PlaneShift

Gameplay => Wish list => Topic started by: saladasalad on August 09, 2007, 06:27:32 am

Title: Ideas about food and cooking
Post by: saladasalad on August 09, 2007, 06:27:32 am
I'm sure the devs already have plenty of ideas in this area but it wouldn't hurt to throw some more around. These are basically just random ideas that I haven't thought about a great deal, so feel free to tear them apart.  :D

I like the thought of food being a more important part of the game. If you think about it, it really could be one of the most important aspects of the game. I think it should be an absolute necessity to eat regularly in PS to maintain/train your stats, it could also become an important social aspect of the game (wealthier characters eat better food, etc.).

System messages (those green messages??) should report when someone is eating something and comment on how tasty it looks to your character (Ylians may think apples taste great but Krans would hate them). Characters tastes in food could be randomly assigned during character creation and this could play a part in how certain foods affect you.

Most foods should minutely train stats (100 apples = 1 STR, 100 fish = 1 intelligence, etc.)

Combining stat training foods via recipes could increase the power of the training:


A = multiplier variable (could increase with difficulty level of recipe)

Apple Pie (skill level 5)
-------------
5 apples (5 * 0.01STR * A = 0.25STR)
1 bag of sugar
1 pouch of water
2 bags of flour

An apple pie would sell for at least 1/4 of the cost of training strength and would therefore create a viable new trade for PS.


Please comment on these ideas or add your own.
Title: Re: Ideas about food and cooking
Post by: Illysia on August 09, 2007, 06:40:52 am
I basically like the idea.  \\o// (Especially the food being a bigger part in game.  :thumbup: ) However, regularly having to feed your character could become more burdensome than beneficial because of how fast time passes in game.
Title: Re: Ideas about food and cooking
Post by: saladasalad on August 09, 2007, 07:02:25 am
Yeah, I hadn't really thought too much about that. I was thinking about a sort of invisible hunger meter and if it got to 0 then you would die and lose a small amount of stats (not skills). But given that people do spend a lot of time standing around socialising (or afk) in PS, then it might be a bit harsh if that hunger meter was always dropping. Maybe only decrease the meter when you are expending mental or physical stamina? Of course, fast and easy food would need to be much more common if anything like this was ever implemented in-game. Which reminds me, why can't I eat clacker meat?
Title: Re: Ideas about food and cooking
Post by: Illysia on August 09, 2007, 07:16:19 am
...why can't I eat clacker meat?

Because bug meat is nasty, even if high in protein. Ewww... I guess if it probably doesn't taste good there is a chance that it is in fact good for you.  X-/
Title: Re: Ideas about food and cooking
Post by: Jeraphon on August 09, 2007, 04:26:55 pm
Quote
100 apples = 1 STR

Seeing as apples are free to be picked, why would anyone purchase strength training if we did that?
Title: Re: Ideas about food and cooking
Post by: Feline Prince on August 09, 2007, 04:47:00 pm
Food should affect how you regain stamina (both physical and mental). If you don't eat anything your max stamina goes down slowly and so will never regenerate fully until you eat enough food. Also, food should not give hp back how it does at the moment, it should just increase the rate it regenerates and how sever the injury is should determine if it regenerates to its full potential without medical treatment. They should not affect stats in anyway other than eating lets you train for longer and recover.
Title: Re: Ideas about food and cooking
Post by: saladasalad on August 10, 2007, 12:13:08 am
Quote
100 apples = 1 STR

Seeing as apples are free to be picked, why would anyone purchase strength training if we did that?


Yeah, that was probably the worst possible example I could have thought of. A possible deterrent to this would be to restrict the amount that you can eat in one sitting. Most people would find it a little bit difficult to eat 100 apples in a row. The limit could be based on the weight of the food, 5-10 kg (what units does PS use?) per in-game day. If people still wish to sit under the trees for a month trying to level strength, then they probably deserve it.  ;)

Quote from: Feline Prince
Food should affect how you regain stamina (both physical and mental). If you don't eat anything your max stamina goes down slowly and so will never regenerate fully until you eat enough food. Also, food should not give hp back how it does at the moment, it should just increase the rate it regenerates and how sever the injury is should determine if it regenerates to its full potential without medical treatment. They should not affect stats in anyway other than eating lets you train for longer and recover.

