PlaneShift

Support => Complaint Department => Topic started by: Peacer on September 19, 2007, 12:38:48 pm

Title: controls have been nerfed?
Post by: Peacer on September 19, 2007, 12:38:48 pm
ok now, everythings going too slow, like the rest of the game.

Unstick: a timer? Didn't take me long to find this out although Lyaph confirmed my guess. I understand it's for cheating, but really, I've died a lot more than usual because of this. All the bugs that tore me over an edge, stuck me to some place or whatever would happen to me seems the only way out is dying making the speed of travelling like everything else in game (training as an example.) Might as well remove all the functions. It's only punishing the other people.

Mouse sensitivity: In the past I used to be able to turn really sharp, sharper than I can with the arrows. Why has this changed? I want to have more control over the character than I have now. Relate it to real life? Well I can turn pretty much sharply.

Autorun: Please, give another way to stop autorunning than hitting autorun again.

Although I want to compliment the trigger some npcs have when you pass them. Now this thread isn't entirely looking at the missing things :p.
Title: Re: controls have been nerfed?
Post by: ThomPhoenix on September 19, 2007, 02:24:56 pm
Unstick has a timer? Never noticed that, but I will check.

Mouse sensitivity should still be the same, please check your settings, your camera mode and your mouse sensitivity.

You should be able to stop autorun by pressing "forward" (W).
Title: Re: controls have been nerfed?
Post by: LigH on September 19, 2007, 02:57:50 pm
The "You cannot unstick now" trouble is really annoying. Especially when you accidently jumped into a corner, and keep being stuck because you can not unstick out of the corner, and keep running and running into the wall, losing stamina - and imagine being attacked and unable to escape.

No - you can not turn around anymore while being stuck in a corner.
Title: Re: controls have been nerfed?
Post by: Kaerli on September 19, 2007, 04:19:15 pm
Why has nobody figured out the stickiness?  My guess is that it is a collision-detection issue...maybe CS needs a better collision-detection algo :O
Title: Re: controls have been nerfed?
Post by: bilbous on September 20, 2007, 12:03:31 am
You should be able to stop autorun by pressing "forward" (W).
The up arrow also works but in either case it does not toggle the auto run switch so that you have to press it twice next time you want to use it. I believe that is a known bug that has not been fixed as yet.
Title: Re: controls have been nerfed?
Post by: LigH on September 20, 2007, 12:50:29 am
Collision on "bounding box/cylinder" base is fine, in general (except for "falling through the map" issues); but sticking into walls is not. In real life, I would bump back from a wall I ran into.

Also I already suggested to check for a "moving" state while not changing the coordinate for a specific amount of time.
Title: Re: controls have been nerfed?
Post by: bilbous on September 20, 2007, 01:13:52 am
In real life you wouldn't run into a wall, unless your motor or visual skills were somehow impaired. I think most of the people who frequently run into walls are using their cell phones err chat tabs to talk to their buddies. As in real life pay attention to the road. This brings me to another suggestion, if you are running full speed and chatting a mile a minute your stamina should drop much more rapidly because your breathing would not be modulated efficiently for the exertion or else your words should be garbled or both. Perhaps Kran could be somewhat exempted but some reason could be invented to cover them as well.
Title: Re: controls have been nerfed?
Post by: LigH on September 20, 2007, 02:00:55 am
Can you imagine how easily you are able to start typing without the chat window being active? And when you hit the "auto run" key (T per default) accidently, it takes a bit time to react because in the meantime you accidently opened the Options (O), Skills (P) or Inventory (I) window as well...

Or you are trying to jump over an obstacle or onto a box, railing, ledge - whatever. You mistimed the keys, and jump instead against the objects you wanted to jump onto, or over it and against the wall behind it...

Don't tell me you never did any of the above mistakes!
Title: Re: controls have been nerfed?
Post by: Elvicat on September 20, 2007, 02:27:17 am
but sticking into walls is not. In real life, I would bump back from a wall I ran into.

so... when this is fixed there would be some boomerang effect making you bounce back so hard you run backwards for awhile? ;)
Title: Re: controls have been nerfed?
Post by: Zan on September 20, 2007, 02:49:53 am
Unstick: a timer? Didn't take me long to find this out although Lyaph confirmed my guess. I understand it's for cheating, but really, I've died a lot more than usual because of this. All the bugs that tore me over an edge, stuck me to some place or whatever would happen to me seems the only way out is dying making the speed of travelling like everything else in game (training as an example.) Might as well remove all the functions. It's only punishing the other people.

