PlaneShift

Support => Complaint Department => Topic started by: Rongar Elani on September 25, 2007, 04:52:46 am

Title: A silly complaint..?
Post by: Rongar Elani on September 25, 2007, 04:52:46 am
Well, first I'd like to say, that this is not a real complaint, I'm just trying to express my feelings, and I'm curious If anyone else feels the way I do.

To begin with, over the past year, PlaneShift has experienced lots of improvements, like more quests, more skills, more maps, more items, more NPCs, guildhouses and what not. All this stuff is surely being seen as some great improvements in most eyes, but somehow, I can share this opinion only to a certain degree. And this is why:

When I started playing PlaneShift, the game had a whole different atmosphere. One reason for this was surely the friends I had within the guild I was invited to, the great guild Elemental Light. On average there were about 15-20 members online every day, and we had a great time. This - sadly as it is - isn't the case anymore. The guild still exists, but most of my friends from back then have stopped playing, and I also left the guild some time ago. But this is not the point, friends come and go, sometimes return, but often just disappear. Nothing you can do about.

But the other reason for why PlaneShift doesn't feel the same anymore, is ... well, it is the improvement of things, as silly as it sounds. About one year ago, there weren't many mobs to fight, often enough you shared them with up to 3 or 4 people, taking turns, and to a certain degree, I miss that. Why? Because you often got into conversation with those you shared with, and some of my best friends I met by this opportunity. And just to clarify, yes, we camped NPCs, for hours. It was quite common to claim a free NPC your own and to share it only on (friendly) request. But with all the new hordes of NPCs, almost no one shares with anyone anymore, this aspect of the game has become much more faceless, and into direction 'grinding'. I just remember how it felt, when going to look for if the Brigand was free or not...

Same goes for quests. So nice it is to have many many quests available, when there were only about 20-30, people didn't go on a quest-marathon, the lack of quests gave them much more time to do other things, instead of taking so and so many quests at a time, just for the hunt of a good, unique reward, which could probably be sold for a good price. But now, with about 130 quests, this aspect of the game has become much more faceless aswell, simply by the highly increased amount.

And oh, what happened to the loots... . I miss the good weapons, like Silverweave Short Swords and Daggers, Iron Battle Axes, Silverweave Small Battle Axes, Iron Longswords and so on. They were all of a high value, due to their high slash, and finding one of them was like winning the jackpot in the lottery. Nothing equivalent to those weapons is out there and waiting to be looted anymore, so, going on a hunt for weapons has become pretty much pointless. And this, the chance on finding something real good, was - in my opinion - one of the most driving aspects, that made you go out on a hunt, and the most exciting one.
Today, people aren't hoping for good weapons anymore, since the best weapons available are the self-crafted ones. The only (little) chance to be rewarded by hunting, is when you rarely get some wepaons, that sell for about 5-10k to NPCs. Not all that exciting, at least not to me.

And finally, I miss the atmosphere, when digging for gold at the magic shop. So many people, all in one spot ... , we had a good time there. It was peacefully, no Ulbers around (unless some Outlaws took them there :P), some miners sometimes telling stories or singing ancient songs, and all in all it felt just different from the new gold mines on Ojaroad and BDroad, it felt ... better. But then the mine ran dry, slowly in the beginning - where you just didn't find as much gold anymore -, until totally dry at present time. Now there is a coal mine there, and almost no one ever goes there anymore. Such an idyllic spot ... now it's deserted. Am I the only one, who's sad about this fact? Am I the only one, who's missing the old times? I almost think so.

For to come to an end, this post is not meant as critique to the devs for advancing the game in many ways, because this is their 'job'. The game is their baby, and they are of course working towards improvements and changes, until the day where it reaches version 1.0; I'm just wondering if I'm experiencing some sort of PlaneShift-mid-life-crisis, since I don't feel as much integrated to the game as like in the beginning. And this, even though I'm playing pretty much every day. By this statement, you can guess that I'm still attracted by PlaneShift, it's the best roleplaying game I've ever come across, and I'm also speaking of already finished ones. PlaneShift offers so much more than just grinding, but in the past year, it not only got much better in many ways, but also so much worse in a few others, things that were quite important to me. And so I was wondering... am I alone with this opinion?
Title: Re: A silly complaint..?
Post by: Under the moon on September 25, 2007, 07:46:59 am
In time, the single player aspect of this game will start to fade away. Mobs will no longer spawn predictably, wait patiently for you to come kill them, and let you loot their warm corpses. They will hunt you in new and crafty ways, becoming a danger to even the most steadfast lone warrior. Bonuses will be given for working with each other, instead of just to those with the highest skills or fattest purses. Quests will have a group and even guild aspect to them as well.

