PlaneShift
Gameplay => General Discussion => Topic started by: Talad on September 01, 2007, 10:40:48 pm
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Hi,
due to a small bug, you cannot enter a guildhouse in version 019. To fix this just go to your planeshift installation folder, under /art/world and rename gh_law.zip into guildlaw.zip , then restart planeshift and you should be able to enter the guildhouse.
NOTE: guildhouses are supposed to be locked, so if you receive a "Entrance locked" it's not a bug, it's made by purpose. You need a key to enter, which only the members of the guild owning the house have.
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Why does everyone have access? Doesn't seem to require keys.
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Seems a bug is allowing some people in, but not everyone. We are working to fix it, in the meantime ask the owners if they let you visit the house :)
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for the ones who got in the guild house before renaming the file, ask a friend of you or make an alt char and ask for moving your character into the death realm. then rename the file in art folder said above and go into the guild house once again with your character. it will fix the bug caused at the beginning.
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There is an element of 'trust' involved in showing people around the house... as it involves giving a key - and if that person is not nice, they might not give the key back. I do so hope this does not happen - and if it does will GM's be able to retrieve the key?
I would prefer there to be need of only one key, or deeds - and a magical lock that the sign of a guild member unlocks the door - i.e. the guild leader has the key, and that allows all his/her members access. [surely that is less messy than having loads of keys floating about in game?]
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What about inter-guild pantry raids? Will pick lock finally be useful? I might get the munchies....
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What about inter-guild pantry raids? Will pick lock finally be useful?
well my question is if lock picking becomes useful, what determines what makes an 'easy' lock and what would be a 'hard' lock, or would the only difference between levels be how long it takes to pick a lock?
*Dihenis thinks about being able to break into a house and drink all the wine
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Granted, the system isn't perfect yet but, I'm sure the devs are all working on it pretty hard.
For now, I think the important thing is congratulating the Devs, houses have been in the plan for a while and now they've met that milestone.
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by the way, a huge thank you to all who allowed me to have my house in Hydlaa... characters such as Donari, Yanlora, Gag, Miaua and many more...
And of course a big hug to the devs who made it possible.
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I don't know about your idea Loltira...if only the guild leader can unlock it then no guild members can use the house unless you are online, is that what you want?
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well on her idea, you could have it IF $guild == royal house of purrty THEN person can enter the house (sorry its just easiest for me to think of something like this in those terms), and Lolitra would have a deed or something saying that royal house of purrty owned that house.
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Personally I like the idea of having keys and the trust factor involved. It seems realistic to me and almost makes me wish for a less shady aspect of the lock picking skill where someone can not only make extra copies of keys for a lucky homeowner but, one where they can change the front door locks if a spare key goes missing or a new owner buys a building.
I think the main problem and least realistic aspect of the way the key idea functions now is that, as I understand it, the owner has to give the key to a guest to enter. Instead of doing away with keys all together, why not have some way where a person with a key is able to unlock the door and invite a guest in? Much in the way irl a person will unlock their front door and let their friends inside before closing the door behind them. Anyway, just an idea.
Also, I'd like to congratulate Lolitra and company on getting the new longterm lease on their house... it really wouldn't seem right if someone else was living there. :)
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All I have to say is that we need to be able to /knock on doors. ;)
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@ Aerianna:
Lolitra's idea was to be able to allow entrance to people by inviting them (opening the door for them).
I doubt that this would be easy to code. Already the key system got tricked -- by activating it too late.
__
P.S.: When it was possible (months ago), I retextured only this house. Now, with the binary world file format, it is nearly impossible (at least without a working world file converter).
Don't argue about the quality - it was just a "proof of concept".
(http://www.ligh.de/pics/PSCB/LolitrasHouse.jpg)
(http://www.ligh.de/pics/PSCB/LolitrasHouse_backside.jpg)
(http://www.ligh.de/pics/PSCB/LolitrasHouse1.jpg)
(http://www.ligh.de/pics/PSCB/LolitrasHouse2.jpg)
(http://www.ligh.de/pics/PSCB/LolitrasHouse3.jpg)
(http://www.ligh.de/pics/PSCB/LolitrasHouse4.jpg)
(http://www.ligh.de/pics/PSCB/LolitrasHouse5.jpg)
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My idea was, that the Guild Leader had the master key or deeds, which then meant that all guild members had access.. errespective as to whether or not they were online. This would mean that in the guild tab could have an additional tab - House Guests.. to which you could add and certain guild member's have permissions as to whether or not they are allowed to invite guests...
Though I do like the idea of keys - but presently they are limited to only 9 of them, which is no where near enough for all the guild. Also the need for so many keys, when more houses are made - would create a flood on the database possibly taking up too much memory? I will have to bow to others greater knowledge of programming on this.
Perhaps as mentioned above - the ability to unlock a door, and lock it... to allow guests in?
Well I can only say that I am very honoured to have this house.
