PlaneShift
Gameplay => General Discussion => Topic started by: Xillix Queen of Fools on August 16, 2007, 06:05:12 pm
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Ok people, we are decided on trying to clear all inconsistencies from the game as much as is reasonable. Here our interest lies is eliminating all things which are not internally consistent in settings. Between Character creation process, main site, npc dialogs, books, and even quests.
Why come to you? Well so many eyes can be a big help to us and a group edit will catch more than an individual one.
So if you want to help out post instances of inconsistency and where they occur, in the coming weeks we will try to get rid of them.
Please be careful not to release spoilers and remember that books can have unreliable narrators.
Some changes will be forthcoming so it is a good time to think about a systemic sweep for errors.
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and note... the he/she thing for laanx in the settings section of the main site is _not_ an inconsistancy. read it again.
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/me sees his moment, and pounces.
This is going to take some time.
Since you listed Creation first. I’ll start there and the conflicts it has with other things.
Dermorians: Main site and Creation “The dermorians have an amber-colored or copper-colored skin and their hair ranges from brown to red, never black, rarely blond.”
In all art I have seen, and the in the models in the game, the Dermorians do not have amber or copper skin (they are decidedly very ‘white’) and the ladies -only- come in blond.
Diaboli (as talked about in a PM): Their oil black skin conflicts with both the art, and the properties of 3D graphics and art. Black can not be used as a *good* texture, so the race description must be changed.
Xacha: “Keepers of great knowledge, the Xacha use the magic arts and study natural phenomena as a tradition that is passed from generation to generation.”
“The Xacha are proud of their origins and traditions.”
Conflict- Races page on main site and player guide: “The origin of Yliakum's civilization is lost in the fog of the past.”
More conflict within that paragraph: “All the races arrive at Yliakum about in the same period, as we can learn from the records they have written.”
A past can not be lost if one race is dedicated to remembering it, and you can find records of that time.
More conflict in that same paragraph: …“ an earthquake that moved the surface of the earth creating new tunnels and caverns. After the initial fear these tunnels were explored by the inhabitants of the surface…”
It is a fact that all races but the Kran and Lemur came through Portals from other worlds. “All other races are said to arrive from magical portals connected to other worlds.” I have also been told that no one has ever been to the surface.
Lemurs: “The Lemurs have an appearance similar to Humans, but their origins can't be connected unless we look at a very distant past”
Laanx created humans as well?
Kran: “Silicon still supports oxygen linkages, so Kran breathe much more slowly than other races, enabling them to happily breathe underwater.” Rules- “They don't breathe so they can't drown.”
The next conflicts all go together.
StoneBreakers: “They have a strong pride that sometimes develops into feuds with other clans or other races. They tend to be suspicious and quarrelsome towards other races that are taller than they are.”
HammerWielders: “What grain they need for bread, they usually buy from the Enkidukai, with whom they have a good relationship.” Indicates they have a bad relationship with other races.
Diaboli: “Their familiarity with some of the semi-intelligent races that dwell in the Stone Labyrinths has raised suspicion with the other races.”
Klyros: “The Klyros believe strongly in the concept of brotherhood amongst the other members of their race.” But not for the other races…
All of those conflict with- “The land of Yliakum is a melting pot of races with different culture and origin, mixed and integrated by living together over the centuries. Racial suspicion and hostility are completely unknown…”
Not to mention that there is little evidence of this ‘melting pot’ in the game, as all talk I have heard is for each race to have their own city that reflects only their own styles. Where are the cities that are a mix of cultures and building styles?
Let’s look at Creation. It conflicts with… reality. First thing, parents jobs. Not the job in particular, but the detail of telling you -exactly where they worked, and what they did…as well as the thousands of other characters who choose that exact same thing. Drop the details, and just stick with “Father was a butcher.”
Parent’s jobs, part two: If one of your parents is ‘exceptional’, then the other can not be, or you would have to live in a hovel. This is why Creation is unplayable. It conflicts with reality that only one of your parents would be great at something, when generally people who are ‘great’ tend to hook up with others of similar talents. And if both were great, then they would not be living in the cheapest house you could find. Creation makes no sense at all to me. On second thought, let’s not look at Creation. It is a silly place anyways.
That is all I have for today… (not that I do not have much more, just too tired to go ingame and look it up ;) )
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ot sure if it fits here but the small square gates at The Arena are architecturally impossible: over the two gate pillars there should be a single long horizontal stone... instead there are several small ones that are holding on the air. In reality such gates and the walls above them would just fall down. Fix that please.
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Dermorians: .... their hair ranges from brown to red, never black, rarely blond.”
^^ has been corrected as of the .019 release
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Has it been stated that all the portals appeared in the tunnels? Perhaps those "surface dwellers" arrived via portal, just to the surface instead of the Labyrinth, and then traveled down after the quake. Still a little inconsistent though.
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ot sure if it fits here but the small square gates at The Arena are architecturally impossible: over the two gate pillars there should be a single long horizontal stone... instead there are several small ones that are holding on the air. In reality such gates and the walls above them would just fall down. Fix that please.
Ummm. A wizard did it (http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt). :)
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ot sure if it fits here but the small square gates at The Arena are architecturally impossible: over the two gate pillars there should be a single long horizontal stone... instead there are several small ones that are holding on the air. In reality such gates and the walls above them would just fall down. Fix that please.
Ummm. A wizard did it (http://tvtropes.org/pmwiki/pmwiki.php/Main/AWizardDidIt). :)
Ehmmmm... I think wizards are busy in other less mundane issues, specially considering that there are several races in Yilakum that are great architects such as the Stonebreakers or the Xacha. Even in "magical" Stonehenghe... the pillars are united by a single slab on top. ::)
Anyhow, thanks for noticing it. I though it was going to get lost in the midst of other discussions. :thumbup:
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Much in the Arena was actually constructed with the help of magic, such as:
In the arena there are large statues, a couple have a floating sphere near outstretched hands. Is the floating piece of the statue held up with magic (not asking if the statue is supposed to be a mage)? If so, who cast the spell?
It is held up with magic. The spell was cast as a gift from the Council of Ways and many take credit for its sustained power.
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C'mon! It's an obvious design error... don't try to hide it behind the curtain of magic. :thumbdown:
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Good initiative!
Diaboli (as talked about in a PM): Their oil black skin conflicts with both the art, and the properties of 3D graphics and art. Black can not be used as a *good* texture, so the race description must be changed.
NWN had the option for black skin colour (which was truly black), and while some features get obscured by that, it's realistic IMO. Not to mention that anything that's not a feature of the skin itself won't be affected, and in fact make for interesting effects of contrasts. I still don't think it's a good idea to let possible technical issues impact the settings.
I'd rather see a reevaluation / change of the name "Diaboli", since it betrays the RL origin while having no backing in the setting, in addition to creating a false image of that race (some people mistake them for some sort of demons).
About the earthquake thing: wasn't that already removed in 2005?
City sizes: it has been said that Hydlaa will not become significantly larger than it is now. However, in this case it won't be doing justice to it's purpoted importance and population. Same for Ojaveda.
Since the CC has been mentioned: the option for a "Crystal eclipse" doesn't work in a MMORPG, since obviously the crystal would have to become dark for extended amounts of time to accommodate all the characters, especially since this event can be selected without any regard to dates.
CC: "Ravens on house": Do ravens even exist in Yliakum?
The CC's months and corresponding "dieties" are problematic as well.
This isn't technically an incosistency, but it's something that should maybe be erases before it becomes a basis for other things: Jayoses book on familiars mentions "sack-like creatures". Is it really necessary to take things that far? Wouldn't this, if Jayoses interpretation holds true, mean that someone who was no diety did create life, while Laanx or Talad had to resort to using the crystal? Wouldn't it be better to leave this whole life creation business to dieties?
mainsite->history:
The cave below Yliakum has a problem as that Laanx "discovered it" (center of third epoch), yet since Laanx and Talad enlarged the cavern of Yliakum, after having traversed the planet this far, they should have known of it (especially if they'd have had to enlarge the stalactite itself).
Both Laanx and Talad could traverse the planet's crust down into Yliakum (center of first epoch), yet Laanx had to wander the stone labyrinths instead of just going through the walls (start of third epoch; emphasized by the Lemurs being able to follow Laanx). This can be explained by his mental derangedness, though.
I assume that Laanx and Talad were able to remain ignorant of the SL (end of first epoch) because they travelled close to the crystal and didn't research the tunnels during the enlargement of Yliakum and diverting of underground rivers, and likely mistook them for simple cracks in the walls, since the Yliaki did obviously readily discover them, as did Laanx to wander them (start of third epoch)?
The cave below Yliakum, as well as the stone labyrinths, have the problem that they couldn't support life, as they don't have any source of energy. Laanx gave to the Lemur in Kadaikos "powerful things" to light the cave (third-last paragraph in third epoch), yet the lake and the cave already held creatures before Laanx even arrived there. The energy could not have come from organic debris flowing out of Yliakum through the waterfall into the lake, because Yliakum also didn't exist, let alone be populated, for long enough for life to evolve. The stone labyrinths don't have any source of energy at all, unless there is life on the surface, which reaches the SL in sufficient quantity to sustain life there.
More inconsistency regarding the arrival of the races in Yliakum: as stated "they arrived around the same time", yet (end of third epoch) Laanx had time to wander the SL for "many generations of Lemur", and then rule Kadaikos for "a period" until remembering Voduls promise of luring other races into Yliakum which "were supposed to arrive in few decades", meaning that the time difference would be several centuries by now. If the time difference really is this large, then the date of 750 AY has trouble being "long", and the Octarch's decree book's date would be only slightly older than when the other races arrived, meaning that the octarchy would have had to have evolved already in the earliest days where only Lemur and Kran existed in Yliakum. Alternatively, the date "0 AY" would have to be more or less after the estabilshment of the Octarchy, thereby being significantly different from the first Lemur's existence.
Center of fourth epoch: Laanx sent an avatar to lure the Dermorians away from Yliakum. That obviously didn't succeed, but why and how should be explained as well. Also, where is that cave "full of water and game" they were supposed to be lured to?
Vodul allegedly revealed the glyphs to Laanx and Talad (fourth paragraph of third epoch). However, they didn't seem to need them, as they could just "draw magic from the crystal" and do some rituals copied from Vodul (third paragraph of second epoch) (problem: if Vodul uses these rituals, they are specific to the crystal, therefore Vodul would have to 1) create people on more than on occasion and 2) use the crystal for this).
Talad gave up any hope to be reconciled with the old friend and, now alone, turned his thoughts to the people left in the town they had created. He called it "Hydlaa", the name of the most powerful glyph, that Vodùl had revealed to Laanx
The error of "city" vs. "world" and "Yliakum" vs. "Hydlaa" is also still present in that section (near center of third epoch).
Also, why would Vodul know about these glyphs, or have spent time researching them, if this really is merely some remote planet with no significance to any of the implied "older" gods? If he did so in his property of being "god of future events" (thereby more or less tricking Laanx and Talad into doing what they ended up doing, by deliberately letting Laanx observe these rituals, in which case he would have designed them especially for this occasion), then this should be explicitely stated. He would still, as said above, have had to create people using them.
and that led Talad to ignore prudence to satisfy his pride. Waiting for the day when the other peoples would come, he forged magical power into many shapes, suitable to be used by the mortals to help them to survive underground: he created the Glyphs.
Now Talad created the glyphs, which were previously revealed to them by Vodul? Given that "glyphs" aren't material objects but instead magical properties placed onto some object for transporting purposes, Talad would merely have transferred some glyphs on objects instead of creating them? Otherwise, the appearance of glyphs mentioned in the Q&A would have to be a direct involvement of Talad himself.
Laanx and Talad "prayed" to Vodul. This word seems to be out of place, especially since neither Laanx nor Talad seem to actually worship him in the religious manner "pray" implies.
More inconsistencies WRT Lemur origin:
The race description (mainsite->races->Lemurs) states:
Everyone knows that the Lemurs were the first of all races to settle in Yliakum, and they are proud of it. The legends tell that their origins of the Lemurs are connected to a huge city located in the depths of earth, abandoned from a widespread disease. No one knows how to reach this city or if anyone still lives there. All lemurs share a sense of loss for their mysterious, distant homeland.
This means that they either came from some cave-city (consistent with the reasoning in their physical description), thereby not created by Laanx nor originating in Yliakum, or they were created in that cave, and not in Yliakum (inconsistent with creation story in both location and physical traits / reasoning).
Edit:
mainsite->settings overview, last paragraph (Waste):
Ducts that have been dug out in the rock are used to dispose of human waste. Larger rubbish and bodies are simply thrown into almost vertical and apparently endless wells. Nobody seems to care about where all of this junk finally ends up, since the stalactite theory is only devised by some Xacha scientists and has not been proven yet.
Are these two different types of tunnels, one set dug by Yliaki, the other set preexisting? Also, these "unknown" tunnels can only exist in the walls of the stalactite, since otherwise they must end near the bottom of each level, meaning that people living elsewhere can't easily use this method. Additionally, if these tunnels are still being dug, then the law against mining might just as well be repelled, especially given that "mines" in medieval times hardly compared to modern mines, both in depth and in extent.
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The cave below Yliakum, as well as the stone labyrinths, have the problem that they couldn't support life, as they don't have any source of energy.
[...]
The stone labyrinths don't have any source of energy at all, unless there is life on the surface, which reaches the SL in sufficient quantity to sustain life there.
Life doesn't need all that much of an energy source; there's life in the deep-sea. But Kadaikos should be getting pretty close to one source of energy; Yliakum itself is already going nearly as deep as the thickest part of the Earth's crust is thick. And more than twice as deep as lesser parts. I imagine that could at least result a simple thermal energy-source.
This does rather lead to another inconsistency, which may be just best ignored. Yliakum is too big, vertically. The water pressures on the seventh and eigth level of Yliakum are those of the deepest seas, which hinders travel a bit for anything but Krans.
Air-pressure is similar; if the sixth level has normal air-pressure, the first only has about 1% of that left. All in all, I don't think that's fixable, and since I do like the geographical setting, it's probably best to forget about certain physics.
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Keep it coming, people. Some things we're already aware of and most certainly will be addressing, but other things are good points and we'll do our best to improve consistency in the rest of it.
Edit: Of course, after we do change things, you don't get to claim there's inconsistency between the changes and things that you RPed in the past. ;D
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Good initiative!
I'd rather see a reevaluation / change of the name "Diaboli", since it betrays the RL origin while having no backing in the setting, in addition to creating a false image of that race (some people mistake them for some sort of demons).
In fact if you read the descriptions both in the game guide and related notes in the books you can find in Yilakum... the idea that the Diaboli are some sort of demon-like humanoids is not so far fetched (and probably was the original idea of Luca): their original world was very harsh and full of lava flows (a volcano is suggested... but the comparison with the Western concepts of Hell immediately come to mind naturally) up to the point that they are the only ones that consider Yilakum a paradise of sorts; they brought giant snakes as pets, like the ones that are frozen in Levrus' shop; they played with death early on, entering and leaving the DR just for fun (till they realized that damaged them somehow); they are promiscuous; they enjoy the good life in all forms; they are he most handsome/beautiful of all humanoids; they have horns and pointed tails...
Diaboli are demons of sorts, even if that's not explicitly stated because PS is a parallel reality and the manichean good-evil axis is treated with relativism.
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In fact if you read the descriptions both in the game guide and related notes in the books you can find in Yilakum... the idea that the Diaboli are some sort of demon-like humanoids is not so far fetched (and probably was the original idea of Luca): their original world was very harsh and full of lava flows (a volcano is suggested... but the comparison with the Western concepts of Hell immediately come to mind naturally) up to the point that they are the only ones that consider Yilakum a paradise of sorts; they brought giant snakes as pets, like the ones that are frozen in Levrus' shop; they played with death early on, entering and leaving the DR just for fun (till they realized that damaged them somehow); they are promiscuous; they enjoy the good life in all forms; they are he most handsome/beautiful of all humanoids; they have horns and pointed tails...
