PlaneShift

Gameplay => Wish list => Topic started by: Rongar Elani on September 07, 2007, 04:12:42 am

Title: Guild houses as point of respawn
Post by: Rongar Elani on September 07, 2007, 04:12:42 am
Well, the headline pretty much sums it up. It would be nice if members of a guild residenting in a guild house respawn there, when coming from DR. Although it would be even nicer, if this would skip the DR all the way, but that's most likely only wishfulness from my side. :D

Now for the reasons:

1) Guild houses would be more of a feature, than 'just' being shut. It would really serve as a headquarter, thus, see point 2.

2) It would increase the sense of togetherness of a guild. To be surrounded by guild members might seem more friendly, than to be either alone, or surrounded by strangers, who just saw you respawn there in front of Harns, for example, which brings me to point 3.

3) It would make more sense to respawn in your 'property', than somewhere afield. IC'ly it could be said, that there is some magic room, to which you are being summoned. Although, I'm pretty sure that the current respawn points are only meant as a temporary solution anyway.

4) If there will ever be penalites for dieing, like decreased stats for a certain amount of time or a loss of XP/PP, being owner of a house and respawning there could provide you with a lower penalty or none at all. This wouldn't even neccessarily be OOC, due to point 3: You were summoned to a room, hence magic played a role and the whole affair might have been less exhausting/painful for you. This would also not only forward the guilds, lone rangers are most likely to own a house too at some point where there are enough cheap houses available. (I'm not picking on guild-less people, it's just that guilds can afford a house far more easily, than a single person, in most cases.)

I think these points would enhance gameplay and roleplay in equal measure, but some people might disagree with me, so let the discussion begin. :)
Title: Re: Guild houses as point of respawn
Post by: bilbous on September 07, 2007, 07:11:49 am
I think if something like this were to be contemplated it would be via a different portal in the DR instead of by default.
Title: Re: Guild houses as point of respawn
Post by: saladasalad on September 07, 2007, 09:22:40 am
Well... I like the idea. Rongar made his point well and I don't have anything else to add.
Title: Re: Guild houses as point of respawn
Post by: Tolol on September 07, 2007, 10:25:06 am
Yay, I really like this idea ... and by the portal choice you could send those who are interested in (and in no guild) to respawn in the Tavern ....   ;D

Title: Re: Guild houses as point of respawn
Post by: zanzibar on September 07, 2007, 10:37:01 am
Well, the headline pretty much sums it up.

i. OOC*
ii. Violates settings*
iii.  Gives extreme advantage to powerlevellers
iv. Would encourage dueling in populated areas


*The exception to this would be if the character merely passed out as opposed to being killed.
Title: Re: Guild houses as point of respawn
Post by: Rongar Elani on September 07, 2007, 03:03:42 pm
Well, the headline pretty much sums it up.

i. OOC*
ii. Violates settings*
iii.  Gives extreme advantage to powerlevellers
iv. Would encourage dueling in populated areas


*The exception to this would be if the character merely passed out as opposed to being killed.

I am against death by game mechanics anyway, see my reply to this thread (http://hydlaa.com/smf/index.php?topic=29562.msg339079#msg339079). but that's a different story, I guess. Further, can you explain why you quoted me on the first sentence please, as I don't seem to get your meaning. Also I'm not really sure if your points are meant as counter examples to mine, or if these were your general points speaking against the idea.

However, some more clarification of your points would be appreciated.
Title: Re: Guild houses as point of respawn
Post by: zanzibar on September 07, 2007, 04:04:21 pm
General points against the idea.  I don't really feel like elaborting on them because they come from discussions we've had a hundred times on the forum.
Title: Re: Guild houses as point of respawn
Post by: Under the moon on September 07, 2007, 09:50:39 pm
Don't mind him. Zanzi is a bit of a quote addict, and just assumes he is always right. Clarification to his points: I don't like that, and see no way how it could ever work in my perfect RP universe.

Besides the skipping of the death realm all together, I like the idea (and I am sure the Devs have been talking about it). Nor do I have any aversion to explaining why I agree.

Point one: Guilds don't have any actual power to change things in the game (settings wise), and guild houses are even more pointless. This would add a certain something lacking in both those aspects. I see nothing bad, nor 'ooc' with guild being able to purchase certain glyphs or magical beacons that would redirect a guildmember to his guildhouse (with limitations, as I do not want to see this used as another 'shortcut'). I do see set spawns for each race as completely OOC, however, as that is not even based on where your character was born, or in fact anything at all besides spreading players out a bit more.

Point 2: Agreed. Perhaps add a step to that by saying in order for you to be summoned to your guildhouse, another guildmember must actually be there to open the portal. Or, the guildhouse could only summon so many people per day, then needs to 'rest' and recharge. Hmmm. That gives me other ideas... As for violating Settings, we don't even know what the Settings are yet for this aspect of the game.

Point 3: Originally, you were meant to spawn where you died, but I think that has been changed, as now you actually go to the DR in body. That aspect of the game is not yet known to the players, so who knows what makes sense at this point? I really do not see how it would give advantage to powerlevelers (who are often without a guild), and the fact that anyone in a guild with a guildhouse could be given permission to use the guild portal. Would it give advantage to guilded over non-guilded? Hell yes, just as it should.