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I probably have no idea how the system works exactly, but i believe in one thing: realism.
I think it should be perfectly possible to make any amount of keys, just like in real. And anyone with a key should be allowed to open the doors and thus enter. And the owner(s) of the house should be allowed to change the locks too.
I also believe such a structure like a guild house should never be left unprotected. To reflect that, a NPC guard can be places inside near entrance, who will try to stop anyone who is not wanted.
This means that those with keys (who are already lucky to have them) still have to use force against the NPC, or just ignore him, as he is not a fighter, but a lackey for instance. And then the house owners will know who entered the house, as he can tell that.
Just a thought to make the game experience more real and less game artificial reality.
And i would like to say that from all guilds, the Royal House of Purrty deserved it at most. I can't think of another guild where it would be needed more and used better.
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I don't see a reason for an NPC guard, unless if hired and paid. Players should attempt to play out their own guards, or hire someone to do it for them.
I believe there are plenty of guilds who would, at least, do as well with a house. I am, however, happy that she got the house she had wanted all along.
The Auction method fails to take into consideration the fact that this is a game and people can't always be present, therefore ruining the chances of those who can't play at the time. I trust there could be smarter ways to approach this. Petitioning for example, and auctioning, in a non real time fashion, whenever similar petitions are made. This would depend on GMs though, and I am aware that we currently believe that they shouldn't be overburdened. Or burdened.
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as with real life, auctions are only available to those who can be present. Perhaps their aught to be 'estate agents originally run by NPC's where there is a closing date for bids.. and the highest bid wins. - however this could lead to over inflated pricing - or cornering of the housing market? but that is what happens in real life anyway...
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Hello!
Well, I think everyone can calm down again. I'm pretty sure that most of the guilds have their guild in the game already. So far it went pretty well without the need of an interior. But before any other house get auctioned I would expect the DEVs/GMs responsible for it to contact the current inhabitants.
Each (guild) house should have lockable doors with his inhabtitants possessing the appropriate key. But the doors should be pickable, well, for the rogues, you know. 8)
Oh, and last I would like to congratulate the Royal House of Purrty on her new pretty home.
With kind regards
Kaityra
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by the way, a huge thank you to all who allowed me to have my house in Hydlaa... characters such as Donari, Yanlora, Gag, Miaua and many more...
And of course a big hug to the devs who made it possible.
Miaua and Hassadria (Yay, they mention as separated, how dare :P) was glad to help... though we wasn't that much of help :sweatdrop:
It would be shame to sell house, which was always RPed as Royal house's to some else guild.
Congrats :flowers:
Hope there won't be any troubles with buying Lair's house ::|
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@ Gag and Lolitoia...I am sorry I guess I did miss understand hehe :) ang Gag, very nice pictures.
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This would depend on GMs though, and I am aware that we currently believe that they shouldn't be overburdened. Or burdened.
GM's found out about this auction at the same time as the players
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There is an element of 'trust' involved in showing people around the house... as it involves giving a key - and if that person is not nice, they might not give the key back. I do so hope this does not happen - and if it does will GM's be able to retrieve the key?
Nope. The player did not obtain the key by cheating or exploiting. You gave it. If the player decides to steal the key, that's IC. Anyone calling a GM would be OOC.
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TRUSTNO1
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There is an element of 'trust' involved in showing people around the house... as it involves giving a key - and if that person is not nice, they might not give the key back. I do so hope this does not happen - and if it does will GM's be able to retrieve the key?
Nope. The player did not obtain the key by cheating or exploiting. You gave it. If the player decides to steal the key, that's IC. Anyone calling a GM would be OOC.
Not entirely true - you have to trust the player too. Some players may act the part of nice - then when they get the key claim not to have received it and not give it back.
Also, if you are letting someone into your house - do you actually in RL hand them the key, no, you open the door then let them in, so, in fact the obtaining of the key to enter is rather ooc in this case and to retain it is definately ooc! - so in truth there will always be an element of trust. Fact.
HoodedOracle.
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I think for now we can assume that everyone in the guild with permission to enter the Guildhouse receives a key so that he/she can enter at all times. You assume that the guildhouse is like a normal house, of which the doors are always opened. And that the act of giving a key is the same as a house owner telling a friend that he can enter. I do not think that this is the case however. A guildhouse is completely different.
Settings should confirm this however.
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As it stands, yes, all guild members would be handed two keys... one for their personal use, and a spare to 'loan' oocly to guests to enter.
I believe the Dev team are looking at other ways to work this.
HoodedOracle
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well it appears currently if you have your own key for your house you cant use another key for another house to enter as a guest or whatever.
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Actually you should be able to have as many keys as you can carry with each of them working from any inventory slot. Also you can have a key be set to many different locks. If you can prove this not true please create a bug entry for it, thanks.
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Confirming. I was not able to invite Miadon.
/me goes looking for the bug report.