I like that idea too, it's always bothered me that drinking water doesn't do anything to your physical stamina. I'm sticking with the food training stats thing though, it just makes sense to me and I think that if it can be done in a way that will merely provide another choice for players then it won't unbalance the game. I imagine most people would prefer to 'kill mobs' than waiting for apples to fall.
Title: Re: Ideas about food and cooking
Post by: Under the moon on August 10, 2007, 06:34:20 am
Quote
100 apples = 1 STR

Seeing as apples are free to be picked, why would anyone purchase strength training if we did that?

Why should anyone EVER  have to purchase strength training? Is there a law against picking up heavy things and eating well until you are strong?

Sheesh.

*edit* Actually, come to think of it, food could be used instead  of buying training of the body (not to be confused with skills). Buy and eat the right foods, and it gives you 'points' that are used up as you do things. Eat good steak, and anything you do that is strenuous builds strength and endurance. Run out of 'points', and your training stops. Instant need for a constant supply of good foods made by skilled cooks.
Title: Re: Ideas about food and cooking
Post by: Feline Prince on August 10, 2007, 11:17:56 pm
I think eating 100 apples is anything but healthy.
Title: Re: Ideas about food and cooking
Post by: Maju on August 11, 2007, 05:37:51 pm
I think the game should force people to eat and drink frequently enough. That would be for me like:

1. Drink:
1.a. Healthy: 1-2 liters/day (water, other drinks or fruits -fruits have loads of water- should be pondered against this base)
1.b. Minimal: 1 liter per 2 days (else you die of dehidratation)
1.c. Excessive: not appliable (or appliable to alcoholic beverages: getting drunk makes your mental stats drop, for instance)

2. Food:
2.a. Healthy: 1-2 meals per day (X ammount of calories, to keep it simple)
2.b. Low: 1 meal per 2 days (this would lower your strength and endurance, as well as mental stats: being hungry makes you less focused)
2.c. Minimal: 1 meal per 5-7 days maybe (else you die of malnutrion, which is not realistic but anyhow)
2.d. Excessive: more than maybe 3 meals per day would get you drowsy and heavy, lowering temporarily your stats too.

Weight: too many things weight 1 kilo (or whatever the weight unit in Ylakum). Food (and possibly other items) should weight fractions, as nobody eats a kilo of food for a meal (you need maye 250 grams only).

This would have two related bars: thirst and hunger, when they drop below a level you have to fill them up. If you are in a mission, you need to carry your provisions, naturally. They would not be active in the Death Realm though.

My 2 cents.
Title: Re: Ideas about food and cooking
Post by: Nikodemus on August 11, 2007, 06:03:19 pm
It would be very disturbing for good RPers, who talk more than actualy use game features. And everone mine fight in higher or smaller degree.
I believe it is where we need food. If you want to perform tought physical activities, you would have to eat and drink or you would be very ineffective. These activties would include mining, fighting and crafting and alike.
You look to your stats window for eighter bar visualisation or words visualisation of the state you are in. Hungry? Thirsty? Better have a dinner, before you go fighting or to a mine, or you are going to be inneffective and start starvating, i which case you probably can do nothing constructive besides thinking how great it would be to eat that dinner ;)

Everything considered food or drink would gain two factors invisible to player. Tow much food energy it consists and how much water, the two factors. A juice will have a lot more water, but not 100%, while bread has a lot of water inside too, fresh over 50% i think of total mass. While there is also special kind of food prepared specially for journeys when the amount is as small as possible to decrease the used space. (forgot its name).

Maybe later in different climates, water use may be greater than food use, like on a desert and so on.
Title: Re: Ideas about food and cooking
Post by: Otcho on August 12, 2007, 01:01:37 am
What if a character is alllergic to a food IC and if he wants to gain stats but he's allergic to the food...eh...it wouldn't be good roleplay.
Title: Re: Ideas about food and cooking
Post by: Nikodemus on August 12, 2007, 01:16:37 am
You do realise noone heard of allergies once, because there was practically none?^^ Few would fell slightly bad after eating eggs (bah, eggs x]) in the worst scenario. Gues why? ;)
hmmm, you post is worrying in general btw.
Title: Re: Ideas about food and cooking
Post by: bilbous on August 12, 2007, 04:09:23 am
Why would eating natural food have anything but a temporary effect? What would the effect of eating diamond have for kran, would it raise their skin's armor value? What value would eating organics have for kran anyway?
Title: Re: Ideas about food and cooking
Post by: Earl_Listbard on August 12, 2007, 05:31:07 am
Why would eating natural food have anything but a temporary effect? What would the effect of eating diamond have for kran, would it raise their skin's armor value? What value would eating organics have for kran anyway?
Almost the same effect that would occur if a ylian swallowed a meal's worth of diamonds... he'ed be sick.