Point 4: I would actually like to see temp status effects put on anyone coming out of the DR, such a partial blindness, sickness, weakness, foul smell, or any other sort of nasty thing that would make death a bit more painful. Resting in your own home could be a good way to reduce these effects, or in the case of foul odor, at least you could have a bath. For the life of me, I can not see the logic in how this would encourage dueling in public areas any more than the current spawns right in the middle of public areas (exempting the Enki). Simple restrictions like limited number of times a character can use it in a day, extended status effects for multiple deaths in an hour, and a limited number of times the portal can be used in a day (or week) would solve all of those 'dueling' problems, while increasing the roleplayability of the feature. All it takes is a little imagination and problem solving skills.
Title: Re: Guild houses as point of respawn
Post by: Dihenis on September 08, 2007, 03:03:50 am
for the point three i think zanzibar was talking about housing in general, which right now would favor plers, rather than just guildhouses, which i also think should be useful for things like this. i don't know about having regular houses do this though as that seems to stretch this a bit, because normal people shouldn't be able to buy the glyphs or whatever is needed for the summoning room
Title: Re: Guild houses as point of respawn
Post by: zanzibar on September 08, 2007, 03:20:56 am
Don't mind him. Zanzi is a bit of a quote addict, and just assumes he is always right. Clarification to his points: I don't like that, and see no way how it could ever work in my perfect RP universe.
I thought we made a deal?  You would stop trolling, and I would stop pointing out how you're wrong about everything.


Guilds don't have any actual power to change things in the game (settings wise), and guild houses are even more pointless. This would add a certain something lacking in both those aspects. I see nothing bad, nor 'ooc' with guild being able to purchase certain glyphs or magical beacons that would redirect a guildmember to his guildhouse (with limitations, as I do not want to see this used as another 'shortcut'). I do see set spawns for each race as completely OOC, however, as that is not even based on where your character was born, or in fact anything at all besides spreading players out a bit more.
The problem is that according to the settings of the game, you would have to be an extremely powerful magical being in order to make people bypass the deathrealm.  Having a guild and having enough trias to buy a house isn't enough.


As for violating Settings, we don't even know what the Settings are yet for this aspect of the game.
Actually, we do.  All I'll tell you is that a big chunk of the settings are revealed through quests.
Title: Re: Guild houses as point of respawn
Post by: Rongar Elani on September 08, 2007, 09:39:42 am
Please calm down and try not to have it out with eachother here.

As for the skipping of the DR part, that was actually more a joke than a serious suggestion. I don't mind the DR, and I don't think that 'wish' would actually have been taken in consideration by the devs.

*Edit*

Point 2: Agreed. Perhaps add a step to that by saying in order for you to be summoned to your guildhouse, another guildmember must actually be there to open the portal. Or, the guildhouse could only summon so many people per day, then needs to 'rest' and recharge. Hmmm. That gives me other ideas... As for violating Settings, we don't even know what the Settings are yet for this aspect of the game.

I'd like to hear about your other ideas. If it's related to the topic, and I'm pretty sure it is, go ahead and expand this thread.

I also have another idea of what a (guild)house could do, incase point 4 - penalities for dying - ever gets implemented. Whenever you suffer from altered stats, be it through penalties, or the spell of another player, you could ... go to bed :D

Using a bed could provide you with a highly increased recovery rate for hp&stamina aswell as a recovery rate of lowered stats or skills, and back to the level at which you were, before the altering occured. On the same way, although going a little off topic, the beds in the tavern would actually become useful, even though the room has to be rent in order to use the bed in there, while the ones in the (guild)house are free. But this will definately be cheaper for the 'strayers', than buying a house.

i also expect the ability to store items within a guild house some day, but I'm most sure that 'guild house' and 'storage' has often been mentioned in the same sentence before, so I'll leave it as it is.
Title: Re: Guild houses as point of respawn
Post by: zanzibar on September 08, 2007, 09:05:50 pm
As for the skipping of the DR part, that was actually more a joke than a serious suggestion. I don't mind the DR, and I don't think that 'wish' would actually have been taken in consideration by the devs.
Ah.

Whenever you suffer from altered stats, be it through penalties, or the spell of another player, you could ... go to bed :D
I like it, but I don't think it should be restricted to guild houses.
Title: Re: Guild houses as point of respawn
Post by: Erisnas on September 14, 2007, 01:14:10 am
Well there are a number of solutions to get it to work with the settings.  The most likely could be a quest!  Maybe it could be an individual thing even, get a quest from the Death Guardian he can do you a "favor' and find you a portal that leads to where you want.  So lets say a player completes this quest, they can choose to set the portal to: their house, guildhouse, and similar places.  Now that portal would only lead there and no where else.  Then, if you wished to change it, you had to do another quest for the Death Guardian. 
Title: Re: Guild houses as point of respawn
Post by: zanzibar on September 14, 2007, 07:19:03 am
Well there are a number of solutions to get it to work with the settings.  The most likely could be a quest!  Maybe it could be an individual thing even, get a quest from the Death Guardian he can do you a "favor' and find you a portal that leads to where you want.  So lets say a player completes this quest, they can choose to set the portal to: their house, guildhouse, and similar places.  Now that portal would only lead there and no where else.  Then, if you wished to change it, you had to do another quest for the Death Guardian. 
I'm afraid you've already gone outside of the settings. :(