As for the 'mine' by the magic shop? Well, that was always just plain silly.

But yes, a bit of something has been lost for now.
Title: Re: A silly complaint..?
Post by: Tolol on September 25, 2007, 08:53:28 am
Well, first I'd like to say, that this is not a real complaint, I'm just trying to express my feelings, and I'm curious If anyone else feels the way I do.

Well, even with the fact that I started playing just a few days before 018 came out (which is not that long) I have to say you're right!


When I started playing PlaneShift, the game had a whole different atmosphere....

In my first hour in Planeshift I ran around and tried to find out what to do ... I made my first careful tries in Roleplaying (Yes, the FIRST ever) and I met Tutoned.
This experience formed all my further ways in playing the game.
Tutoned gave me a few hints and told me how to roleplay. He showed me where to find the rats and even gifted me a pair of daggers.

After a while with a few experience in daggers I wanted to get better and wanted to try some more difficult mobs to get more experience and better loot.

Guess what ... Tutoned gifted me a pair of fire-daggers and led me to the arena.

This is what I tried to do for a while and it always felt really good to help new players ... so thank you Tutoned !!

We don't have much contact anymore but anytime I log in and see Tutoned online a smile goes over my face.
(there are not much left on my Buddy-List from this times of playing)

But the other reason for why PlaneShift doesn't feel the same anymore, is ... well, it is the improvement of things, as silly as it sounds. About one year ago, there weren't many mobs to fight, often enough you shared them with up to 3 or 4 people, taking turns, and to a certain degree, I miss that. Why? Because you often got into conversation with those you shared with, and some of my best friends I met by this opportunity. And just to clarify, yes, we camped NPCs, for hours. It was quite common to claim a free NPC your own and to share it only on (friendly) request. But with all the new hordes of NPCs, almost no one shares with anyone anymore, this aspect of the game has become much more faceless, and into direction 'grinding'. I just remember how it felt, when going to look for if the Brigand was free or not...

It's as you say ...

One day at the Brigand when I was the one to "friendly ask" for sharing I met another wonderful player which would I also call, has become somthing like a friend to me ... Elyana !
We both camped the Brigand and talked ... and talked ... and talked ... and we talked IC !!
In the end, when she had to leave she gifted the poor crafter who was fighting just for money and PP an incredible amount of money which made all his financial sorrows gone (for a while)

We really often met ingame, had RP's and helped each other whenever it was possible.
Elyana bought my steel and I could increase my crafting skills.
I'm very sorry that I haven't seen her for a very long time.

... and today ....
Yesterday I had to kill some Tefu's for a quest ... There was another guy there doing the same ... guess what ... He didn't even try to talk to me but he always tried to hit the Tefu (there were three(!) of them) faster than me ... I know there is no kill-stealing ... but with 3 Tefu's around it shouldn't be necessary to try to steal ...

Same goes for quests. So nice it is to have many many quests available, when there were only about 20-30, people didn't go on a quest-marathon, the lack of quests gave them much more time to do other things, instead of taking so and so many quests at a time, just for the hunt of a good, unique reward, which could probably be sold for a good price. But now, with about 130 quests, this aspect of the game has become much more faceless aswell, simply by the highly increased amount.

I started my quest-marathon for only one reason:  The Winch
Until then I had only those quests done, that were needed for my crafting skills.

Today ... I have about 40 quests done and I'm still trying hard to enter the Winch, so I keep on taking every quest available but to be honest I don't believe that there is anything behind the winch-door and I think if there is anything ... Tolol will never see it.

So I run around doing quests and I often find myself, when meeting friends, I only stop for short smalltalk and run off ... I know this is not what I'm expected to do but that winch-dream keeps me running.