krans are not made to digest food... correct me if im wrong but I don't know why drinking water and eating food would increase a kran's HP.


though they should be able to eat emeralds, rubies, and other crystals.
Title: Re: Ideas about food and cooking
Post by: Unnamed_Source on August 12, 2007, 11:41:14 am
1. There's this console game called Fable. In it ,the hero(you) can eat for hp and certain stats. The best feature though, was the ability to gain weight by eating fatty foods, the appearance of the character would go from a lean muscular hero type, to Jabba the Hutt with legs. Now this would require addiotnal skins for each race but wouldn't it be just perfect seeing fatties running around the plaza, with a jiggle here and a wabble there for each step.

2. OK, Krans are rock people, so their diets consist or raw minerals. That being said, if they consume vegetable matter, especially the kind with a high sugar content, and if they held it in for a couple of weeks, would they pee out 110% proof booze? Like vodka or Rum, distilled and aged in glass bottles. Cause if that's the case, I must say, a Kran could become a drunks(dwarfs) best friend.

3. I think we should be able to throw food, especially any type of cream pies that we might bake. I think there should be animation like that arrow spell, of the pie being flung from out hand, smacking our target right in the face. Afterwards, like a helmet, the goop of filling and crust should adorn the targets head and face for a few minutes. We should be able to wield bread, bagget type long crusty bread  and smack others ofre the head with, with no damage and seeing the bread break in half instantly. We should be able to do it to anyone with out a duel acceptance.

4.Food should have a negative affect. If we eat old food or raw meat, we might get poisoned. Unless it's food prepered for travel, most of it should not keep well in our inventory for long. Salted, picked and oteher ways to perseve food should be fine and keep well in our packs. But fresh or the kind that would really affect us, like our stats, should not even leave the residence where it was made.

5. We should have utensils like we have for smithing, a pot/pan, tongs/spatula, knife/fork.

6. I think we should eat in portions, we should not eat a whole pie or a roast pig in one sitting, But leverage it out to a bit at a time, a sice of pie or a few  pork(Tefusang) ribs

7. I think if we are forced to eat, then me should be made to deficate as well. Keeping it to a G rating by just visit a room with a lou, toilet, whole in the floor in it and staying till you get a message of satifaction. Having this would make individuals not only gorge themselves every time their stats go down but also take the time to make room in there. Stuck in the wilderness, break out your trusty rock pick and "/dig hole". But it would be funny to make people sit while they're doing thier business. Not so much in the public restrooms but out in the wilderness, so you would ponder as you pass by, if someone is sitting down to regenerate their stamina after a long run or they're there squeezing for all their might. I can just hear the newbies now, " What's wrong, my stats are low they don't regenerate fast like they used to? Someone told me I should eat but I keep getting the message that I am full." Answer: "have you gone to the bathroom yet?"
Title: Re: Ideas about food and cooking
Post by: Feline Prince on August 12, 2007, 12:15:21 pm
It would be very disturbing for good RPers, who talk more than actualy use game features.

surely having to eat IS good RP and therefore having a method of feeding yourself is also good RP. A deeper food system such as being discussed obviously can't be implemented until there are enough skills to satisfy many more types of character which can be used to obtain money.
Title: Re: Ideas about food and cooking
Post by: Maju on August 12, 2007, 12:57:52 pm
It would be very disturbing for good RPers, who talk more than actualy use game features. And everone mine fight in higher or smaller degree.

They should make pauses to eat. How much does a Yilakum day last? 1 hour? Two? needing to eat half a pound of food once in such period (more or less) is not that much. A kilo lasts you for 4 days or more. Is not that much weight after all.

Quote
I believe it is where we need food. If you want to perform tought physical activities, you would have to eat and drink or you would be very ineffective.

You would eventually die, specially without water.

Quote
These activties would include mining, fighting and crafting and alike.
You look to your stats window for eighter bar visualisation or words visualisation of the state you are in. Hungry? Thirsty? Better have a dinner, before you go fighting or to a mine, or you are going to be inneffective and start starvating, i which case you probably can do nothing constructive besides thinking how great it would be to eat that dinner ;)

Xactly. That's quite realistic, in fact. Nevertheless, I'd suggest that water could be picked from different sources (fountains, rivers, lakes), as happens in reality too. You would just need a bottle or skin to carry it.

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Everything considered food or drink would gain two factors invisible to player. Tow much food energy it consists and how much water, the two factors.

Keep it simple. But calories and (effective) water would be these factors. They don't have to be invisible... or they could be know via dietary books in the library, maybe.