Unstick simply doesn't work when you're still moving from my experience. If you get stuck while autorunning, hit it again to stop running, then unstick. Never had any problems with it that way. /unstick never failed me in this recent release.

Autorun: Please, give another way to stop autorunning than hitting autorun again.

Ever tried hitting the forward key to stop autorunning? ;)
Title: Re: controls have been nerfed?
Post by: LigH on September 20, 2007, 05:40:14 am
If you get stuck while autorunning, hit it again to stop running, then unstick. Never had any problems with it that way.

But if you get stuck while not autorunning, but simply running, or jumping forward?

Releasing the "forward" key does not stop you from running in this case. You simply keep running, while being stuck in the wall.

I could try to activate and deactivate "autorun" - while running in the wall - and see if that helps; but for now I found no way to stop running once I got stuck running in a wall...
Title: Re: controls have been nerfed?
Post by: Zan on September 20, 2007, 05:47:28 am
Hmm ... well I'm actually not really sure how I handle that. All I know is that I've had no problems with unsticking. Could be that I haven't gotten stuck while running normally ... or maybe I can get out of that one too. Next time it happens I'll pay some attention to how I get out of there :P
Title: Re: controls have been nerfed?
Post by: monktbd on September 20, 2007, 09:18:50 am
I could try to activate and deactivate "autorun" - while running in the wall - and see if that helps; but for now I found no way to stop running once I got stuck running in a wall...

this actually does help most of the time.
Title: Re: controls have been nerfed?
Post by: bilbous on September 20, 2007, 09:48:35 am
Quote
Can you imagine how easily you are able to start typing without the chat window being active?
That is a different problem that needs to be looked at. I know what you mean though.

Quote
Or you are trying to jump over an obstacle or onto a box, railing, ledge - whatever. You mistimed the keys, and jump instead against the objects you wanted to jump onto, or over it and against the wall behind it...
This is generally trying to go where you are not really expected to go and in my mind should be done at your own risk. They are also places where not as much polish has been given as the beaten path. It might be a good idea to note the coordinates and post them somewhere. I think there will be so many that it would overwhelm the bugtracker but a thread here might be suitable. Certainly I think down the well is the intended access to the under-temple but I have seen many people attempting to jump over or around the exit partition. More power to you if you can but I think if this is one of the places you are talking about you should have no expectation of success.
Title: Re: controls have been nerfed?
Post by: LigH on September 20, 2007, 11:28:52 am
As long as there was no barmaid in Kada-El's, it was very usual to jump over the "knee door" and serve as PC barkeeper. As often as the movement and collission code was changed, as often people had a harder time to enter the bar. Now you are even helpless when you get stuck between wall and barrels.

Okay, you negative thinker - today you are not any more expected to play a barkeeper. But why does a dog lick his ... you know.

And how many people do you see standing or sitting on the railings and podests around the plaza fountain. Would you prefer to prohibit jumping on them? Why would you.

The motto "Don't provoke a bug" is no solution to a bug.

"Reflection" is a simple vector calculation. And as far as I tought through this issue, the client should be able to deal with it, the server won't.
Title: Re: controls have been nerfed?
Post by: bilbous on September 20, 2007, 12:24:59 pm
Hmm, Standing on the wall behind Harnquist ... Seems like a leetist thing to do as many people, especially newcomers will not be able to do it. Is it in character to do so? Possibly although Klyros are the only race that likes to perch as a rule (says so in their description) Enkidukai who act like Garfield or Sylvester the cat would seem to be taking the cat thing too much to heart. They may be cat-like in appearance but as there are specifically no cats in Yliakum there is little reason to overplay the cat tendencies.

If the getting stuck bug was easy to fix don't you think it would have been fixed? Besides all that I never said do not provoke a bug, all I said is that you should accept the consequences of your actions.

I want to climb down the crevice in front of the waterfall but when I try I am fully aware that I am likely to get stuck long before I reach the bottom and will have to /die. When I try it on the odd occasion and get stuck should I ask a GM to move me? Should he be bothered?
Title: Re: controls have been nerfed?
Post by: Induane on September 20, 2007, 12:39:07 pm
Quote
I want to climb down the crevice in front of the waterfall but when I try I am fully aware that I am likely to get stuck long before I reach the bottom and will have to /die. When I try it on the odd occasion and get stuck should I ask a GM to move me? Should he be bothered?

Can always use walktest in order to explore the region :)

Actually I don't think the collision detection system used IS cs's CD system. I think PS has their own.
Title: Re: controls have been nerfed?
Post by: LigH on September 20, 2007, 01:04:29 pm
If you jump over the door at the bar, stumble and break your face on the barrel bung, this is ofcourse your own fault. But then I want to see me falling, not running in a wall. ;)

But I still don't understand your intentions. You make me feel guilty for suffering from a bug. And you even make me feel guilty for suggesting a possible solution (or at least another approach to one). Why?