And oh, what happened to the loots... . I miss the good weapons, like Silverweave Short Swords and Daggers, Iron Battle Axes, Silverweave Small Battle Axes, Iron Longswords and so on. They were all of a high value, due to their high slash, and finding one of them was like winning the jackpot in the lottery....

Yay, it really was like winning the lottery ... I sometimes had this luck ... and I had to meet the Brigand again a few days ago ... I wonder where he kept all that Pie ...

And finally, I miss the atmosphere, when digging for gold at the magic shop. So many people, all in one spot ... , we had a good time there. It was peacefully, no Ulbers around (unless some Outlaws took them there :P), some miners sometimes telling stories or singing ancient songs ... - .... Am I the only one, who's missing the old times? I almost think so.

You are NOT !

By this statement, you can guess that I'm still attracted by PlaneShift, it's the best roleplaying game I've ever come across, and I'm also speaking of already finished ones. PlaneShift offers so much more than just grinding, but in the past year, it not only got much better in many ways, but also so much worse in a few others, things that were quite important to me. And so I was wondering... am I alone with this opinion?

You are not and I second your post by 100% !

Thank You !!


and finally:
Quote from:  Neko
@K:    Good bye dear friend, I shall miss you.  May your days be filled with happiness and joy.    Take care of yourself, and know that you always have a friend willing to do what ever they can to make your day bright and sunny.   This place will miss you.
Title: Re: A silly complaint..?
Post by: Piker on September 25, 2007, 09:53:28 am
Competely agree, i really miss the atmosphere that the Magic Shop gold mine provided. I met some of my most long standing friends there.

As for the mobs, it's sad to say but the only real reason i (or anyone else?) kills them now is for pp's, the earning (and excitement factor) has gone for me when looting.
Title: Re: A silly complaint..?
Post by: Sen on September 25, 2007, 01:43:10 pm
Well, Im tempted to just agree, but decided to write a few points against it.
No personal offence, Im just trying to add another point of view.

Quote
Because you often got into conversation with those you shared with, and some of my best friends I met by this opportunity. And just to clarify, yes, we camped NPCs, for hours. It was quite common to claim a free NPC your own and to share it only on (friendly) request.
That was indeed funny ;D Unfortunately not as harmonic as it may look in our memory - I remember a lot of discussion about if camping should be forbidden.

Quote
Today, people aren't hoping for good weapons anymore, since the best weapons available are the self-crafted ones. The only (little) chance to be rewarded by hunting, is when you rarely get some wepaons, that sell for about 5-10k to NPCs. Not all that exciting, at least not to me.
I think it is good for the crafter that they now (not sure if its still the fact since 019) can craft the most powerful weapons. Silverweaves have been a good motivation for hunting, but I personally still hope for good weapons.. like e.g. of Seduction.

Quote
So nice it is to have many many quests available
Again, I like that part :) If some players do nothing else its not the fault of the game. It only provides possibilities that players can take, and IMHO it is an improvement of providing more of them.

The athmospere in the gold mines is, like Rongar said, different. But the magic shop gold mine was pretty much overcrowded at the end and it was, if I remember right, a player request to have more. At least I found that roleplay at the mines is still possible, so I take it as change like the game has to make them in time.

Now, having opposed almost every point I must say that I generally agree with you   ;)
Nevertheless Im aware that many points that make me miss the old times are rather changes than degrees. Changes are often seen negative, but that is - generally spoken - often simply not true and in my opinion it is mostly up to the community to make up the atmosphere of the game.

Title: Re: A silly complaint..?
Post by: Morla Phlint on September 25, 2007, 03:45:49 pm
Hello!

I haven't played PS that long to miss the old times but there are still things which I think sometimes about and which make me kind of sad.

There are many people who spend their time questing and training forward to reach the top (I'm not an exception here while being rather a quester than a powerleveler). Many are led by their wish to have more money or rare items. This way the community gets somehow commercialized. Not that there are not good roleplayers. But there are also miners (Is there somebody who can't mine? This is not a profession any more but an essential skill like wielding a sword in the middle ages). Imagine the time wasted running back and forth to complete quests, hunt or train, spent roleplaying with others. There would be so many more events then!