Diaboli are demons of sorts, even if that's not explicitly stated
These are indeed similarities that betray the OOC concept that they were influenced by, but there's still a major difference between "demon-like humaniods" (which are simply people with an appearance similar to a subsection of the RL "demonic" concept), and "demons of sorts", which means true demons. It is obvious that the Diaboli concept is inspired by a particular type of "demon" (which is by no means the only possible type). However, "demons" are still significantly different from "people" (like having supernatural abilities that are not accounted for by magic (otherwise everyone else would be demons as well) or to come from some other place individually and (have to) return there often, instead of living in and being bound to a place just like anyone else). Additionally, I have trouble imagining that a true demon would prefer Yliakum over hell. They may be inclined to turn it into hell, but that simply means they do not like it as-is. As for "playing with death" (being decidedly neutral on the DR in general), this is just as possible for anyone as for them, emphasized by the remainder of that paragraph in the book which, in fact, only cites this as an example for just this general possibility. Also, the same arguments can be applied to declare that Kran are in fact rock golems, except that their name isn't "Golemi". In fact, they'd be even closer to the "original" because they were, in fact, artificially created, even though this creation is perfectly in line with any other creation story for races (and therefore "being artificially created" only refers to non-divine creators; otherwise creationists would have to accept that RL humans are golems as well).
Also, the particular concept of "demon" that the Diaboli are OOC-ly influenced by does not exist in Yliakum, therefore declaring them "demons" would drag into PS the RL hell, which lives in conjunction with RL heaven, which again drags in Christianity and subsequently the religions which spawned Christianity, etc., which are changes so major that they would also have had to be part of the original concept, and as such at least be mentioned somewhere on the mainsite. That they aren't (which has been explicitely stated by PS staff), means that the Diaboli simply are not demons, and really just a sort of OOC lookalike to an RL (not PS) concept.
IOW, your argument is precisely why "Diaboli" is not a good choice of a name: "similar-to" does not mean "is-a".
because PS is a parallel reality and the manichean good-evil axis is treated with relativism.
PS is not intended to be a "parallel reality" to anything, at least not AFAIK. It is supposed to be an all-encompassing, stand-alone universe just like the RL universe (and therefore may have intrinsic parallel universes, but that's still different from bein a supposed RL parallel universe, as this would have to actually exist based on "our" reality; being a fictional creation doesn't suffice.).
Be it as it may, I agree that the Diaboli are in some parts unnecessarily similar to the "demon" comcept. In fact, possibly too close for the good of the settings: there is no explanation for why Diaboli would be excessively vulnerable to blessed things just because they're blessed (as opposed to ADD-style "special damage vs. <race>" items). This should also be considered as a possibly inconsistency.
Similarly, the idea of an entire race that is "malicious" (regardless of the actual definition of that word) is a bit off IMO. These are exactly the reasons why I have stated in other threads that the concept of the Diaboli race doesn't sit well with me, BTW, but I didn't put it here because it's not necessarily an inconsistency; it's more a conscient decision that possibly should be reevaluated.
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They aren't human though, so what's normal for us doesn't have to apply to them. As in, their brains and instincts (to say nothing of culture) could make them more inclined toward maliciousness. They'd all have varying amounts, of course, but the "midpoint," which they would consider normal, is more malicious than what we'd consider normal. You have to remember that "normal" is a relative term, and what we consider normal is only normal because of us. Even within humans there are differences in "normal," such as my considering putting three pieces of pizza on my plate perfectly normal but a family friend considering it exceedingly rude and insisting they should be taken one at a time, even though there's enough for everyone to have more than three each. She consider's my behavior rude, and I consider her's just as rude (to quote one of my aunts on the subject, "Don't you teeellllll mee how to eat my pizza.") So for all we know, the Diaboli might consider all of us boring polite sissies without a sense of humor, and themselves good natured fun loving normal people.
I haven't had a chance to play since May, so the only inconsistency I can think of for now is this: There are crazy fanatics living in the sewers. There are giant rats living in the sewers. There are monsters that would make me need a new pair of pants if I met them in realty living in the sewers. What do they live on? Newbs? Fecal matter? Or is it like a self contained ecosystem, with rats eating random crap and the dead, weak or injured, fanatics and gobbles eating newbs, rats and eachother, and the tefus eating everything that moves? I don't know, it seems like too many "big critters" living right under everyone's houses. It doesn't seem ecologically feasible, and even if it did you'd think the city would hire an exterminator team or flush a bunch of poison through them or something. Seems like a security hazard letting all that dangerous (and probably infectious) stuff hang out under your feet. Especially since the entrances seem pretty easy to access (if you can find them...) and isn't one of them right behind or near a certain popular tavern? It just doesn't quite make sense. Forget walking into a barfight, I'd be worried about meeting a stray tefu. Why would you build a tavern near an entrance to the sewer anyway, especially if there's that kind of stuff down there? Or, if the tavern came first, why place the entrance near a busy area?
I'd also like to mention the inconsistent nature of the world's opacity, but I know that doesn't count ;D
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and even if it did you'd think the city would hire an exterminator team or flush a bunch of poison through them or something.
There is an exterminator team. It's called "adventurers."
Flushing poison into the sewers would be illegal.
Why place a sewer entrance close to a tavern? When patrons get drunk, they either need to sick up or want to fight something. A nearby sewer serves a dual purpose. :)
Edit: In regards to "big creatures" in the sewers, it seems like you nailed the food chain pretty well. Rats are certainly carnivores/scavengers, gobbles are carnivores and cannibals, tefusangs are carnivores who would likely feed on the largest creatures available, and as for fanatics...well, who's to say they can't surface to the shops every now and then? :)
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One thing that doesn't appear to be mentioned in this thread but is touched on elsewhere somewhat obliquely is that Kran have only one parent and yet are expected to account for two in character creation. Fairly obvious really but kind of large discrepancy. Unless you are going to have a completely separate parental page for kran you might need to reconsider gemation. In order not to short change Kran in the parental modifier page you might make the parent have a secondary profession to be selected. This could be done simply by labeling Father's Occupation -- Parent's Primary occupation and Mother's Occupation -- Parent's Secondary Occupation.
Some other means might be preferable but I can't think of one at the moment.
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Settings is aware of this one, bilbous, and we've got a great idea to address it once char creation gets its (necessary) tweakin' job. But good on you for pointing it out all the same. :detective:
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and note... the he/she thing for laanx in the settings section of the main site is _not_ an inconsistancy. read it again.
You missed the part where Laanx is referred to as "his" and "she" in the same sentence:
Laanx spoke, showing completely his true essence. - I'm Laanx - she said - and I'm your god.-
That is an inconsistency and has been pointed out on the forum several times before.
From Kran description:
They are from 1.90 m to 2.10 m tall.
From Ynnwn description:
They are from 2.00 m to 2.30 m tall.
This has also been pointed out on the forum before. A mod responded that it's probably a "typo" but the site was still not fixed after the response, not even with the updated website design. This description also exists on the original PlaneShift 2D website, which was written in Italian and later translated into English for the current site. So, if it is a "typo", it has been dragged along the way since the original. Either change the description or change the model scale to make Ynnwn taller than Kran.
From the Races description:
For common genetic rules, any half-breed will have a prevailing race that will determine its physical traits. For this reason, the main races are relatively pure. In other words, it can't happen that the races merge together forming a single mixed race: if someone has a lemur father and an elf mother, he will belong to one race or to the other.
The Ynnwn race is a strange but relatively frequent crossing between a Diabolo and an Elf. Two such opposite characters generate a type of giant, never shorter than two meters, with dark red skin.
Regarding the Diaboli...
Diaboli (as talked about in a PM): Their oil black skin conflicts with both the art, and the properties of 3D graphics and art. Black can not be used as a *good* texture, so the race description must be changed.
The current Diaboli model uses an Ynnwn model as a "placeholder". Anyway, changing the Diaboli description to have a different skin color is a cop out. There are ways to make the black texture look good. Other games have done it before.
In fact if you read the descriptions both in the game guide and related notes in the books you can find in Yilakum... the idea that the Diaboli are some sort of demon-like humanoids is not so far fetched (and probably was the original idea of Luca)
The original idea was most likely not of Luca but of Mauro, who wrote the settings for PlaneShift 2D. The same Diaboli description can be found on their old site, which is written in Italian. You can use BabelFish to translate it. In fact, what comes out is quite interesting and amusing. I've highlighted some of the more interesting parts.
An other race from the unusual characteristics. Of the origin of the Diaboli it is not known practically null. One they popular tradition you would see them coming from from a earth in which the land he perhaps burns and he emits smoke (index of vulcanica activity), from the dark and perennially cloudy sky and with solforosi rivers in which they slide blood and liquami. However such memories do not seem much reliable, even if some student has succeeded in to declare that the Diaboli would come from an other perhaps unexplored universe. He is of fact that still is the only race that succeeds in to declare that Yliakum is a true paradise, sign that their previous native land had indeed to be tenebrous.
The diabolo typical he has the black skin and he polishes like the pece, one thin tail with tip to bony arrow and court corna. To part these details, have pressappoco the same physical proportions of the men and nearly identical inner organs. The diabole possess practical feminine attributes generally a lot detach and a natural talent to you towards the sexual ones. Very rarely problems are made on the choice of the partner and consequently they generate the greater number of mezzosangue. The hypothesis of their origin to extraglide down would seem suffragata from the fact that various diseases and poisons that would damage a human, a dwarf or a elfo, on they have effect very little.
They are people allegro, confusionario, malicious, not much reliable one and incapable to demonstrate every shape of humility, moreover they seem to familiarize in way suspicion with some razze of umanoidi intelligent seeds that popolano the Cavities. Finally, from always they have developed one risen of allergy towards all the religion and cult shapes. E' rare to see a diabolo in a tempio, less than not has been carried with the force or has something a lot important to make, and scrupulously avoids every contact with the sacred objects usually handles to you from the clergymen. Above all the holy water.
It seems that Diaboli were originally supposed to be immune to poison and disease (good idea and makes sense). However, that part is gone from the description now (bad idea), and the "bonus saving throw vs elemental spells" is obviously not the same thing. Instead, the poison and disease immunity is only applied to Kran, and partial resistance (bonus saving throw) is applied to Dwarves. It also doesn't explain exactly how they developed an "allergy" towards religion. Most likely none of the developers know because no one wrote the settings for it. It seems more like a "pull it from out of the blue" sort of thing, which is exactly why Jeraphon could not answer the question of "Is Black Flame holy?" posted a while ago on this forum. The closest he came to was "we don't know".
There are a lot of other interesting differences. For example, it says that Xacha's continent was sinking instead of being overpopulated as it is stated on the official site now. And the Klyros description is a lot more detailed. I've highlighted the interesting parts as well.
One says that the Klyros people are not how much rather with than individuals. Nearly all the members of this strange race are introverts, misantropi and tendentially egoist. Many, moreover, hold a lot in spregio their same life to complete absurd and apparently rischiose actions for the taste to make it or only to demonstrate their superiority. First klyros they were constantly dominates to you from a trouble compound, anger, melancholy and deep depreciation. However, in the course of the centuries, this they bizzarra characteristic has been mitigated much to allow the cohabitation with the other people.
The klyros they are of the coming from semihumans from an other universe, passes you through a portale determine the proportions them to the albori of was modern. For some reason, their continuous body to fluctuate completely between the two plans of existence, seeming sometimes solid and concrete, sometimes translucido until becoming one thin and impalpabile dark shadow. Some klyros possess a good control on the phenomenon, what that allows they to avoid many of the connected disadvantages and to be useful for the pregi, while others never do not succeed to assimilate such art.
They appear like umanoidi, from the grey skin, smooths down and glabra. They have thin eyes and infossati, final long and lean limbs with hands and feet claw to you. They are stronger and resistant than how much do not make to suppose their esile constitution, and are equips you of deep determination and one incrollabile will. They have a insopportabile character for the greater part of the other yliakumici, they do not hold in no account the other people's requirements and they are behaved so that even a diabolo it would consider unforeseeable, varying in the space of a moment from the calmness to ira the more blind person and from most vile codardia to the complete incoscienza. They live mostly on the lower levels and less it illuminates to you.
Seems like a contradiction upon a contradiction within the above quote. I wonder if this description still holds true.
Anyway, the only way to really know if Diaboli were really inspired to be demons or demonic is if Luca still keeps in touch with Mauro Zanetti and can ask him personally. However, it is a lot more likely that they are demonic than not. Also, until and unless their name is changed, it is very much a part of their demonic nature.
Here are some facts that we do know about Diaboli (something that has been pointed out on the forums many times as well)
- The name Diaboli means "Devil" or "of the Devil" in Latin, as in the famous expression "Advocatus Diaboli", which means "Devil's Advocate". ("demon" is a synonym of "devil")
- Diaboli are malicious.
- They have horns, tails and in fact, look like a very popular representation of a demon/devil that most are familiar with.
- Diaboli avoid holy/religious/blessed places and items, especially "holy water". If they are not Demons, then they must be Undead! Take your pick.
- Their native homeland is described as "...a burning land that continuously erupted black smoke (this may suggest the presence of a volcano), a dark and perpetually cloudy sky and sulphuric rivers of flowing blood". In fact, they often say that demons smell of sulphur.
- During character creation, picking a "Diaboli village" gives one a bonus in Red Way of magic. The Red Way of magic is primarily Chaos.
- As has been mentioned before, they are promiscuous.
- They used to come up with fun ways of dying just to visit the Death Realm because it attracted them. Until they realized that too many trips were too draining.
These are indeed similarities that betray the OOC concept that they were influenced by, but there's still a major difference between "demon-like humaniods" (which are simply people with an appearance similar to a subsection of the RL "demonic" concept), and "demons of sorts", which means true demons.
And you base your "major difference" example on what exactly? How many "demon-like humanoids" that are vulnerable to "holy" stuff (but are not demons) have you seen in real life? And I do mean *seen*. And if your example is based on games/fantasies, then it obviously does not equal a "major difference".
It is obvious that the Diaboli concept is inspired by a particular type of "demon" (which is by no means the only possible type). However, "demons" are still significantly different from "people" (like having supernatural abilities that are not accounted for by magic (otherwise everyone else would be demons as well)
They are the only ones of all PS races who have a "bonus saving throw vs elemental spells", which could be considered a supernatural ability. They are the only ones who are vulnerable to "holy/blessed/sacred places and objects", which could be considered a supernatural vulnerability. Unless, of course, you can explain how a religion suddenly turned into a biological/chemical reaction. You can't without really reaching or sounding incredibly silly. Keep in mind, if attempting to explain this, that it is the *whole race* that has developed an "allergy" to religion, not a particular culture within Diaboli. The settings make no exception for Diaboli who might've grown up in a Laanx-crazed Lemur village or Talad-crazed Kran village, for example. That means that every newborn Diaboli automatically has that "allergy", which implies a biological/chemical reaction to... religion.
...or to come from some other place individually and (have to) return there often, instead of living in and being bound to a place just like anyone else).
Is this conclusion by any chance based on real life Christianity concepts that you recommend against being used when discussing Diaboli? If not, then it's not a fact that they "have" to return to some particular place at all.
Additionally, I have trouble imagining that a true demon would prefer Yliakum over hell.
Why not? How many different demons do you know? Have you asked them what they prefer? Or are you once again basing it on real life Christianity concepts? Maybe these demons prefer Yliakum for the simple reason that they get to do their malicious and mischievous activities in a new area? Maybe it's all a one big adventure to them.
They may be inclined to turn it into hell, but that simply means they do not like it as-is.
You are missing one key point in this statement. Diaboli are the *ONLY* race that likes Yliakum "as-is" and thinks of it as a "paradise", so they don't need to change it in the first place. It's the *other* races, who aren't particularly fond of Yliakum's conditions. Here's a quote from Diaboli description:
Nonetheless, their race is the only one who thinks of Yliakum as a real paradise, and this says a lot about their homeland.
As for "playing with death" (being decidedly neutral on the DR in general), this is just as possible for anyone as for them, emphasized by the remainder of that paragraph in the book which, in fact, only cites this as an example for just this general possibility.
And yet, it's Diaboli that first came to the author's mind as an "example", and no one else.
Also, the same arguments can be applied to declare that Kran are in fact rock golems, except that their name isn't "Golemi".
Except that Kran's name is Kran and not "Golemi", while Diaboli's name *IS* Diaboli and not something else. Asking for its change shows that you *need* it in an attempt to argue your point. It doesn't work like that. The name is part of the equation.
Also, the particular concept of "demon" that the Diaboli are OOC-ly influenced by does not exist in Yliakum...
It doesn't need to. As you said yourself "influenced by", so Diaboli as demons are a concept that is influenced by some other concept of demons OOC-ly.