When you try to climb down the crevice, you should not get stuck. You should instead slide down the wall; if you slide too fast - or even fall free - you will get hurt. I am pretty sure the developers would prefer it this way too.

And I agree that a GM will not rescue you out there. If at all, he may teleport you to the Death Realm -- because the "sticky wall" bug only detained you from falling down and dying...
Title: Re: controls have been nerfed?
Post by: bilbous on September 20, 2007, 01:24:01 pm
You want to play a bartender that is fine with me, set aside a section of your guild house as the bar and leave your bartender character there. Since he will not ever leave he can give his key to someone else after he enters. If you want to play a bartender in one of the established bars, well the owners won't stop you ... but if I owned the place I wouldn't want the competition muscling in my space.

I am not trying to make you feel guilty, I just do not see why you have to keep jumping behind the bar. If that character wants to go do other things, I guess that is where your problems come from.

My words may sound harsh but it is not my intention, just my phrasing.
Title: Re: controls have been nerfed?
Post by: LigH on September 20, 2007, 02:32:07 pm
I only took the easiest example under which circumstances you could end up running into a wall.

If you prefer more complicated reasons when and why even you would run or jump against something ... uhm, give me a week or so, to find one... But that doesn't matter. If developers want to fix this bug, they need a reliable way to reproduce it. They don't need an IC reason to behave so.

I'm only looking from the technical side of this issue. You instead seem to prefer the roleplaying side. But bugs are technical issues. Solving them is a question of "how do they occur due to the code", not "why would anyone do it".

Furthermore, that I happily took the bartender job a year ago, doesn't mean that I still do. But there are still more reasons to jump. And if it is only to climb e.g. the wide ladders of the watch towers. Or to jump onto a pile of boxes or onto a plateau and shout. Or to pass the pipes in the sewers. Or to get to the backside half of the Akkaio warehouse. Or just to have fun.

Do you have fun too? Do you sometimes jump? - Probably yes, according to the fact that you can climb the plaza wall near Harnquist. Are you just afraid that fixing this bug would disable you climbing it?

Sorry... :flowers: It may sound more offensive than I mean it.

__


P.S.: Exploring the ranges ... isn't it just human? Isn't it the spirit of exploring? I am software developer, I love exploring my ranges of abilities. Also I love to explore the ranges of a game. If you don't explore, you don't find bugs to be fixed ... before they are needed when old ranges get removed one day, by new features.

The older bugs are, the harder they are to fix. Better discover them early.
Title: Re: controls have been nerfed?
Post by: bilbous on September 21, 2007, 12:15:05 am
I guess what I am trying to say is that indeed this is a pretty old problem and that while it does not hurt to bring it up now and again, I think it will be something we will have to live with for some time more.
Title: Re: controls have been nerfed?
Post by: Kieve on September 21, 2007, 09:07:26 am
bilbous, I acknowledge the truth of what you say - in all likelyhood, we'll probably have to put up with awkward collision situations for some time yet. But personally I'm with LigH on this one - just because it's a longstanding issue doesn't mean we should be complacent and accept it.

Personally, I really enjoy the "sticky wall" glitch. Two of my favorite in-game hobbies are "rock-climbing" to places I probably shouldn't be, and taking agitated wildlife base-jumping (without the parachute). But as much fun as this glitch is, I know it's something I probably shouldn't be able to do - at least, not in the manner I've been doing it.

Also... what is so very hard about hitting the autorun toggle again to stop? Seriously - it doesn't take any more effort than hitting the "forward" key to end it, and without the glitch involved. Which is not to say the keystroke bug should not be fixed...
Title: Re: controls have been nerfed?
Post by: LigH on September 21, 2007, 09:39:07 am
Also... what is so very hard about hitting the autorun toggle again to stop?
Sometimes people are just looking into the wrong direction, especially the more often the harder they look... :D

Pressing AutoRun a second time to toggle it off is pretty logical. -- Instead, pressing it two times anew (when you ran "manually" instead of automatically), is a solution you may not get, but you could beat yourself after you are told that it works. It is one of the solutions which are "too simple to discover". ;)

Did you ever find the solution of a "hard" problem right before going to bed, or in the middle of the night? A maths prof, giving lessons in "heuristics", called it "the most important rule: thinking out of bounds". It is one of the hardest lessons, and rarest gifts.