As I said I'm not an exception however. I left Second Life because it was all about money. Or least this was how I felt about it at that time. I found Planeshift long after I had run away from SL, this is my first roleplaying game ever, and here paradoxically I have chosen to spend my time earning money and treasures... :(

I'm not saying the game isn't good or the devs should take out some features in order to stop powerleveling and such. If we follow this line of thoughts we'd finally end up with an empty screen.

The aim of my post is different. I just want to say that sometimes you should really change the way you interact with the environment rather than waiting for the environment to change. So if we want more rp-events, we should organize them, roleplay them, enjoy them in and out.
We all are the community. And there's always somebody who would listen.

I hope I don't feel like the old wise man form the cave or something. Never been good at conveying my point. :-[ (got a bit  :offtopic: but...)

greetings
morla
Title: Re: A silly complaint..?
Post by: Elvicat on September 25, 2007, 05:15:39 pm
I agree with you to, your not the only one that miss the "old" days.
That magic shop mine could be proberly used for something else, it's very idylic if you get my meaning, almost like... when's a fairy gonna fly by my nose ;), i've always liked that forest area and wish there where more just like it, the forrest path and the magic shop are actually one of the more beatifull areas in ps and they have a great atmosphere so why not use it.

no Ulbers around (unless some Outlaws took them there :P)
I'm honored that someone actually remembers us thugs  ;D
Title: Re: A silly complaint..?
Post by: Duraza on September 25, 2007, 11:46:40 pm
While I don't think I'm "old" enough to be thinking about missing the good old days I do admit that there are things that I liked about ps when I first started playing that seem almost gone now. However the reason why is simple to me. Firstly the game, as mentioned, has been changing and its still changing. Till it gets to beta it will always be changing. Seconly it is those changes that really make our opinions of the game change. The ps I loved playing may be different than the ps everyone in this thread enjoyed for the fact that we came in the game at different stages and things in those stages that we liked may have disappeared or been modified over time. Do I still like playing ps? Of course, else I wouldn't be posting here at all. Is it exactly the same as it was when I first started playing it? Not at all and though I'm sure in time it will get better. Ror those who were more attached to its older clients it may never seem as good. For others who come in the game later and later it will only look better because that is the only ps they ever new.

Of course, for me, my words sound a bit too sentimental  :P
Title: Re: A silly complaint..?
Post by: ThomPhoenix on September 26, 2007, 12:02:22 am
Back when there was a group of people standing around every mob, people cried and complained that there should be more mobs. Roleplayers and "powerlevellers" alike. Now you're saying you liked the old way better, because it was a good way to meet people. People always have something to complain about, although I understand your feelings of nostalgia. I'm nostalgic too sometimes, but when I hear about new things as houses, banking transactions and platinum's return, I just have to smile. :)
Title: Re: A silly complaint..?
Post by: Semutara on September 26, 2007, 01:58:11 am
Mmm the old times.. I miss that too.... i cant really say old times either.. But yeah.. it used to be different.. And as you said the 3-4 people around a mob.. made lots of friends that way...

i think i started.. hm.... 0.14.... so many improvements.. and it all attracts a more wide aspect of users.. ofcourse PS is still unique.. but the small community atmosphere thingy isnt really there anymore....
Title: Re: A silly complaint..?
Post by: Siteri Kidachi on September 26, 2007, 04:23:25 am
I've pretty much always played PS more for the roleplay than for the leveling/getting items/quests. Mostly because a lot of that other stuff is really hard and time-consuming and not particularly fun at the moment. Whereas RP is fun.
Title: Re: A silly complaint..?
Post by: Meolae on September 26, 2007, 04:29:22 am
People were complaining about the "small community atmosphere" going away back when I played in MB. Things change, guys. No community, anywhere, will ever remain the same over such a period of time and development. I think while it's understandable to miss "the good ol' days" of your past, put it all in perspective. New players coming in today will, in 2-3 years, look back on this and express exactly the same nostalgia.
Title: Re: A silly complaint..?
Post by: Ver on September 26, 2007, 04:42:01 am
My sentiments exactly, Maolae. If 1.0 is the commercial-quality MMORPG the developers project it to be, there's no looking back because at that level of quality and being 100% free, it will have one of the largest MMO player bases in the world. This community will grow exponentially as the project continues to approach and even surpass the top dogs qualitatively. Pining for another "small community atmosphere" in the future is naiveté.
Title: Re: A silly complaint..?
Post by: Cilay_mecur on September 26, 2007, 09:15:09 pm
I 100% agree with ever little last letter of you post Rongar. For ages the way of the hammer has talked over what has happened to ps lately, it seems to be missing the X value that made the "old" times great!