...therefore declaring them "demons" would drag into PS the RL hell, which lives in conjunction with RL heaven, which again drags in Christianity and subsequently the religions which spawned Christianity, etc., which are changes so major that they would also have had to be part of the original concept, and as such at least be mentioned somewhere on the mainsite.
Actually, some of the things you mentioned about Christianity already *have* been dragged into the settings and mentioned there. For example, the holy/blessed/sacred vulnerability for Diaboli. Or are you going to argue that it's some new and original concept that is yet another "pure coincidence" for Diaboli? Besides, ever heard of variations on traditional concepts? You may also want to learn about the word "daemon", which the word "demon" came from. Originally, "daemon" is a supernatural being, sometimes "half god and half mortal", which can be anything from good to evil to somewhere in-between. Maybe Diaboli are, in fact, *daemons* instead of *demons* or one and the same.
That they aren't (which has been explicitely stated by PS staff), means that the Diaboli simply are not demons, and really just a sort of OOC lookalike to an RL (not PS) concept.
"Look-alike", "feel-alike", "behave-alike", "vulnerability-to-holy-alike"... It doesn't have to be explicitly stated on a website to be heavily influenced by it, and it doesn't mean that they aren't demons.
IOW, your argument is precisely why "Diaboli" is not a good choice of a name: "similar-to" does not mean "is-a".
Does not mean "are not" demons either. Once again, you seem to have a desperate need to change Diaboli's name into something else just to claim more credibility for your argument. Without it, you can't. It's like you arguing that Kran can fly without a mount and then asking to implement an ability for Kran to fly on their own, so you can later claim that you were "right" all along. ::)
Be it as it may, I agree that the Diaboli are in some parts unnecessarily similar to the "demon" comcept.
Why "unnecessarily"? Diaboli as demons/daemons is a *FUN* concept. They may not be fully "traditional" demons in every sense nor should they be but they are some type of daemons/demons nonetheless, judging by all the available info we have available so far. If they are not demons of Hell, then they are demons of Chaos, a concept which has been used in other games before without "dragging" in the traditional "fire and brimstone" concepts.
...there is no explanation for why Diaboli would be excessively vulnerable to blessed things just because they're blessed (as opposed to ADD-style "special damage vs. <race>" items). This should also be considered as a possibly inconsistency.
Or maybe it's another proof for why they are, in fact, demons. If Diaboli are not demons, then perhaps you should be asking the devs to remove the vulnerability to "religious" stuff altogether instead of changing their name.
Similarly, the idea of an entire race that is "malicious" (regardless of the actual definition of that word) is a bit off IMO. These are exactly the reasons why I have stated in other threads that the concept of the Diaboli race doesn't sit well with me, BTW, but I didn't put it here because it's not necessarily an inconsistency; it's more a conscient decision that possibly should be reevaluated.
But the idea that the *entire race* is vulnerable to holy/sacred/blessed/religious stuff is somehow ok?
Don't forget that the settings have been written by a real person, who grew up in the real world and was influenced by its concepts.
It's starting to look like some people who play this game are simply too conservative or maybe even too religious. Maybe they simply fear the demons and demonic concepts.
Perhaps some of these questions could be answered, if the developers have actually bothered to answer the monthly Q&A, which seem to have been forgotten.
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Can you sum up your point in 100 words or less, Valarion?
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According to Trasok Starhammer, Hydlaa was built by the Ylians after Ylon Dynari was destroyed during The Expansion. ( Their war with the Enkidukai. )
However, according to PlaneShift's history, Hydlaa was built in the third Epoch, by Talad. Ylians only arrived later, in the fourth Epoch.
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Hmm. Good catch, Manar.
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Thanks, I feel embarrased about not realizing the inconsistency earlier... I gathered those bits 4 months ago.
Also, did Korogan's Pass get renamed to Koberas, or are they different? There's still some NPC's (Nyshyn, Grok, and maybe others) referring to Korogan's pass, as being between Hydlaa and Ojaveda, while most call it Koberas Pass.
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I'm not positive - Xillix would probably know better than I - but I believe Korogan's Pass and Koberas Pass are two different passes, one going to the Eagle Bronze Doors and the other to Ojaveda.
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Well if you folks will listen for a moment. This seems like an inconsistency to me, however other folks may disagree.
I'm a menki in world, and did some training I'm wearing chainmail and wielding a broadsword and a shortsword, the broadsword and shortsword are both of a special kind I found in loot so at the chance of giving too much info in, I will simply say that the short sword puts most normal broadswords to shame in damage, while the broadsword is even more powerful then the shortsword.
Using these two weapons I hunt some rogues in ojaveda, and with me wearing chainmail armor they can't seem to hurt me. They're giving a decent amount, at the risk of being a spoiler I won't mention the exact amount, but its enough to make hunting them worthwhile.
Now I run outside of oja and decide to test my luck on a pair of trepors I see out there. I can take one of them on, and come out with relatively minor damage, only about 10% health gone. But I check the exp recieved, and I'm getting less exp then with the rogues. This doesn't make much sense to me, the rogues stand no chance against me, yet they give more exp then something that can actually hurt me? Hrm... It would seem something is a little screwy there.
Just my thoughts, I mean no offense to anyone, and it just seems to be an inconsistency to me. *shrugs*
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A very simple one:
Kada El or Kada-El, the hyphenationing ( ???) is inconsistent.
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A very simple one:
Kada El or Kada-El, the hyphenationing ( ???) is inconsistent.
It's supposed to be Kada-El but in some cases using dashes messes up triggers and things. Once it's safe, hopefully we'll be able to quash all instances of "Kada El" :)
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Here are a few I can think of:
- Krans wedding makes little sense. They have no gender and they are stones. Any individual of any race falling for a kran (and vice versa) shouldn't be mentally well;
- Daggers and knives, in realistic settings, are pretty much useless in real battles. In PS that doesn't seem to be true;
- When maxed out, races become equal. This is contradictory to the setting, that specifies each race as having its adept skills (maxed out should mean the character has no physical way of getting stronger, and different races have different physics to them). A shocking example would be to consider the most beautiful of Krans (if that's possible) as gorgeous as the most pretty female Diaboli.
- The relation between Dermorians, Diabolis and Ynwnns is twisted:
- Ynwnns should be infertile. And it that's already true, then it should be stated. They are, after all, Interspecidic Hybrids (http://en.wikipedia.org/wiki/Hybrid). If not, then the point below becomes even more significant.
- The ability for the Diabolis and Dermorians to cross breed points towards them sharing the same Genus and therefore a similar genetic past. This makes no sense if we read the history, where it states both of them come from different planes.
- Krans look too manly. In the setting it only claims that they look humanoid with elongated heads. I disagree with the large shoulder, heavy brows and ugly faces. :P
- The wilderness is fine. But for a civilized town, Hydlaa cares too little for its travellers. Some road wardens should be spotted on the important roads.
- There are guards on the Gates and at the Tavern. Makes sense: keep an eye on places where lots of people amass and get through. However, I don't remember seeing any at the Plaza or at the Temple.
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I'm not sure it fits here, so please excuse me if that shouldn't be here, but it sure looks like an inconsistency :)
A steel stock weights 4 pounds, but once you heat it, it only weights 1 pounds.
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Dermorians: Main site and Creation “The dermorians have an amber-colored or copper-colored skin and their hair ranges from brown to red, never black, rarely blond.”
Rather like this? -- I think I'd enjoy it.
(http://www.ligh.de/pics/PSCB/Gayla_toned.jpg)
(http://www.ligh.de/pics/PSCB/Ynnwn-Dermorian.jpg)
Unfortunately, I messed the shoulders a bit.
And possible that you had a slightly different color in mind. Even a bit more yellowish? -- At least she's not as red as an Ynnwn.
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Her skin tone has already been changed for the next release.
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On the subject of female dermorian changes in the next release.... What about her dinky head? and unusually male shoulders?
(I actually heard that the head only looks small because of the shoulders... But thats just something I heard...)
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Stick to settings inconsistencies, please! :)
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Stock is worth less thant the sum of its parts(ingots)
It takes just as long to smelt individual ingots as it does stock. Like wise casting time is the same.
You can combine iron ore with coal to make steal but you can't combine coal with iron ingots.
There is a diaboli(a red one with horns) near that Oja "cat town", in the valley with the floating boulder at the entrance that buys animal parts and hides, and trains in Light armor. A redundant NPC since the same services are gotten in the city. Could you stick that NPC at BD, so there's some one to sell the Ulber parts to.
Since Winch heads off in the same direction as the cloaed gate near the gate to BD, would that closed gate open to a cliff?
Since the purpose of Winch is the actual mechanisms that raise and lower elevators from this level to the one below, how can the arena exist if Winch is supposedly at the edge of the cliff, thus placing either the southern end of town(library) and the Ojaroad or the arena off the cliffs face.
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Since Winch heads off in the same direction as the cloaed gate near the gate to BD, would that closed gate open to a cliff?
Since the purpose of Winch is the actual mechanisms that raise and lower elevators from this level to the one below, how can the arena exist if Winch is supposedly at the edge of the cliff, thus placing either the southern end of town(library) and the Ojaroad or the arena off the cliffs face.
The Winch cliff is a small area between high rocks. Don't you agree that it is possible, that there is enough space behind those rocks for the arena area, and surely at least a narrow path to another town?
I just made a collage of the areas taking part in here (http://www.ligh.de/pics/PSCB/hydlaa-arena-winch.jpg), so that you can see for yourself: They have enough room. The arena is fairly in the west-southwest, the winch in the central south from the plaza, and the northwest gate will pass the arena by a mile.
Okay - it is only a collage, especially about the arena corridor - but should be a fairly good guess. The orientation is northwards, according to the used tool "walktest".
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When you heat a blade, or some steel stock in a forge, it go through those stage : normal object --> heated --> Superheated --> Red Hot.
And when you read the description of an heated object (or is it superheated?), it is written that the object is yellow hot.
Maybe it works differently in Yliakum, but on earth, when you heat an object, it becomes red hot before yellow hot, a yellow hot object is hotter than a red hot object. :)
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LigH -- that Dermorian skiin and hair combination looks far superior. She doesn't look near as awkward, either. If only the devs could also increase her head size a tiny amount.
:thumbup:
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Yep, very true (about the metals, that is). And I don't know about in reference to metal, but when referring to water, superheated means heated to beyond the boiling point but not actually boiling. As in, having liquid water that's more than 100 C or 212 F. (Supercooled is the same thing, liquid water below 0 C / 32 F). If that convention holds when dealing with solid metal, superheated solid metal would be hotter than it's melting point without actually melting. Which would definitely come after red hot, if it came at all.
My thinking is perhaps "superheated" was confused with phrases like "super heated" or "very heated", or perhaps the author just didn't know any better (I wouldn't have known better until a year ago myself).
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Just something that I noticed about the Klyros. They are said on their racial page that:
"Just under the shoulders they have two big wings that appear to be weak and non-functional."
but at the same time they are said to be
"fast in all three elements: air, water and earth."
and that they can
"Fly for short time."
I would designate it as being slightly inconsistent, since the word "appear" is included in the description concerning their wings. Maybe something included that indicates the apparently common knowledge that they can fly/glide for short distances and times should be included. I would word it like so...
"Just under the shoulders sprout two large wings. Despite this, most Klyros can only fly/glide for a short period of time."
BTW: First post back w/ Planeshift since I was around during Molecular Blue. Hope to be around more... now to get the client DLed...
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The easiest way to handle klyros, at least for now, is to make them take only 1/2 falling damage.
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Not sure if it counts but: Each race description gives a maximum and minimum height for that race, yet everyone of a given race/gender combination is precisely the same height. My proposal is: translate the minimum and maximum height for each race into Engine Units and stick them in the static database. During character creation, assign each character a random height between the minimum and maximum height for their race, and throw that in the character database. Then send this height to clients along with the character appearance data. The client then divides the height (in Engine Units) of the character's base model (without armor) by the character's set height and scales the character's entire model (with armor) by that factor. That should produce a VERY convincing variation in heights among characters. (While we're at it, do the same for NPCs just for consistency's sake.)
The easiest way to handle klyros, at least for now, is to make them take only 1/2 falling damage.
I disagree. Make them fall half as quickly instead.
On second thought, based on some of the more interesting movement glitches, I discovered that falling damage is NOT based on momentum, but time spent "falling" (when you could actually be sitting on a weird cliffside). I once crawled up a cliff (that I shouldn't have been able to climb) only to get killed by "falling" damage when I got to the top. A good temporary fix would to do both -- Make them fall half as quickly AND take half damage. The BEST solution however would be to just fix the movement system and fix falling damage to be based on momentum instead of falling time, and just make Klyros fall half as quickly. (in a true physics simulation, you would simply double their air resistance.)
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Actually, I was more referring to the text itself. I figured that sooner or later the game mechanics would follow. I just wanted to note that the Klyros' description didn't seem to correctly match.
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I wonder if the map that's up at Jayose's library is still valid. I can't quite see the link with how the world is set up at the moment.
For example, according to this map there is a way to go to Ojaveda from the road leading to the Bronze Doors. Also there is a river running through Hydlaa and the city itself is very poorly represented. I'm not even going to guess what the green blob is supposed to be :P
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There actually is a river going through Hydlaa... the city seems to be built over it. (Actually it's less a river than an open chasm through which you can see the "bottom of the sky", but it's probably supposed to be a river.
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There is a specific NPC telling you about the river. Somewhere next to the plaza. Go buy her fish!
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Not sure if this was mentioned but Sharven says that Galeran Tarbius wrote the book of names and it was inspired by Laanx but the Gazebo's description says that he met Laanx and was given the book by him/her/it.
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Not sure if this was mentioned but Sharven says that Galeran Tarbius wrote the book of names and it was inspired by Laanx but the Gazebo's description says that he met Laanx and was given the book by him/her/it.
Given in a figurative sense? :)
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Meh, that'll do the job. Cheers.
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In the Player Guide, the description for Lemurs (http://www.planeshift.it/guide/en/setting-races.html#races-other-lemur) states "they have a pale and azure complexion." The accompanying artwork shows greenish skin, as opposed to the bright blue (http://en.wikipedia.org/wiki/Azure_(color)) indicated by the word "azure".
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Jayose welcomes visitors to the library with "Welcome to Jayose's Librams and Codexes". The plural of codex is codices.
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Jayose welcomes visitors to the library with "Welcome to Jayose's Librams and Codexes". The plural of codex is codices.
Settings knows this, but if I had Jayose welcome visitors to the library with "codices" it would be inconsistent with the sign in front of the library. So yes, it's an error, but it's consistent. :)
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You could always add some dialog regarding the poor quality of the paint job, maybe even a quest that is certain to fail to try to get the painter to fix the error that he made. In other words play it up a little rather than just live with it. I suppose that has already been thought of.
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Darn.
You suggested a quest.
Now it will never be implemented in this way.
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Settings knows this, but if I had Jayose welcome visitors to the library with "codices" it would be inconsistent with the sign in front of the library. So yes, it's an error, but it's consistent.
Change both. :)
This is alpha. All settings changes are still gravy.
In fact, none of the game's signs should be in English -- since the denizens of Yliakum certainly neither speak nor read that language, all of the signs should be in THEIR language, most commonly Ylian since it is the language that the most people understand there. It actually hurts suspension of disbelief and our RP experience for us to see English in the graphics.
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In fact, none of the game's signs should be in English -- since the denizens of Yliakum certainly neither speak nor read that language, all of the signs should be in THEIR language, most commonly Ylian since it is the language that the most people understand there. It actually hurts suspension of disbelief and our RP experience for us to see English in the graphics.
For the matters of "your" consistency: Will you make your characters then also speak Ylian only (or whatever), instead of english?
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Be understanding please, the art isn't something that can just be changed by anyone.
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For the matters of "your" consistency: Will you make your characters then also speak Ylian only (or whatever), instead of english?
You're muddling two fundamentally different things as one. Art is hard-coded visually. It is what is understood to be there physically -- imagining that the sign is written in Ylian when all that you see on the display in front of you is words in English breaks a suspension of your disbelief in the game world. The player is made to imagine something as if it were not, and it's a minor little dent in the RP experience.
On the other hand, text in the chat box is simply understood by everyone as a translation of what is spoken in the game world, no different than subtitles for a foreign-produced movie (it's just that in Planeshift's case, we don't actually hear the foreign voices at all).
