PlaneShift
Gameplay => Wish list => Topic started by: Suno_Regin on August 22, 2007, 05:54:56 pm
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So far I love character creation. You can choose your parents' jobs, your hobbies, your place of birth, a ton of things. But, I have some ideas that might make it even more in-depth than it is now. As you'll notice, parents only go as far as carreers. You can choose if they're exceptional, or famous, or something, at their job and that will reflect on your character's skills. My idea is, that instead of choosing your character's race, you choose your PARENTS' race. Here's how that will work.
You choose what race you want your character to be. Then it will go to a character customization window, but for your father. Now for this, there will be a drop-down menu (or something of the sort) with different mixes of races. You must choose a race that has at least part of what your selected character's race is. So, say, you made your character a Klyros. That means you must make your father Klyros, Klyros-Diaboli, Klyros-Ynnwn, etc. Then, choose physical traits for them. These will also reflect on what your character looks like in the end. For this, you will have options of choosing traits for the head, torso, skin color, etc. from both of the races that your father/mother are composed of. Depending on how much traits from each of the two races you chose, it will show the percentage of your Klyros and other race's traits.
Then after that, it goes to your mother. Same deal here, but this time you can feel free to choose any other race combination, since your father had Klyros. Now, you must have an equal/greater Klyros trait percentage with the other race percentages in order for your character to be a Klyros. After you select your father and mother's races, it will go to a menu that shows all of the percentages of the mixed races you chose and tell you if your character can be a Klyros or not. If not, you must go back and rearrange your traits so that Klyros is of an equal/greater percentage than the others.
I'm still working out a few bugs in the idea, but tell me what you think about it.
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Looks doubtful. According to the settings, the product of an interracial marriage will look like one species or the other, and won't have their "traits" either. For example, if a Nolthrir and a Hammerwielder produced a child who was a Hammerwielder, there's no random chance that the child would have green hair or the ability to breathe underwater, for example.
Also, your example's a bad one: Klyros are the only breeding species (ie non-Kran) who can't interbreed at all, since they're reptiles and all the other races are mammals.
I think it's best that the character will pick a race and then roleplay which one of its parents (if not both) were the same, rather than making it a mechanical function.
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yeah...having a wet slimy reptile coming out of a dwarf doesn't really make a good image..>.>
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Ynnwn:
The Ynnwn race is a strange but relatively frequent crossing between a Diabolo and an Elf. Two such opposite characters generate a type of giant, never shorter than two meters, with dark red skin. Ynnwn have pointed ears and white hair and rarely do they grow horns or tails, although in some cases these are present. They are from 2.00 m to 2.30 m tall.
[..] Ynnwn don't feel diminished by their half-breed status [..]
Jeraphon, thats confusing me now. According to what you say, Ynnwn should be either perfect Dermorians or full Diaboli - not a mix as they are currently.
Ynnwns grow rarely horns, Diaboli do -> Elf-like
Ynnwns have red skin, elfes have not -> Diaboli-like
If I got you right, an interracial child would only have complete traits of one of the parents' race.
Would that mean, Ynnwn should be pictured as either full Dermorians or full Diaboli? Assuming that, it of course would be nonesense to create a race like that then.
Could you please explain?
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Some races DNA, and genes mix better then others, IE diaboli and dermorian, allowing a new speicies, aka, halfbreed
While dwarves and dermorians, or dermorians and nolthirs or diaboli and ylian, etc etc (any species combo you like) do not have Genes or DNA that resemble each other as close as the Diaboli and Dermorian couple... Thus whoever was the female in the relationship would pass on their species characteristics, very very little of the genetic coding would be from the father.
Or we can totally throw this idea out the window and say...
Its magic, its planeshift, don't ask questions.
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Earl,
you mention DNA and genetics the way its known in RL. I assume you just used those words for describing the base of individuals "mixing".
Yet theres apparently no way of species being able to mix at all.
Nolthrir and a Hammerwielder produced a child who was a Hammerwielder, there's no random chance that the child would have green hair or the ability to breathe underwater, for example.
I read it like both produce a child which "is" a Hammerwielder, without any chance to have it the slightest hint of trait of the other one. Pure like one parent.
Still, it makes no sense to me to have a race that represents a "half-breed", thus shouldnt exist setting-wise.
I really do hope the finally solution will be deeper than "Its all magic". On the other hand, if Ynnwn are an "exception that proves the rule", there is undoubtly space for more exceptions.