I loved ps over the past few years, but recently i feel sad that the good old time seem long and gone. The Way of the Hammer has went the same way as you own guild, gone from 10+ members online per day to only a few members online, sometimes 1 or none on at all.  I dont think its one simple reason for this dip, maybe something to do with the holidays being over, maybe Winter and cold weather will drive them all back to PS :P

But something has changed, i dont blame devs or gm's they are doing a great job! PS development has come along way since i started playing
I do feel we lost alot of people when v.019 came out, some people still struggle with a stable client.

So heres to the "good old times" i hope to see them return soon(tm) ;)
Title: Re: A silly complaint..?
Post by: Rongar Elani on September 27, 2007, 02:06:58 pm
You know, changes aren't always bad. They are often good and necessary. PlaneShift is a game in its alpha status, I think, hence, changes will be happening all the time. But for each individual, certain changes are better or worse than for others.

Quick example, the changes to the combat system at the beginning of 018... Oh, what a huge uproar; three or four threads about the same topic going on at a time, where 2 fractions were heavily arguing with eachother over pages in the two-digits. Those who welcomed the changes against those who highly defended the old system, and even started a petition to have it reverted. But our voice remained unheard, or at least it didn't have an impact on things. Anyway, after a while, it appeared, that the new system isn't as bad as we all thought, it is kind of a compromise, but however, even though I fully accepted and inhaled the new system by now, in some parts the old one was just better, and a lot of people couldn't get warm with the new system, or didn't even take the time to get warm with it. Their own loss? Maybe, but it's sad nonetheless.

This change, however, drove away LOTS of people, people I liked, people I enjoyed training with, and due to the lack of those who appreciate dueling altogether, the PvP feature, or to be more accurate, the awesome atmosphere that was spread by our DR-dueling 'parties', has almost vanished by now. Some will now say 'Meh, duel parties in DR, how childish and OOC', but if you would have happened to be one of us, who enjoyed the training and the atmosphere, the friendship that grew that way, you would shed a tear for what this particular change has brought upon you.

But back to my original arguments. Those I listed, were just some examples of what I felt was going the wrong way. Again, this was from my own personal point of view, for some people these very changes are surely associated with the only right way to go. But well, for me, the game has made some steps back, and some to the side, fun-wise. To be honest, if I'd wake up some day, and my client reads version 0.3.016, I would be the last one to complain, despite all the great changes, that came along with the updates. But that's not going to be happen, and I'll have to accept that. That's how life goes, on and on, all the time.

Actually, I don't really mind the increasing amount of quests, it has its downsides, but many quests are necessary to keep it interesting for the oldbies and to provide a dense atmosphere, story-wise. And the mine at the magic shop, well, I'm gonna miss that for sure, but to move the location of a mine is just a minor change. Though, with a big impact for some of us. Because of that, and of course the greatly reduced amount of gold ore being found, I'll rather grind trepors, than mining for gold ever again. Actually, grinding is what I've done the last 3 days to earn money. 15k in 20-30 minutes. and about 2500 pp each load... it's boring, yes, but so is mining. And this change, the decreased gold ore deposit, also drove away lots of people, which is very sad. It's just hard to improve your character skill-wise, and to enjoy that, when you have to spend tons of your time in the mines, in order to afford the next level of whatsoever. It's just no fun to do so, thus, lots of people have left, and many other will leave soon after. Will that make the devs happy? No, since that wasn't their intention in the first place, it's simply a loss they will just take, and I'm sure they might say something like >Quality over quantity<, and >Those who stay have the real spirit to stick with the project< to backup their decision, and i wouldn't blame them for it since this might actually be true. However, driving away players is never a good thing.

And what I've said about PlaneShift having become more of a grinder... that's the truth, it has indeed evolved into that direction. So far it isn't as bad as in other games, the number of mobs is still acceptable, but in order not to encourage a grinding behaviour, the amount of players and the amount of NPCs should be in balance. And just to clarify, grinding is not the same as powerleveling. Right now, people - like me - are grinding to earn money, so this is not only a way of life for the powerlevelers, but also for those who'd rather want to be a crafter or [insert other form of (role-)player here].