Be understanding please, the art isn't something that can just be changed by anyone.
Of course not, just the art team.
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No one in Yliakum speaks English... They speak their own language, but it just sounds a lot like English. :P
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No, it doesn't necessarily have to sound like English. It is "translated" as English in our chat windows. ;)
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Settings knows this, but if I had Jayose welcome visitors to the library with "codices" it would be inconsistent with the sign in front of the library. So yes, it's an error, but it's consistent. :)
Hm, the sign I see reads "Codex - Librams", so it's already doubly inconsistent. :P
Be understanding please, the art isn't something that can just be changed by anyone.
I'll happily donate this, in the .dds format and proper orientation, if it'll help. :)
(http://www.shipbrook.com/jeff/temp/NewJayoseSign.png)
(I was surprised to see how small the original was!)
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Maybe they'll sneak it into .20 at the least minute, granted that including it would be a simple copy-paste. :)
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Well, I heard that if it's been posted on the forums it can't be used in the game. So not that specific picture...
(Incidentally, I think it should be someone's job to post tons of really bad graphics for PS on the forums, which would, if they followed that rule, give PS better graphics.)
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Well, I heard that if it's been posted on the forums it can't be used in the game. So not that specific picture...
It took like five minutes to do, once I found the zipfile it was in. I can easily redo it, and the new version won't be posted on the forums. :)
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1) You may be technically able to change it. But you may not create the same "look and feel" because you have your own style.
2) Publicly visible contributions may find their way into the game if requested. This misunderstanding of the Atomic Blue License still throws its shadows from the past... Still, a non-public submission is preferred, it should be addressed to the art department. To get taken into the game, it just needs to be approved by the art department and game development leaders, together with an explicit statement from the author to pass the rights on it to the team. Read the 3D/texture contribution request thread.
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ok, are we doing inconsistencies for the new release now too? i found one in the tutorial already. the rat Ihbaar has you kill is referred to as a 'jade clacker' in the description, but for the eval of strength it says rat, and for the race section above the description it says rat
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thanks
some last minute changes were needed will be fixed immediately.
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i found a inconsistency:
when i say a second time hello to Thorian Gronk, he tells me "I need fat more beers to speak with you".
So i bought him a beer, but he didnt want to accept it... :-(
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Sharven teaches crystal way, the logical way of magic for a Laanx priest given the use of the crystal in creating Lemurs. However dark way is awarded in character creation and to further confuse red way and azure way mages are the typical Laanx followers according to character creations latest additions. So, which is it?
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Even the Red Way and the Azure Way use the Crystal, so don't be thinking that the Crystal Way is the only logical one for Laanx worshippers.
It is true that Red Way and Azure Way mages are typically Laanx followers and Crystal Way mages typically aren't, but it's also noted that people from Hydlaa are also typically Laanx followers, and Sharven is a Hydlaan. He's also a xacha, which is a typical Laanx follower. The word is "typical" but it's a guideline, not a hard-and-fast rule. So yes, there will be exceptions. The examples of followers are there to help you decide at character creation which might be a good fit for you based on what you plan to roleplay. Clearly, every aspect of your character won't necessarily fall into one slot.
If you can tell me what specifically awards Dark Way, I'll look into it.
Edit: As for Thorian, keep talking to him and PM me the responses. While you're there you might as well help me fill out his base of understanding while I fix the beer thing.
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I agree totally but I was just wondering if there was any one particular way that a priest of Laanx would be expected to be proficient in.
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Last I checked, choices related to Laanx in character creation often favor Dark Way and Red Way over other kinds of magic.
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In the Tutorial, the Klyros is holding a spiked shield and an axe. Now, from my understanding, Klyros are not very fond of fighting, but that aside... an axe? Why not use a sword fit for them - like that special short sword - Galkard?
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I don't think that any particular weapon fits any particular race. Its like expecting Africans to use spears and shields while Europeans use guns. Think of it like stereotypes in RL. People say that Americans are dumb but they are also the biggest scientific superpower. People say Xacha are smart but there are dumb ones inevitably.
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Lentanor Thunderhead in the winch talks about the finest furniture on offer in Dome but only trades in crafting tools (I think it is)
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He doesn't sell them? Please check again.
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I was there today with a wardrobe to sell and he did not seem interested. I see he does now. I went there specifically because I was telling Lolitra I thought he did after I grabbed a wardrobe off a building someone had left near Harnquist. I do not see how I could have missed it but it is there now so I guess I did.
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"Working with stocks" takes up 1 capacity of a bag while "catalog of shields", 'book of blades" and "notes of an axe maker" all take 15 capacity. Each book weighs 1 unit of weight.
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Mining. According to a book in the library (granted, an old book so time could have prove its author was wrong about this), mining has to be done with control to prevent the stalactite to either fall off or get drilled through and end up like a colander. Also, the Ortarchal Decree says that minerals and all other resources are regulated by the government yet anyone with a pick and little training is free to do it. Maybe players should acquire a permit first? Perhaps by doing a few quests? Or maybe there could be different permits to mine different kinds of ore.
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"Working with stocks" takes up 1 capacity of a bag while "catalog of shields", 'book of blades" and "notes of an axe maker" all take 15 capacity. Each book weighs 1 unit of weight.
Stick to settings inconsistencies, please! :)
Bilbous if you want it fixed try posting it on the bug tracker not here
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Nah, it's known Caarrie.
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=126
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Well, Spank me with a spoon! I was just setting up a personal inconsistency. So sorry Mem Sahib.
I guess there are no more to be found and this thread can sink to Davy Jones Locker. ;)
Guess I was too lazy to look anywhere.
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Mining. According to a book in the library (granted, an old book so time could have prove its author was wrong about this), mining has to be done with control to prevent the stalactite to either fall off or get drilled through and end up like a colander. Also, the Ortarchal Decree says that minerals and all other resources are regulated by the government yet anyone with a pick and little training is free to do it. Maybe players should acquire a permit first? Perhaps by doing a few quests? Or maybe there could be different permits to mine different kinds of ore.
Regarding mining, minerals and resources ARE regulated by the government; that is, the Vigesimi.
There is an explanation in game as to why "anyone with a pick and little training" is free to do it. If you find out who the Vigesimi of the mines around Hydlaa is, you might be able to ask someone who knows the Vigesimi about it. :detective:
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The fact that free mining is allowed, be it by a decree or policy of any kind, is still not congruent with the statement in the book that it is one of the most controversial activities given the risks it allegedly entails.
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Ooh, it's a controversy! Sounds like a great settings hook to me.
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Ooh, it's a controversy!
That's what the book says.
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Barrin Dhorod gives the standard "Ah staves, a blunt attack weapon. Looks impressive in a mage's hand, but I have no idea where to obtain one." response when asking "about staves". Funny thing is that he carries a staff himself. Same thing goes for Ferryd Shillor.
If you can't get staves yet through questing (booo!), he could at least give a (vague) comment about importing problems. Later he could point you in the direction of a quest-involved NPC.
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Barrin Dhorod gives the standard "Ah staves, a blunt attack weapon. Looks impressive in a mage's hand, but I have no idea where to obtain one." response when asking "about staves". Funny thing is that he carries a staff himself. Same thing goes for Ferryd Shillor.
If you can't get staves yet through questing (booo!), he could at least give a (vague) comment about importing problems. Later he could point you in the direction of a quest-involved NPC.
Thanks. Now THIS I can fix. And pending a restart, I have.
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Excellent. I always just thought they were being sarcastic :P
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You'd expect quite some folks in Hydlaa to know about Sarpendil and the beautiful Cups of Laanx, as those are only located a few kilometres outside of Ojaveda. They don't however, not even the Vigesimi and various merchants know about it's existence.
Also, not everyone with a staff has the correct reply yet. I'm not sure how many NPCs with a staff are around already, but for example Nodramok Dakyl still has the old response.
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Also, not everyone with a staff has the correct reply yet. I'm not sure how many NPCs with a staff are around already, but for example Nodramok Dakyl still has the old response.
The guy near the library doesn't. I don't know any others off hand.
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The guy near the library is the one I mentioned before and has been fixed already.
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You'd expect quite some folks in Hydlaa to know about Sarpendil and the beautiful Cups of Laanx, as those are only located a few kilometres outside of Ojaveda. They don't however, not even the Vigesimi and various merchants know about it's existence.
Duly noted, and we have quite an innovative system in the works for it, but we're going to wait until we flesh out more points of interest, and then do it all in one fell swoop. Our department has been discussing this quite recently.
I'll get on Nodramok soon.
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Okay, thanks for the info.
Also, all Archmasters seem to have a staff, except for Govell Mihdren. Is this intentional?
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Okay, thanks for the info.
Also, all Archmasters seem to have a staff, except for Govell Mihdren. Is this intentional?
Don't read too much into it.
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Pevrin Damerr is Hydlaa's authority on Pterosaurs and Megaras, but he doesn't know anything about the Pterosaur Arena or any Pterosaur saddlers.
Well, he doesn't even know what a Pterosaur or Megara is in the first place.
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All Azarnith can do is implore you to have a seat. Couldn't he at least answer some phrases like "Kir ar <charname>?"
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Eolas can't do it...can someone pm me a "top ten" of questions for Pevrin? I'll be happy to help.
I'm looking into the derghir thing: I didn't write it, myself.
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Jardet Forsill is the High Priest of Xiosia, but he doesn't know anything about her.
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Jardet Forsill is the High Priest of Xiosia, but he doesn't know anything about her.
Fixed pending restart. Thanks.
Pevrin Damerr is Hydlaa's authority on Pterosaurs and Megaras, but he doesn't know anything about the Pterosaur Arena or any Pterosaur saddlers.
Well, he doesn't even know what a Pterosaur or Megara is in the first place.
Actually he did, if you used "pterosaurs" and "megaras." Needless to say, this is fixed pending a restart too.
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Brado owns the tavern in Ojaveda, but when you say "give me keg of beer" the response is "Such beverages can normally be bought in a tavern."
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Well, not really an inconsistency, but something that was always been seen as OOC.
I'm talking about the ability to chat over far distances with other people, like in guildchat or in tells. How about a telepathy glyph to be obtained from Levrus for a few coins, forming a passive realm 1 spell which allows you to make use of /guild and /tell? Either that, or a certain item, a ring of telepathy or something. I think it would solve the OOC issues concerning these features. Just an idea.
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Or we just leave them as being OOC?
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Would be an option :P
But why not trying to reconcile the feature with the settings? Creating something that would explain the ability to chat over miles.
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And also there is this magical way to transfer ones thoughts into written words that others can openly read at their leisure. Why not reconcile the forums too? And While we're at it now can we make PPs IC? There are certain things that are inherently OOC and attempts to reconcile them with settings just cheapen the game over all.
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Look, I've come here to address an OOC feature that could easily be turned IC, and not for defending myself. OOC stuff is being worked on, name tags are getting modified to appear more IC, duel points have been removed and a new system is being worked on, and PPs... if you ask me it's just a matter of time until they are either getting removed entirely, or modified to appear more IC, at any rate, I don't see them remaining as the big fat OOC aspect of a game that is working to be as much oriented towards roleplay and having as many with settings explainable features as possible. Forums? Yeah, as soon as the forums are an ingame feature, I might come back to that.
Anyways, since I don't consider this thread as the right place for argu... discussing, I'm not going to continue doing so. :-*
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Tells are very, very helpful OOC. Duel points weren't. I'd prefer to see them being removed than reconciled with the settings, same as duel points.
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The great horn in the winch building has a description which indicates its use, one long blast for end of shift or three short for emergencies. This description is inconsistent in that looking at the horn would not explain its use. It would be better if it indicated instructions on a plaque to the same effect and even better would be to just have a brief physical description and give dialog to Martiana Zeth about it. I said "tell me about the horn" and was asked to rephrase so she might not have anything to say currently though she is directly in front of it. I play with the sound turned off so I do not know if the horn ever makes a noise but if it doesn't that would also be inconsistent.
Are we to assume that the winch does not operate 24/7 or is it blown twice in a row, first to end a shift and then to start the next? If it is in operation 24/7 and you prefer to keep this information in its description it might be phrased better "three times a day at the shift change" or whatever depending on how many shifts there are.
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Martiana doesn't tell you about the horn? Coulda sworn I added that in...
oop, I didn't. She should let you know about it pending a restart. And I'll look into the AL. The horn doesn't make an actual in-game noise yet, but that's not an inconsistency that settings can fix. Maybe if sounds/music wins the contest poll we can have "best winch horn sound." :)
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Good enough. I just added whatever I could think of. I've sort of lost track of Job 1 because it is 8 pages ago.
Ahh! ... Action Location ... I was wondering what you meant by AL.
Shouldn't this thread be a sticky? or would you prefer I didn't keep dredging it up with my sometimes not quite apt suggestions?
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There are a lot of physical descriptions which tell you about things you couldn't possibly know. I'd prefer to see them worked into npc conversations too. Like how can one know about a plague and the works of a famous explorer by simply looking at some big doors? How can one know where Galeran used to meditate by looking at it?
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There are a lot of physical descriptions which tell you about things you couldn't possibly know. I'd prefer to see them worked into npc conversations too. Like how can one know about a plague and the works of a famous explorer by simply looking at some big doors? How can one know where Galeran used to meditate by looking at it?
It could be written on the door. :P
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I was going to say that, the plague could have a plaque the famous explorer touristy kind of info could be included but Galeron's meditations would seem less noteworthy unless he or they had some cultural significance I am unaware of.
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I'm quite sure that Galeren is culturally significant. He is a huge figure in early Laanxism.
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There are a lot of physical descriptions which tell you about things you couldn't possibly know. I'd prefer to see them worked into npc conversations too. Like how can one know about a plague and the works of a famous explorer by simply looking at some big doors? How can one know where Galeran used to meditate by looking at it?
Well, you have a choice whether to ignore it or not, depending on your character. I think it is supposed to be assumed that a character should know general history and facts about their own land.
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But what I am saying is that it would make much more sense to have these things incorporated into npc dialogue in a non-contrived and subtle way.
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I'm kind of torn between both sides here ... it doesn't make sense to know all this stuff by looking at objects but on the other side, we did miss our characters whole upbringing. Things like that can very well be well known facts that parents teach their children. Besides I prefer learning about the settings by finding interesting sites rather than by talking to an NPC that is probably miles away from the actual site. :P
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Ahem... I had earlier brought up something on the irc channel of #planeshift, and I figured I'd mention it here too. Grendols!... Perhaps one of my favorite creatures of yliakum, unnatural and zombie like, they are a frightening concept, flesh stitched together from various corpses, and then black magic poured in as a soul.... truly a scary thought! I also read how its illegal (and for good reason) to create a grendol monster, yet Gregori Stevald has grendols in the lower parts of his Arena, now shouldn't these abominations be ordered to be destroyed by the Vigsimi? And better yet, did Gregori knowingly make these grendols? Should be be charged for his crimes as a necromancer?
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I looted a steel dagger, today - not the 1st time, but it made me think about this:
I've made daggers before, and had to use steel ingots. Wouldn't that make a steel dagger? But no, it makes a (regular) dagger. But it's still made of steel. So we seem to have steel daggers that aren't and steel daggers that are. I think there's other "steel" weapons, like short swords, but anyways....
I think it's be better to amend the "Steel" weapons names (those that have regular-names counterparts) to something like "Tempered Steel" or "Hardened Steel" or some-such, since the regulars are also of steel - those we can craft for the moment, at least.
January 28
I didn't want to double post..... so....
This is what Tilavi's description is:A female Enkidukai in plain clothes with an apron which is stained slightly from food and drink. Her graceful movements between the tables belie her position as a server.
Fair enough, nothing wrong with that. Now.... in "Tilavi is in trouble", it ends with: "-Tilavi makes a clumsy sort of curtsey and almost spills the beer she is trying to give you.-"
Clumsy? Or graceful? :detective:
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Money is fairly inconsistent. If you compare tria to dollars, sometimes a tria seems to be worth about a dollar, other times a dime or 10 dollars. Quests give rewards to make the quest worth doing, and charge amounts to set the difficulty of the quest, without regard for an underlying economy. A few circles may be a months wages for some and pocket change for others, but if that is the case there should only be a few wealthy characters. Below are a few examples, and there are many more.
10 dollar trias.