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hmmm, would it not be best to assume that diaboli and dermorians have very similar genes?
And that it would be impossible for a enki and a dermorian, or a dwarf and a nolthir to have children? That would make the most sense to me.
And yes thats according to the knowledge of DNA and genes that we know about today, people in yliakum wouldn't understand how, but they would understand the simple fact that dwarves and dermorians cannot mate, as enkidukai and ylian cannot mate... the only two species that can mate out of species and produce a child would be Dermorian and Diaboli... We could then only assume that it is because of the great similarity of genes and stuff... which I know very little about, none the less I know enough to say that dolphins and sharks cannot breed together, but lions and tigers can.
the jist of this post is... "Nolthrir and a Hammerwielder produced a child" <--- That can't happen
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Jeraphon, thats confusing me now. According to what you say, Ynnwn should be either perfect Dermorians or full Diaboli - not a mix as they are currently.
Ynnwns grow rarely horns, Diaboli do -> Elf-like
Ynnwns have red skin, elfes have not -> Diaboli-like
If I got you right, an interracial child would only have complete traits of one of the parents' race.
Would that mean, Ynnwn should be pictured as either full Dermorians or full Diaboli? Assuming that, it of course would be nonesense to create a race like that then.
Could you please explain?
Ynnwn are the only exception to the rule. Note only. Why they are is anyone's guess, but there are theories (which you'll be seeing in game shortly.)
Enki/dermorian and dwarf/nolthrir are both possible. There are a handful of mixes that don't produce children, but those are also shortly forthcoming.
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The whole idea is just to hard for it to work well.
While this theard is here, we should post diffrent ideas about character creation. I think that the creation stage is almost too in-depth! I was very confused on what the out come of my character would be ???. Some of the things made sense, but others things didn't seem to tell how they would effect the character. Don't get me wrong, it's a great way to create a character, but I think it would better if you were told which skills will be enhance as you make a character.
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I'm still confused.
If there rule for genetics go that the child has one of the parents genes, but not both, why was the Ynnwn race even invented?
unless that rule came after they were invented...
someone please clarify!
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Jeraphon, thats confusing me now. According to what you say, Ynnwn should be either perfect Dermorians or full Diaboli - not a mix as they are currently.
Ynnwns grow rarely horns, Diaboli do -> Elf-like
Ynnwns have red skin, elfes have not -> Diaboli-like
If I got you right, an interracial child would only have complete traits of one of the parents' race.
Would that mean, Ynnwn should be pictured as either full Dermorians or full Diaboli? Assuming that, it of course would be nonesense to create a race like that then.
Could you please explain?
Ynnwn are the only exception to the rule. Note only. Why they are is anyone's guess, but there are theories (which you'll be seeing in game shortly.)
Enki/dermorian and dwarf/nolthrir are both possible. There are a handful of mixes that don't produce children, but those are also shortly forthcoming.
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The theories that are "shortly forthcoming" are now in game. Take a look, it's in a book! :detective:
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The theories that are "shortly forthcoming" are now in game. Take a look, it's in a book! :detective:
that's your answer for everything.... you know what, if the font was easier to read in those books i just may start reading them...oh well.
/me grumbles.
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The theories that are "shortly forthcoming" are now in game. Take a look, it's in a book! :detective:
that's your answer for everything.... you know what, if the font was easier to read in those books i just may start reading them...oh well.
/me grumbles.
open /data/gui/readbook.xml
and replace with this
<widget_description>
<widget name="BookReadingWindow" factory="pawsBookReadingWindow"
visible="no" movable="yes">
<frame x="100" y="100" width="447" height="370" border="yes"/>
<bgimage resource="ReadBook Background" />
<title resource="Blue Title" text="Read Book" align="left" close_button="yes"/>
<widget name="ItemName" factory="pawsTextBox" >
<frame x="35" y="35" width="385" height="20"/>
<text horizAdjust="CENTRE" />
</widget>
<widget name="ItemDescription" factory="pawsMultiLineTextBox" >
<frame x="38" y="80" width="385" height="272" border="no"/>
<font name="/planeshift/data/ttf/LiberationSans-Regular.ttf" r="0" g="0" b="0" size="12"/>
</widget>
<widget name="WriteButton" factory="pawsButton" id="1001" tooltip="Write in this book">
<frame x="5" y="5" width="22" height="22" />
<bgimage resource="Scribe" />
</widget>
</widget>
</widget_description>
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This may be complete ignorance, but I think you are taking this genetic traits thing the wrong way. As long as two things are in the same Animalia (mammal, reptile, etc.) and they have the same number of chromosomes, then an egg can theoretically be made. Of course, the only problem would be weather the females body would accept the sperm. The way i see it these races are just like the human races (Hispanic, African American, Caucasion, Etc.); so unless you (the devs) want to change each race into a species, then diversify these species into races (once again, like humans), then the interbreeding should be possible, and would be a very neat thing within the game indeed. However, if you want to allow interbreeding, you would have to make sure that it is as much like real life as possible, which means providing every trait possible, then randomization as in real life, so that it would be accepted as a liked improvment. If this exactness did not happen, then everyone would soon find out the most beneficial combiniation of genes, and would spread the knowledge, and the improvement would have been deemed nearly useless. Of course, I may just be the holder of complete ignorance on this...