PlaneShift, from my own understanding, was always a world for everyone. Roleplayers aswell as powerlevelers, questers, PvP'ers, crafters, ... . And this is what it should be like. Why should we exclude a certain type of player, or in other words, who are we to tell others how to play a game along with the features provided? Everyone should be allowed to enjoy PlaneShift, no matter where he comes from, what his motivations are, his beliefs, or his way to play. But over time, the balance between all the types of players got lost. On one hand, grinding is - due to the lack of time for digging - more encouraged, while on the other hand the outrunning gold was meant to discourage the powerlevelers. The PvP aspects have more and more been driven into an underground thing (in 0-3.016 it wouldn't have taken 3 or 4 weeks to find 24 players signing up for a tournament), which pleases the hardcore-roleplayers, but took away a certain something for the duelers. The best weapons available are now the self made ones, which pleases the crafters, but makes it uninteresting for the hunters, who were always motivated by finding some nice stuff...

The list of things that in my opinion got out of balance, can surely be expanded, but I think you know what I mean. All in all, the community seemed to have thinned out. I, and many others, have lost many friends of different types of players. people who played occasionally, due to a lack of time, people who enjoyed dueling, people who enjoyed hunting, and so on.

For to come to an end, I am very well aware of the fact, that the current situation is not to be permanent. Things will change, like they used to, but whether or not they are going the right way, is to decide each for our own.

Thank you for reading,

~~Rongar
Title: Re: A silly complaint..?
Post by: Xillix Queen of Fools on September 27, 2007, 05:26:25 pm
Friends, we are still listening to you. One thing I remember about the old days was the great roleplays and the great dueling matches etc. One thing i can say about that is we have just drawn a lot of talent from the player community into the dev community this will equalize in short order as those individual's content slowly makes it into the game. For duelists I can assure you that Xillix never forgets you, no matter how much you might thinks so . . .be patient we have things in mind for you.

On the gold issue, no apologies the past system was borked and i do not want to hash this out again. If people left because there was no more fast cash through one avenue of the game that is ok with me. I hope they will come back in time when they see the changes they were too impatient to wait for make their way into game. I cannot tell you what these will be suffice to say I feel they will more than compensate for gold changes. By the way the mines are still packed every day.

For crafters, this is a personal passion and settings recruits are now being trained to aid in the creation of new craft data. In time we will get you some more options for combat support crafting and more importantly we will get you some non combat related crafting asap. We are also investigating how to make earning experience through purely crafting more plausible.

In terms of mobs and npcs right now there are as many of each as their typically are players. If you mean ones that leet characters would seek out then nothing to be done because the average player is not leet. We are however constantly interested in improving mobs and npcs. I know you have seen some changes and some of the npcs now made by former players occupy many current players, more of this to follow.

Rpers of all walks need to recognize that combat and combat training IS a part of the settings, it is a hard world.

For those remembering the old times, I would say it does not matter when you enter ps, in 3 months itll be pretty significantly altered.

Almost all we do is in response or in anticipation of player feedback and sometimes we listen to the wrong people :)

I think this thread is a good thing perspectively because it has attracted so oldbies some newbies some middlebies. it is funny as hell to me to see people complaining about not having to gang up on mobs and other things that were clearly such a source of vocal discontent at the time.

The gold mine by magic shop . . . give me a break that was way too easy.

Anyway i just popped in to let you know we are interested in what you have to say and hope that you continue to anticipate what will come with each subsequent release.  People will come and go and there are far more coming than going.
Title: Re: A silly complaint..?
Post by: bilbous on September 27, 2007, 06:45:22 pm
Having tried to put my thoughts down more than once in this thread there is something I'd like to say about the current status of the game. There are too many skill levels. The way the levels are structured -- more practice and payment for higher levels -- is not supported by the practice mechanism. Ideally it should not take longer to train from level 10 to 11 than from 110 to 111. What should change is the amount of practice provided by the typical opponents. At level 10 with a good (not great) weapon you can kill a tefusang in the sewers in maybe 4-5 hits garnering 4-5 practice points. At level 110 with a great weapon you might be able to kill an ulbernaut in that same number of hits gaining the same amount of practice points as you did in the previous example but you need to collect many more to complete your training.  You would be better off training on a group of one-hit opponents than something level appropriate not considering progression point gain as by the time you have completed your fourth or fifth kill the first would be ready to be engaged again. You would spend less on weapon repair and replacing worn armor and healing potions if you use them. It seems to me that it is the practice requirements that most causes the grind.