In one quest we learn that a sunshine squadron guard makes 2100 tria in 6 months, or 350 a month. In another quest we learn that a sunshine squadron guard makes 4200 a year, or 420 tria a month, unless Roobelh uses a 12 month calendar. A winch guard apparently makes the same or less, because one who was transfered complains about it. Note also that one winch guard who sides in the Arena got 2 Trepor hearts in a night, which sells for almost a months wages. Why keep the day job?
Food is very cheap, costing a few tria. Food is about the only thing a guard could afford.
Potions probably fall into this category, although it is hard to judge magical substances.
1 dollar trias.
Weapon prices fall roughly here. Some rare flowers cost about 20 tria each. Sending a message to the bronze doors costs 20 tria. Beverages cost much more than food, and seem to fit more in this category. A kitchen knife is 50 tria.
Raw materials seem to be priced here. I hope a gold ingot is enough to make 2 golden circles, and so has a slightly lower value. That would make sense.
10 cent trias.
A certain Kran appears to consider 2 diamonds as a snack. If 10 diamonds was a days food, that Kran would eat 320000 tria worth of diamonds a year. Diamonds cost 100 tria, 10 months of 32 days. That is an expensive diet. Maybe Kran only eat a full meal once a month, but it seems to be implied that Kran eat as often as others. Maybe add some text saying he hadn't eaten in weeks and felt a bit peckish.
A leather apron costs 200 trias, although there are extenuating circumstances. And a waitress can afford that with only some hesitation. If a waitress was on the same tria scale as a guard, that would probably be a months wages.
Candle wax costs 100 trias. Ink and paper costs 50 trias. A blank book costs 100 trias. Paper appears fairly common as notes and receipts are bandied about in lots of quests without concern, but when you go to buy some it is suddenly a rare commodity. Either use wooden nickels in place of paper notes, or acknowledge that paper is common.
The taxes that people owe indicate that a tria is not worth much. And the tasks performed to get people to pay taxes indicate little concern for what would be 10 years wages to a guard.
Jewelry probably falls here, as an unadorned golden ring just isn't worth that much.
Other things.
Some quests refer to disparate prices for goods in different areas, but all the goods that players trade have equal value everywhere. With the exception that in some quests you get a one time offer of some highly inflated amount.
Diamonds sell for much more than other crystals. In RL diamonds have a wider variety of industrial uses, and there is probably some artificial inflation of diamond jewelry. Is there a diamond cartel in Yliakum too? Why are diamonds worth 100 times as much as rubies? Maybe diamonds are much more magically potent or something, but they are equally difficult to mine.
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this thread is about settings inconsistencies not about how to balance the economy or how unbalanced it is right now, this is a long term goal of the devs and will be handled in time.
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well, if you wanted to be technical, the economy is under the jurisdiction of the setting department.
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A small pet peeve of mine, but I see that volcanoes are mentioned in some books. Volcanoes and all similar phenomena are pretty much geologically impossible in Yliakum and anywhere in the Labyrinths near it. It's all sitting above another cave 'hundreds of times bigger' than Yliakum, afterall.
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A small pet peeve of mine, but I see that volcanoes are mentioned in some books. Volcanoes and all similar phenomena are pretty much geologically impossible in Yliakum and anywhere in the Labyrinths near it. It's all sitting above another cave 'hundreds of times bigger' than Yliakum, afterall.
That stalactite is just a theory of some Xacha scientists, I read somewhere ;) So volcanos might be possible. Just don't tell those scientists :)
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this thread is about settings inconsistencies not about how to balance the economy or how unbalanced it is right now, this is a long term goal of the devs and will be handled in time.
Is Roobelh wrongly paid in a 12 month calendar year and actually makes the same as other guards like Barl? Do guards make less than a waitress? How could the guards ever afford to become followers of Laanx, which several claim to be? Could rubies be eaten instead of diamonds? Why do merchants seem to earn 100 times as much as guards? Things like this are more in the wording of the quests than the player economy. None of the quest rewards really affect the player economy because the rewards are too small, but the non player economy should still be consistent.
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I've got one if it hasn't been mentioned/changed (or doesn't matter) already.
In the book "Xiosia: The way of Peace", it says these two lines:
"Nature is perfect in all things."
"Yet like the clouds, ever-changing."
Do clouds even exist in Yliakum?
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Yes. It is not a high priority to make them right now. It would be unlikely from a scientific point of view for clouds not to exist. Weather in a bottle.
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If there is water in the lakes and a heat giving crystal there would be clouds.
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If there is water in the lakes and a heat giving crystal there would be clouds.
We just explained that there are indeed clouds. That's not a settings inconsistency - we're just waiting for someone to put them in, seeing as settings can't do that.
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I believe they were explaining how it works in their eyes to suno's question of whether their is clouds or not, jer. :)
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The Diaboli and other races bring the memory of volcanoes from their native lands, stars too are feasible in this mode.
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Memories of distant lands are just fine ofcourse, I was mainly thinking of a bestiary in the library which says that certain creatures have their habitat near 'volcanoes and lava pools.' And since this concerns creatures found in Yliakum...
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This isn't so much an inconsistency as maybe awkward word choice, but it struck me.
The settings info on the main page mentions re: the Dermorians that:
They are skilled farmers and food hunters. They can survive in extremely difficult terrains eating roots and plants. Due to this their everyday food has an high percentage of vegetables.
This wording strikes me as problematic, because it implies that they eat vegetables because they live in difficult terrains. The info here (http://hydlaa.com/smf/index.php?topic=31385.0) about what the Dermorian city of Quintherion is like mentions that even though there's abundant game in the woods there, they still have the semi-vegetarian diet. Obviously, there's some cultural preference at work here, not just necessity. I'm wondering if it wouldn't make more sense to say "Due to this, they have acquired a cultural tendency to prefer a plant-based diet" or something similar, to make clear that Dermorians who live in comfortable terrains still mostly go in for carrot juice, not clacker fillet?
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I find that the game revolves too heavily around the Gods. The reason this seems a problem to me, is that we have history of the Gods (Laanx being facially scarred by Talad, for example) but no history from then to now. Why is that? It seems to me that the races were intelligent when they entered through the portals, but why wouldn't they record history? Is there some sort of censor set into place by the Octarchy, or perhaps memories of the old worlds were erased when the races walked through the portals so that they wouldn't yearn to return to their old worlds if they found Yliakum to be a rather bad place to live? It just seems really vague to me.
Also another reason why I find this a problem is that we're all pretty much pawns. When the game "starts", it mentions the Gods discovering and shaping the world, as opposed to an important bit of history that actually happened in the mortal plane. So aside from the man who created the Laanx Temple with raw magic (which I'm interested in), there are no important figureheads in Yliakum's history except for the Gods. There might be important Octarchs and the such, but what about great heroes? People who fought bravely against the beasts of the Stone Labyrinths and saved Yliakum, or something of the sort? There's no real conflict to keep people involved, since the Gods can solve all major problems such as the Eclipse, and the Octarchy can simply arrest people the second there's trouble (as long as people follow the guidelines of the Hydlaa guards being everywhere, though). This leaves me wondering what the meaning of life is in this game, since individuals aren't very defined aside from profession.
Also, this one's probably been mentioned before (though I bet all of what I've said has been mentioned before), but if two opposite races, such as Ylian and Enkidukai, can't have a child that's half-Enki and half-Ylian, why are they able to reproduce at all? That's like a human and a dog trying to reproduce...it just doesn't work. Sure, the argument might be used that this isn't real life, but that doesn't mean we can't use mechanics from real life. If you use some but not all of them, people can argue why we can't walk through walls whenever we want, or defy the laws of gravity. Perhaps the Gods did something that would make them able to have a child, but that's not explained anywhere.
There's so much that the people of Yliakum don't know, and probably never will know, which makes me, as a player, wonder if all of these things were thought up in a day or two at most. It's nice to have some mysteries, like whether or not there's a surface to Yliakum (not being able to cross the Stone Labyrinths alive to see is a pretty good reason why people wouldn't know about it), or whether or not the Azure Sun's magic could run out, or the crystal itself would stay dim forever after simply darkening one night, but there are some things people definitely need to know.
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Also, this one's probably been mentioned before (though I bet all of what I've said has been mentioned before), but if two opposite races, such as Ylian and Enkidukai, can't have a child that's half-Enki and half-Ylian, why are they able to reproduce at all? That's like a human and a dog trying to reproduce...it just doesn't work. Sure, the argument might be used that this isn't real life, but that doesn't mean we can't use mechanics from real life. If you use some but not all of them, people can argue why we can't walk through walls whenever we want, or defy the laws of gravity. Perhaps the Gods did something that would make them able to have a child, but that's not explained anywhere.
Well, obviously the PS devs didn't have biology class... They're too lazy to make hybrid races. :P
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At least they made only one... ;D
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The light always shines in Ojaveda, regardless of time of day.
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Adder, that's probably a graphic problem or something... It works for me.
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Here's one I ran into: There's two quests that mention octarch's chess. In one of them, you find out that a certain person wrote a book on it. Yet in the other, and generally, he acts like he's never heard of it. In fact most people haven't.
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When you say "Give me a book." to Lori Tryllyn (Jayose's apprentice, inside the library), she responds "Maybe try the library. Books can be found in many places.", which I consider a very odd answer for someone (working) in the library.
Also, Jayose seems to refer to her as a 'him'.
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Doesn't seem very strange to me. Lori isn't a bookcase, is she? Try the library's bookcases. ;)
Isn't she a Dermorian manlady? That may be why Jayose is a little confused... ;D
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how about you actually speak english in a useful manner and give us the information we need to change whatever inconsistency you are trying to identify raa?
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So you don't want me to help? Fine then. I'm obviously not wanted on this thread...
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cryptic BS and help are NOT synonymous.
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Didn't seem very cryptic to me...
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I noticed that on the main website under the Kran section, it says: "Their organism is the only one, amongst the known races, to be based on silicon instead of carbon." However, I think I remember reading that the Derghir are also based off of silicon, and there are about three books in the library talking about them, so wouldn't they be more common knowledge as well?
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I noticed that on the main website under the Kran section, it says: "Their organism is the only one, amongst the known races, to be based on silicon instead of carbon." However, I think I remember reading that the Derghir are also based off of silicon, and there are about three books in the library talking about them, so wouldn't they be more common knowledge as well?
It's a semantic thing. "Races" implies the sentient (aka player) races. Semi-intelligent creatures and animals don't really count as races. But yeah, we should clarify that a bit better.
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In the quest "Little White Lies", when Tyrus (a Kran) asks you if you want to hear some of his poetry and you say yes, the line "Tyrus clears his throat then speaks loudly." is used. It should be kra's, should it not?
Also, I've noticed that some parts of the game use "kras" while others say "kra's", when they both refer to personal possessions. I can't name any specifics since I can't really get ingame right now, nor was I paying attention when I really saw them, but it would be nice to clarify which one is proper, as well as mentioning (if it hasn't been mentioned already) what "Gemma" means. I'm guessing it means something like "Sir" or "Ma'am", but if used in a sentence such as "I met a fine sir yesterday" as "I met a fine Gemma yesterday", would it still be capitalized?
And since I can't double-post, I'm putting this in here as well. The book "Races in Yliakum" doesn't sound like it was written by any citizen of Yliakum itself, but it more sounds like a book saying "Welcome to Yliakum, here's what we are", which since every citizen is born in Yliakum, it doesn't make much sense to have it there. On the website it's nice information when looking up the races, but as an ingame library book it sounds too artificial, such as when it mentions that Yliakum is a melting pot for races and etc.
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Another one: I just asked Harnquist about two skills he teaches:
"about swordmaking", and "about blacksmithing". He doesn't know about either! In general I think NPCs should have something to say about each skill they can train you in.
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In the quest "Little White Lies", when Tyrus (a Kran) asks you if you want to hear some of his poetry and you say yes, the line "Tyrus clears his throat then speaks loudly." is used. It should be kra's, should it not?
Also, I've noticed that some parts of the game use "kras" while others say "kra's", when they both refer to personal possessions. I can't name any specifics since I can't really get ingame right now, nor was I paying attention when I really saw them, but it would be nice to clarify which one is proper, as well as mentioning (if it hasn't been mentioned already) what "Gemma" means. I'm guessing it means something like "Sir" or "Ma'am", but if used in a sentence such as "I met a fine sir yesterday" as "I met a fine Gemma yesterday", would it still be capitalized?
And since I can't double-post, I'm putting this in here as well. The book "Races in Yliakum" doesn't sound like it was written by any citizen of Yliakum itself, but it more sounds like a book saying "Welcome to Yliakum, here's what we are", which since every citizen is born in Yliakum, it doesn't make much sense to have it there. On the website it's nice information when looking up the races, but as an ingame library book it sounds too artificial, such as when it mentions that Yliakum is a melting pot for races and etc.
Please PM or e-mail quest inconsistencies.
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Small question about gobo root:
The description says that "Gobo is one of the few documented indigenous plants yet found." My question is: how would people know, ICly, what plants are indigenous and what plants are imports? Given the lack of good records about life outside of Yliakum, I'm curious about how they would know that gobo was native and yarrow wasn't.
Also, it seems kind of weird for Yliakum to apparently have few indigenous plant species. Are all of the animals also imports? I don't think you'd really be able to have the animals be indigenous but not the plants, as that sort of thing doesn't happen without catastrophic environmental damage, species going extinct, food chains disrupted, cats and dogs living together, etc.
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Are all of the animals also imports?
Some are - brought through the portals with the races and such. But not all, no.
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I believe that Murago Puntjal should know Kimlorm. Unfortunately he doesn't understand when I ask him "about Kimlorm".
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I believe that Murago Puntjal should know Kimlorm. Unfortunately he doesn't understand when I ask him "about Kimlorm".
duly noted. :)
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When you say hello to Gregori, he has an unprintable character in text - it becomes a square box.
"Greetings, traveller. Welcome to the Arena. Unbridled violence is the order of the day here; you[]d best be prepared for it."
In the log file, this is printed as "you�d".
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When you say hello to Gregori, he has an unprintable character in text - it becomes a square box.
"Greetings, traveller. Welcome to the Arena. Unbridled violence is the order of the day here; you[]d best be prepared for it."
In the log file, this is printed as "you�d".
Fixed pending reboot.
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[removed]
Hopefully that wasn't a spoiler for someone.
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[removed]
Hopefully that wasn't a spoiler for someone.
Please avoid posting quest things - those you can PM to me and they will be fixed. Make sure to include the quest name please.
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Noted. Thanks.
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Ojaveda has guards (I know, only two in the Dsar of Akkaio), but it's chock full of rogues.
The rats I can see nothing being done about, but I haven't found any reason in-game for Akkaio not to have more guards around to take care of the rogue problem (maybe the plague got most of them? Bribery? I dunno).
If and when the other Dsars open, will there be more hanging around?
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Ojaveda has guards (I know, only two in the Dsar of Akkaio), but it's chock full of rogues.
Well, you noticed how they hide their faces? I bet when they move through the gate they are disguised as normal travellers.
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The new Nolthrir female models are lovely, major kudos to whoever made them. I love the soft, wavy look of their hair, but - and I am the first to say this is crazy nitpicky and not important, it just happened to strike me - I'm wondering a little about it, since the racial info mentions that elves have straight hair (http://www.planeshift.it/elves.html).
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The new Nolthrir female models are lovely, major kudos to whoever made them. I love the soft, wavy look of their hair, but - and I am the first to say this is crazy nitpicky and not important, it just happened to strike me - I'm wondering a little about it, since the racial info mentions that elves have straight hair (http://www.planeshift.it/elves.html).
Can you quote that? I only see that it says they have long hair.
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Stick to settings inconsistencies, please! :)
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Everyone is assumed to be literate (read to succeed!) but there are no schools in the game nor any school teacher characters. The former is more suitable for abstraction, the latter for addition. By that I mean any unoccupied building can be thought to represent the school, it doesn't really need to exist at all except in dialog, a school teacher, however, might be well known around town and even have a life outside of school hours. The octarchal decree mandates weapon training but says nothing about basic schooling.
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I thought there were teacher characters (at least one in gug and another in Hydlaa, though I can't remember their names)
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See ... and the Knowledge Seekers used to roleplay running their university. And I've seen another guild once, made for "children" characters, having teachers as guild member levels. The need for education found roleplayers. May it also find settings!
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Malco doesnt have enough money to pay for getting his hammer fixed, but upon finishing the quest, he gives you way more than it would have cost for repairing the hammer.