Quote
A juice will have a lot more water, but not 100%, while bread has a lot of water inside too, fresh over 50% i think of total mass.


Nah. For practical terms bread has zero water... just try to calm your thirst eaing bread and you'll find out. Fruit instead has lots of water. I'd give fruit mostly a watery factor (few calories) and beer too. But liquor would have only a small caloric factor (you end expelling the little water it contains because of body hostile reaction to alcohol). Liquor and beer should also cause dizziness, dminishing mental and eventually physical abilities for a time.

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While there is also special kind of food prepared specially for journeys when the amount is as small as possible to decrease the used space. (forgot its name).

Sandwich?  ;D

Quote
Maybe later in different climates, water use may be greater than food use, like on a desert and so on.

As Yilakum is lightened by the crystal, and not directly by the Azure Sun, I guess we can ignore that. But some areas may contain no springs, rivers or lakes what would force you to carry your water with you.
Title: Re: Ideas about food and cooking
Post by: Nikodemus on August 12, 2007, 01:29:08 pm
surely having to eat IS good RP and therefore having a method of feeding yourself is also good RP. A deeper food system such as being discussed obviously can't be implemented until there are enough skills to satisfy many more types of character which can be used to obtain money.
I were talking about those who RP bartender in a tavern for instance, how the hect are they supposed to gather enough money to not starve?. I'm talking about all technical aspects needed to prepare RP, which takes in-game time. While mining, mob killing and similiar is so automatic, that you are milionaire in no time.
Noone stops your from eating, noone can really know if you did or not (no animation, noone will look to your inventory if the food you ate is there). RP that and eat stuff if you want. But encouraging activities, which more about PL than RP isn't a good idea.

If we had a game full of 100% RPers, then i wouldn't write about that, but we don't. Because of this i believe that from a world where we don't eat at all, we move to a world, where we eat only when trying tought activities, is a nice idea. Thats a good step forward i think.

Maju ;o You are lacking some basic knowledge.

quote 1
you are messing up the time, please don't. You are at wrong approach, i can't discuss anyway, as it's something noone can really know and so can't  be any sort of argment.

quote 2
read my third paragraph of this post, please.

quote 3
Um yeah, although i'm not sure how you can agree with it so completly, but be negative to other parts of my post.

quote 4
This is simple, no more no less than what you propose. And i see no reason why people shouldn't makehave eg books, where they write their experiences about different kinds of food.

quote 5
You are wrong. I try it all the time and i know if i had a fresh bread and 2l of water a day, I'd choose it over a bread with 0% water (impossible, but whatever) and 2l of water. No, not because fresh bread is more tasty.

quote 6
no
...

quote 7
Eh, what?
Title: Re: Ideas about food and cooking
Post by: Feline Prince on August 12, 2007, 02:49:35 pm
about the bread being good for thirst... It really depends on the salt and sugar levels in the bread compared to the water level.
Title: Re: Ideas about food and cooking
Post by: Maju on August 12, 2007, 05:32:33 pm
Quote
If we had a game full of 100% RPers, then i wouldn't write about that, but we don't. Because of this i believe that from a world where we don't eat at all, we move to a world, where we eat only when trying tought activities, is a nice idea. Thats a good step forward i think.

I strongly disagree: after eating, specially after eating heavily, you need to rest because your body uses its resources for digestion. That's why we feel somnolence after eating and in many countries they take a nap. Food=strength is not any good equation in any case: excessive food makes you heavy and fatty, less able to do any sort of work, at least physical ones.

Food is a matter of survival basically: if you don't eat enough you weaken and eventually die... but eating more dosn't give you superpowers. Not at all.

Quote
quote 1...

Do you mind quoting my words? It's very complicated to figure out what you are refering to, really.

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... you are messing up the time, please don't. You are at wrong approach, i can't discuss anyway, as it's something noone can really know and so can't  be any sort of argment.

Sorry, but I really don't understand a word of what you said. Measuring how much a Yilakum day lasts in real time shouldn't be so difficult in any case.

Quote
quote 2
read my third paragraph of this post, please.

Your third paragraph reads "Maju ;o You are lacking some basic knowledge". What does that mean?  ???

I insist: if you don't drink in two days or so, you just die. It's realistic. You need provisions to survive. You would not need provisions in the dead realm and you would get out of it with full food stats anyhow, just for the sake of clarity.

Quote
quote 3
Um yeah, although i'm not sure how you can agree with it so completly, but be negative to other parts of my post.