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Havocs Protege, there IS interbreeding. There are only a small number of exceptions. Thanks.
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Also, your example's a bad one: Klyros are the only breeding species (ie non-Kran) who can't interbreed at all, since they're reptiles and all the other races are mammals.
It's funny that you follow biology rules here but not as far as interbreeding between different mammals is concerned.
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It's funny that you follow biology rules here but not as far as interbreeding between different mammals is concerned.
Why is that funny? This is a fantasy game. We've set the rules for interbreeding as such and there you go.
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Meh, this is all confusing...it should really be explained exactly WHY better, not just "because we set it that way."
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You know what? I could explain why. But if I did, would that deter people from questioning it anyway? I'm guessing no.
Have you read the book?
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It's funny that you follow biology rules here but not as far as interbreeding between different mammals is concerned.
Why is that funny? This is a fantasy game. We've set the rules for interbreeding as such and there you go.
I find the how the rules were set funny because they obviously don't take much into consideration besides the need to allow interbreeding between some races. Just like I find funny how Krans can marry. They look to me as player happiness oriented functions instead of setting details. I find that silly and therefore funny.
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Same here... At least it isn't as bad as it is in other games. I heard you can marry other players in MapleStory, and considering the age group and the fact that they have no reason to marry, it's hilarious.
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Seeing as how this thread has long since left the original proposal and devolved into why is it the way it is perhaps it could be split off from the last on-topic post -- I think it was the original reply -- and be moved to a more appropriate spot.
There are many things that are for player happiness and not settings details. Guilds as they are currently structured are completely out of context as is the group function. Tells are as well. The status window gives way more information than it should but it partially makes up for unimplementable features which would visually impart of some of the same information. The fact is this is a game and has a certain set of rules. Any games rules are completely arbitrary and the best you can hope for is some consistency.
Finally everyone should be a Kran and all these silly problems would go away! ;)
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Finally everyone should be a Kran and all these silly problems would go away! ;)
But Krans can marry krans. Some people might make this into a new problem. Someone's always mad. :-\
Also, I think that the character selection is fine as is. Perhaps, rather than working on parent races, the work could be put to more use on making more models for current races. Too many races don't even have models yet, and I would like to see those first.
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Perhaps, rather than working on parent races, the work could be put to more use on making more models for current races. Too many races don't even have models yet, and I would like to see those first.
Wow, someone managed to bring it back to the original topic! Thanks! :)
Personally I don't see a purpose in "parent races" myself for reasons I outlined earlier, but keep in mind that making models is a different department (art) than the ones that would make "parent races." (rules and engine) So no, the work actually couldn't be put to more use making models. It would be nice if it worked that way, though wouldn't it? :detective:
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Sure would.
Personaly i find this a bit out there.Modeling and engine department might impliment stuff like this when they run out of things to impliment.I mean do we need these parent races ?
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One problem about this theary. After succesful cross breedding a new offspring would be created except it may be so diffrent from current races that it would be its own race. An example of this is the Diaboli. After two of these "New Races" were created then they could reproduce together and create a new mix of the two even more diffrent than any of the grandparents. What I am saying is if this were totally realistic an almost unlimited amout of races could be created. Just look at dogs although thier in one race cross breeding two diffrent kinds of dogs yields a new and unique one that has many traits from thier parents but is very diffrent at the same time. Hope I hav'nt been rambling the whole time and make some sense.
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There is no evolution of species in this game. There are the races there are and that is all that shall be. Cross breeds, other than one exception, do not exist.