PlaneShift

Gameplay => Wish list => Topic started by: Under the moon on July 11, 2007, 01:58:05 am

Title: Additional message options for chatbox tabs
Post by: Under the moon on July 11, 2007, 01:58:05 am
As I was reading and commenting on this thread - http://hydlaa.com/smf/index.php?topic=29167.0 - and options for what you would like to include in each personalized tab, it occured to me that I would like additional info messages that are not given yet. Let's call them 'sence' messages.

Several options you could add to your personal tabs would be 'Smell', 'Sound', 'Mood', or others. The use of these is to give you information upon entering a room, or if something changes while you are in that room or area. Take 'Smell' for example.

You enter the tavern with your character 'Boon'. You have 'Smell' and 'Mood' set as messages in your main tab.

Message one- The room smells of ale and warm bread. The light scent of cleaning wax drifts on the morning air.

Message two- There is a cheery, welcoming feel to the room.

Both messages would only show once unless you would /smell or /mood the room, or something would change, such as:

Chuck enters the room in a foul mood with his swords out.

Message- A tense feeling sweeps through the room.

Message (if Chuck had just come from the sewers)- The scent of raw sewer and musty passages flows into the room.

Now, I suppose there would have to be a descriptive option to set your mood so others could sence/see it, but that is another thread.

The reason for the messages is simple. No amount of graphics or textures can tell you what a place smells like, and only gives a very limited 'feel' of a place. The 'Sounds' option would be usefull as well for giving info without having to record countless little sounds. Not to mention how many people play without the sound on. ;)
Title: Re: Additional message options for chatbox tabs
Post by: Feline Prince on July 11, 2007, 07:19:55 pm
Well I think some of the time the /smell shouldn't be nesicary when entering somewhere. I think it would be suitable for smelling other characters where you target them and hit /smell to "sniff" them. I say sniff but it may nothing more than a twitch of the nose. The mood is also a good idea but I imagine it would be a difficult AI to build getting the computer to understand the mood based on what the players input. Sound seems pointless as it can be gauged through the main tab as it isn't something constant and changes much faster than the mood and smell of a place.