/wiki/Dubya) "democracy" rip-off, this is just another cheap joke :P