AS to the more specific topic of this thread I think part of the problem is that having built up your first character from nothing there is a great tendency to want to use it to help bring up the secondary characters by transferring items and cash. Also it is freshest the first time around. Now if you plan on role playing whatever characters you create and not engage with the game mechanics that is a completely different story.
Title: Re: A silly complaint..?
Post by: Jacera on September 29, 2007, 08:36:19 pm
I am new to this game.
I have played other role playing games.
I have never played hack and slash games before.  (Any game that forces you to kill to survive, is a hack and slash game to me)
What drew me to this game is the fact that I don't ~have~ to kill something to play. (Yes, I understand that if I were to kill things, I would move up faster in stats and such, but that isn't what interests me.)
I know that the way I have chosen to play, isn't the norm for this game. The fact that I can actually play this way and still enjoy myself, speaks volumes about the quality of this game.
The quests are great fun.  (I am grateful for the warriors who happily go out and get those Ulbernaut hearts that I willingly pay for.  :D )
The world is wonderful to see and explore.  I look forward to seeing more. (I get alot of excercise running from the mobs...lol)
And being able to be part of the community (I'm a miner and a healer) adds to the fun of the game.
I also look forward to being able to doing other non-violent jobs.
My only complaint, is that the girl elves are near naked.  :-[  I don't understand why that is.  All the other races that have girl avatars avalible are properly clothed.
As for old times, I am looking forward to being around long enough to have similar tales to tell.
A newbies point of view.  ;)
Title: Re: A silly complaint..?
Post by: Elvicat on September 30, 2007, 12:54:16 am
My only complaint, is that the girl elves are near naked.  :-[  I don't understand why that is.  All the other races that have girl avatars avalible are properly clothed.

then you havn't yet seen the femail enkidukai's (cat) :whistling: rawr...  ;D
Title: Re: A silly complaint..?
Post by: Induane on October 08, 2007, 07:06:31 am
Quote
The gold mine by magic shop . . . give me a break that was way too easy.

True but sometimes easy/unrealistic and fun have to be balanced. I liked the gold mine by the magic shop because it was useful for spawning unpredicted bouts of RP.  Because its a pretty dull repetitive task people can either sit there bored and silent or RP and while there were certainly dull times I found that the best RP I experienced ingame occurred there. :) I'll miss that.
Title: Re: A silly complaint..?
Post by: Xirr on October 08, 2007, 10:48:17 am
I play PS for 3 years now and is my opinion that the "feeling" of the game has changed a lot of times. And I'm sure everyone agrees we are better now than with the "scavenger hunt feeling" of atomic blue. (though i miss when we could mine almost all metails around magic shop  ;D )

Now i must say that about 6 months ago the game sufered from a bit of "WOWization", the talk bubles, the constant questing, the camping of spawns, people running around in full battlegear.

Right now the game is gaining some non-linearity, new tools for creating guild rp are being introduced, quests are becoming more creative, new items and skills are being introduced all the time. I welcome change.
Title: Re: A silly complaint..?
Post by: Dihenis on October 09, 2007, 01:08:44 am
Quote
The gold mine by magic shop . . . give me a break that was way too easy.

True but sometimes easy/unrealistic and fun have to be balanced. I liked the gold mine by the magic shop because it was useful for spawning unpredicted bouts of RP.  Because its a pretty dull repetitive task people can either sit there bored and silent or RP and while there were certainly dull times I found that the best RP I experienced ingame occurred there. :) I'll miss that.


i've been trying to RP at the mines recently, in light of the lesser gold amounts, and the increased boredom amounts. some characters will go along with you a little, but not enough for it to be really worth it. you know people, you don't have to watch the systems tab all the time, by the time you typed a response, you are probably done with that hit, and can go again