This was about picking water from different sources... if I'm not wrong.

I guess I can agree with you in some aspects and not in others. I'm for realism, and this is realistic. I'm for simplicity, and this is simple.

Quote
quote 4
This is simple, no more no less than what you propose. And i see no reason why people shouldn't makehave eg books, where they write their experiences about different kinds of food.

Me neither... but this vital info (caloric value of foods) should be available easily to all newbies. We don't want them starving to death just out of ignorance right? So it should be in the guides if this is ever implemented.

Quote
quote 5
You are wrong. I try it all the time and i know if i had a fresh bread and 2l of water a day, I'd choose it over a bread with 0% water (impossible, but whatever) and 2l of water. No, not because fresh bread is more tasty.

bread doesn't calm thirst. In fact it makes you more thirsty. It's a fact. Also I lived with a physician specialized in nutrition for several years and I think I know what I'm talking about. Solid foods require water, do not give it, exception made of fruits and many vegetables, that are about 80-90% water themselves.

Quote
quote 6
no

Snack bar, dried meat, pizza? It seems that roman legionaries lived on a base of pizza... but they cooked it at their camps. Snack bars did not exist in medieval times. Dried meat, hard cheese, accompanied with bread and maybe some other stuff (nuts...) was surely what people on journey ate. That's why I suggested "sandwich", as the likely answer. It was more than just a joke.

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quote 7
Eh, what?

That, according to my knowledge of Yilakum, sunlight is not strong enough as to create things like the Sahara. It's more like an underground artificial climate... But it may be possible that some regions are arid enough as not to have any springs, streams or lakes (just rock, rock and rock)... making it necessary to carry enough water... or die.
Title: Re: Ideas about food and cooking
Post by: Nikodemus on August 12, 2007, 06:13:56 pm
I say one and you another, while you don't understand what i were trying to say. Eh, I could guide you and exlain things through page of this thread, but unfortunately i find it boring, while trashing the topic at the same time. Best what you can do is read what people write around and see how much you are wrong in different aspects. Not all, but enough that i can't continue discussing.
Maybe i was hard to understand, but you are hard to discuss with, so I wrote what i wrote.
quote 1 quote 2 i hate when people quote on single phrases, so that after 5 posts of discussion you have 10 pages long posts.

Some think you separate paragraph by two enters and some that by one enter. Yeah, you got it the other way than i meant, maybe this can help you. Ok, i can quote it, with hope i won't start quote war.
Quote
If we had a game full of 100% RPers, then i wouldn't write about that, but we don't. Because of this i believe that from a world where we don't eat at all, we move to a world, where we eat only when trying tought activities, is a nice idea. Thats a good step forward i think.


"dried meat" ! as one example.

As about your Yliakum knowledge, it is invalid.
Title: Re: Ideas about food and cooking
Post by: Maju on August 12, 2007, 10:17:57 pm
I don't like your authoritarian style of discussing. So excuse me if I don't continue.  :thumbdown:
Title: Re: Ideas about food and cooking
Post by: Roderyck Slywolfe on August 31, 2007, 10:19:30 pm
Ok, I'm going to add my OPINION to this discussion.

I am a RL chef, and this is how I would like see food in a game like PS:

1. Food has to be prepped before it is cooked, so there should be a prep area to combine ingredients before it is cooked. There should also be an oven and a stove top, so different types of food can be created.

2. Food should not be used to heal damage (HP). Instead, it should be eaten to regain stamina, both mental and physical. Some foods high in protein, like steak, assist in regaining physical stamina. Other foods, like ginseng, for example, are purportedly good in aiding in recovery of mental stamina.

3. That being said, I'd like to see Phys. and Men. Stamina decrease much slower and increase even slower. After long runs (perhaps from Hydlaa to Oja and back) shouldn't totally deplete your Phys. Stamina (say 80%), and you should regain it at a much slower pace (similar to HP now) than you spent it. Food would add to your Phys. Stamina when eaten. This effectively gives serious purpose to food in-game. The better the food, the more stamina the player would gain.

This would make cooking an interesting and very valuable trade. After all, none of us would be alive without food.  ;D

Title: Re: Ideas about food and cooking
Post by: Unnamed_Source on September 01, 2007, 08:51:19 am
1. Food has to be prepped before it is cooked, so there should be a prep area to combine ingredients before it is cooked. There should also be an oven and a stove top, so different types of food can be created.
Like the opposite of smithing, where you first assemble it on the table before you take it to the oven and beat it with a hammer ... or dunk it in a trough of house dressing..