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Malco doesnt have enough money to pay for getting his hammer fixed, but upon finishing the quest, he gives you way more than it would have cost for repairing the hammer.
*Rizin goes to raise the price of fixing hammers!
Kidding...
I'll try and poke that this weekend.
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I've noticed a lot of different ways of typing Black Flame:
Black Flame, Blackflame, and BlackFlame. Not too big of a problem, but it might be best to go through and make sure they're all typed the same way. :P
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Not even "Stone( )[B|b]reaker" is consequent, Shaman...
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The book "The Secret of the Garden" talks about a tower being built inside the secret garden but this is no more true as there is a three now
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That is not an inconsistency. There used to be a tower there, but it was destroyed when Xiosia's tree grew. It will be explained.
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Nolthrir who spend too much time swimming rapidly may develop an infection of the ear and suffer from impaired hearing. Affected Nolthrir are asked to spend time on land until the infection subsides.
It's odd that Nolthrir would be susceptible to ear infections from being in the water -- if they evolved gills and such to live in the lake it stands to reason that they would have evolved a resistance to the infection as well.
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It isn't that odd. Humans spend a lot of time doing things which cause us bother. We walk on uneven surfaces but our bones are still brittle.
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We don't get infections from running around though.
Asking for any sense bio-wise is senseless in PS though. Just look at how different races successfully interbreed.
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That proves my point further and elborates on something I didn't bother to mention. Take out infection and put in vague injury or discomfort and it makes perfect sense. The modality will obviously be different from what humans experience but logically it can work with evolution. Creature and environment don't always perfectly match. If they did no animal would suffer.
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Interbreeding can be chalked up to fantasy-genre magic/tradition, but ear infections seems a little random. Parallo's suggestion of an injury sounds more plausible, especially since we already have precedent with the Klyros' wing spasms.
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No, an infection could have an entirely different modality in PS and still be consistent with evolution. Not that it really even matters. Much of the science is a grey mush.
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No, an infection could have an entirely different modality in PS and still be consistent with evolution. Not that it really even matters. Much of the science is a grey mush.
Keep in mind who wrote the book. He might call it an infection when it really is just discomfort. How it's roleplayed won't really change. :)
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Tradition and magic don't explain interbreeding, unless each time two members of different species interbreed some wizard goes around casting spells that mutate chromosomes or people have the tradition of genetically modifying themselves. It's just plain silly.
Also, people can distinguish infections from other types of discomfort since the Dark Ages. Infections usually involve the activity of bacteria, viruses or other microscopic organisms and are often related to mucus, rashes, rubor, etc. If the researcher would study the problems with Nolthrir ears and not notice any of the previous symptoms, I doubt he or she would call it an infection, since that would be far-fetched.
It could be that Nolthrir got this infection from swimming too fast because they become more vulnerable to an organism that gets to them. I'm not sure if we should consider them to be able to get several infections in the ear in one single week, since I don't know if it's too common for animals to have infections in the same place over and over again without accumulating serious injury.
EDIT: Corrected some text.
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These might help.
http://hydlaa.com/smf/index.php?topic=28285.msg378185#msg378185 - race crossingbreeding. This is canon.
http://hydlaa.com/smf/index.php?topic=28285.msg380676#msg380676 - Nolthrir hearing and ear infections. My opinion (which may become canon) based on scientific fact. Many aquatic Earth creatures close off their ears while submerged. Rapid speed could cause the ears to open slightly and leak in water. Result: infections.
Given that the Nolthrir did not have gills or webbed feet (and likely not even green skin) before they came to Yliakum, specialized ears that close off underwater are not a long stretch.
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Just relating to this, but what about enkidukai packs interbreeding? Say a clamod and a kore interbreed, would the child then result in having black fur with white hues in it, or would it just be the same "one or the other" concept?
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The Kore Pack was created as a mix of Rabani and Akkaio, so it is possible. However, there is a very strong reluctance against breeding between Packs for this very reason. Their colors are seen as a tremendously large part of their identity, and very few if any Enkidukai are willing to bring an Enki child into the world without this identity. It also may help that each Pack instinctively finds its own colors a great deal more attractive than the other Packs. ;)
As far as Settings is concerned, it 'never' happens. I know there are those of you that will "want to be different" and think to 'choose' to be one of these crosses, but know that it would be completely against everything the Enkidukai believe in, it would never be supported by Art, and also blatantly ignoring Content created by the hardworking folks in Settings. You would not want us to feel that our hard work is going for nothing, would you? :'(
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Hm, I never knew that about the Kore. Nonetheless though, not all Enkidukai would be born in Ojaveda or another Enkidukai town, would they? Perhaps they were born somewhere that Enkidukai traditions weren't necessarily taught to them?
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There is no such place.
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Really? So a dermorian village teaches their children enkidukai customs?
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I'm sure their enkidukai parent would teach them. the parent dying or leaving shouldn't be too normal either
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/me chuckles.
The world is not so large as that. Besides, what Enkidukai child does not have at least one Enkidukai parent?
*edit* Beaten to the punch.
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I could come up with a great character concept to counter that, but no matter. Makes enough sense I suppose. :P
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Why? The genes of the non-dominant parent's race are converted into the equivalent genes of the the other parent's race upon conception.
How? Magic and possible divine intervention. It is a fantasy game. Leave a little mystery in things.
"Leave a little mystery in things" is a cute way of asking us not to think about it because it's just a system made to help players be fine and dandy about having their characters interbreed with any other one.
I'm left to ponder if the Azure Crystal, or other Crystals or Glyphs, casts a spell every time a race breeds with another, to mutate their chromosomes. And does this happen with other animals? It should.
My only problem is that by interbreeding with each other freely, by living in harmony and by having a system that does not establish different stats for different races, we don't have more than 1 race, we simply have more than 1 model and different cultures you can pick for your character, despite of his race (Because a dermorian might have lived his whole life in an enkidukai village.)
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Do the people of Yliakum understand the concepts of imperialism, and kings and queens? Just a thought that came to mind. The Dark Empire, the Fallen Kingdom, The House of Purrty, "Xillix Queen of Fools"...they all have reference to these things, yet it seems like the people of Yliakum would only know one government - the Octarchy. So where are these concepts of kings and queens and such coming from?
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the name xillix uses on the forum has to do with an event he tried to do ingame that made him look a tad foolish hence the name "xillix queen of fools"
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Many races in Yliakum lived outside before and entered via portals. Who knows which race had which kind of society before they arrived? ...
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Where did it the idea for imperialism come from originally? The head of course. The same place the Octarchy came from and modern democracy. If we were to have to create new names for every concept then we would have to not speak English in game. Sure they're in a stalactite but it was the Greeks that named them stalaktós which gave rise to how we say it and they aren't in Yliakum yet we still use the word and concept they invented with the same name they used. Therefore if one invents the same concept with their mind in game, which is obviously possible, it only makes sense to call it by the same name so as to not confuse, unless confusion is your intention.
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Read the books on the Dome Vigesimi. There is a blurb on 'royalty' there... as well as a bunch of other goodies. ;)
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How do I get to the top of the Dome to read the books? ;)
Just kidding. Library right?
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Read the books on the Dome Vigesimi. There is a blurb on 'royalty' there... as well as a bunch of other goodies.
You mean I need to run to every NPC say every 2 weeks, checking if they had new books, for I can know what my char already would? I cant but see the concept of keeping stuff secret by all means pretty much flawing. And for one more offtopic comment: This is not very encouraging roleplay (how could anyone blame a newbie playing a vampire or a pirate? Nothing is known!), as the following inconsistency may show.
Not sure if the following fits in here though:
On character creation you can select male or female kran, also parents' names and jobs. Okay, this might be a technical issue, but since no newbie will ever have an idea about kran being genderless, unless he perhaps will have played a long time (yes, until he will have found a book that will tell him he never had parents -.-), how about at least adding an obvious note to the race description?
(.. or just make Yliakum knowledge accessible to at least forums people, for more people can search for inconsistencies, as well as fewer people will found their own kingdoms or republics, or play male krans or ninja).
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Not sure if the following fits in here though:
On character creation you can select male or female kran, also parents' names and jobs. Okay, this might be a technical issue, but since no newbie will ever have an idea about kran being genderless, unless he perhaps will have played a long time (yes, until he will have found a book that will tell him he never had parents -.-), how about at least adding an obvious note to the race description?
http://www.hydlaa.com/flyspray_upgrade/index.php?do=details&task_id=419
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Oh, thanks Caarrie :innocent:
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The information is in the works, Velh.
l
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Out of my own curiosity, why would Ylian-Xacha, Hammerwielder-Stonebreaker, and Nolthrir-Dermorian children end up as one race or the other? They're technically the same race, just with different traits.
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Jardet clearly carries a staff, but he says he isn't sure where to get one.
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Out of my own curiosity, why would Ylian-Xacha, Hammerwielder-Stonebreaker, and Nolthrir-Dermorian children end up as one race or the other? They're technically the same race, just with different traits.
It's just their nature. It's the way interracial breeding was defined. There're also lots of OOC reasons why, but we don't need to get into those.
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As far as I heard from really curious players, a few NPCs in Hydlaa know the name of the former town which turned into the Mossy Ruins near the Gugrontid passage. Just Nyshyn Klannarr, the archeologist working in this area, does not know anything "about ruins", does not know "where I am". In contrast to me, I'd expect her to know the questions to ask other citizen of Hydlaa to get the right answers. ;)
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Quest items empty manure sack and sack of manure weigh the same....
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Quest items empty manure sack and sack of manure weigh the same....
report that on the bug tracker, that is a _bug_ not an inconsistency
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The inscribed door in the temple doesn't reflect the changes to the Laanx prayer shown in the Five Branches of Laanx.
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The inscribed door in the temple doesn't reflect the changes to the Laanx prayer shown in the Five Branches of Laanx.
make a bug report i bet you will get it fixed faster
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Whats the point of this thread then?
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Whats the point of this thread then?
seems to be more discussion, and i cant gurantee any dev will read the forum and find this but i can gurantee a dev will see the report once assigned to them.
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this thread was created by the dev team. of course they read it.
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I think a distinction should be made here, it was created by settings developers for settings inconsistencies, whether other developers read it is uncertain and Caarrie has been mostly redirecting posts that are beyond the defined scope to the bug tracker. Certainly some reports seem to be of one type when they are not and the settings developers cannot always use them appropriately.
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Boralis sells much leather armour, but knows nothing about leather. Perhaps he should be able to direct me to a leather worker.
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The two merchants who sell gems in Hydlaa don't seem to know anything about local gem cutters. They also have a rather odd and ironic reply when you ask about crystal, and they do not know about crystals (plural).
There are also some references in the game to "diamond crystal", etc. While technically correct, this is redundant. Just "diamond" should do.
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There's a book that tells us that the inhabitants of Yliakum all have to know how to fight. However, farmers receive 250 tria a month, not enough to buy a sword (enough to buy a quarterstaff though), train and repair the weaponry.
How does it work then?
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Old info, Sangwa. Those prices and earnings are no longer correct. They were at sometime in the past, though.
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Old info, Sangwa. Those prices and earnings are no longer correct. They were at sometime in the past, though.
Yeah, before the mines of gold, and then platinum raped the economy :D
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I don't know if this is an inconsistency or not, but in looking for the Temple of Talad (Edig doesn't know it doesn't exist yet, remember, ic vs ooc) I have been giving different information regarding it's location... The delivery girl in the central plaza (near the fountain) in Hydlaa says that it's to the northeast. The forum says its near the bronze doors which is in the northwest, still other places mention Akkaio or one of the other Dsars...
I know at some point the regions must come together (because of the circular nature of a stalactite) but there just seems to be too many inconsistencyies with it's possible location.
Then again, I could be completely wrong and it's the shrine at the Kran Villiage...
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Or perhaps there are many temples of Talad. In the "real world" there is usually at least one temple (call it what you will) for each prominent religion in each human settlement.
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/me looks embarrassed...
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The stone city has a temple to Talad - Gr... I forget the name - why not ask in game [heheh]
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I've been to the Shrine in Gurgatroid (or sp...) and it's quaint...
I would like to visit a Temple dedicated to Talad as the one in Hydlaa is Dedicated to Laanx
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I've been to the Shrine in Gurgatroid (or sp...) and it's quaint...
I would like to visit a Temple dedicated to Talad as the one in Hydlaa is Dedicated to Laanx
As far as I know, the one in Gugrontid is the only Temple of Talad that there is at the moment.
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So I was reading in the Vigesimi book about one who lives in an island village... It sounds like it's on the first level, but I wouldn't think the first level could have any islands... at least none big enough to build anything on. Of course, we don't really have a good sense of how big the levels are yet, so maybe they're a lot bigger than they seem.
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"The Dome has a total diameter (hole included) of 50 km, and the floor is about 10 km wide. Thus, the surface area is about 1257 square km." -ingame book
Plenty of room for a small lake with an island the size of Hydlaa in the middle.
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That Book is so
vague that the diametr could be as well 40 or 60km and the floor ring be 5 or 15km wide. The IC author kinda proves his mathematical impotency ;p
But still enough room for that
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Check your math.
50km diameter total (note where it says total, being the sum of all sub parts, being the hole, and the floor on both sides). That can not be seen as anything other than 50km diameter total. Not 40. Not 60. 50km.
Floor is about 10km wide. This obviously says the floor is 10km wide, from rim to wall. Not 10 km total of both sides. Just 10.
So:
Wall ((Floor: 1 to 10=10km ((Hole: 10 to 40=30km dia circle)) Floor: 40 to 50=10KM) Wall.
Total area of the dome, hole included, is about 1962.5 square km. The hole is about 706.5 square km. 1962.5 - 706.5 = 1256 square km.
I guess you are right. The author is off by 1 square km. Total fail. ;)
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Wait... That's a lot smaller than I thought the Dome would be. You sure it's 10 km?
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100% Sure. Going from the Winch to the Eagle would be about 10km as the eagle flies. Yliakum is not -extremely- large if compared to Real life area.
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I was actualy referring to what it was before the book got changed to reflect what is expected in game. And a book as whole, not specifically what UtM quoted.
I have pointed out few mathematical flaws with the content of the book before and I'm happy to see it got fixed \o/ Well, removed.
I do know math UtM, and we know you do too ;D
And i need to write a correction: The IC author of the Yliakum Georgaphy is no longer mathematical im.. since the bugfix!
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Roled approaches this forum with a bit of trepidation, after reading higher mathematical theorems of which he is unaware. He scratches his shin, and writes, in a surprisingly fair hand.
Greetings Friends. In running errands to earn tria, I hear some bemusing statements from townsfolk. Of course, now I be forgetting most, but here be one only.
When talking to Kaimen Jilatt in the Plaza, he tells me he can train me in Argan. So, being a seeker of all knowledge, I turn over the price of tuition. Then when I ask the fellow, what be Argan? (I usually say "about Argan" so he won't be confused by my accent) he says he has no idea what I am talking about. Don't that seem strange to ye?
Thankee for listening.
Oh, I am Roled.
Roled approaches this forum with a bit more confidence. He scratches his shin, and writes, in a surprisingly fair hand.
Ay, I remembered another! When talking to Durok in the library, kra says"I study plants, wildlife and insects..." among other things. When I ask kra about several plants {Tell me about... name of plant} kra doesn't recognize any of them. Now that seems strange, since kra studies these plants.
Thankee again.
Roled
Please dont double post, use the Modify button to add or edit
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Not sure the dev. team will consider these as inconsistencies, but some names have been bugging me for a while, and here are 2:
- platinum: Scientific Latin to make us picture a modern metal not used the way gold or silver are used. The metal dug IG could have a better name, more fantasy oriented.
- carrion crawler: with all the effort put in the creation of an original fauna, that locution sounds odd, familiar, DnDesque.
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Read in Jayose library: "Attyr - a marine mammal found in rivers".
Marine is for the sea, not the river; should be aquatic (is there a sea in Yliakum?)
Also, one can sell a tin stock for 100 tria, and a tin lingot for 11 tria (thus 10 lingots for 110 tria).
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Stick to settings inconsistencies, please! :)
Also, one can sell a tin stock for 100 tria, and a tin lingot for 11 tria (thus 10 lingots for 110 tria).
this is not the place to report balance issues
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- platinum: Scientific Latin to make us picture a modern metal not used the way gold or silver are used. The metal dug IG could have a better name, more fantasy oriented.
