PlaneShift
Development => Development Deliberation => Topic started by: saladasalad on August 27, 2007, 05:48:30 am
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I'm not too sure if this is the right forum for this question but I'm curious as to the reason why we get stuck in-game and if any work is being done to prevent it from happening. Is it possible (time permitting) to completely fix the problem? Also, would it be possible to implement a /bump command that moves you a tiny bit away from your current position for instances where /unstick puts you back in the same place? It would have to be limited to prevent abuse but it would save a lot of /die-ing.
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Just the usual problems with collision detection, collision boxes, collision maps, probably.
Assassin's Creed got delayed because it had issues with collision detection, so do you think this'll be 100% fixed soon? I don't think so.