By that logic we should do away with steel, silver and gold. They make us think of real world metals rather than fansasy ones.
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- platinum: Scientific Latin to make us picture a modern metal not used the way gold or silver are used. The metal dug IG could have a better name, more fantasy oriented.
By that logic we should do away with steel, silver and gold. They make us think of real world metals rather than fansasy ones.
Well, PlaneShift is also supposed to have unique races, and yet we have typical races like humans, elves, and dwarves. It's a little of column A, a little of column B.
It's a mess, but we love it anyway. :) If "fun" is a bigger priority than "originality", I can't complain too much.
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My point exactly.
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this is not the place to report balance issues
:oops: My apologies; what qualifies as Settings is not obvious to every player.
By that logic we should do away with steel, silver and gold. They make us think of real world metals rather than fansasy ones.
:offtopic: Steel, silver and gold are English, not kitchen Latin words, and are not modern metals. I'm not talking about real world nonsense, but about medieval flavor. Platinum (everywhere abbreviated into the ugly "plat"; that's a sign) is as immersive a name as uranium would be.
Anyway, I won't argue in this thread anymore. It's a place for posting apparent oddities, of which the dev team is the judge.
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At the end of a quest, we can read in purple:
-Loren gives you three hexa.-
If I'm not mistaken (it is not logged), the green system msg says "You have received 300 tria".
So maybe the purple text should refer to six octa ?
There are many clans in PS: The HammerWielders, the StoneBreakers, the Starhammer... Not sure what clans are supposed to be, but I'd guess the latter is a clan, centered on the Starhammer bloodline, while the first 2 are races. "Clan" is used in the race description of StoneBreakers at character creation.
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Sorry, totally forgot about this.
By that logic we should do away with steel, silver and gold. They make us think of real world metals rather than fansasy ones.
:offtopic: Steel, silver and gold are English, not kitchen Latin words, and are not modern metals. I'm not talking about real world nonsense, but about medieval flavor. Platinum (everywhere abbreviated into the ugly "plat"; that's a sign) is as immersive a name as uranium would be.
Anyway, I won't argue in this thread anymore. It's a place for posting apparent oddities, of which the dev team is the judge.
From Platinum today (http://www.platinum.matthey.com/publications/1111494473.html)
Although the modern history of platinum only begins in the 18th century, platinum has been found in objects dating from 700 BC, in particular the famous Casket of Thebes (see image). This little box is decorated with hieroglyphics in gold, silver and an alloy of the platinum group metals.
Our choices are to create a new name for an object with the same properties as rl platinum or do as we did with other metals. Word origin means not a jot. Otherwise we'd have to not use English. People have a hard enough time trying not to use rl-referencing idioms and colloquialisms, never mind avoiding such words.
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As soon as Lumium will become useful, it will become valuable. The more profit it allows, the higher its price will go. Then talk again about the sense and value of silver, gold and platinum... ;)
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At the end of a quest, we can read in purple:
-Loren gives you three hexa.-
If I'm not mistaken (it is not logged), the green system msg says "You have received 300 tria".
So maybe the purple text should refer to six octa ?
If you will PM/E-mail/IRC me the name of the quest, I will fix it.
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The Old version:
Despite the obvious presence of Gods and Goddesses throughout Yliakum, some deny that these beings are worthy of worship. Most people consider atheists foolish at best and a condemned object of pity at worst. Athests will bear the worst effects of the penalty for dying since no god will grant them succor from it. The atheist does not look outside itself for truth. People attracted to this faith: People who have had a bad experience with religion, anti-social people, staunch individualists, and the irrational.
The New version:
Despite the obvious advantages of worshiping a god or goddess, some deny that these beings are worthy of worship. Many people consider atheists foolish at best and condemned objects of pity at worst. Atheists will bear the worst effects of the penalty for dying since no god will grant them succor from it. Atheists do not look towards higher beings to answer questions of meaning, self worth, and purpose. People attracted to Atheism: Those who feel the gods have wronged them, stubborn people, and the young.
Line One: Despite the obvious advantages of worshiping a god or goddess, some deny that these beings are worthy of worship.
Why the change: The new wording clearly distinguishes between the two senses of Atheism. Players will now understand that one sense of Atheism simply does not exist in Yliakum, and the other sense does exist but comes with consequences. The words “god” and “goddess” should only begin with a capital when in reference to a specific god. When the word is being used to denote a specific class or category, it must be written in lowercase. Also, it is not enough that the gods simply exist for it to be common sense to worship them. The benefits of worship must be cited as the reason it is common sense.
Line Two: Many people consider atheists foolish at best and condemned objects of pity at worst.
Why the change: After Eliseth’s explanation, I understand the integrity of this sentence. Atheists might not be foolish and are yet still considered foolish. “Condemned” means condemned to a life without support of the gods. One change I made was to correct the grammar. There was a change from plural to singular mid-sentence. Also, I changed "most" to "many" to better reflect the game culture.
Line Three: Atheists will bear the worst effects of the penalty for dying since no god will grant them succor from it.
Why no changes: None needed!
Line Four: Atheists do not look towards higher beings to answer questions of meaning, self worth, and purpose.
Why the change: The line in its original form was highly problematic and ambiguous, but I very much enjoy Eliseth’s interpretation. The original implied that Atheists don’t look for truth in other persons, in literature, philosophy, the natural world, and so on. There are many sources of “truth” that are outside and beyond ourselves and yet are not the gods. Also, an Atheist might look to the gods for truth, and yet not worship the gods. Also, the new version is still open ended. Atheists might look towards higher beings for answers to questions, but the implication is that they’re skeptical of the answers the gods give them.
Line Five: People attracted to Atheism: Those who feel the gods have wronged them, stubborn people, and the young.
Why the changes: “This faith” was replaced with “Atheism” because if we are to call Atheism a “faith”, then every single opinion must also be called a “faith”. I think this is too liberal an interpretation of what it means for something to be a faith.
“People who have had a bad experience with religion” replaced by “Those who feel the gods have wronged them”: One can have a bad experience with religion and yet not become an Atheist. If I have bad experience with the church of Talad, I might simply become a follower of Laanx! And one can be an Atheist and yet have many good experiences with religion. We should be as direct as possible: One does not worship the gods if one sees the gods as unworthy of worship. One may see the gods as unworthy of worship if one feels the gods have wronged them.
“Anti-social people” replaced by “Stubborn people”: Anti-social people will worship Drakku. Rejecting help is the mark of a stubborn person. Atheists are rejecting the help of the gods.
“Staunch individualists” removed: One can easily be an Atheist collectivist, or a Deist individualist. There’s no association between individualism and Atheism that I can see. Since it doesn’t serve roleplay, the settings, or realism, I removed the line. I thought about adding “prideful people”, but there are many very proud deists!
“The irrational” replaced by “the young”: Again, we’re back at mixing the different senses of Atheist. It’s irrational to believe the gods don’t exist, but to claim that they aren’t worthy of worship is something else. Not worshiping the gods isn’t irrational so much as it’s the result of inexperience. And who tends to be inexperienced? The young! I think this is a much better fit. There are other reasons why this is a good change, but explaining those reasons requires a conversation on axiomatic systems, the true meaning of rationality, and so on.
I think these changes solve a lot of problems people were having. I hope you like them too.
Edit: I just notice that a forum mod moved my thread to here.... I guess the forum mod thinks that the current description of Atheism is an inconsistency!
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If I'm correct, I read somewhere (in an economy book) that megaras are very rare beasts, which is why air transport is not much developed.
Then, somewhere else, we learn that murderers are executed by being sent into the crystal on a megara, which lets us suppose that the beast itself is killed in the process.
If so, I think the government should devise another way for executions, instead of wasting such assets.
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If I'm correct, I read somewhere (in an economy book) that megaras are very rare beasts, which is why air transport is not much developed.
I don't remember the exact wording of the book, but saying they are "very rare" is probably misleading. They are, however, population-controlled (as in, people are only permitted to own one.)
The execution on the back of this beast was reserved for an Octarch; executions would not commonly be performed in this manner, resorting to a much more common beheading with a poison-coated axe.
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poison-coated axe.
All it takes for true death is poison?
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Certain types of rare poisons. Will these ever be available to players? Not likely.
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Throw someone in lava or acid or strong alkali , I don't think they'll be back. By the way anyone seen any hardwood trees around? Don't lye now ;)
It might be easier than you think (*roleplay-wise)
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Certain types of rare poisons. Will these ever be available to players? Not likely.
Not likely, although Farren once found a strange emerald dagger that was used by a Nolthir to...
For the sake of clarity, I'd find a new word to describe it other than poison. Maybe create a new word?
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According to the settings the Lemurs were created by Laanx (in her image) which is re-iterated in world by the Song of the Lemur. However apparently contradicting this the Race description indicates their origins can be traced to humans albeit only if "we look at a very distant past" with their pigment being pale due to living in dark and subterranean places. The npcs, in game, seem to re-confirm this latter evolution view continuing "Lemurs evolved the way they have due to a past of living in deep subterranean villages."
According to my estimates the Lemur race is around 500 years old, a little over 100 years before the rest of the races appeared. Of the original race some stayed in Yliakum with Talad after the disfiguration (to comfort him and watch his new people), others followed Laanx to Kadaikos and stayed while some followed Laanx back out of Kadaikos around 100 years later. From the Song of the Lemur they sound far from being a subterranean race leaving only those who stayed in Kadaikos as being possibly subterranean, though these have been cut off from Ylaikum for some time now?
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I thought Kadaikos was part of Yliakum?
Their definition of "evolution" is significant...
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According to the main site history Kadaikos was apparently built in a huge cave Laanx discovered after wandering the Stone Labyrinths. Occupying a third of the cave, or vault, was a huge stalactitite "that held Yliakum".
However I am aware that some of the main site settings are out of date so I stand to be corrected.
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The points on the Lemur are known and being addressed. Lemur are in no way directly related to Humans.
Your estimates are off by a bit, though, as the Lemur race is exactly 750 years old.
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Thanks UtM. I just realised my error - I overlooked the period "many generations of the Lemur had passed" that Laanx roamed the Stone Labyrinth before finding the great cave. Glad to hear the rest is already being addressed. I wont ask when... I can guess the answer ;)
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I've been wondering if I should put these here or on the bugtracker.
1) Where am I/ What is this place? ---> Crosh and Zak, same answer: "This is Hydlaa, the largest city in all of Yliakum."
Shouldn't it be the dungeon?
"about dungeon"
Crosh: "There is no dungeon. That was a rumor started by some crazy dwarf that heard a few too many tavern stories. Dungeon indeed. Pah!"
Zak: "It's dank, it's cold, it stinks, and it's a great place to hide. Does that about cover it?"
So is there a dungeon or Crosh is getting a bit... old? :P
2) In the "Polyuntri Stevald Serves Laanx" quest Gregori says "...Brought up amongst Xacha and Ylians with no Diaboli around to tell me better, I did not know the metal would make me THAT ill... "
However, Gregori's character description says he's an Ynnwn. And according to an IG book, gold rash is a typical ailment for Ynnwn whereas Diaboli have no problems with precious metals.
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Denying the existence of the dungeons seems to be intentional... yet, hearing that from Crosh is a little schizo, indeed... so what does he believe to be watching over, instead? ;) A little more diversity in the answers would probably enhance the atmosphere. IMHO.
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Crosh is guarding against the army of the dead coming across the broken bridge, not any dungeon as far as I know. perhaps it changed
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My Kran character cannot eat crystals, though the NPCs do.
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I haven't checked this recently, but in case it's still true:
NPC Mages have no magical abilities according to Nature Intuition.
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not necessarily an inconsistency but gardr keck trains armor and weapon repair, is involved with quest repairs but doesn't sell repair kits of any kind.
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not necessarily an inconsistency but gardr keck trains armor and weapon repair, is involved with quest repairs but doesn't sell repair kits of any kind.
He did sell weapons repair kits, but no armor repair kits. I haven't bought from him lately, but it seems the powers-that-be thought it amusing to take repair kits and place them under Smith tools. This, I am sure, was done for the General Good, and we should all be adulating. Or something. :lol:
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Two ways to get a golden ring, one considerably harder than the other, same npc. One directly one in the course of a third party quest. Seems a bit odd, I refused the more difficult method and asked for and received the easier one.
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not necessarily an inconsistency but gardr keck trains armor and weapon repair, is involved with quest repairs but doesn't sell repair kits of any kind.
He did sell weapons repair kits, but no armor repair kits. I haven't bought from him lately, but it seems the powers-that-be thought it amusing to take repair kits and place them under Smith tools. This, I am sure, was done for the General Good, and we should all be adulating. Or something. :lol:
Kra sells both.
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The category move took me unawares, I was still looking under weapons.
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It seems Tyrus Beaut responds the same to "about Ilallorin Cor as he does to "about Kerryk". If I understand the book on Kran correctly, Ilallorin may not be alive any more...the response should be about Kerryk only...?
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not necessarily an inconsistency but gardr keck trains armor and weapon repair, is involved with quest repairs but doesn't sell repair kits of any kind.
He did sell weapons repair kits, but no armor repair kits. I haven't bought from him lately, but it seems the powers-that-be thought it amusing to take repair kits and place them under Smith tools. This, I am sure, was done for the General Good, and we should all be adulating. Or something. :lol:
Kra sells both.
I don't think so. I will check when the server is resurrected. It takes 3 days, right?
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In the description of the lemur race on planeshift.it, the skin is listed as "hypoxgenated," which I'm not sure is a proper spelling in the first place, but assuming that it is supposed to mean hypooxygenated, or containing too little oxygen, then the skin should have less of the color of blood in it. Furthermore, for the skin to be slightly azure on account of the blood beneath it, would the blood have to be hemolymph as found in crustaceans to be blue? That doesn't really work though, because hemolymph is apparently clear when inside an organism...
Is the "azure complexion" merely the pigmentation? Also, the distinction "azure complexion" does not match the green skin of the artistic renderings above the description.
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I would ignore the art on the main page, as there are many errors. Lemur have various shades of blue skin, not green. Dermorians have more almond skin, not typical 'white', and never have blond hair. Diaboli don't have red skin. Hammerwielders have brown skin, not as pictured. Klyros females don't have large breasts (bad for both gliding and swimming), and they are not mammals.
Those concerns are being addressed.
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Thank you, Utm.
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I don't know if this goes here but, in the "Oh Shining Crystal" quest, when talking to Arion, he spells you as y-o-you, and another word (which I can't give away since it would be a spoiler) he spells with "you" being where "u" is supposed to be. Sorry if this is a mistakenly placed...
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I don't think he spells it y-o-you...I think your chat filter for incoming words turn the "u" to a "you" on your client ;). So I think disabling bad words on the client for all NPC chat would help with this (Just no idea if that is easy to accomplish).
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Trefoil is said to be illegal in one quest, but it's also supposed to be food and is openly sold by Grok. That's a bit confusing. XD
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http://www.planeshift.it/roleplay.html
The kran looks at the written page, tilting his head a bit and scratching the top with his left hand. - "Well, I never been a novelist, but that should do it, I guess." He stands up from the giant crystal table, picks a thick cloak and looks outside the window of his sculptured stone house. He concentrates a bit and thanks to his magic vision, he reaches the Hydlaa plaza.
- "mmmm... there is still much more to do, but things are surely getting better. Time for some magic!"
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I call Kran 'he' a lot as well, and one of my Kran characters refers to himself as 'he'. Never likely change that, as 'kra' is such a clumsy word in usage. I recall when I first joined the game years ago, Kran were called "the loyal sons of Talad." I know they don't have a gender, but neither does my car, and I call him a 'he' as well.
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Many things in the game are clumsy or hard to comprehend, but we still use them and get slapped on the wrist when we break away from that.
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Aye aye, gemma! :D
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Harnquist can't tell you anything about repairing equipment, smithing, or anything in general. His two apples quest is screwed up too. He refused to take the apples or to actually respond when I told him I had two apples, would give him two apples, I have two green apples, I got the apples you told me to get... everything. Only thing he responds to is "DIE!" :(
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In general it should be possible to /give him the apples directly; maybe you tried to solve the quest while the developers were just changing some item classes, and some items were not yet assigned to the new hierarchy?
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Harnquist can't tell you anything about repairing equipment, smithing, or anything in general. His two apples quest is screwed up too. He refused to take the apples or to actually respond when I told him I had two apples, would give him two apples, I have two green apples, I got the apples you told me to get... everything. Only thing he responds to is "DIE!" :(
I tested this quest with a PC and it works just fine.
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@ Rizin: Does it work for "a stack of 2 apples" only, or for 2 single apples too?
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@ Rizin: Does it work for "a stack of 2 apples" only, or for 2 single apples too?
Currently I think stack.
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In a certain book Hammerweilders and Stonebreakers are called medcially identical, but in the guide they are discribed as being pyhsically different.
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Not sure if that last one is an inconsistancy, my father and I are medically identical but physically different
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Ok, I read all the posts, trying to get a sense of what is appropriate to post here, so if this isn't, yell at me all you want. ;)
In the race descriptions, it says Ynwns rarely have horns or tails, and all the Ynwns in game have horns. Maybe change the description since it would be much harder to change the art?
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Well ... the PlaneShift engine is at a rather early stage still, not even using all possible features of CrystalSpace. And CrystalSpace is developing too.
It is not even long ago that PlaneShift startet implementing shape changing armor (remember the shoulder plates). Shape changing face traits might just be a little step which only misses to be done.
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Every time I post here, it gets argued against. But... let's see how this goes:
In Octarchial Decree book, it mentions this at the very bottom:
"No person shall be permitted to conduct necromantic arts or toy with the bodies of the dead in such a way as to cause the true death or torment the soul of any person protected by the Octarchy in life."
I don't need to type anymore, but here's the problem I see... how can you use necromancy on a dead body to cause true death, when their body fades to the death realm when not truly dead? It seems like an inconsistency to me.
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Interesting PoV, IMHO... Would require to define the fading duration, because it implies that necromancy can be used before the body finished fading to the Death Realm. So at least within seconds after the death.
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There was some talk of extending the 'on the ground' time before being sent to the DR to allow last second rescue spells/potions/CPR/whatever to be administered by another player. Not sure if that still applies.
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I assume this rule is to protect the *player* of the dead *character* - one might find it offensive to be *handled* and not have a way to resist..
One possible solution might be to enable a conscenting player to prevent his character from vanishing for a period of time.
This would open some new worm - ie. the dead should not be able to hear ic info .. ( some might argue otherwise )
I think the stealing of critical organs would leave the character in a very grim state.
Perhaps leaving some nice fresh meat in the burrial well cave would suffice ? :devil:
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There are MMORPGs where dead characters can be looted by the attacker... Remember The Noob Comic. ;)
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I was thinking .. if there were stiff in the burrial well cave then perhaps they could be looted for any given part - perhaps parts would respawn - and perhaps have different species to choose from - have perhaps each stiff have a name and char description just to make it a little more personal... not sure if this is drifting a little too far from the "PG" rating.
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wouldn't the prime time for such magics be at the point where the victor has the option of the killing blow? i.e. let him live, send him to the DR or turn him to a zombie? No timing change would be needed.
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Going back to Skrein's question:
"how can you use necromancy on a dead body to cause true death, when their body fades to the death realm when not truly dead"
From Wikipedia: ( http://en.wikipedia.org/wiki/Necromancy )
In addition, Odysseus has to follow a specific recipe, which included using sacrificial animals' blood for ghosts to drink, while he recites prayers to both the ghosts and gods of the underworld.[2] Rituals, such as these, were common practices associated with necromancy, and varied from the mundane to the more grotesque. Rituals in necromancy involved magic circles, wands, talismans, bells, and incantations.[4] Also, the necromancer would surround himself with morbid aspects of death, which often included wearing the deceased's clothing, consumption of unsalted, unleavened black bread and unfermented grape juice, which symbolized decay and lifelessness.[5] Necromancers even went as far as taking part in the mutilation and consumption of corpses.[5] Rituals, such as these, could carry on for hours, days, even weeks leading up the summoning of spirits. Often these practices took part in graveyards or in other melancholy venues that suited specific guidelines of the necromancer.
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a little off-topic but a point to ponder, if a necromancer steals bodies/souls from Dakkru she'll be one annoyed goddess with a taste for vengence when said necromancer gets to the DR him/herself
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Well on a different note... Roled was speaking with a certain... Hydlaa person of reknown, and after a difficult and unhappy conversation provoked by an errand from a certain bandit, he was called a series of rather nasty names. But Roled got what he was after, and upon completing the interchange, said his usual "Thankee" to which said purseless person replied "You are welcome."
Very polite for someone who's just been.. well, you know.
Maybe after the nasty exchanges if us players dare to say "Thank you" maybe some other reply is warranted? Or is Roled just too darn nice?
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I am not sure it is inconsistency or "policy" :), but a crafting trainer (this particular one in BD fortress) not supposed to have forge, anvil and so?
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Comes time, comes equipment... As long as people are not really regularly at the fortress, there was rarely much need for a full featured equipment yet. The fortress is not the outer limit of Yliakum, and when the Bronze Doors will open, it will just be an outpost for people passing through - and then the life starts there as well...
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It isn't inconsistency. Read the books on dying and death in the Dakkru library.
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And on ANOTHER note (Roled whistles tunelessly) why is it when you ask Levrus about purple, and he responds with quite a tirade, why is it that it shows up in purple font on my screen?
Just lucky I guess...
RR
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Comes time, comes equipment... As long as people are not really regularly at the fortress, there was rarely much need for a full featured equipment yet. The fortress is not the outer limit of Yliakum, and when the Bronze Doors will open, it will just be an outpost for people passing through - and then the life starts there as well...
I've always thought it was the other way around: nobody stays there because there is no equipment to use.
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The Music book in the Jayose library lists "dwarves" as all being a cross between drunken poetry and bashing drumbeats keeping pace with the life of a miner. There are two points wrong here.
1: There are two very different kinds of dwarves in the game. They would not share the same music due to their very different ways of life.
2: Hammers fit the description of drunken poetry and drum bashing a little better, but Stones do not at all. Stones fit the mining 'flow' slightly, but the Hammers don't at all.
Hammers are warlike, not miners, and would have many martial beats and war chants in their heritage. They despise mining and would rather be out killing things or practicing the arts of battle.
Stones, on the other hand, are more folkish and would enjoy community-like and festive music that they could dance to (like the hobbits in LotR). They would have more work songs and chants for working in the mines than Hammers, but their true love of music would come out in the community 'flings', so to speak.
*edit* I was wrong in the following statement (and can admit it). It was a fellow editor, not the original author that had a tantrum and removed my edits between the time I made them and going ingame. Many pardons.
These issues were addressed when I edited the book before it went ingame, but that version somehow vanished in a tantrum from the original author.
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One of the system messages is "Have you seen the Secret Garden?"
Hasn't it been renamed to Xiosia's Garden?
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Moon,
I'm the orig author on that one, and it got its final edits way before it went in-game, so it may need a review at some point - who knows. And I try to avoid tantrums :( .
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Asking Octarch Iragdun "About Octarch" yields this...
"The Octarch of the first level is Iragdun Salikarios, who is by all accounts a wise and efficient but somewhat reclusive leader."
Talking about himself in the third person? :whistling:
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Asking Octarch Iragdun "About Octarch" yields this...
"The Octarch of the first level is Iragdun Salikarios, who is by all accounts a wise and efficient but somewhat reclusive leader."
Talking about himself in the third person? :whistling:
http://en.wikipedia.org/wiki/Majestic_plural ?
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majestic plural doesn't count for singular :P
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Not sure if you consider this an inconsistency or not but there is nothing in game that would make gold and platinum valuable aside from the price that npc's pay. Given its rarity, and uses, I would think it would be worth less than Iron. ( you cannot make anything practical with gold because its so soft, and platinum is only useful for Ynnwn customers )
It might make more sense if either it was used to make useful/valuable items within the player's economy ( like magical items ) or else if the Oct was somehow using it outside of the player's economy ( ie. trading it with another government for some sort of goods or service, making a golden temple to entice/befriend one of the gods etc...)
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rigwyn, gold is just as useful irl. it has no purpose but to look pretty. :P
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Sarras, wrong. Irl gold has real value due to rarity and demand.
In ps there is no real demand aside from npc's buying it for no apparent reason and it is not rare. Its about as plentiful as iron.
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thats game mechanics for ya, i dont think the devs can put a number limit on gold or plat, rp wise, gold and plat shouldnt be as plentiful as iron, but game wise, its infinite
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OOC: In the modern information era, gold has an extreme technical value -- for bonding chips. No other metal has the same conductivity with the same ductility. Something unimaginable in medieval times, though.
IC: Of course we are still missing jewelry making. But that will be implemented "soon (tm)" like everything related to crafting.
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Hamel Warson complains about having lost his hammer (quest: A Hammer for Hamel).
He must be extremely forgetful, because he is holding one in his hand.
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In "Selected Beasts of Yliakum Vol. 2 - L-Y" it says that "Rivnaks are coloured bright yellow, orange or dull red."
All the ones I've seen are a dingy brown
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One person's dingy brown is another's dull red. ;)
Hamel may be holding his master crafted hammer while he wants an ordinary one to do routine work with. :P
just my opinion of course.
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Roled wants an orange one! Where's that hairdyer when ye needs 'em?
RR
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For klyros "Their skin is similar to reptiles, being slimy and cold,"
That's amphibians ;D Reptile's skin is scaly, dry and there body temperature depends on the temperature outside.
"The skeleton is thin and flexible to flight easier, but is easily damaged. Thanks to their body structure, the Klyros are fast in all three elements: air, water and earth."
"Thanks to their triple nature and their easy adaptability to environmental conditions,"
Well this really depends, seeing how they are more adapted to the water it would mean klyros would have a difficult time in dry areas like Oja. Unless they have water pouches on them :) They seem very well adapted to the water though so I won't complain there. Air though...Klyros can only glide for a short amount of time and I don't think it would be very graceful with their wings that small and weak.
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For enkidukai "They possess extraordinary acute senses, and excellent reflexes."
The males upper body is so large compared to their legs, they would simply fall down if they tried running and stopping. Their legs don't seem to bend well for running either.
_____
For dwarves "They have a strong pride that sometimes develops into feuds with other clans or other races. They tend to be suspicious and quarrelsome towards other races that are taller than they are."
No race is smaller then them.
I'll do more later when I have the time.
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@ Falcon Avian
Klyros: I think the points "like a reptile" and "slimy and cold" are seperate. That is, it is scaly like a reptile perhaps, but slimy, and because they're probably cold blooded, it'd be cool.
Being light means they will be fast in their gliding, swimming, and running. Simple athlete mechanics.
Enkidukai: their legs are spritely footed, that is, they run on tiptoes. This increases agility massively, and also if need be they could do some sliding to change direction, using paws to dig a centre of torque. You're missing the main point though, and that is their speed of reflexes. This means they react to things quickly, not necessarily in stopping running, but in reacting to a sudden stab or slash etc.
Being tippy toed makes this a piece of cake.
Dwarves: Which dwarven race is that, HammerWielder or StoneBreaker? Because either/or, each has a race that isn't taller than it, the other dwarven race.
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@ Falcon Avian
Klyros: I think the points "like a reptile" and "slimy and cold" are seperate. That is, it is scaly like a reptile perhaps, but slimy, and because they're probably cold blooded, it'd be cool.
Being light means they will be fast in their gliding, swimming, and running. Simple athlete mechanics.
Enkidukai: their legs are spritely footed, that is, they run on tiptoes. This increases agility massively, and also if need be they could do some sliding to change direction, using paws to dig a centre of torque. You're missing the main point though, and that is their speed of reflexes. This means they react to things quickly, not necessarily in stopping running, but in reacting to a sudden stab or slash etc.
Being tippy toed makes this a piece of cake.
Dwarves: Which dwarven race is that, HammerWielder or StoneBreaker? Because either/or, each has a race that isn't taller than it, the other dwarven race.
Klyros: That makes more sense.
They may be more light and Agile, but they don't seem to be very adapted for places away from water.
Enkidukai: Before I made this thread I remembered watching something on youtube which involved walking with the same leg structure as a enkidukai (Furry stuff). The people could not run with legs like that but could walk. But menki's upper body would cause balance problems.
Dwarves: Just said dwarves in general.
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in place they are adapted.
about enkidukai you should also remember enki are born with those legs while the guys on youtube weren't :)
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Not sure which one you were talking about first, but the enkidukai leg structure is not meant for running on two legs. Good for four legs but on two, you would have as much luck making your cat run on two legs.
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that is easy, just dangle a catnip mouse over its head
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That is standing or walking, but a cat cannot keep it's balance even if it was a bipedal animal for long if it had legs like an enkidukai.
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I can run on tippy toes, works on the same principle.
And as has been said, I bet someone born with legs like that (and no other deformation ie. to muscles, weakening etc.) would be able to run.
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Neither NPC related to the quest now knows anything about Falka.
Not sure if the free chat with NPCs is now rather limited after switching to the new questing system.
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I can run on tippy toes, works on the same principle.
And as has been said, I bet someone born with legs like that (and no other deformation ie. to muscles, weakening etc.) would be able to run.
Actually there was someone who had their legs backwards, somewhat similar. She could walk, but could not run very well.
And running on your toes isn't really the same.
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Iragdun Salikarios description says "A very large scar traces its way across his left eye" but texture shows the scar on his RIGHT eye.
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For the enchant juggling ball quest, the balls change weight throughout the quest.
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Meoeor and Vaieund deserve a table. I doubt that one can play Octarch's Chess on a pile of wood. A kind of "bamboo folding table" would be matching for traveling chess players, I believe.
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From the player guide: "The seventh and eight level, both usually submerged, host the Nolthrir, an Elven race who have been attending the seaweed for thousands of years. With the influence of time and the Crystal, the Nolthrir evolved into an amphibious species, which enabled them to remain under water for long periods of time."
If its currently about 750 cycles AY then the Nolthrir would have to have been around prior to 0AY
Perhaps this translates to something different if expressed in cycles but I assume that *years* was supposed to be *cycles*
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the site is currently out of date.
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Just to confirm, stuff like this is now taken care of on the bug tracker?
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Some developers may probably read the bugtracker more often than the forum; and the bugtracker offers tools to track the progress of fixing the issue - a forum does not really. So the more serious such an issue seems (the more annoying it is, or the more people could get annoyed by it), the more one might recommend you to create a bugtracker task (after searching in all existing tasks, even closed ones, if it was not already mentioned before). I am not certain, though, what the current opinion about "flooding the bugtracker with trivial issues" is...
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Where would one look to confirm? The guide makes it sound (although it doesn't address it) like all bugs and features of any kind are taken. That makes sense too since it's supposed to be a checklist.
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'You see a male Ulbernaut in front of you named maulbernaut' ' A worm-like creature with a maw full of sharp teeth. The skin looks resistant to damages' -----> I came across this today thought the description was funny.
Creature at /pos ojaroad1 132.13 21.18 466.06, instance: 0
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The more often I read about directions, the more I get confused. This is mainly related to the description of the positions of and in Ojaveda in the PS Wiki - on one hand the location of the town related to Eagle Bronze Doors and Hydlaa, on the other hand the location of the dsars inside Ojaveda in relation to each other.
I wish the Settings department would release at least a brief draft map of the currently planned sector of the Dome. But I am afraid that they can't imagine all that themselves... ;)
One thing is quite certain to me: The painted Dome map in Jayose's library (http://planeshift.ezpcusa.com/pswiki/index.php?title=File:Jayose-map.jpg) is hardly related to the geographical relations we have now implemented.
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Don't forget that the Tavern is, as told by some NPCs, to the northwest of the Plaza Fountain. And here's a fun fact if that is true: East Hydlaa is to the east of Hydlaa Plaza! What a funny coincidence :woot: *Koios brings out his rubber mace again and goes LigH hunting while whistling to a crazy tune*
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Well, we have been told to avoid using compass directions - up tho the confusing statement that "East Hydlaa" and the "East Passage" are related to a name instead of a direction (e.g. "named after East Stronghand"...).
__
I believe the location of Ojaveda is rather to the south-east than the south-west related to the Eagle Bronze Doors, assuming them in the north. And may that be only related to the technical implementation, not to any possible or impossible in-character directions.
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Don't forget that the Tavern is, as told by some NPCs, to the northwest of the Plaza Fountain. And here's a fun fact if that is true: East Hydlaa is to the east of Hydlaa Plaza! What a funny coincidence :woot: *Koios brings out his rubber mace again and goes LigH hunting while whistling to a crazy tune*
looks like you've hit some bugs